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(While uniformity in people and places is boring, creepy, and in general a bad thing, such is not the case for articles. Hence, this edit.)
 
 
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{{#data:itemtip
{{lang|french=Fracasse armure|german=Rüstung zerreißen}}
 
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|name=Vindicator's Leather Chaps
{{Infobox ability
 
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|quality=uncommon
|name=Sunder Armor
 
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|icon=inv_pants_07
|image=Ability Warrior Sunder.png
 
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|bind=BoP
|description=Sunders the target's armor, reducing it by X per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec.
 
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|slot=Legs
|class=[[Warrior]]
 
|type=Offensive
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|type=Leather
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|armor=67
|school=[[Physical]]
 
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|agility=4
|target= Unfriendly
 
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|stamina=3
|cost= 15 [[Rage]]
 
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|durability=65
|range= 5 yds. (melee)
 
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|ilvl=17
|cast_time= [[Instant]]
 
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|sellprice=458
|cooldown=
 
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|itemid=26021}}
|improvement= [[Improved Sunder Armor]], [[Focused Rage]]
 
|ranks=6
 
|requirements=Requires melee weapon
 
|buff_name= Sunder Armor
 
|buff_image= Ability Warrior Sunder.png
 
|buff_desc= Armor decreased by X.
 
|buff_dur=30 sec
 
}}
 
:''Armor cannot stop the truth. It also has trouble with determined Warriors.''
 
:''Fury shatters what forges build.''
 
   
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==Source==
'''Sunder Armor''' is one of the [[warrior]]'s basic [[threat]] generation abilities. It is an instant attack that decreases your opponent's [[Attributes#Armor|armor]] by a certain value, depending on the rank of the skill. Sundering generates a high amount of [[threat]], making it especially useful for [[tanking]]. Not only will it help you keep your opponent focused on you instead of your squishy teammates, it will also increase the amount of damage you and your party members deal.
 
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This item is a quest reward from [[Quest:Matis the Cruel]].
   
==Rank Table==
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==External links==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
{| class="darktable"
 
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Links that do not conform to the rules will be DELETED.
! Rank !! Armor decrease !! Level !! Price !! Bonus threat
 
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Repeat violations may result in a BAN.
|- bgcolor=black align="Center"
 
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Have a nice day. :) -->
| 1 || 90 || 10 || {{cost|s=4}} || 52
 
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{{elinks-item|26021}}
|- align="Center"
 
| 2 || 180 || 22 || {{cost|s=60}} || 104
 
|-bgcolor=black align="Center"
 
| 3 || 270 || 34 || {{cost|1|60}} || 157
 
|- align="Center"
 
| 4 || 360 || 46 || {{cost|3|60}} || 209
 
|-bgcolor=black align="Center"
 
| 5 || 450 || 58 || {{cost|4|40}} || 261
 
|- align="Center"
 
| 6 || 520 || 67 || {{cost|5|85}} || 301
 
|}
 
   
==Notes==
 
Threat is still generated by using this ability when there are already 5 sunders stacked on the target.
 
   
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[[Category:World of Warcraft leather legs items]]
Sunder armor does not stack with the [[Rogue]] ability, [[Expose Armor]].
 
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[[Category:World of Warcraft uncommon quest rewards]]
 
==Talent improvements==
 
*[[Improved Sunder Armor]]: Reduces the rage cost by up to 3. While useful, tanks tend to have plenty of rage anyways, and so this talent isn't as important as it might at first seem.
 
*[[Focused Rage]]: Reduces the rage cost by up to 3. Together with Improved Sunder Armor, this can make Sunder Armors very cheap and quick to apply. Again, not a key talent, but certainly useful, especially when both talents are used.
 
 
==Tips and tactics==
 
*As well as the obvious, and significant, [[armor]] reduction effect, Sunder Armor is a powerful tool for establishing and holding [[aggro]] as a [[Main Tank]]. It causes a solid amount of [[threat]], and is not situational, like [[Revenge]], and has no extended cooldown, like [[Shield Slam]], so can be used over and over repeatedly as long as there is enough [[rage]]. (Main Tanks usually have plenty of [[rage]], due to the massive beatings they get.) However, an unimproved Sunder Armor remains a less efficient (per rage used) way of generating threat than an unmodified Shield Slam or Revenge.
 
 
*In [[Patch 2.3]], the Warrior 41-point Protection-tree talent [[Devastate]] was changed to essentially be a Sunder Armor that also causes damage. A successful Devastate will cause a Sunder Armor effect on the mob, will generate the additional threat that a Sunder Armor generates, and will also cause damage based on the number of Sunder Armor effects on the target and the dps rating of the Warrior's main-hand weapon. This ultimately means that a Warrior with the Devastate ability will be able to use it in any situation where the Sunder Armor effect was previously used (although if they choose to use Sunder Armor this remains a distinct ability).
 
 
*Compared to a Rogue's [[Expose Armor]], the rogue can apply their full effect (5 [[combo point]]s) sunder much sooner than a Warrior, if reducing the mob's armor is the goal for a group. '''The Expose Armor effect will block an application of Sunder Armor, however.''' Also, a full stack (5) of Sunder Armor usually has a greater armor reduction than a 5-combo-point Expose Armor (2600 reduction for Sunder Armor, 2050 for Expose Armor). A rogue with 2/2 [[Improved Expose Armor]], however, can best the Sunder Armor number, with a final reduction of 3075 armor. Again, be wary of using Expose Armor on mobs that need to be tanked, as a warrior will have a very difficult time establishing aggro on a mob that they are blocked from using Sunder Armor upon.
 
 
*The [[threat]] effect of Sunder Armor continues to occur even after the fifth stacked Sunder Armor debuff, so a tank can continue to reapply it after five sunders have stacked – it will still generate the same amount of threat, but will not stack past five debuffs. Reapplying Sunder Armor on a mob with a full stack of Sunder Armor effects will however reset the expiration timer for the Sunder Armor debuff stack.
 
 
*For a [[Dire Bear Form|bear]] [[Druid]], [[Faerie Fire (Feral)]] fills a similar role to the Sunder Armor ability.
 
 
*A Sunder Armor is equally effective against any amount of armor, assuming that the armor of a target is at least equal to the armor reduction of a stack of Sunder Armors. This is counter-intuitive, as the amount of damage reduction % decreases with each armor point. However, the effectiveness of each 1% damage reduction increases the more you already have.
 
 
Assuming someone has 100 hp and an enemy's attack does 10 of that hp in damage per attack, the following is an accurate representation of the increasing effectiveness of damage reduction.
 
 
Damage Reduction Enemy Damage Enemy Attacks to Kill
 
0% 10 10
 
10% 9 11.1
 
20% 8 12.5
 
30% 7 14.3
 
40% 6 16.7
 
50% 5 20.0
 
60% 4 25.0
 
70% 3 33.3
 
80% 2 50.0
 
90% 1 100.0
 
100% 0 Infinite
 
 
See also: [[Formulas:Damage reduction]] for more information on the effect of armor.
 
 
{{AbilitiesFooter|Warrior}}
 
 
[[Category:Warrior Abilities]]
 

Revision as of 02:15, 4 December 2011

Inv pants 07

Source

This item is a quest reward from Quest:Matis the Cruel.

External links