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== Overview ==
 
== Overview ==
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''[[Image:Spell_Shadow_RitualOfSacrifice.png|left|Sinister Strike]]Sinister Strike is a combat ability that deals your normal damage plus a number of extra points of damage which is determined by the rank. You must have a melee weapon to perform. With the [[Improved Sinister Strike]] talent, this move's relatively low [[energy]] cost coupled with its excellent damage make it one of the most important tools in the [[rogue|rogue's]] combat arsenal.''
   
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[[Sinister Strike]] is a Rogue ability, one of the two that a Rogue starts with at level 1, the other being Eviscerate. It is an instant attack using the main-hand weapon, and adds X damage. It currently comes in 10 ranks, as follows:
 
 
* Rank 1: Adds 3 Damage
 
* Rank 2: Adds 6 Damage
 
* Rank 3: Adds 10 Damage
 
* Rank 4: Adds 15 Damage
 
* Rank 5: Adds 22 Damage
 
* Rank 6: Adds 38 Damage
 
* Rank 7: Adds 52 Damage
 
* Rank 8: Adds 68 Damage
 
* Rank 9: Adds 80 Damage
 
* Rank 10: Adds 98 Damage
 
 
For more detailed information about the skill, go [[Sinister_Strike|here]].
 
 
== Basic Formulas ==
 
Before we get too worried about the Sinister Strike formula, it is important to understand the basic damage formula.
 
 
* All of the following formula will have to be done twice, using minimum weapon damage once, and maximum weapon damage in order to determine the damage range. Alternatively you could use the average between the two to determine your average Sinister Strike damage.
 
 
=== White Attack ===
 
This is the basic "White Attack" formula, which is the basis for the Sinister Strike formula.
 
(Attack Power / 14) * Weapon Speed + Weapon Damage = Damage
 
 
=== Sinister Strike ===
 
The formula will be shown using Sinister Strike Rank 10.
 
 
You'll notice that the "Weapon Speed" is substituted by "Normalized Weapon Speed" because we're dealing with an instant attack.
 
 
Normalized weapon speeds are as follows.
 
* Dagger: 1.7
 
* 1H Melee: 2.4
 
* 2H Melee: 3.3
 
''In most cases, you'll be dealing with a 1H melee weapon.''
 
 
==== Normal Hit ====
 
(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage '''+ 98''' = Damage
 
''Notice the +98 damage added by Sinister Strike.''
 
   
  +
==Functionality==
==== Critical Hit ====
 
  +
Unlike abilities such as [[Backstab]] or [[Gouge]], Sinister Strike can be used on any mob, in any position, in any combat state, and has no refresh rate beyond its [[Energy]] requirement.
[(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 98] '''* 2''' = Damage
 
''A critical hit multiplies the damage done by 2.''
 
   
  +
===Use===
== Advanced Formulas ==
 
  +
45 [[Energy]]<br>
We mustn't forget that there are three Rogue talents that affect the amount of damage done by Sinister Strike.
 
  +
[[Instant cast]]<br>
  +
5 yard range<br>
  +
Requires Melee Weapon
   
=== Lethality ===
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===Limitations===
  +
*Must be facing your target
With the full 5 talent points, [[Lethality]] "Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv and Hemorrhage ability by 30%."
 
  +
*You must have a melee weapon (and not be "disarmed")
[(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 98] * 2'''.3''' = Damage
 
''The critical hit multiplier gains the additional 30%(.3 in decimal) bonus from lethality.''
 
   
=== Aggression ===
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===Rank Table===
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{| border="0" cellpadding="5" cellspacing="0"
With the full 3 talent points, [[Aggression]] "Increases the damage of your Sinister Strike and Eviscerate abilities by 6%."
 
  +
|- bgcolor=#000080 align="center"
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! Rank !! Damage !! Level !! Cost
   
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|- bgcolor=black align="center"
==== Normal Hit ====
 
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! 1
[(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 98] '''* 1.06''' = Damage
 
  +
| Adds 3 damage || 1 || {{c|1}}
''The Sinister Strike damage is now multiplied by 106%(1.06 in decimal) to add in the bonus from Aggression.''
 
