Overview
Sinister Strike is a combat ability that deals your normal damage plus a number of extra points of damage which is determined by the rank. You must have a melee weapon to perform. With the [Improved Sinister Strike] talent, this move's relatively low energy cost coupled with its excellent damage make it one of the most important tools in the rogue's combat arsenal.
Functionality
Unlike abilities such as [Backstab] or [Gouge], Sinister Strike can be used on any mob, in any position, in any combat state, and has no refresh rate beyond its Energy requirement.
Use
45 Energy
Instant cast
5 yard range
Requires Melee Weapon
Limitations
- Must be facing your target
- You must have a melee weapon (and not be "disarmed")
Rank Table
Rank | Damage | Level | Cost |
---|---|---|---|
1 | Adds 3 damage | 1 | Template:C |
2 | Adds 6 damage | 6 | 1 |
3 | Adds 10 damage | 14 | 12 |
4 | Adds 15 damage | 22 | 40 |
5 | Adds 22 damage | 30 | 1 |
6 | Adds 38 damage | 38 | Template:Gs |
7 | Adds 52 damage | 46 | Template:Gs |
8 | Adds 68 damage | 54 | Template:Gs |
9 | Adds 80 damage | 62 | Template:Gs |
10 | Adds 98 damage | 70 | Template:Gs |
Related Talents
- [Improved Sinister Strike] reduces the energy cost by 5, for a total cost of 40.
- [Remorseless Attacks] will give your next Sinister Strike a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
- [Lethality] increases the critical strike damage bonus of your Sinister Strike by 6%, 12%, 18%, 24%, or 30%.
- [Blade Twisting] gives your Sinister Strike a 10 or 20% chance to daze your target for 8 seconds.
- [Aggression] increases the damage of Sinister Strike by 2%, 4%, or 6%.
- [Surprise Attacks] increases the damage dealt by your Sinister Strike by 10%.
Related Items
- The 4 piece bonus of the Bonescythe Armor Set gives you 5 Energy for every one of your Sinister Strike critical hits.
- The 6 piece bonus of the Bonescythe Armor Set reduces the threat generated from your Sinister Strike by 8%.
Damage Calculation Formula
The basic Sinister Strike damage calculation formula:
[Aggression] = 1 + (0.02 * Aggression Rank) [Lethality] = 0.06 * Lethality Rank Modifier = (Attack Power / 14) * Normalized Weapon Speed Sinister Strike = (Weapon Damage + Modifier + Extra Damage) * Aggression Critical Sinister Strike = Sinister Strike * (2 + Lethality)
For more info and detailed formulas to compensate for talents, see Formulas:Sinister_Strike_Damage.
Tips
- Often abbreviated to 'SS'.
- Although positioning isn't a requirement for using Sinister Strike, it is still recommended that you try to position yourself behind the mob you are attacking, as attacks from behind cannot be blocked or parried.
- It is recommended that you use a slow, hard-hitting weapon in your main hand when using Sinister Strike, as the damage from Sinister Strike is calculated from a range between your weapon's minimum and maximum damage.
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