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{{Race links}}
<onlyinclude>{{{{{tpl|tooltip}}}
 
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{{infobox faction
|mode={{{mode|}}}
 
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| image = AllianceCrest.jpg
|arg={{{arg|}}}
 
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| faction = Alliance
|name=Sewer Carp
 
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| name = The Alliance
|icon=INV_Misc_Fish_31
 
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| leader = {{npc||King Varian Wrynn}} (King of Stormwind)<br />
|stack=20
 
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{{npc||Muradin Bronzebeard}} / {{npc||Kurdran Wildhammer}} / {{npc||Moira Thaurissan}} (The Council of Three Hammers)<br/>
|quality=Common
 
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{{npc||Jaina Proudmoore}} (Ruler of Theramore, Co-Leader of the Western Alliance)<ref>''[[Alliance Player's Guide]]'', 167</ref><br />
|level=70
 
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{{npc||Genn Greymane}} (King of Gilneas)<br />
|effect=Use: Restore 13200 health over 30 sec. Must remain seated while eating.
 
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{{npc||Tyrande Whisperwind}} (High Priestess of Elune, Co-Leader of the Western Alliance)<br />
|sell={{Cost|||62}}
 
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{{npc||Malfurion Stormrage}} (Co-Leader of Cenarion Circle, Co-Leader of Darnassus)<br />
|ilvl=80
 
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{{npc||Velen||Prophet Velen}} (Leader of the Draenei)<br />
}}</onlyinclude>
 
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{{npc||Gelbin Mekkatorque}} (King of Gnomes, High Tinker of Gnomeregan)<br />
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| leaders = {{npc||Anduin Wrynn}} (Prince of Stormwind)
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{{npc||Broll Bearmantle}} (Head of Druid Affairs in Darnassus)<br />
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{{npc||Falstad Wildhammer}} (High Thane of Aerie Peak)<br/>
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{{npc||Brann Bronzebeard}} (Leader of the Explorer's League)<br />
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{{npc||Shandris Feathermoon}} (General of the Sentinel Army)<br />
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{{npc||Lord Darius Crowley}} (Leader of the Gilneas Liberation Front)<br />
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{{npc||Ivar Bloodfang}} (Head of the Bloodfang Pack)<br />
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{{npc||Vereesa Windrunner}} (Ranger General of the Silver Covenant)<br />
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{{npc||Velog Icebellow}} (Regent Lord of the Frostborn)<br />
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{{npc||Arechron}} / {{npc||Nobundo}} (Leaders of the Kurenai and Alliance Broken)<br />
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{{npc||Galen Trollbane}} (Prince of Stromgarde)<!--Remove when Cataclysm goes live--><br />
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{{npc||Auric Sunchaser}} / {{npc||Danath Trollbane}} (Leaders of the Sons of Lothar)<br />
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| capital = [[Stormwind City]], [[Ironforge]]
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| capitals = [[Darnassus]], [[Exodar]], [[Theramore]], [[Aerie Peak]]
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| language = [[Common (language)|Common]]
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| slang = [[Darnassian]], [[Draenei (language)|Draenei]], [[Dwarven]], [[Gnomish]], [[Worgen (language)|Worgen]], [[Thalassian]]
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| races = {{Race|Worgen}}<br />
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{{Race|Half-Orc }}<br />
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{{Race|Human}}<br />
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{{Race|Half-Elf }}<br />
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{{Race|High Elf }}<br />
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{{Race|Ironforge Dwarf}}<br />
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{{Race|DarkIron Dwarf}} {{C-inline}}<br />
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{{Race|FrostDwarf}}<br />
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{{Race|Wildhammer Dwarf}}<br />
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{{RaceIconExt|Gryphon}} [[Gryphon]]<br />
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{{Race|Gnome}}<br />
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{{Race|Nightelf}}<br />
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{{Race|Highborne}}{{C-inline}}<br />
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{{Race|Draenei}}<br />
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{{Race|Broken Draenei}}<br />
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{{Race|Furbolg|[[Stillpine|Stillpine furbolg]]}}<br />
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{{Race|Ancient}}<br />
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{{RaceIconExt|Hippogryph}} [[Hippogryph]]<br />
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{{Race|Cenarius' Children}}<br />
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Few individuals from other [[races]]<br />
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| theater = [[Eastern Kingdoms]], [[Lordaeron]], [[Northern Kalimdor]], [[Theramore Isle]], [[Azuremyst Isles]], [[Outland]], [[Northrend]], [[Great Sea]]
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| pop = 800,000 approx. ([[Church of the Light]])
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}}
   
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The '''Alliance''' (aka '''Grand Alliance'''<ref>''[[World of Warcraft]]'' manual, p.171</ref>) is one of two major political [[faction]]s of the mortal races in [[Azeroth (world)|Azeroth]], its counterpart being the [[Horde]]. The Alliance consists of powerful cultures and groups bound not by desperation or necessity, but by their deep commitments to abstract concepts like nobility and honor.<ref>"[[Beginnings and Ends]]"</ref> The Alliance was once also known as the [[Alliance of Lordaeron]] when its leadership was centered in [[Lordaeron]]. However, the Alliance was forced to move the bulk of its forces to Kalimdor and to the southern Eastern Kingdoms continents of [[Khaz Modan]] and [[Azeroth (continent)|Azeroth]] after a [[plague]] of undeath ravaged the Kingdom of [[Lordaeron]] several years ago. It has since lost many members as well as gained new allies.
== Source ==
 
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==Major members==
'''Sewer Carp''' are [[Fishing|fished]] from the waters of the [[Underbelly]] in [[Dalaran]]. It can also, but rarely, be fished up from the [[Dalaran fountain]].
 
