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m (ā†’ā€ŽDetails: Robot: questlong->plain link. Help:DefaultLinks)
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{{questbox
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[[Image:Shade.png|right]]
 
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| name = The Escape
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:''Were you looking for [[Shade of Aran]], a boss in [[Karazhan]]?''
 
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| faction = Horde
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'''Shades''' are disembodied spirits and are similar to [[ghost]]s in that they are the spectral remains of a once-living person. These often restless spirits are mostly found in the [[the Plaguelands|Plaguelands]], other [[undead]]-infested areas, and the village surrounding the mysterious tower of [[Karazhan]]. Because they do not have a real body, some shades are immune to physical damage.
 
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| level = 18
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| levelreq = 13
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| type = Solo
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| category = Northern Barrens
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| start = [[Wizzlecrank's Shredder]]
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| end = [[Sputtervalve]]
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| money = {{cost||20|}}
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| rewards = [[Sputtervalve Gun]] or<br>[[Bracers of Angry Mutterings]] or<br>[[Nozzlepot Leggings]]
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| experience = 170-1700 (or {{Cost||10|20}}at level 70)
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| reputation = [[Ratchet]] +350
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| repeatable = No
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| previous = [[Quest:Ignition]]
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| id = 863
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}}
   
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==Objectives==
āˆ’
Called forth from the depths of the sacrificial pits, shades are vile, wraith-like creatures who exist only to serve their dark lord, Nerā€™zhul. The invisible shades are virtually undetectable by normal
 
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Protect [[Wizzlecrank's Shredder|Wizzlecrank]] and the stolen goblin shredder on the way to [[Sputtervalve]] in [[Nozzlepot's Outpost]].
āˆ’
sight, making them ideal scouts and spies for the Scourge. Though they cannot attack the living, they are still considered valuable assets to the Lich Kingā€™s forces.{{Cite|W3Man|104}} A shade, an invisible [[wraith]] capable of spying on the enemy, detectable only through magic.{{cite|W3Man|44}}
 
   
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*Escort Wizzlecrank out of the Venture Co. Drill site
āˆ’
==Background==
 
āˆ’
Shades are the restless spirits of those who never had a chance to achieve greatness in life. A vaporous gray mist clearly forms the skeletal body of this creature. Its vaguely humanoid body is translucent and leaves a misty trail as it glides silently about. Only the bright violet eyes, which burn with great intensity, look as though they have any substance. These utterly invisible, incorporeal creatures can see all things for what they truly are. Quiet and discrete, shades prefer to avoid living beings. They seem content to roam the land where they were spawned, but most seem also equally at ease among other undead. These intelligent creatures sometimes serve in undead armies as scouts or spies, reporting anything they see to their superiors. Once they enter service, shades almost invariably remain loyal to their superiors and their cause. Because of the shadesā€™ unquestioning loyalty, many undead generals seek to employ them despite their lack of courage or fighting capabilities. Poor combatants, shades prefer to avoid fighting as much as possible. They would rather flee than face an enemy they cannot hope to defeat, but they also tend to retreat from creatures they could likely defeat. When forced into battle, they use their Spirit drain ability to hamper the living, but still seek to fly away at the first opportunity. Cornered shades fight to the death (but note that incorporeal creatures are notoriously hard to cornerā€¦).{{Cite|MG|120, 121}}
 
   
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==Description==
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Shades are among the most powerful undead creatures created by the plague, second only to those massive powers formed through divine intervention or heroic activity. These creatures are fanatically loyal to [[Lich King|Ner'zhul]] and are created from his most devout and capable followers. Only the truest patriots of the [[Cult of the Damned]] are worth of this great honor. Even after death, their loyalty is absolute. They are unquestioned in their realm, and they are the greatest spy force Azeroth has ever seen. Together with their abilities of fighting and sorcery, shades are a potent force in Ner'zhul's legions of the Scourge.
 
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I suppose I'll learn as we go... Couldnā€™t be too hard. Just some buttons here, and a lever or two... Well, are you ready to go?
   
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==Details==
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Shades can move completely unnoticed. While operating under this ability, the shade is not noticed or thought of as unusual; it appears to be someone familiar and accepted to all those around it. Even the most unusual actions will seem ā€œreasonable,ā€ and the individuals around the shade rationalize away unusual actions or strange conversations.
 
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Clear all the Venture Co. Mercenaries and Drugers in the area around the shredder. If you can, clear them west of the shredder as well because that is the direction you will be heading.
   
