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Tailors do not normally require any special equipment to create their items, such as [[Blacksmithing|blacksmiths]] require anvils. Tailors can create items wherever they want, as long as they have the proper required ingredients.
 
Tailors do not normally require any special equipment to create their items, such as [[Blacksmithing|blacksmiths]] require anvils. Tailors can create items wherever they want, as long as they have the proper required ingredients.
 
There are some exceptions, however. For a tailor to purify mooncloth and primal mooncloth, the tailor needs a [[moonwell]], for imbued netherweave, the tailor needs to be near a [[mana loom]]. Additionally to create Shadowcloth a tailor must be near a Shadow Altar and for Spellcloth a tailor must be in the Netherstorm region.
 
There are some exceptions, however. For a tailor to purify mooncloth and primal mooncloth, the tailor needs a [[moonwell]], for imbued netherweave, the tailor needs to be near a [[mana loom]]. Additionally to create Shadowcloth a tailor must be near a Shadow Altar and for Spellcloth a tailor must be in the Netherstorm region.
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== Faction Recipes ==
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Some recipes are only learnable after achieving a certain [[reputation]] level with a particular faction. These are listed at the [[Faction Recipes#Tailoring|faction recipes]] entry.
   
 
== Suggested Secondary Profession ==
 
== Suggested Secondary Profession ==

Revision as of 19:23, 20 April 2007

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Tailoring Icon WoW Icon update Tailoring (Profession)
IngredientsSpecializationsQuestsPatternsTrainers


Summary

Tailoring allows players to cut and weave various pieces of cloth into armor, bags, shirts and other cloth items. Tailors play an especially important role in guilds because they can create bags for the entire guild provided the guild members gather the proper ingredients. Tailors are responsible for creating cloth items for cloth-armor wearing classes: Mages, Warlocks, and Priests. They may also occasionally make items for other classes interested in wearing cloth, if the items are especially appealing; cloaks for example.

  • Bags
    Only tailors and leatherworkers are able to make bags. Players can acquire bags from loot drops, quests, or from merchants. However, tailors can provide bags in larger quantities, while also offering cheaper prices than trade merchants. Every class needs and wants bags, so this provides excellent opportunities for tailors and also makes them extremely popular. Especially to players looking for 6 and 8-slot bags. As tailors increase their level, they can more easily find or purchase ingredients for bag making.
    • Also special types of bags, specifically Shard Bags for Warlocks, Enchanting Bags for Enchanters, and Herb Bags for Herbalists. These bags are bigger, but are only allowed to carry a certain item, depending on the type of bag. If an item is collected that's of the correct type, it's automatically placed into the special bag.
  • Special Clothes
    Tailors can also create special outfits such as dresses or formal attire. These can impress other people in town or be used for special occasions.
  • Shirts
    Tailors can create a wide array of different shirts. In addition to being available in different colors, shirts also come in many varying styles. Shirts can sometimes show prominently on a character, depending on what equipment he is wearing. A shirt has the potential to make a character look much better! Tailors can sell shirts to players looking to improve their appearance.
  • Recipe Ingredients
    Tailoring does not require a gathering skill. Proper ingredients must be gathered from monsters (usually humanoids) or purchased from other players. If your friends know you're a tailor they also may collect tailoring ingredients for you, provided you let them know exactly what you need.

    The first staple for tailors is Inv fabric linen 01 [Linen Cloth], followed by Inv fabric wool 01 [Wool Cloth], Inv fabric silk 01 [Silk Cloth], Mageweave, Inv fabric purplefire 01 [Runecloth] and Netherweave. Inv fabric felrag [Felcloth], and Inv fabric moonrag 01 [Mooncloth] are commonly used in high-level patterns. Typically humanoid monsters drop these items, while demons drop Inv fabric felrag [Felcloth]. You can ask around to find out what specific monsters drop them. Recipes usually require thread or possibly colored dye which is purchased by trade merchants. Additionally you might also need leather, gems, potions, and other special ingredients created by other craftsmen. Leather is gathered by Skinners so you will likely have to purchase it from another player or from a friend. Gems are found from monster drops, treasure chests, mining, fishing, and Rogue pick pocketing. Potions will need to be purchased or given by an Alchemist.
  • Other Information

Enchanting complements tailoring well as green items made by tailoring can in turn be disenchanted to sell as profit, or to be used in other enchanting formulas. Skinning might also go well with tailoring as you can collect leather for recipes.


Requirements

Tailors do not normally require any special equipment to create their items, such as blacksmiths require anvils. Tailors can create items wherever they want, as long as they have the proper required ingredients. There are some exceptions, however. For a tailor to purify mooncloth and primal mooncloth, the tailor needs a moonwell, for imbued netherweave, the tailor needs to be near a mana loom. Additionally to create Shadowcloth a tailor must be near a Shadow Altar and for Spellcloth a tailor must be in the Netherstorm region.

Faction Recipes

Some recipes are only learnable after achieving a certain reputation level with a particular faction. These are listed at the faction recipes entry.

Suggested Secondary Profession

Many Tailors take Skinning to easily get the leather required by some recipes or use Tailoring as a source of raw materials for Enchanting. Any character of any profession can harvest raw materials for tailoring, so tailors often pick a harvesting profession such as skinning, mining or herbalism to trade for cloth.