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The major partners in the Alliance are:
   
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* {{Race|Human|notext}} The '''[[human (playable)|humans]]''' of [[Kingdom of Stormwind|Stormwind]].
== External links ==
 
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** One of the founding members of the [[Alliance of Lordaeron]] following [[Stormwind City]]'s destruction in the [[First War]]. The city was restored to prominence after the [[Second War|Second]]. One of the last few human bastions not affected by the disasters of the [[Third War]].
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
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** Led by King {{npc||Varian Wrynn}}. with his son, Prince {{npc||Anduin Wrynn}}.
Links that do not conform to the rules will be DELETED.
 
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*** Other leaders include: {{npc||Mathias Shaw||Master Mathias Shaw}}, Leader of [[SI:7]] and Lady {{npc||Jaina Proudmoore}}, Ruler of [[Theramore]]
Repeat violations may result in a BAN.
 
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** Capital is [[Stormwind City]] in northwestern [[Elwynn Forest]], in the continent of [[Azeroth (continent)|Azeroth]].
Have a nice day. :) -->
 
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** The [[Kingdom of Stormwind]]'s influence extends into the surrounding lands, including [[Sentinel Hill]] in [[Westfall]], [[Lakeshire]] in the [[Redridge Mountains]] and [[Darkshire]] in [[Duskwood]].
{{Elinks-item|43571}}
 
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** Other Strongholds and affiliated human towns are [[Nethergarde Keep]] in The [[Blasted Lands]], the [[Rebel Camp]] in [[Stranglethorn Vale]], [[Menethil Harbor]] in The [[Wetlands]] and [[Chillwind Camp]] in [[Western Plaguelands]].
{{Elink|link=http://www.elsanglin.com/fish/sewer_carp.html |site=El's Extreme Anglin' |icon=elsanglin}}
 
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** A sizable naval fleet enables Stormwind to expand across the seas, with outposts in the [[Borean Tundra]], the [[Howling Fjord]], the [[Grizzly Hills]] and the [[Dragonblight]] in southern [[Northrend]].
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** For centuries the humans have been using [[horse]]s as mounts.
   
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[[Category:World of Warcraft common items]]
 
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* {{Race|Dwarf|notext}} The '''[[Dwarf (playable)|dwarves]]''' of [[Kingdom of Ironforge|Khaz Modan]].
[[Category:World of Warcraft food items]]
 
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** The Kingdom of Ironforge consists mainly out of the [[Bronzbeard Clan]] of dwarves, which still reside in the [[Ironforge|ancient city]] of all dwarven clans. They pledged to the Alliance following the [[Bleeding Hollow clan|Bleeding Hollow]]'s invasion of [[Khaz Modan]].
[[Category:World of Warcraft common fished items]]
 