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The Shredder does a great job of pulling extra adds from around the drill site so you'll need to stay on your toes. The shredder will assist in fights but you will most likely be doing most of the damage.
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Shades are created by a formal ritual of sacrifice, in which a single acolyte who has completely proven himself to Ner'zhul is brought over to the far side of death. The plague is allowed to enter his body, and powerful necromancers spend several days transforming the acolyte's pitiful shell into a devastating creature of undeath. This ritual occurs in a place known as the [[Sacrificial Pit]], where the focused energies of the Lich King and his necromancers are at their most powerful.
 
   
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You don't have to escort the Shredder all the way back to Ratchet. You just have to escort is a short distance away from the Sludge Fen. Once Wizzlecrank says he can make it back on his own, you need to return to Ratchet and see Sputtervalve to complete the quest.
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A shade may communicate telepathically with any other shade in line-of-sight. This telepathy is difficult and requires concentration: the shade may not take any strenuous actions while performing this ability, though it may perform simple tasks or attempt to appear to be doing something other than speaking silently in its mind. Shades use this ability to keep contact with their fellows while on a spy mission; also, they use it to coordinate attacks against a more difficult opponent or to prepare ambushes against those unprepared for the assault.
 
   
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A shade can be made unreasonably angry when faced with its own reflection (something not easy to produce) or when reminded of its time spent as a mortal. A shade considers itself to be reborn and attempts to forget its past existence - constant or poignant reminders of the past will infuriate a shade and cause it to attack without regard for its own safety.{{Cite|MoM|143-145}}
 
   
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==In the Scourge==
 
āˆ’
Due to their invisibility, shades are employed by the [[Scourge]] as spies and scouts. They are created from the sacrifice of [[acolyte]]s of the [[Cult of the Damned]].
 
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[[Image:shade.gif|thumb|Shade in Warcraft III]]
 
   
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After you accept the quest,
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In WoW, they attack with shadow-based spells and melee attacks.
 
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:<font style="color:#FFFF9F">Wizzlecrank's Shredder says: Alright, alright! I think I can figure out how to operate this thingā€¦</font>
   
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Wizzlecrank tries to work the controls, and the shredder moves rather jerkily.
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* See: [[Ghost]]
 
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:<font style="color:#FFFF9F">Wizzlecrank's Shredder says: Arrrgh! This isn't right!</font>
   
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The shredder settles down.
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==Famous/Named==
 
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:<font style="color:#FFFF9F">Wizzlecrank's Shredder says: Okay, I think I've got it now. Follow me, <name>!</font>
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*[[Touarril]]
 
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*[[Shade of Arugal]]
 
   
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The shredder starts heading west from his starting point. He will run west towards the ramp that slopes out of the Sludge Fen depression, aggroing the Venture Co. mobs in and on the edge of the depression.
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==Quotes==
 
   
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Once you get to the top of the ramp, Venture Co. Mercenaries spawn and attack.
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*See [[Quotes_of_Warcraft_III/Undead_Scourge#Shade|Warcraft III Shade Quotes]]
 
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:<font style="color:#FF4040">Venture Co. Mercenary yells: There's the stolen shredder! Stop it or [[Lugwizzle]] will have our hides!</font>
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Defend the shredder.
   
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Once they are dead,
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{{undead}}
 
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:<font style="color:#FFFF9F">Wizzlecrank's Shredder says: Looks like we're out of the woods, eh? Wonder what this doesā€¦</font>
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{{Warcraft III units}}
 
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:<font style="color:#FFFF9F">Wizzlecrank's Shredder says: Come on, don't break down on me now!</font>
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:<font style="color:#FFFF9F">Wizzlecrank's Shredder says: That was a close one! Well, let's get going, it's still a ways to Ratchet!</font>
   
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He walks over to (55.4,7.7). The shredder stops moving.
[[Category:Creatures]]
 
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:<font style="color:#FFFF9F">Wizzlecrank's Shredder says: Hmā€¦ I donā€™t think this blinking red light is a good thingā€¦</font>
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[[Category:Undead]]
 
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āˆ’
[[Category:Shades| ]]
 