Suggested Classes

Classes who can only wear Cloth-armor:

Moonkin Druids often wear cloth armor instead of leather due to the bonuses to intellect and spell damage.

Summary of Skill levels

ThottBot Table reference


Tailoring Item Collections

You can make several item collections with tailoring. An item collection is a set of items which belong together usually because they have the same name and look cool put together. They do not, however, give a set bonus and thus do not qualify as being a set. Below is a list of the item collections that can be made with tailoring. The number in the brackets signify the skill level needed for the complete collection, but some of the items of the collection may be created with a lower skill level. Note that some collections come with a few variations, for instance both a robe and a vest belong to the set, but naturally can not be worn at the same time. In that case, the number of pieces for the set are calculated as the number of pieces that can be worn simultaneously. The minimum number of pieces required in order to be listed is 3.

Pre-300 Collections

Sorted by skill level and secondarily alphabetically:

  • Azure Silk Cloth (175) 7 piece collection
  • Crimson Silk Cloth (210) 6 piece collection
  • Black Mageweave Cloth (230) 6 piece collection
  • Red Mageweave Cloth (240) 5 piece collection
  • Shadoweave Armor (245) 6 piece collection
  • Dreamweave Cloth (250) 3 piece collection
  • Tuxedo Outfit (250) 3 piece collection
  • Cindercloth Cloth (280) 5 piece collection
  • Brightcloth Cloth (290) 4 piece collection
  • Ghostweave Cloth (290) 4 piece collection

300 Collections

Sorted alphabetically:

  • Bloodvine Cloth (300) 3 piece collection
  • Felcloth Cloth (300) 6 piece collection
  • Flarecore set (300) 5 piece collection
  • Glacial Cloth (300) 7 piece collection
  • Mooncloth Cloth (300) 6 piece collection
  • Runecloth Cloth (300) 8 piece collection
  • Runed Stygian Cloth (300) 3 piece collection
  • Sylvan Cloth (300) 4 piece collection
  • Wizardweave Cloth (300) 3 piece collection

Post-300 Collections

Sorted by skill level and secondarily alphabetically:

Tips

Making Tailoring Profitable

  • The bread and butter of the Tailor is selling bags, the most popular tailored item-type. Make sure to get the bag patterns as soon as they are available: Linen Bag (6 slots), Woolen Bag (8 slots), Small silk pack (10 slots), Mageweave Bag (12 slots), Runecloth Bag (14 slots), Mooncloth Bag (16 slots), Netherweave Bag (16 slots), Imbued Netherweave Bag (18 slots), and Primal Mooncloth Bag (20 slots).
  • Once you get to 250 tailoring, start making Mooncloth. Every four days it's a free skillup that you can sell for a nice profit (approximately 1 gold per Inv fabric felrag [Felcloth] (2xInv fabric felrag [Felcloth] required) to make 1 Inv fabric moonrag 01 [Mooncloth], which usually sells for 8-10 gold). Mooncloth will give you skillups all the way until 300 skill. Once you get to 350, make all three cloths, even if you haven;t chosen a specialization yet. The mats sell for much less than the results, so buy them from the auction house if you can't farm them yourself.

Obtaining Materials

  • Keeping a stock of material is vital for a tailor. Humanoids drop a lot of cloth scraps, so make sure to take any quests involving humanoids that you can find. If you're in a guild, ask your guildmates to send you their cloth drops so that you can make them bags. Most people are very happy with this arrangement.
  • Keep a supply of thread on yourself so you can craft in the field and sell to handy vendors
  • Get friendly with a skinner, or take the skill yourself. Some patterns, such as bags, require various types of leather. Some of the epic patterns (such as the Flarecore patterns) require Inv ammo firetar [Core Leather].

Skilling Up

  • To get the most skill from the least linen when starting out as a tailor, make nothing but bolts of linen cloth and bank them. Around a skill level of 50, making bolts of linen should go grey. At this point you can take all that linen out of the bank and start tailoring in earnest. You have to make bolts anyway, might as well get every drop of skill out of them you can.
  • See also Chezzik's guide to powerlevel tailoring.
  • See Tailoring Levelling Guide.

Changes in The Burning Crusade

Bc icon

New Materials

  • There are several new materials introduced in The Burning Crusade expansion. There are four new types of cloth: Netherweave, Spellcloth, Shadowcloth, and Primal Mooncloth Six Netherweave Cloth can be turned into one Bolt of Netherweave. Netherweb Spider Silk will drop off of mobs in Outland, and Spellthread is purchasable from vendors. Bolts of Imbued Netherweave and Bolts of Soulcloth are used in even more powerful recipes and have to be crafted from Bolts of Netherweave and additional reagents.
  • Spellcloth, Shadowcloth, and Primal Mooncloth are craftable on separate 4 day timers, and become availible at skill 350. Choosing to specialize in one of the cloths will allow you to make two cloth at once instead of one.

Specialization

All tailors can make Inv misc bag 25 mooncloth [Primal Mooncloth Bag] (20 slot bag), Inv misc bag felclothbag [Ebon Shadowbag] (28 slot soul bag) and Inv misc bag 26 spellfire [Spellfire Bag] (28 slot enchanting bag). The recipes are bind on pickup but not the bags. There is a 4 day cooldown on making the cloth for these bags, but specialization eases this, as you will create twice the normal number of cloth in the area of specialization. There is a separate cooldown for each of the four cloths with cooldowns.

Tailor Addons


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