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** Led by the [[Council of Three Hammers]], consisting of Princess [[Moira Thaurissan]] of the [[Dark Iron clan]], [[Muradin Bronzebeard]] of the [[Bronzebeard clan]], and [[Kurdran Wildhammer]] of the [[Wildhammer clan]].
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** Capital is [[Ironforge]], located in northern [[Dun Morogh]].
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** The Kingdom of Ironforge controls several settlements in Khaz Modan, including [[Kharanos]] and [[Thelsamar]]. More distant outposts such as [[Dun Garok]] and [[Bael Modan]] are the result of exploration and service to the Grand Alliance.
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** The [[Explorers' League]], a faction set to uncover the dwarfish origins, also has outposts in [[Northrend]] including a base camp in the [[Storm Peaks]] and a small outpost in the [[Howling Fjord]].
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** The Dwarves, living in the high mountains of Khaz Modan, have tamed and befriended the native [[ram]]s, whom they use as mounts.
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* {{Race|Gnome|notext}} The '''[[gnome (playable)|gnomes]]''' of [[Gnomeregan Exiles|Gnomeregan]].
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** Cousins of the dwarves, joining with their long-time allies to provide technological wonders to aid the Alliance in its fight against its enemies. Their Long-time capital was [[Gnomeregan]], located in western Dun Morogh, but it was invaded by a race of [[trogg]]s. The gnomes had to flee and find refugee in their cousins' arms in Ironforge, where they built [[Tinker Town]].
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** Led by High Tinker {{npc||Gelbin Mekkatorque}}, King of Gnomes.
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** Gnomish outposts can be found in [[Blade's Edge Mountains]] in [[Outland]] and the [[Borean Tundra]] in [[Northrend]].
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** The highly intelligent and resilient gnomes have devised their own unique robotic mount to use: the [[mechanostrider]].
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* {{Race|NightElf|notext}} The '''[[Night elf (playable)|night elves]]''' of [[Darnassus]].
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** The night elves have lived peacefully for centuries in the shadowy forests of northern [[Kalimdor]] until the events of the [[Third War]] when they allied with the survivors of Lordaeron and the {{npc||Thrall}}'s Horde at the behest of {{npc||Medivh}} in order to defeat {{npc||Archimonde}} at the [[Battle of Mount Hyjal]]. However the continuous deforesting actions of the orcs in the forests of [[Ashenvale]] have forced them to break away from the Horde and remain allied with the Alliance alone.
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** Led by High Priestess {{npc||Tyrande Whisperwind}} and Archdruid {{npc||Malfurion Stormrage}}.
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*** Other leaders include: General {{npc||Shandris Feathermoon}} commands the [[Sentinel|Sentinel Army]] and Archdruid {{npc||Broll Bearmantle}}.
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** Capital is Darnassus, located on the new (failed) World Tree of [[Teldrassil]], off the coast of northern Kalimdor.
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** The sentinels control directly several larger outposts, including [[Astranaar]] and [[Forest Song]] (jointly with the draenei) in [[Ashenvale]], [[Feathermoon Stronghold]] in [[Feralas]], the port of [[Lor'danel]] in [[Darkshore]], and [[Sylvanaar]] in Blade's Edge Mountains.
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** The forest dwelling night elves have befriended many beasts and magical creatures over the centuries, including [[Nightsaber]]s and [[Hippogryph]]s (whom they use as mounts) and other magical creatures that helped them in their conflicts like [[mountain giant]]s, [[chimaera]]s and [[faerie dragon]]s.
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* {{Race|Draenei|notext}} The '''[[draenei (playable)|draenei]]''' of [[Exodar|the Exodar]]{{Bc-inline}}.
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** Refugees of the [[eredar]] race fleeing their corrupted brethren, seeking allies to fight against the [[Burning Legion]]. They lived on Draenor until the orcish onslaught, and fled from the Legion and the forces of {{npc||Illidan Stormrage}} by stealing the Exodar, one of the satellites of [[Tempest Keep]].
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** Led by the Prophet {{npc||Velen}}.
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*** Long-time capital was [[Shattrath City]] on [[Draenor]], now known as [[Outland]]. Current capital is the Exodar, located in the western portion of [[Azuremyst Isle]], off the coast of northern Kalimdor.
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** Draenei outposts include [[Azure Watch]] on Azuremyst Isle, [[Blood Watch]] on [[Bloodmyst Isle]], Forest Song (jointly with the night elves) in Ashenvale, the [[Harborage]] in the [[Swamp of Sorrows]], the [[Temple of Telhamat]] in [[Hellfire Peninsula]], and [[Telredor]] in [[Zangarmarsh]].
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** The draenei have brought with them their huge [[elekk]] beasts from [[Outland]], whom they use as mounts.
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* {{Race|Worgen|notext}} The '''[[Worgen (playable)|worgen]]''' of [[Gilneas]]{{C-inline}}.
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**Formerly one of the strongest of the human nations, Gilneas was one of the founding members of the [[Alliance of Lordaeron]], sealing itself off from the world after the [[Second War]] to avoid being brought into "other people's conflicts". People and lands transformed by the worgen plague that resulted in civil war engulfing Gilneas. They will officially rejoin the Alliance in ''[[World of Warcraft: Cataclysm]]''.
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** Led by {{npc||Genn Greymane||King Genn Greymane}} and {{npc||Lord Darius Crowley}}.
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***Long-time capital was [[Gilneas City]] in central Gilneas. Following the Cataclysm and the [[invasion of Gilneas]], the survivors have settled in the night elf capital of Darnassus, at [[The Howling Oak]].
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***Other towns include [[Duskhaven]], [[Stormglen]] and [[Keel Harbor]] in Gilneas, [[Surwich]] near the [[Dark Portal]] in the [[Blasted Lands]], [[Talonbranch Glade]] in [[Felwood]] and [[Raven Hill]] in [[Duskwood]]<ref>http://www.worldofwarcraft.com/downloads/ssotd/images/screens/ss1327.jpg</ref>.
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===Alliance Forces===
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;Azeroth
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The uneasy truce between the Alliance and the Horde in the aftermath of the Third War was soon broken when several battlegrounds between various forces of the factions have erupted:
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* [[League of Arathor]] - The main force of the nation of [[Stromgarde]]. In order to supply their war to reclaim the [[Arathi Highlands]] (and help supply themselves and The Alliance with valuable resources) the League has invaded the [[Arathi Basin]] along with Forsaken forces, with whom they fight vigorously over the rich land.
