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m (→‎Skinning Past Your Skill Level: removed zg info since shattering happened)
 
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{{#data:itemtip
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{{Skinning}}
 
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|name=Belt of the Stargazer
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|quality=rare
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|icon=inv_belt_mail_dungeonmail_c_04
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|bind=BoP
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|slot=Waist
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|type=Mail
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|armor=1251
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|agility=179
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|stamina=298
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|rfaction=Ramkahen
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|rep=Honored
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|blue-sockets=1
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|sockbonus=+10 Critical Strike Rating
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|durability=45
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|crit=113
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|haste=133
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|level=83
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|ilvl=333
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|sellprice=72862
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|itemid=62439}}
   
 
== Source ==
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'''Skinning''' allows players to gather [[leather]], [[Hide]]s and [[scale]]s by skinning certain mobs ([[beast]]s, [[dragonkin]], [[Silithid]], some [[Nerubians]] and, very rarely, [[humanoid]]s). Not all mobs of each type can be skinned, e.g. birds cannot be skinned despite being beasts. Leather, hides and scales are used for [[leatherworking]]. Leather is also used for some [[blacksmithing]], [[engineering]], and [[tailoring]] recipes.
 
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This item is a reputation reward; you must be {{reputation|honored}} with [[Ramkahen]] to buy it from {{NPC||Blacksmith Abasi|Ramkahen Quartermaster}} for {{cost|36|43|13}}.
   
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==Patches and hotfixes==
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Skinning pointers:
 
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{{Patch 4.0.3a|note=Added}}
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:[[File:Pointer skin on 32x32.png]] ''in range of skinnable corpse''
 
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:[[File:Pointer skin off 32x32.png]] ''out of range of skinnable corpse''
 
   
 
== External links ==
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This is one of the better gathering professions, since a skinner can skin [[mob]] corpses left behind by other characters as long as they've [[loot]]ed all the [[item]]s from the corpse. Unlike the mining or herb gathering, skinning allows very frequent practice when outdoor hunting resulting in a great deal of leather and very rapid training. You will typically be able to skin creatures much higher level than you can kill.
 
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The skinning skill also grants the player [[Master of Anatomy]], a passive bonus to [[critical strike]] rating.
 
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== Training ==
 
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{| class="darktable" style="margin-bottom: 2em; margin-right: 2em; float: right;"
 
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|-
 
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! Proficiency !! Level !! Required !! Potential!! Cast
 
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|- class="alt"
 
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| align="left" | '''Apprentice''' || - || 1 || 75 || style="text-align:right;" | 1.5 sec
 
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|-
 
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| align="left" | '''Journeyman''' || - || 50 || 150 || style="text-align:right;" | 1.5 sec
 
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|- class="alt"
 
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| align="left" | '''Expert''' || 10 || 125 || 225 || style="text-align:right;" | 1.5 sec
 
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|-
 
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| align="left" | '''Artisan''' || 25 || 200 || 300 || style="text-align:right;" | 1.5 sec
 
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|- class="alt"
 
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| align="left" | '''Master''' || 40 || 275 || 375 || style="text-align:right;" | 1.5 sec
 
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|-
 
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| align="left" | '''Grand Master''' || 55 || 350 || 450 || style="text-align:right;" | 1.5 sec
 
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|- class="alt"
 
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| align="left" | '''Illustrious''' || 70 || 425 || 525 || style="text-align:right;" | 1.5 sec
 
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|}
 
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* You need to purchase a [[Skinning Knife|skinning knife]]. You can find skinning knives at Profession-related item merchants (or simply at the General trader). Remember to keep the skinning knife in your bag at all times (if you want to gain leather/hides/scales from the beasts you kill).
 
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* Keep in mind that skinning most beasts will result in you getting leather or hide of some kind. [[Tailoring]] and [[Leatherworking]]), frenzy and other fish give you shiny fish scales, [[Dragonkin]] of various types (such as Black Whelps) which give you scales or special skins not found among other monsters or beasts, etc.
 
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Such 'uncommon' skins generally only have specific recipes, such as the Black Whelp Scales, which has a recipe that needs to be obtained from sources other than a trainer.
 
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When you gain enough Skinning skill points, you will need to visit a [[Skinning trainers|Skinning trainer]] to advance to the next skill level!
 
