Finishing move that consumes combo points to increase attack speed by 40%
Subtlety and grant 8 Energy per 2 sec
Lasts longer per combo point.
Improved Slice and Dice (Level 92+) Slice and Dice is now always passively active.
Slice and Dice is a core rogue ability learned at level 14. It makes quick work of enemies by allowing rogues to attack more quickly than normal. It increases the speed at which hits are delivered, allowing more poison applications within a given time frame.
Slice and Dice is the best finishing move to use in raid situations. It increases white damage by 40%, and as most damage in a raid comes from white damage, it should always be up.
The best strategy for slice and dice in raid setups is as follows: Premeditate, SnD, open with ambush, hemorrhage, backstab until 5+ combo points, rupture if not yet applied, re-cast SnD if nearly run out, rinse using eviscerate/ re-apply rupture. Keep SnD up, keep Rupture and Hemorrhage up.