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* [[Stormpike Guard]] - A dwarven expedition to the [[Alterac Valley|Valley of Alterac]] in order to search for relics and treasures from the past, have led to open war with the orcs of the [[Frostwolf clan]] that resides in the southern parts of the same valley.
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* [[Silverwing Sentinels]] - The continuous deforesting efforts of the [[Warsong Outriders|Warsong Orcs]] that have settled in southern [[Ashenvale]] have left the sentinels no choice. The Silverwing sentinels wing was appointed to begin a massive push of the orcs out of the elven homelands.
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;Outland Forces
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* The [[Sons of Lothar]] – Remaining members of the former [[Alliance Expedition]] to [[Draenor]] following the [[Second War]], who were joined by the new forces of the Alliance with the re-opening of the [[Dark Portal]].
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** Consists mainly of humans, high elves ([[Quel'Thalas]]'s [[Elven ranger|rangers]]) and [[Wildhammer clan|Wildhammer dwarves]].
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** Stationed mainly in [[Honor Hold]] in [[Hellfire Peninsula]], [[Allerian Stronghold]] in [[Terokkar Forest]] and the [[Wildhammer Stronghold]] in [[Shadowmoon Valley]].
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* The [[Kurenai]], or "Redeemed", a surviving clan of [[Broken]] draenei residing in Outland, Nagrand. They are led by {{npc||Arechron}}.
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;Northrend Forces (Alliance Vanguard)
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** [[Valiance Expedition]] - The main forces of the Alliance expedition to Northrend, led by {{npc||Highlord Bolvar Fordragon}}.
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*** [[7th Legion]] - A group of Alliance veterans from past wars bent on fighting the threat of Naxxramas in Dragonblight.
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** [[The Silver Covenant]] - A militant core of high elves that have united under the banner of {{npc||Vereesa Windrunner}} who opposes Dalaran's acceptance of the horde races. They join the Alliance forces in Northrend.
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** [[The Frostborn]] - They reside in the [[Storm Peaks]], a lost race of dwarves led by {{npc||Yorg Stormheart}} (who is actually {{npc||Muradin Bronzebeard}} with a serious amnesia), and after succeeded by {{npc||Velog Icebellow}}.
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** The [[Explorers' League]], led by {{npc||Brann Bronzebeard}}, searches for rare artifacts and digs into dwarven history.
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===Other members, factions and allies of the Grand Alliance===
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* The human nation of [[Theramore]], based in [[Theramore Isle]], [[Dustwallow Marsh]].
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** Led by the Third War hero of the alliance, Lady {{npc||Jaina Proudmoore}}.
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** Founded by various human refugees that ventured to Kalimdor in the midst of the scourge onslaught of the third war, coming from all the human nations.
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** The nation is affiliated with the [[Stormwind (faction)|faction of Stormwind]].
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* The human nation of [[Stromgarde]], based in [[Stromgarde]] City and [[Refuge Pointe]] camp, [[Arathi Highlands]].
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** Led by Prince {{npc||Galen Trollbane}}.
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** Stromgarde was the first great nation of the humans (known as [[Arathor]]) from which all other nations developed. However, the nation rapidly declined after the [[Third War]], losing it's capital city and many other territories.
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** The nation is affiliated with the [[Stormwind (faction)|faction of Stormwind]] and the forces of the [[League of Arathor]].
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* The human nation of [[Kul Tiras]], based in the capital of [[Boralus]], Kul Tiras Isle and [[Crestfall]] Island.
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** Led by Lord {{npc||Tandred Proudmoore}}. Formerly led by his father, hero of the Second War, the Lord Admiral {{npc||Daelin Proudmoore}}.
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** An old human kingdom of merchants and sailors. Sustained a heavy attack of the horde forces during the second war, but largely avoided and survived the third war. Many of its citizens joined the expedition forces of Jaina to [[Kalimdor]] where they founded the nation of Theramore (which has the same banner as Kul Tiras what may idicate it being a sub territory of Kul Tiras).
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* The [[Wildhammer clan]] of dwarves, led by High Thane {{npc||Falstad Wildhammer}}, based in the [[Aerie Peak]], [[Hinterlands]]. Formerly they lived in [[Ironforge]] and their own capital of [[Grim Batol]]; both were abandoned after a series of [[War of the Three Hammers|civil wars]] with the other dwarven clans.
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** Though not always enthusiastic members of the Alliance, the Wildhammer clan has never failed it and always pledged their precious [[gryphon]]s and heroes to the alliance's causes.
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* The [[High elf|High Elves]] that remain untouched by fel magic and are loyal to the Alliance who are currently scattered in many Alliance's settlements, such as those led by {{npc||Ranger Lord Hawkspear}} at [[Quel'Lithien Lodge]] in the Eastern Plaguelands, those under {{npc||Jalinde Summerdrake}} and her forces at [[Quel'Danil Lodge]], the ones in Theramore under {{npc||Captain Darill}}, or the ones in Dalaran as part of the [[Silver Covenant]] among other places.
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* Some [[half-orcs]] are members of the Alliance (with others being members of the Horde).
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* The [[children of Cenarius]], working closely with the night elves throughout Kalimdor.
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* The furbolgs of [[Stillpine Hold]], led by {{npc||High Chief Stillpine}}, have been cooperating with the draenei, an outgrowth of their good relations with the night elves.
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* The [[Wintersaber Trainers]] in [[Winterspring]] are a group of night elven elite saber riders that provide their mounts to members of the Alliance who prove themselves worthy.
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*A number of [[Dark Iron Dwarves]] will join the Alliance under the the guidance of {{npc||Moira Thaurissan}} after the Cataclysm.{{C-inline}}
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*The [[Bloodfang pack]], led by Packleader [[Ivar Bloodfang]], ally themselves with the [[Gilneas Liberation Front]] and the [[Stormpike Guard]] in the war against the [[Forsaken]].{{C-inline}}
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==Alliance of Lordaeron==