   
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|- align="center"
==== Critical Hit ====
 
  +
! 2
([(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 98] * 1.06) * 2 = Damage
 
  +
| Adds 6 damage || 6 || {{s|1}}
   
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|- bgcolor=black align="center"
=== Surprise Attacks ===
 
  +
! 3
[[Surprise Attacks]] "Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%."
 
  +
| Adds 10 damage || 14 || {{s|12}}
   
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|- align="center"
==== Normal Hit ====
 
  +
! 4
[(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 98] * '''1.1''' = Damage
 
  +
| Adds 15 damage || 22 || {{s|40}}
''The Sinister Strike damage is now multiplied by 110%(1.1 in decimal) to add in the bonus from Surprise Attacks.''
 
   
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|- bgcolor=black align="center"
==== Critical Hit ====
 
  +
! 5
([(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 98] * 1.1) * 2 = Damage
 
  +
| Adds 22 damage || 30 || {{g|1}}
   
  +
|- align="center"
=== Lethality, Aggression & Surprise Attacks ===
 
  +
! 6
[([(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 98] * 1.06) * 1.1] * 2.3 = Damage
 
  +
| Adds 38 damage || 38 || {{gs|1|62}}
''It is important to remember that Blizzard "stacks" their percentages, instead of simply adding them to each other.''
 
   
  +
|- bgcolor=black align="center"
== Examples ==
 
  +
! 7
All examples are done with 700 Attack Power and a {{loot|Epic|Brutality Blade}} using the Max damage.
 
  +
| Adds 52 damage || 46 || {{gs|2|79}}
   
  +
|- align="center"
==== White Attack ====
 
  +
! 8
(700 / 14) * 2.5 + 168 = 293
 
  +
| Adds 68 damage || 54 || {{gs|4|32}}
   
  +
|- align="center"
==== Critical Hit ====
 
  +
! 9
[(700 / 14) * 2.5 + 168] * 2 = 586
 
  +
| Adds 80 damage || 62 || {{gs|4|50}}
   
  +
|- align="center"
==== Sinister Strike ====
 
  +
! 10
(700 / 14) * 2.4 + 168 + 68 = 356
 
  +
| Adds 98 damage || 70 || {{gs|12|60}}
  +
|}
   
  +
==Related Talents==
==== Sinister Strike Critical Hit ====
 
  +
*[[Improved Sinister Strike]] reduces the energy cost by 5, for a total cost of 40.
[(700 / 14) * 2.4 + 168 + 68] * 2 = 712
 
  +
*[[Remorseless Attacks]] will give your next Sinister Strike a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
 
*[[Lethality]] increases the critical strike damage bonus of your Sinister Strike by 6%, 12%, 18%, 24%, or 30%.
  +
*[[Blade Twisting]] gives your Sinister Strike a 10 or 20% chance to daze your target for 8 seconds.
 
*[[Aggression]] increases the damage of Sinister Strike by 2%, 4%, or 6%.
 
*[[Surprise Attacks]] increases the damage dealt by your Sinister Strike by 10%.
   
  +
==Related Items==
==== Sinister Strike with Aggression ====
 
  +
*The 4 piece bonus of the [[Bonescythe Armor]] Set gives you 5 [[Energy]] for every one of your Sinister Strike critical hits.
[(700 / 14) * 2.4 + 168 + 68] * 1.06 = 377
 
  +
*The 6 piece bonus of the [[Bonescythe Armor]] Set reduces the threat generated from your Sinister Strike by 8%.
   
  +
==Damage Calculation Formula==
==== Sinister Strike Critical Hit with Aggression ====
 
  +
The basic Sinister Strike damage calculation formula:
([(700 / 14) * 2.4 + 168 + 68] * 1.06) * 2 = 755
 
  +
[[Aggression]] = 1 + (0.02 * Aggression Rank)
  +
[[Lethality]] = 0.06 * Lethality Rank
 
Modifier = (Attack Power / 14) * Normalized Weapon Speed
  +
Sinister Strike = (Weapon Damage + Modifier + Extra Damage) * Aggression
  +
Critical Sinister Strike = Sinister Strike * (2 + Lethality)
  +
For more info and detailed formulas to compensate for talents, see [[Formulas:Sinister_Strike_Damage]].
   