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== Skinning Past Your Skill Level ==
 
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You can obtain enchants and certain weapons that increase your skinning skill above your current skill level:
 
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* +5 Skinning: [[Enchant Gloves - Skinning]]
 
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* +10 Skinning:
 
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** {{loot|Rare|Finkle's Skinner}} - drops off [[The Beast]] in [[Upper Blackrock Spire]].
 
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** {{loot|Rare|Zulian Slicer}} - {{cata-inline|}} no longer available to players.
 
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See [[Skinning equipment]] for more details.
 
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== Color Codes ==
 
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Any skinnable [[corpse]] will have a color code on the "Skinnable" property when you move your pointer over it:
 
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* <font color="red">Red</font>: Not skinnable.
 
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* <font color="orange">Orange</font>: Difficult to skin; high chance of increasing Skinning [[Level#Skill Level|skill level]].
 
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* <font color="yellow">Yellow</font>: Moderately difficult to skin; moderate chance of increasing Skinning skill level.
 
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* <font color="green">Green</font>: Easy to skin; low chance of increasing Skinning skill level.
 
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* <font color="gray">Gray</font>: Very easy to skin; no chance of increasing Skinning skill level.
 
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Up to skinning 100, you can find out the highest level mob you can skin by: ((Skinning skill)/10)+10.
 
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From skinning level 100 and up the formula is simply: (Skinning skill)/5.
 
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== Suggested 2nd Professions ==
 
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* '''[[Leatherworking]]'''. Make your own armor ([[Druid]], [[Rogue]], [[Hunter]] or [[Shaman]]; mail armor for hunters and shamans are available via the [[Dragonscale Leatherworking]] specialty), sell your wares, or get fodder for [[disenchanting]].
 
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* '''[[Tailoring]]'''. Some Tailor recipes require leather, such as bags and boots. In the long run, Tailoring/Enchanting is a stronger combination, but Skinning/Tailoring is a good way to start out.
 
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* '''[[Mining]]''' or '''[[Herbalism]]'''. Having two gathering professions can ensure a strong income. Some people are willing to pay quite a bit of money for materials for crafting professions. Skinning is a nice companion, because it does not use the minimap resource tracker, freeing the tracker for the companion gathering profession.
 
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* '''[[Enchanting]]'''. It's good to have as a second profession for any that don't necessarily need another to work.
 
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* '''[[Blacksmithing]]''' or '''[[Engineering]]'''. Blacksmithing and engineering use some leather, but mining is a much better match for blacksmithing and engineering.
 
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== Suggested Classes and Specialties ==
 
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Selling leather and hide can be profitable, but also useful if you take [[Leatherworking]]. All the classes listed here can wear [[Leather Armor|leather armor]]. Leatherworking also produces [[Mail Armor|mail]] items from scales obtained by skinning with attributes useful to [[hunter]]s and [[shaman]]s.
 
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There are three specialties of leatherworking which produce armor more suited for some classes than others:
 
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* [[Druid]] ([[Tribal Leatherworking]] or [[Elemental Leatherworking]] recommended)
 
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* [[Rogue]] ([[Elemental Leatherworking]] recommended)
 
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* [[Hunter]] ([[Dragonscale Leatherworking]] recommended)
 
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* [[Shaman]] ([[Dragonscale Leatherworking]] recommended)
 
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Note as of TBC anyone can learn the [[Tribal Leatherworking]], [[Elemental Leatherworking]], and [[Dragonscale Leatherworking]] patterns below 300. After 300, you must specialize to learn the proficiencies.
 
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== What You Gather ==
 
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=== Leather ===
 
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In this sense, '''leather''' is collected by '''skinning''' [[Creature Types#Beasts|beasts]]. These items can usually be used directly by the Leatherworking profession without prior processing or treatment. The type of leather is usually directly related to the level of animal being skinned.
 
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{{:leather}}
 
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=== Hides ===
 
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You get hides the same way you get skins, but the drop rate is lower. All of the standard hides require Leatherworking to [[curing|cure]] the hides before they can be used as ingredients for crafting items.
 
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{{:hide}}
 
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=== Scales ===
 
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These are used in Leatherworking patterns and drop when certain mobs are skinned. Scales from high-level mobs are used to create Mail class armor with the Leatherworking skill which is useful for hunters and shamans at level 40 and beyond.
 