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{{main|Alliance of Lordaeron}}
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The modern Alliance is the successor to the Alliance of Lordaeron, which was created at the behest of King {{npc||Terenas Menethil II}} of [[Lordaeron]] and Lord {{npc||Anduin Lothar}} of the kingdom of Stormwind following the [[First War]], five years after the reckoning. The human, dwarf, gnome, and high elf races allied together to fight off the [[orc]]ish [[History of the Horde|Horde]].
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==Aftermath of the Second Invasion==
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[[File:Alliance Heros.jpg|thumb|Notable figures from the Third War, from left to right: {{npc||Muradin Bronzebeard}}, {{npc||Antonidas}}, {{npc||Uther Lightbringer}}, and {{npc||Prince Kael'thas}}.]]
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Events of the [[Third War|Second Invasion]] led to an alliance with both the night elves and the Horde. The former became permanent, while the latter did not.
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Following the Second Invasion, many of the surviving high elves rebranded themselves as [[blood elf|blood elves]] and rejoined the Alliance shortly after the invasion, only to leave it again following an attempted purge by Grand Marshal {{npc||Garithos}}. The true high elves remain loyal to the new Alliance, most notably the ones dwelling in [[Theramore]] under Lady {{npc||Jaina Proudmoore}} and in the [[Hinterlands]] at [[Quel'Danil Lodge]]. More recently, high elves have grouped together in Northrend as the [[Silver Covenant]].
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A few years later, the draenei joined the Alliance. Stranded a world away from home, they are trying to establish a new base on Azeroth from the wreckage of the Exodar as well as gain the trust and cooperation of the Alliance.
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During the events of the [[Cataclysm]], another race joined the ranks of the Alliance; the worgen of Gilneas.
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==Organization==
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[[File:Allianceraces.jpg|thumb|''Alliance Races'' by Chris Metzen[http://www.sonsofthestorm.com/viewer.php?artist=metzen&cat=warcraft&art=23]. From left to right: [[High elf]], [[half-elf]], [[night elf]], [[dwarf]], and [[human]].]]
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[[File:Heroraces.jpg|thumb|''Hero Races'' by Chris Metzen[http://www.sonsofthestorm.com/viewer.php?artist=metzen&cat=warcraft&art=21]. [[Wildhammer dwarf]] and [[gnome]] (Alliance).<ref>The gnomes and Wildhammer dwarves are members of the Alliance. The furbolgs and pandarens are [[Independent]] though friendly to the Alliance.</ref>]]
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[[File:Uncorrupted draenei.jpg|thumb|''Draenei Male'' by Glenn Rane]]
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[[File:Half-orc.jpg|thumb|Half-orc]]
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[[File:Worgen artwork1.jpg|thumb|Worgen]]
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[[File:Lorderan Tabard.jpg|thumb|The Seal of Lordaeron is used prominently in Alliance culture.]]
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The Alliance is not a uniform governmental body, but is a coalition of mutual military and economic aid. Housing the Alliance Assembly, [[Theramore]] was once considered the official home of the new Alliance, when Stormwind was bound under [[Onyxia]]'s thrall under the guise of Katrana Prestor. The inability of Stormwind to act forced both [[Theramore]] and the [[night elf|night elves]] to step in, resulting in a growing gap of cooperation between the two continents. This, however, is no longer the case with King Varian's return and the death of Onyxia. Varian's direct aid to the Night Elves has won their trust, and Jaina's constant presence with him as an advisor (and to temper his edges) has firmly reunited Theramore and Stormwind once more.
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In the past, certain rules, customs, and regulations were a constant hindrance to mutual actions across the entire Alliance. This made cooperation sluggish, and considerably slowed the rate at which the Alliance was able to reclaim its former lands and glory. Despite the problems and intrigues within their leadership, all parts of the Alliance are steadfast in their desire to reclaim and rebuild, and all members share a distrust of the Horde. Approximately 800,000 souls belong to the allied races spanning two continents (based on membership numbers of the Church of Light)<ref>''[[Alliance Player's Guide]]'', ???</ref>. The Alliance is a great and peaceful body overall, their might being legendary, but their desire for peace, even stronger. Above all, where {{npc||Jaina Proudmoore}} and {{npc||Tyrande Whisperwind}} are good at coordinating their efforts on Kalimdor, Lady {{npc||Katrana Prestor}} of Stormwind was doing a fine job of undoing the Alliance in the [[Eastern Kingdoms]],<ref>''[[Alliance Player's Guide]]'', 163</ref> however she has been slain in lore and King {{npc||Varian Wrynn}} has now taken his rightful place as king.<ref>[[World of Warcraft: Issue 14]]</ref>
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Even now, as always, humans are the glue that hold the Alliance together, being the most numerous and diplomatic of the member races. The armies of Stormwind are stationed through out the Eastern Kingdoms, trying to retake regions such as Duskwood, Westfall, and The Redridge mountains. The armies of Ironforge are mainly stationed in Khaz Modan along with their Gnome allies, and the Night Elven armies are mainly defending northern Kalimdor from Horde's deforestation of the Ashenvale. The remaining Draenei forces are still trying to secure their new home on Azuremyst Isle, and are also stationed in Outland. The recently brought in Gilnean armies are defending themselves from the endless onslaught of the Forsaken.
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==Strengths==
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===Technology===
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{{main|Alliance technology}}
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Technologically speaking, the Alliance is strong, with gnomish and dwarven inventions.
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Heavily armored vehicles with massive guns often help take well-defended structures, or even serve to simply destroy an enemy’s morale. The appearance of three or four armored vehicles can often break an enemy’s morale without ever firing a shot. However, they are well armed in case they do need to fire.
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All too frequently, war is the primary driver of technological advancements. The Ironforge dwarves spearheaded this trend, developing gunpowder and firearms as a way to achieve an edge against their foes in combat. Flying machines, originally just curiosities or at best scouting tools, are now being outfitted with flak cannons and bombs. Who knows where these advancements will lead? Technology is the system by which an entire society provides for the wants and needs of its population.
