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* {{Patch 3.0.2|note=
 
* {{Patch 3.0.2|note=
 
** Now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
 
** Now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
** Now has a 2.0 cast time, up from 1.5.|comment=
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** Now has a 2.0 cast time, up from 1.5.
*** ''No longer clips [[Auto Shot]] making weapon speed less relevant.''
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**No longer clips [[Auto Shot]] making weapon speed less relevant.
*** ''Steady Shot is available beginning at level 50 instead of 62.''}}
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**Steady Shot is available beginning at level 50 instead of 62.}}
 
* {{Patch 2.3.0|note=Tooltip clarified to indicate base weapon damage is used in the damage calculation.}}
 
* {{Patch 2.3.0|note=Tooltip clarified to indicate base weapon damage is used in the damage calculation.}}
 
* {{Patch 2.2.0|note=The tooltip stating the percentage of Attack Power gained by Steady Shot was inaccurate and has been corrected. The damage remains unchanged.}}
 
* {{Patch 2.2.0|note=The tooltip stating the percentage of Attack Power gained by Steady Shot was inaccurate and has been corrected. The damage remains unchanged.}}

Revision as of 21:26, 17 August 2010

Steady Shot
Inv misc questionmark
  • Steady Shot (1 rank)
  • Hunter ability
  • 5 - 35 yd range
  • 5% of base mana
  • 2 sec cast
  • A steady shot that causes unmodified weapon damage, plus ammo, plus [RAP * 0.1 + X]. Causes an additional 175 against Dazed targets.
Properties
Class Hunter
School Physical
Cooldown None/Global Cooldown
Other information
Requirements Ranged Weapon
Improvements Ability hunter mastermarksman [Focused Aim], Ability hunter improvedsteadyshot [Improved Steady Shot], Ability hunter piercingshots [Piercing Shots], Ability hunter mastermarksman [Master Marksman], Achievement bg killingblow berserker [Marked for Death], Ability druid tigersroar [Survival Instincts], Ability hunter longshots [Sniper Training]

[[Category:hunter abilities]][[Category:hunter abilities]]

Steady Shot is a steady shot that causes unmodified weapon damage, plus ammo, plus X. Causes an additional Y damage against Dazed targets. Note that all shots have a .5 second hidden cast time, so the effective base casting time of this spell in-game is 2 seconds, as it appears in the in-game tooltip (but not necessarily retrieved from db sites).

Rank table

Rank Level Additional damage Cost
1 50 45 6g 93s
2 62 108 6g 93s
3 71 198 8g
4 77 252 8g

Notes

Steady Shot works like an inverted Ability impalingbolt [Arcane Shot]:

  • Ability impalingbolt [Arcane Shot] is an instant attack with a 6 sec global cooldown that prevents any other mana shots.
  • Steady Shot is a 2 sec cast without cooldown.
  • Both use a different timer than Ability whirlwind [Auto Shot] (like the former Inv spear 07 [Aimed Shot] did).

Arcane and Steady Shot both deal roughly the same damage (except that the magic damage from Arcane Shot is slightly more powerful against well-armored targets), so Steady Shot becomes the main damage generator in groups and raids (like the former Inv spear 07 [Aimed Shot]).

Also note that:

  • Unlike Ability impalingbolt [Arcane Shot], Steady Shot cannot be used while running.
  • It is a casting ability, suffering from delays by enemy attacks.
  • Steady Shot consumes a very small amount of mana (just 2/3 the mana cost of Ability impalingbolt [Arcane Shot]).

Glyphs

Inv glyph primehunter20
  • Glyph of Steady Shot
  • Prime Glyph
  • Use: Permanently teaches you this glyph.

    Increases the damage dealt by Steady Shot by 10%.
  • Classes: Hunter
  • Requires Level 25
  • Sell Price: 1s

Source

This item is created with Inscription ( 385).

Materials needed
Inv inscription inkpurple01 3x [Ink of the Sea] Inv inscription certificate 1x [Resilient Parchment]

Patch changes

External links

Tips and tactics

To understand how steady shot is affected by haste ratings it's important to understand how haste is calculated. A haste bonus is multiplied by frequency to achieve post-haste speed. World of Warcraft expresses all speeds as period rather than frequency, so the period must be divided by 1+bonus.

As for example in the above case:

Steady Shot Cast Time = 2 / 1.15 (hunter base ranged haste) / 1.2 (Serpent's Swiftness) = 1.4493
1.4493 + 0.5 + 0.2 = 2.149
2.149 x 1.15 x 1.2 = 2.966

Steady Shot is affected by Haste bonuses including that granted by Ability whirlwind [Auto Shot] and Ability hunter serpentswiftness [Serpent's Swiftness]. It is also affected by ranged attack speed bonuses including Ability hunter efficiency [Rapid Fire] and Spell nature bloodlust [Bloodlust].

Hunters are the only class whose GCD is unaffected by haste. For this reason, hunters who are specializing in the Beast Mastery tree and who have Ability hunter serpentswiftness [Serpent's Swiftness] will find additional haste from gear to be almost worthless. Even if Steady Shot completes in 1.4493 seconds, it still cannot be fired again until 1.5 seconds have passed.

Patch changes

  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20):
    • Now gains 10% of attack power as damage instead of 20%.
    • Ability impalingbolt [Arcane Shot]: Mana cost lowered to match the cost of Steady Shot.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14):
    • Now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
    • Now has a 2.0 cast time, up from 1.5.
    • No longer clips Ability whirlwind [Auto Shot] making weapon speed less relevant.
    • Steady Shot is available beginning at level 50 instead of 62.
  • Bc icon Patch 2.3.0 (2007-11-13): Tooltip clarified to indicate base weapon damage is used in the damage calculation.
  • Bc icon Patch 2.2.0 (2007-09-25): The tooltip stating the percentage of Attack Power gained by Steady Shot was inaccurate and has been corrected. The damage remains unchanged.
  • Bc icon Patch 2.0.6 (2007-01-23): The base damage for Ability impalingbolt [Arcane Shot] has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%.
    This patch made Arcane Shot and Steady Shot do roughly the same amount of damage.
  • WoW Icon update Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.

External links