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It falls over. Wizzlecrank climbs out of the shredder.
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:<font style="color:#FFFF9F">Pilot Wizzlecrank says: Looks like you'll have to go ahead to [[Ratchet]] and tell [[Sputtervalve]] that I've wrecked the shredder.</font>
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:<font style="color:#FFFF9F">Pilot Wizzlecrank says: I'll stay behind and guard the wreck. Hurry! Hopefully no one will notice the smokeā€¦</font>
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==Rewards==
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You will receive {{cost||20|}}.<br>
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{{itembox|You will be able to choose one of these rewards:|Sputtervalve Gun|Bracers of Angry Mutterings|Nozzlepot Leggings}}
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==Completion==
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He wrecked it!?
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<Sputtervalve mutters angrily to himself before continuing>.
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Hopefully we'll be able to get something of value from the wrecked shredder prototype... my business depends on it! I'll start tearing that sucker apart and we'll see what makes it tick.
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Oh, let me give you something for your trouble, too.
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==Gains==
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Upon completion of this quest you will gain:
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*170-1700 [[XP]] (or {{Cost||10|20}}at level 70)
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*350 [[reputation]] with [[Ratchet]]
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==Quest Progression==
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*[[Quest:Ignition]]
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**{{questlong|Horde|18|The Escape (Horde)|The Escape}}
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<!-- Quest Categories ------------------>
 
[[Category:Escort quests]]

Revision as of 07:32, 4 December 2011

HordeThe Escape
Start Wizzlecrank's Shredder
End Sputtervalve
Level 18 (Requires 13)
Category Northern Barrens
Experience 170-1700 (or 10s 20cat level 70)
Reputation Ratchet +350
Rewards Inv weapon rifle 08 [Sputtervalve Gun] or
Inv bracer 13 [Bracers of Angry Mutterings] or
Inv pants 06 [Nozzlepot Leggings]
20s
Repeatable No
Previous Quest:Ignition

Objectives

Protect Wizzlecrank and the stolen goblin shredder on the way to Sputtervalve in Nozzlepot's Outpost.

  • Escort Wizzlecrank out of the Venture Co. Drill site

Description

I suppose I'll learn as we go... Couldnā€™t be too hard. Just some buttons here, and a lever or two... Well, are you ready to go?

Details

Clear all the Venture Co. Mercenaries and Drugers in the area around the shredder. If you can, clear them west of the shredder as well because that is the direction you will be heading.

The Shredder does a great job of pulling extra adds from around the drill site so you'll need to stay on your toes. The shredder will assist in fights but you will most likely be doing most of the damage.

You don't have to escort the Shredder all the way back to Ratchet. You just have to escort is a short distance away from the Sludge Fen. Once Wizzlecrank says he can make it back on his own, you need to return to Ratchet and see Sputtervalve to complete the quest.


After you accept the quest,

Wizzlecrank's Shredder says: Alright, alright! I think I can figure out how to operate this thingā€¦

Wizzlecrank tries to work the controls, and the shredder moves rather jerkily.

Wizzlecrank's Shredder says: Arrrgh! This isn't right!

The shredder settles down.

Wizzlecrank's Shredder says: Okay, I think I've got it now. Follow me, <name>!

The shredder starts heading west from his starting point. He will run west towards the ramp that slopes out of the Sludge Fen depression, aggroing the Venture Co. mobs in and on the edge of the depression.

Once you get to the top of the ramp, Venture Co. Mercenaries spawn and attack.

Venture Co. Mercenary yells: There's the stolen shredder! Stop it or Lugwizzle will have our hides!

Defend the shredder.

Once they are dead,

Wizzlecrank's Shredder says: Looks like we're out of the woods, eh? Wonder what this doesā€¦
Wizzlecrank's Shredder says: Come on, don't break down on me now!
Wizzlecrank's Shredder says: That was a close one! Well, let's get going, it's still a ways to Ratchet!

He walks over to (55.4,7.7). The shredder stops moving.

Wizzlecrank's Shredder says: Hmā€¦ I donā€™t think this blinking red light is a good thingā€¦

It falls over. Wizzlecrank climbs out of the shredder.

Pilot Wizzlecrank says: Looks like you'll have to go ahead to Ratchet and tell Sputtervalve that I've wrecked the shredder.
Pilot Wizzlecrank says: I'll stay behind and guard the wreck. Hurry! Hopefully no one will notice the smokeā€¦

Rewards

You will receive 20s.

You will be able to choose one of these rewards:
Inv weapon rifle 08 [Sputtervalve Gun] Inv bracer 13 [Bracers of Angry Mutterings]
Inv pants 06 [Nozzlepot Leggings]

Completion

He wrecked it!?

<Sputtervalve mutters angrily to himself before continuing>.

Hopefully we'll be able to get something of value from the wrecked shredder prototype... my business depends on it! I'll start tearing that sucker apart and we'll see what makes it tick.

Oh, let me give you something for your trouble, too.

Gains

Upon completion of this quest you will gain:

Quest Progression