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Thus, the dwarves of Ironforge are said to be more technologically advanced than the tauren of Mulgore, who are themselves far more advanced than, say, kobolds or troggs.<ref>''[[Alliance Player's Guide]]'', 100, 181</ref> The Alliance views technology as an extension of a new way of thinking. Humans view technology as a powerful tool, as gnomes and dwarves invent new weapons, devices, and vehicles of war that the humans can benefit from.
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Dwarves and gnomes are the true masters of steam and brass; for them, forge and artifice has always been a way of life. The ability to craft magnificent weapons of destruction appeals to the dwarven sense of war, and firearms have become a respected aspect of their culture. Dwarven riflemen are feared, and their steam tank crews are also given tremendous respect for their skill in guiding their magnificent weapons of war.
  +
  +
It is clear to all of the Alliance races that the battlefields are changing thanks to technology. Firearms are a tremendous equalizer, and a trained sniper can be as deadly to a knight as a dragon’s breath. The machines of war provide protection and weapons that level the field even against the mightiest of monsters. That the Alliance is aware of this bodes well for their future.<ref>''[[More Magic and Mayhem]]'', 164</ref> Also, with the inclusion of the draenei into the Alliance, the advanced technology of the draenei is now available.
  +
  +
===Tactical mastery===
  +
Strategy in combat is the first step toward winning, and the Alliance uses to its fullest. They take advantage of their typical numerical advantage, to overwhelm opposition with shield and sword. They posses great Arcane spell casters which can be seen taking out many troops single-handedly from behind the front line. They have some great shock infantry with the dwarves and draenei, who prove very resilient on the battlefield. The Alliance is also known for its heavy cavalry where mounted human [[knight]]s and paladins have more than once broken through ranks of Orcs, demons and undead. These mounted warriors have long symbolized the strength of the Alliance armies.
  +
  +
Typically they will utilize flanking tactics, night elven and high elven archery, combined with superior technology and maneuvers to turn battles in their favor allowing heavier troops like human knights and dwarven riflemen to finish their enemies off with the blade and shot. The scouts and rogues of organizations within the Alliance such as SI:7 are used to gather intelligence on the enemy forces and can even be used in sabotage tactics behind enemy lines. Their commanders are very smart, studying the art of war from a young age, and are able and adept commanders who will utilize their armies to the fullest, on the battlefield.
  +
  +
===Holy magic===
  +
Most Alliance races are well-versed in the ways of the Holy Light, making their paladins and priests formidable opponents. The power of the holy light is also advantageous against the Forsaken as well as other forms of undead due to their extreme weakness against the power with spells such as Exorcism.<ref name="WorldOfWarcraft">[http://www.worldofwarcraft.com/info/classes/paladin/spells.html World Of Warcraft: Paladin Spells]</ref> While the [[Third War]] witnessed the deaths of many paladins at the hands of the Scourge, the arrival of the Draenei on Azeroth provided a new force of Light-wielding warriors for the Alliance.
  +
  +
===Unified===
  +
The Alliance has strong unity between its races since its core members have been allied together since the beginning, excluding the night elves and the draenei. The humans, dwarves, high elves, and gnomes have been allies since the Second War and are often tied together. The Alliance has also never truly fallen apart, although there is often disagreements between the Alliance on Kalimdor, led by Jaina Proudmoore and Tyrande Whisperwind, and those traditionally based out of the Eastern Kingdoms, now led by King Varian Wrynn.
  +
  +
===Tradition===
  +
The Alliance represents older bonds of brotherhood than the Horde, especially between the Humans, Dwarves, High Elves, and Gnomes. And while the Draenei are new to Azeroth, the other races retain ancient holdings. This stands in stark contrast to the Horde, all of whom, with the exception of the Blood Elves, have undergone significant migrations in the past decade. This gives the Alliance more established infrastructure and generally more territorial control, if not a higher level of dedication — Orgrimmar and Thunder Bluff, and the Forsaken squatting in Lordaeron's sewers and ruins, stand in stark contrast to the strong walls of Stormwind and Ironforge.
  +
  +
==Weaknesses==
  +
Although the Alliance has built an impressive army in the past years, finding strength in its diversity and numbers, weak points still exist that the Alliance’s enemies can take advantage of when fighting. For example, some lackluster commanders exist within the ranks. Though through this they still maintain a very impressive army.<ref name="APG182">''[[Alliance Player's Guide]]'', 182</ref>
  +
  +
===Pride===
  +
The Alliance is proud of itself. Their people are sophisticated and learned, and they excel in the intellectual pursuits such as arcane magic and engineering. Even after three bloody wars, they still view themselves as overall smarter than the Horde, and believe that greater brain power wins out over primal force. This is even after they fought alongside the Horde in the Third War and saw how they had changed. They underestimate the Horde, especially the new Horde under Thrall, and could easily be guilty of underestimating their enemies’ abilities.<ref name="APG182"/>
  +
  +
===Arcane magic===
  +
{{main|Alliance magic}}
  +
Though their powerful command of the arcane is a point of strength in the Alliance’s arsenal, it also shows a weakness. The magi are weak and easy to kill, if an enemy can break through their protections.<ref name="APG182"/> The benefits of these spellslingers in combat are very rich, causing destruction from a distance unchecked by the enemy.
  +
  +
===Physical strength===
  +
The front lines of the Alliance’s armies are always in danger against the physically stronger Horde, especially the orcs and tauren.<ref name="APG182"/> Draenei are the strongest Alliance race, and the arrival of the Worgen in [[Cataclysm]] will probably add another brute force to Alliance aswell.
  +
  +
===Territory===
  +
Though the Alliance has a vast amount of territory, its distribution is almost one sided, most of the Alliance territory is in the Eastern Kingdoms. The Alliance presence in Kalimdor is weak, confined mainly to Teldrassil, the islands of Azuremyst and Bloodmyst, and Darkshore (the only mainland Alliance territory in Kalimdor). Though they have also made a strong establishment in Dustmallow Marsh on Theramore Isle. It should be noted that there is a rapidly growing revanchist movement among the Alliance ranks, fueled increasingly now that Varian Wrynn has returned to Stormwind; should the Horde attempt to overwhelm any of the vulnerable Alliance holdings, then it would likely spark all out war, and thus this weakness would prove to be a strength.
  +
  +
==References==
  +
{{reflist}}
  +
  +
{{Grand Alliance}}
  +
{{factions}}
  +
  +
  +
[[da:Alliance]]
  +
[[fr:Alliance]]
  +
[[Category:Alliance| ]]
  +
[[Category:Alliance Player's Guide]]
  +
[[Category:World of Warcraft: The Roleplaying Game]]
  +
[[Category:More Magic and Mayhem]]

