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#REDIRECT [[Spells]]
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A '''Spell''' is the [[caster]]'s stock-in-trade. Spells are magic incantations or powers conjured up by whatever game mechanism the developers allowed. Supposedly modeled after fantasy, myth and legend, spells do various kinds of damage. Spells are also used in many different ways depending upon which game one is playing. Very few games, if any, hold completely true to the fantasy-fiction concept of magic use.
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;Types of spells by [[class]]:
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* [[Druid Spells]]
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* [[Mage Spells]]
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* [[Paladin Spells]]
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* [[Priest Spells]]
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* [[Shaman Spells]]
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* [[Warlock Spells]]
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;Types of spells by [[school]]:
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* [[School#Arcane|Arcane]] spells
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* [[School#Fire|Fire]] spells
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* [[School#Nature|Nature]] spells
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* [[School#Frost|Frost]] spells
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* [[School#Shadow|Shadow]] spells
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* [[School#Holy|Holy]] spells
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;Additional notes:
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* All spells have a [[school]] that indicates the sphere of effectiveness or [[resistance]].
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* Most spells have a [[Casting Time]] that varies depending on the spell.
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* Some spells require [[reagent]]s.
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* Most spells have [[rank]]s that indicates a relative effectiveness level.
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[[Category:Game Terms]]

Revision as of 23:00, January 18, 2006

A Spell is the caster's stock-in-trade. Spells are magic incantations or powers conjured up by whatever game mechanism the developers allowed. Supposedly modeled after fantasy, myth and legend, spells do various kinds of damage. Spells are also used in many different ways depending upon which game one is playing. Very few games, if any, hold completely true to the fantasy-fiction concept of magic use.


Types of spells by class


Types of spells by school


Additional notes
  • All spells have a school that indicates the sphere of effectiveness or resistance.
  • Most spells have a Casting Time that varies depending on the spell.
  • Some spells require reagents.
  • Most spells have ranks that indicates a relative effectiveness level.
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