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{{:Scale}}
 
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=== Wool Cloth ===
 
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{{Rfg-section}}
 
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{{loot|common|Wool Cloth}} is used by tailors for patterns for cloth armor for characters in the teens levels through early twenties. It is also used by blacksmiths, engineers, and by first aid practitioners. Skinning [[sheep]] used to provide an early, and ultimately minor, source of wool cloth.
 
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==Abilities Gained==
 
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Sufficiently skilled skinners gain the [[Master of Anatomy]] buff.
 
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== Frequently Asked Questions ==
 
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; Why can't I skin certain mobs?
 
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: There are several reasons:
 
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:* While most beasts can be skinned, some can't. Also, most demons can't, while most dragons can. See the [[Creature Types]] page for more details.
 
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:* All the items from a corpse must be looted before it can be skinned. This requirement can be somewhat annoying, since you basically end up filling your bags with worthless bits and pieces of whatever you're killing. You may want to get an [[AddOns|addon]], like LootDestroyer and ReagentHelper, to help you with figuring out what's worth keeping.
 
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:* Any skinnable mobs will say "Skinnable" in their [[tooltip]] <u>after they are dead and completely looted</u>, and this is color coded like other skills. If it is <font color="red">Red</font>, you cannot skin that [[mob]]. If you attempt to skin it you will receive an error telling you the required level: "Requires Skinning 110". After the "startup levels", mobs require 5 Skinning ability per level, so a level 25 mob requires 125 skill points in Skinning.
 
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:* Skinning follow the usual loot claiming rules for establishing whether a mob can be skinned at all: mobs killed exclusively by pets with no player damage contribution are not skinnable no matter what type they are, while mobs killed by guards will only be skinnable if the players initiated combat with the mob and did the majority of the damage to it.
 
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:* If you're trying to skin something that is lootable by another player, that player must take all loot from the corpse, or you won't be able to skin it.
 
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:* In uncommon circumstances, a corpse can contain a quest item that you can't see because you already filled your quota for that item. This usually happens when killing several mobs at once before looting and skinning them. There is no way to skin such a corpse other than to drop at least one of the quest items so you can then loot the item one more time.
 
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:* To prevent farming of easy leather, beasts found in [[starting area]]s can not be skinned.
 
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; Where are some good places to [[Farming|farm]] for certain types of skins?
 
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:See the [[Places to farm]] page.
 
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== See also ==
 
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* [[Getting Started and Tips for Skinning]]
 
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* [[Skinning trainers]]
 
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* [[Tradeskill leveling guides]]
 
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Using the same mechanic:
 
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* [[Mob engineering]]
 
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* [[Mob mining]]
 
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* [[Mob herbalism]]
 
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== Patch notes ==
 
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{{Patch 3.1|note=You can no longer fail when Mining, Herbing, and Skinning}}
 
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{{Patch 3.2|note=Critters such as Sheep, Cows and Rabbits are no longer skinnable}}
 
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==External links==
 
 
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Have a nice day. :)
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Have a nice day. :) -->
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{{Elinks-item|62439}}
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Please do *not* put leveling guide elinks here, they belong on http://www.wowwiki.com/Tradeskill_leveling_guides -->
 
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{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/professions/skinning.html}}
 
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{{elink|type=wowhead|link=http://www.wowhead.com/?spells=11.393}}
 
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{{elink|link=http://www.AHseller.com/Skinning|site=AHseller.com|desc=Discover most profitable Skinning items. Online database for making gold.|type=AHseller}}
 
   
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[[Category:World of Warcraft rare items]]
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{{professions}}
 
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[[Category:World of Warcraft mail waist items]]
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{{leathers}}
 
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[[Category:World of Warcraft socketed items]]
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[[fr:Dépeceur]]
 
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[[Category:RPG professions]]
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[[Category:Ramkahen rewards]]
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[[Category:Skinning| ]]
 
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[[Category:WoW professions]]
 
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[[Category:WoW primary professions]]
 

Revision as of 23:45, 22 February 2011

Inv belt mail dungeonmail c 04

Source

This item is a reputation reward; you must be honored with Ramkahen to buy it from Blacksmith Abasi <Ramkahen Quartermaster> for 36g 43s 13c.

Patches and hotfixes

Cataclysm Patch 4.0.3a (2010-11-23): Added

External links