  +
==Tips==
==== Sinister Strike Critical Hit with Lethality ====
 
  +
*Often abbreviated to 'SS'.
[(700 / 14) * 2.4 + 168 + 68] * 2.3 = 819
 
  +
*Although positioning isn't a requirement for using Sinister Strike, it is still recommended that you try to position yourself behind the mob you are attacking, as attacks from behind cannot be blocked or parried.
  +
*It is recommended that you use a slow, hard-hitting weapon in your main hand when using Sinister Strike, as the damage from Sinister Strike is calculated from a range between your weapon's minimum and maximum damage.
  +
----
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{{AbilitiesFooter|Rogue}}
   
==== Sinister Strike Critical Hit with Aggression & Lethality ====
 
([(700 / 14) * 2.4 + 168 + 68] * 1.06) * 2.3 = 868
 
   
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[[Category: Rogue Abilities]]
[[category:Rogues]]
 
[[Category:Formulas and Game Mechanics]]
 

Revision as of 21:06, 19 March 2007

Overview

Sinister Strike

Sinister Strike is a combat ability that deals your normal damage plus a number of extra points of damage which is determined by the rank. You must have a melee weapon to perform. With the Spell shadow ritualofsacrifice [Improved Sinister Strike] talent, this move's relatively low energy cost coupled with its excellent damage make it one of the most important tools in the rogue's combat arsenal.

Functionality

Unlike abilities such as Ability backstab [Backstab] or Ability gouge [Gouge], Sinister Strike can be used on any mob, in any position, in any combat state, and has no refresh rate beyond its Energy requirement.

Use

45 Energy
Instant cast
5 yard range
Requires Melee Weapon

Limitations

  • Must be facing your target
  • You must have a melee weapon (and not be "disarmed")

Rank Table

Rank Damage Level Cost
1 Adds 3 damage 1 Template:C
2 Adds 6 damage 6 1
3 Adds 10 damage 14 12
4 Adds 15 damage 22 40
5 Adds 22 damage 30 1
6 Adds 38 damage 38 Template:Gs
7 Adds 52 damage 46 Template:Gs
8 Adds 68 damage 54 Template:Gs
9 Adds 80 damage 62 Template:Gs
10 Adds 98 damage 70 Template:Gs

Related Talents

  • Spell shadow ritualofsacrifice [Improved Sinister Strike] reduces the energy cost by 5, for a total cost of 40.
  • Ability fiegndead [Remorseless Attacks] will give your next Sinister Strike a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
  • Ability criticalstrike [Lethality] increases the critical strike damage bonus of your Sinister Strike by 6%, 12%, 18%, 24%, or 30%.
  • Ability rogue bladetwisting [Blade Twisting] gives your Sinister Strike a 10 or 20% chance to daze your target for 8 seconds.
  • Ability racial avatar [Aggression] increases the damage of Sinister Strike by 2%, 4%, or 6%.
  • Ability rogue surpriseattack [Surprise Attacks] increases the damage dealt by your Sinister Strike by 10%.

Related Items

  • The 4 piece bonus of the Bonescythe Armor Set gives you 5 Energy for every one of your Sinister Strike critical hits.
  • The 6 piece bonus of the Bonescythe Armor Set reduces the threat generated from your Sinister Strike by 8%.

Damage Calculation Formula

The basic Sinister Strike damage calculation formula:

Ability racial avatar [Aggression] = 1 + (0.02 * Aggression Rank)
Ability criticalstrike [Lethality] = 0.06 * Lethality Rank
Modifier = (Attack Power / 14) * Normalized Weapon Speed
Sinister Strike = (Weapon Damage + Modifier + Extra Damage) * Aggression
Critical Sinister Strike = Sinister Strike * (2 + Lethality)

For more info and detailed formulas to compensate for talents, see Formulas:Sinister_Strike_Damage.

Tips

  • Often abbreviated to 'SS'.
  • Although positioning isn't a requirement for using Sinister Strike, it is still recommended that you try to position yourself behind the mob you are attacking, as attacks from behind cannot be blocked or parried.
  • It is recommended that you use a slow, hard-hitting weapon in your main hand when using Sinister Strike, as the damage from Sinister Strike is calculated from a range between your weapon's minimum and maximum damage.

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