|This article or section should likely be dramatically changed after the Cataclysm expansion.
Personalizing your character is what separates each character of the same class. During the early Beta Test, the character Talent system was very rough and Blizzard went back to the drawing board to make the system more intuitive by adding prerequisites to the Talent system. If you have played the Diablo series of games you'll be more than familiar with the idea of a skill tree and this is the new system Blizzard has employed for World of Warcraft's Talent point assignment.
Why have Talents?
As you play the game and your character levels up, starting at level 10, your character is given 1 talent point (TP) every other level to assign to their Talent trees. Each class has different trees and different Talents. The reason talents are included is so that each player of the same class will be slightly different as far as how their skills work and how effective they are. Talents are gained through level progression. Certain talents for your class are beneficial while you are leveling, other talents help you do better in PvP, while other talents can help you with Raiding. Without this system, each class character would be identical, which doesn't exactly add variety to the gamespace. It's up to you as the player how to make your character different by specializing in the character's different Talents.
How does the Talent system work?
With the maximum character level set at 85, a player can effectively assign a maximum of 71 talent points to their tree (leveling from 10 to 85 gives 71 points). Attaining a certain Talent's ability to augment your character is not as simple as just assigning 1 single point into a Talent.
For example, to activate and utilize a Talent in the second tier of the tree, you may have to assign 5 of your TPs into a Talent in the top tier prerequisites before it becomes active. Because the system is tiered, players have to think long and hard before assigning a point. Once you have allocated a TP, you cannot unallocate it. However, there will be NPCs available in some of the larger cities to allow players to reassign all their Talents, for a price, of course. This price will increase every time you reassign your Talents.
While planning one's talent build, take note that the ultimate talent in each of the Talent Trees require 50 Talent Points placed in that tree to unlock. This means that to learn the ultimate Talent in a tree, you need to place at least 51 points in that tree (attained at level 60). This prevents you from learning the ultimate Talent from either of the other 2 trees because you will only have a maximum of 71 Talent Points. With a few exceptions, the ultimate talent is very strong, and every character should have one.
Each character class features three Talent Trees, each unique to the class. You may want to specialize in one tree or spread your points over two or even three trees. Spreading your points will mean that it would be impossible for you to become efficient in one single Talent discipline - the choice is yours.
- Often there are Talents in one tree that will provide useful benefits to another tree (such as the Elemental Precision talent in the Mage's Frost tree, which would benefit both a Mage speccing for Fire and a Mage speccing for Frost). It is often useful to place Talent Points in multiple trees in order to further enhance your desired spec.
Where do I assign Talent Points?
There are a couple of ways to activate your Talent screen. One method is to click the Talent icon on the interface bar at the bottom of the screen (assuming you are using the default UI). This pops up the Talent interface which features the main Talent window showing the tree and Talents. It also features three tabs along the bottom which can be clicked to flip between each of the three trees. You can also activate the Talent interface by pressing the N key (if you haven't unbound it or bound the key to a different action).
What if I choose the wrong Talents?
Don't panic! Players have the ability to unlearn all their talents and start over. Your Class Trainer, for a modest fee (increases by 5 each use, to a maximum 50, however the first time you do this you will only be charged 1, a freebie of sorts), will let you recover all Talent Points spent up to this point. You can then reassign all your points. Keep in mind that all points are removed from ALL trees, and you'll also unlearn higher ranks of the spells achieved through a talent point expenditure. Fortunately, as of patch 2.4 you will automatically relearn the ranks of these spells as soon as you put talent points back into them.
You can avoid accidentally clicking the wrong talent by enabling talent confirmation. This is an option in the Features tab of the options pane.
Since patch 1.11 there is a decay in the cost of such talent respecs:
- The cost to unlearn talents will now decay over time. This cost will be reduced by a rate of 5 gold per month to a minimum of 10 gold.
Note: Although the official patch notes continue to say that the minimum is 10, subsequent official posts on the WoW forums have confirmed that that is a mistake, and the cost will only be reduced to a minimum of 15.
Occasionally, Blizzard will restructure a class's talent tree. If the change is significant, they may reset that class's tree, allowing you to respec for free. Talent changes do not always give a free respec: for example, in patch 2.3.2, the mage spell Ice Block was made trainable, and the talent Cold Snap was moved to its place, and the new spell Icy Veins was put in Cold Snap's old spot. This change did not give mages a free respec, but it required those mages specced for Ice Block to go to a trainer and buy that spell.
Prior to every Expansion, Blizzard has and will reset the talent tree incase the player wished to change before the new expansion.
Advice on picking your talents
- Pick one thing to do and stick with it. If you try to (for example) get a bit of healing ability and a bit of tanking ability, you'll probably end up bad at both.
- This does NOT mean you should definitely put all your points in one tree. Once you get the "ultimate talent" at 50 points, look at your other trees. Consider this a very strong, well-founded suggestion as the base talents in many trees work well with the advanced talents in other trees. That's not to say, however, that a Mage who puts all 71 points into Frost is automatically an easy target in PvP. In the hands of a skilled player, a 71-point single tree build can be very effective.
- Any ability that activates "whenever you are critically hit" is a PvP talent (PvE players won't get critically hit much) and can be safely skipped if you aren't doing much PvP.
- Any ability that gradually applies several stacks of a buff or debuff is designed for boss fights, which last long enough for these abilities to reach a full stack. When you're leveling, your fights usually won't last long enough, so skip these talents if there's something better available.
- Any talent that decreases threat caused by your abilities is obviously a PvE talent, designed for group situations such as instances. They are not recommended whatsoever for PvP play, and are completely unnecessary in that area.
- Any talent that makes you go faster in terms of movement (or mount) speed will save you a tremendous amount of time and is almost always worth getting while leveling.
- When leveling on a PvP realm, it is entirely understandable if you choose to create a versatile spec that allows you to perform decently enough in PvE but also gives you a boost in PvP capability in cases where you have to defend yourself from players of the opposing faction. In this case, this is a healthy alternative to focusing your talent build entirely on PvE or PvP.
- After purchasing Dual Talent Specialization, most players usually opt to have one raiding build and one PvP build.
- There's no such thing as a bad spec (except in very few cases). That's still no excuse to bring your PvP spec into an end-game raid, however. Please be aware of the strengths (and purpose) of your talent build, and utilize them accordingly.
- If you see someone else saying that only certain talent builds are acceptable, pay no attention to him/her. Talents were implemented so that players could further customize their characters. Five Mages from the same guild having the exact same talent build because they were told to is not customization. Choose the talents that work best with your play-style, but do be mindful of which talents you end up choosing. Again, choose the talents that work best with your play-style and you will become stronger.
- If you're having problems being accepted due to your talent build (which shouldn't happen, but sometimes it can), purchase Dual Talent Specialization. Now you can have both a cookie-cutter build and your own customized build, and you can switch between them any time you wish. Problem solved!
Pet talent points
- Main article: Pet talents
In patch 3.0.2, hunter pets went from having to be taught abilities using training points to having a talent tree, depending on the beasts' family type. Unlike players the pets start earning talent points at level 20 and then gain a point every 4 levels. So by the time your hunter reaches level 80, the pet will have 16 spendable points, unless the hunter has the Beast Mastery talent, which adds 4 more points.
Planned Cataclysm changes
|This article concerns content exclusive to Cataclysm.
|Not yet implemented!