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|name=Entrapment |
|name=Entrapment |
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|image=Spell_Nature_StrangleVines.png |
|image=Spell_Nature_StrangleVines.png |
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− | |description=When your |
+ | |description=When your Ice Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 2 seconds. |
|class=Hunter |
|class=Hunter |
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|location=Survival, Tier 2 |
|location=Survival, Tier 2 |
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|affects=[[hunter trap|Trap]]s |
|affects=[[hunter trap|Trap]]s |
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− | |ranks= |
+ | |ranks=2 |
|points_req=5 |
|points_req=5 |
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|talent_req=None |
|talent_req=None |
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}}</onlyinclude> |
}}</onlyinclude> |
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− | '''Entrapment''' is a |
+ | '''Entrapment''' is a 2 rank [[hunter talent]] starting at level 15 requiring 5 points in [[Survival]] talents. Part of the [[Physical]] school of abilities. |
==Rank table== |
==Rank table== |
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| 1 || 2 sec |
| 1 || 2 sec |
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|-class="alt" |
|-class="alt" |
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− | | 2 || |
+ | | 2 || 4 sec |
− | |- |
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− | | 3 || 4 sec |
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|} |
|} |
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== Notes == |
== Notes == |
||
− | This talent is strongest when used with [[ |
+ | This talent is strongest when used with [[Ice Trap]], as each "pulse" of the trap's effect can trigger entrapment and they occur once per second. Previously, this meant that once the target became entrapped, they would likely remain entrapped for the entire duration of the Ice Trap. However, Entrapment is now affected by [[diminishing returns]]. This still means that a Ice Trap will generally entrap a foe for 7 seconds instead of 4. |
== Patch changes == |
== Patch changes == |
Revision as of 14:55, 11 November 2010
Entrapment | |
---|---|
Requirements | |
Class | Hunter |
Talent required | None |
Properties | |
Affects | Traps |
Related debuff | |
|
Entrapment is a 2 rank hunter talent starting at level 15 requiring 5 points in Survival talents. Part of the Physical school of abilities.
Rank table
Rank | Duration |
---|---|
1 | 2 sec |
2 | 4 sec |
Notes
This talent is strongest when used with [Ice Trap], as each "pulse" of the trap's effect can trigger entrapment and they occur once per second. Previously, this meant that once the target became entrapped, they would likely remain entrapped for the entire duration of the Ice Trap. However, Entrapment is now affected by diminishing returns. This still means that a Ice Trap will generally entrap a foe for 7 seconds instead of 4.
Patch changes
- Patch 3.2.0 (2009-08-04): This talent no longer works with [Immolation Trap] or [Explosive Trap].
External links
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