Revision as of 22:24, 8 October 2010

Core races
Allied races
AllianceThe Alliance
AllianceCrest
Main leader

King Varian Wrynn (King of Stormwind)
Muradin Bronzebeard / Kurdran Wildhammer / Moira Thaurissan (The Council of Three Hammers)
Jaina Proudmoore (Ruler of Theramore, Co-Leader of the Western Alliance)[1]
Genn Greymane (King of Gilneas)
Tyrande Whisperwind (High Priestess of Elune, Co-Leader of the Western Alliance)
Malfurion Stormrage (Co-Leader of Cenarion Circle, Co-Leader of Darnassus)
Prophet Velen (Leader of the Draenei)

Gelbin Mekkatorque (King of Gnomes, High Tinker of Gnomeregan)
Secondary leaders

Anduin Wrynn (Prince of Stormwind) Broll Bearmantle (Head of Druid Affairs in Darnassus)
Falstad Wildhammer (High Thane of Aerie Peak)
Brann Bronzebeard (Leader of the Explorer's League)
Shandris Feathermoon (General of the Sentinel Army)
Lord Darius Crowley (Leader of the Gilneas Liberation Front)
Ivar Bloodfang (Head of the Bloodfang Pack)
Vereesa Windrunner (Ranger General of the Silver Covenant)
Velog Icebellow (Regent Lord of the Frostborn)
Arechron / Nobundo (Leaders of the Kurenai and Alliance Broken)
Galen Trollbane (Prince of Stromgarde)

Auric Sunchaser / Danath Trollbane (Leaders of the Sons of Lothar)
Race(s)

WorgenWorgen Worgen
Half-orcHalf-orc Half-orc
HumanHuman Human
Half-elfHalf-elf Half-elf
High elfHigh elf High elf
Ironforge dwarfIronforge dwarf Ironforge dwarf
Dark Iron dwarfDark Iron dwarf Dark Iron dwarf Icon Cataclysm 18x18
Frost dwarfFrost dwarf Frost dwarf
Wildhammer dwarfWildhammer dwarf Wildhammer dwarf
IconSmall Gryphon Gryphon
GnomeGnome Gnome
Night elfNight elf Night elf
HighborneHighborne HighborneIcon Cataclysm 18x18
DraeneiDraenei Draenei
Broken Broken
Furbolg Stillpine furbolg
Ancient Ancient
IconSmall Hippogryph Hippogryph
Cenarius's childrenCenarius's children Cenarius's children

Few individuals from other races
Capital Stormwind City, Ironforge
Other major settlements Darnassus, Exodar, Theramore, Aerie Peak
Theater of operations Eastern Kingdoms, Lordaeron, Northern Kalimdor, Theramore Isle, Azuremyst Isles, Outland, Northrend, Great Sea
Language(s) Common

The Alliance (aka Grand Alliance[2]) is one of two major political factions of the mortal races in Azeroth, its counterpart being the Horde. The Alliance consists of powerful cultures and groups bound not by desperation or necessity, but by their deep commitments to abstract concepts like nobility and honor.[3] The Alliance was once also known as the Alliance of Lordaeron when its leadership was centered in Lordaeron. However, the Alliance was forced to move the bulk of its forces to Kalimdor and to the southern Eastern Kingdoms continents of Khaz Modan and Azeroth after a plague of undeath ravaged the Kingdom of Lordaeron several years ago. It has since lost many members as well as gained new allies.

Major members

The major partners in the Alliance are:



  • GnomeGnome The gnomes of Gnomeregan.
    • Cousins of the dwarves, joining with their long-time allies to provide technological wonders to aid the Alliance in its fight against its enemies. Their Long-time capital was Gnomeregan, located in western Dun Morogh, but it was invaded by a race of troggs. The gnomes had to flee and find refugee in their cousins' arms in Ironforge, where they built Tinker Town.
    • Led by High Tinker Gelbin Mekkatorque, King of Gnomes.
    • Gnomish outposts can be found in Blade's Edge Mountains in Outland and the Borean Tundra in Northrend.
    • The highly intelligent and resilient gnomes have devised their own unique robotic mount to use: the mechanostrider.





