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|name=Entrapment
 
|name=Entrapment
 
|image=Spell_Nature_StrangleVines.png
 
|image=Spell_Nature_StrangleVines.png
|description=When your Frost Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 2 seconds.
+
|description=When your Ice Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 2 seconds.
 
|class=Hunter
 
|class=Hunter
 
|location=Survival, Tier 2
 
|location=Survival, Tier 2
 
|affects=[[hunter trap|Trap]]s
 
|affects=[[hunter trap|Trap]]s
|ranks=3
+
|ranks=2
 
|points_req=5
 
|points_req=5
 
|talent_req=None
 
|talent_req=None
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}}</onlyinclude>
 
}}</onlyinclude>
   
'''Entrapment''' is a 3 rank [[hunter talent]] starting at level 15 requiring 5 points in [[Survival]] talents. Part of the [[Physical]] school of abilities.
+
'''Entrapment''' is a 2 rank [[hunter talent]] starting at level 15 requiring 5 points in [[Survival]] talents. Part of the [[Physical]] school of abilities.
   
 
==Rank table==
 
==Rank table==
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| 1 || 2 sec
 
| 1 || 2 sec
 
|-class="alt"
 
|-class="alt"
| 2 || 3 sec
+
| 2 || 4 sec
|-
 
| 3 || 4 sec
 
 
|}
 
|}
   
 
== Notes ==
 
== Notes ==
This talent is strongest when used with [[Frost Trap]], as each "pulse" of the trap's effect can trigger entrapment and they occur once per second. Previously, this meant that once the target became entrapped, they would likely remain entrapped for the entire duration of the Frost Trap. However, Entrapment is now affected by [[diminishing returns]]. This still means that a frost trap will generally entrap a foe for 7 seconds instead of 4.
+
This talent is strongest when used with [[Ice Trap]], as each "pulse" of the trap's effect can trigger entrapment and they occur once per second. Previously, this meant that once the target became entrapped, they would likely remain entrapped for the entire duration of the Ice Trap. However, Entrapment is now affected by [[diminishing returns]]. This still means that a Ice Trap will generally entrap a foe for 7 seconds instead of 4.
   
 
== Patch changes ==
 
== Patch changes ==

Revision as of 14:55, 11 November 2010

Entrapment
Spell nature stranglevines
  • Entrapment (2 ranks)
  • When your Ice Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 2 seconds.
Requirements
Class Hunter
Talent required None
Properties
Affects Traps
Related debuff
Inv misc questionmark
  • Magic
  • Entrapment
  • Immobile.
  • Duration: 4 seconds

Entrapment is a 2 rank hunter talent starting at level 15 requiring 5 points in Survival talents. Part of the Physical school of abilities.

Rank table

Rank Duration
1 2 sec
2 4 sec

Notes

This talent is strongest when used with Spell hunter icetrap [Ice Trap], as each "pulse" of the trap's effect can trigger entrapment and they occur once per second. Previously, this meant that once the target became entrapped, they would likely remain entrapped for the entire duration of the Ice Trap. However, Entrapment is now affected by diminishing returns. This still means that a Ice Trap will generally entrap a foe for 7 seconds instead of 4.

Patch changes

External links