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Revision as of 20:31, 30 December 2008

Sinister Strike
Inv misc questionmark
  • Sinister Strike (10 ranks)
  • Rogue ability
  • 5 . yd range
  • 45 Energy
  • Instant
  • An instant strike that causes X damage in addition to your normal weapon damage. Awards 1 combo point.
Properties
Class Rogue
School Physical
Cooldown None/Global Cooldown
Other information
Requirements A melee weapon equipped
Improvements See below
It adds injury to insult.[1]

Sinister Strike is a combat ability that deals your normal damage plus a number of extra points of damage which is determined by the rank. You must have a melee weapon to perform. With the Spell shadow ritualofsacrifice [Improved Sinister Strike] talent, this move's relatively low energy cost coupled with its excellent damage make it one of the most important tools in the rogue's combat arsenal.

Notes

Unlike abilities such as Ability backstab [Backstab] or Ability gouge [Gouge], Sinister Strike can be used on any mob, in any position, in any combat state, and has no refresh rate beyond its Energy requirement.

Must be facing your target, and you must have a melee weapon equipped (and not be "disarmed").

  • The 4 piece bonus of the Bonescythe Armor Set gives you 5 Energy for every one of your Sinister Strike critical hits.
  • The 6 piece bonus of the Bonescythe Armor Set reduces the threat generated from your Sinister Strike by 8%.
  • The 4 piece bonus of the Slayer's Armor Set increases the damage of your Sinister Strike by 6%.

The basic Sinister Strike damage calculation formula:

Ability racial avatar [Aggression] = 1 + (0.02 * Aggression Rank)
Ability criticalstrike [Lethality] = 0.06 * Lethality Rank
Ability rogue surpriseattack [Surprise Attacks] = 1 + (0.10 * Surprise Attacks)
Modifier = (Attack Power / 14) * Normalized Weapon Speed
Sinister Strike = (Weapon Damage + Modifier + Extra Damage) * Aggression * Surprise Attacks
Critical Sinister Strike = Sinister Strike * (2 + Lethality)

For more info and detailed formulas to compensate for talents, see Sinister Strike formulas.

Rank table

Rank Damage Level Cost
1 Adds 3 damage 1 1c
2 Adds 6 damage 6 1s
3 Adds 10 damage 14 12s
4 Adds 15 damage 22 40s
5 Adds 22 damage 30 1g
6 Adds 38 damage 38 1g 62s
7 Adds 52 damage 46 2g 79s
8 Adds 68 damage 54 4g 32s
9 Bc icon Adds 80 damage 62 4g 50s
10 Bc icon Adds 98 damage 70 12g 60s
11 Wrath-Logo-Small 174 76 24g

Improvements

  • Spell shadow ritualofsacrifice [Improved Sinister Strike] reduces the energy cost by 5, for a total cost of 40.
  • Ability fiegndead [Remorseless Attacks] will give your next Sinister Strike a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
  • Ability criticalstrike [Lethality] increases the critical strike damage bonus of your Sinister Strike by 6%, 12%, 18%, 24%, or 30%.
  • Ability rogue bladetwisting [Blade Twisting] gives your Sinister Strike a 10 or 20% chance to Spell frost stun [Dazed] your target for 8 seconds.
  • Ability racial avatar [Aggression] increases the damage of Sinister Strike by 2%, 4%, or 6%.
  • Ability rogue surpriseattack [Surprise Attacks] increases the damage dealt by your Sinister Strike by 10%.
  • Inv glyph primerogue [Glyph of Sinister Strike] gives its critical strikes a 50% chance to add an additional combo point.

Tips and tactics

  • Often abbreviated to 'SS'.
  • Although positioning isn't a requirement for using Sinister Strike, it is still recommended that you try to position yourself behind the mob you are attacking, as attacks from behind cannot be blocked or parried.
  • It is recommended that you use a weapon with the highest average damage that you can attain for your main hand when using Sinister Strike, as the damage from Sinister Strike is calculated from a range between your weapon's minimum and maximum damage.


  1. ^ TCGHoA, #102