Alliance Forces

Azeroth

The uneasy truce between the Alliance and the Horde in the aftermath of the Third War was soon broken when several battlegrounds between various forces of the factions have erupted:

  • League of Arathor - The main force of the nation of Stromgarde. In order to supply their war to reclaim the Arathi Highlands (and help supply themselves and The Alliance with valuable resources) the League has invaded the Arathi Basin along with Forsaken forces, with whom they fight vigorously over the rich land.
  • Stormpike Guard - A dwarven expedition to the Valley of Alterac in order to search for relics and treasures from the past, have led to open war with the orcs of the Frostwolf clan that resides in the southern parts of the same valley.
  • Silverwing Sentinels - The continuous deforesting efforts of the Warsong Orcs that have settled in southern Ashenvale have left the sentinels no choice. The Silverwing sentinels wing was appointed to begin a massive push of the orcs out of the elven homelands.


Outland Forces


Northrend Forces (Alliance Vanguard)

Other members, factions and allies of the Grand Alliance

Alliance of Lordaeron

Main article: Alliance of Lordaeron

The modern Alliance is the successor to the Alliance of Lordaeron, which was created at the behest of King Terenas Menethil II of Lordaeron and Lord Anduin Lothar of the kingdom of Stormwind following the First War, five years after the reckoning. The human, dwarf, gnome, and high elf races allied together to fight off the orcish Horde.

Aftermath of the Second Invasion

File:Alliance Heros.jpg

Notable figures from the Third War, from left to right: Muradin Bronzebeard, Antonidas, Uther Lightbringer, and Prince Kael'thas.

Events of the Second Invasion led to an alliance with both the night elves and the Horde. The former became permanent, while the latter did not.

Following the Second Invasion, many of the surviving high elves rebranded themselves as blood elves and rejoined the Alliance shortly after the invasion, only to leave it again following an attempted purge by Grand Marshal Garithos. The true high elves remain loyal to the new Alliance, most notably the ones dwelling in Theramore under Lady Jaina Proudmoore and in the Hinterlands at Quel'Danil Lodge. More recently, high elves have grouped together in Northrend as the Silver Covenant.

A few years later, the draenei joined the Alliance. Stranded a world away from home, they are trying to establish a new base on Azeroth from the wreckage of the Exodar as well as gain the trust and cooperation of the Alliance.

During the events of the Cataclysm, another race joined the ranks of the Alliance; the worgen of Gilneas.

Organization

Allianceraces

Alliance Races by Chris Metzen[1]. From left to right: High elf, half-elf, night elf, dwarf, and human.

Heroraces

Hero Races by Chris Metzen[2]. Wildhammer dwarf and gnome (Alliance).[5]

Uncorrupted draenei

Draenei Male by Glenn Rane

Half-orc

Half-orc

Worgen artwork1

Worgen

File:Lorderan Tabard.jpg

The Seal of Lordaeron is used prominently in Alliance culture.

The Alliance is not a uniform governmental body, but is a coalition of mutual military and economic aid. Housing the Alliance Assembly, Theramore was once considered the official home of the new Alliance, when Stormwind was bound under Onyxia's thrall under the guise of Katrana Prestor. The inability of Stormwind to act forced both Theramore and the night elves to step in, resulting in a growing gap of cooperation between the two continents. This, however, is no longer the case with King Varian's return and the death of Onyxia. Varian's direct aid to the Night Elves has won their trust, and Jaina's constant presence with him as an advisor (and to temper his edges) has firmly reunited Theramore and Stormwind once more.

In the past, certain rules, customs, and regulations were a constant hindrance to mutual actions across the entire Alliance. This made cooperation sluggish, and considerably slowed the rate at which the Alliance was able to reclaim its former lands and glory. Despite the problems and intrigues within their leadership, all parts of the Alliance are steadfast in their desire to reclaim and rebuild, and all members share a distrust of the Horde. Approximately 800,000 souls belong to the allied races spanning two continents (based on membership numbers of the Church of Light)[6]. The Alliance is a great and peaceful body overall, their might being legendary, but their desire for peace, even stronger. Above all, where Jaina Proudmoore and Tyrande Whisperwind are good at coordinating their efforts on Kalimdor, Lady Katrana Prestor of Stormwind was doing a fine job of undoing the Alliance in the Eastern Kingdoms,[7] however she has been slain in lore and King Varian Wrynn has now taken his rightful place as king.[8]

Even now, as always, humans are the glue that hold the Alliance together, being the most numerous and diplomatic of the member races. The armies of Stormwind are stationed through out the Eastern Kingdoms, trying to retake regions such as Duskwood, Westfall, and The Redridge mountains. The armies of Ironforge are mainly stationed in Khaz Modan along with their Gnome allies, and the Night Elven armies are mainly defending northern Kalimdor from Horde's deforestation of the Ashenvale. The remaining Draenei forces are still trying to secure their new home on Azuremyst Isle, and are also stationed in Outland. The recently brought in Gilnean armies are defending themselves from the endless onslaught of the Forsaken.

Strengths

Technology

Main article: Alliance technology

Technologically speaking, the Alliance is strong, with gnomish and dwarven inventions.

Heavily armored vehicles with massive guns often help take well-defended structures, or even serve to simply destroy an enemy’s morale. The appearance of three or four armored vehicles can often break an enemy’s morale without ever firing a shot. However, they are well armed in case they do need to fire.

All too frequently, war is the primary driver of technological advancements. The Ironforge dwarves spearheaded this trend, developing gunpowder and firearms as a way to achieve an edge against their foes in combat. Flying machines, originally just curiosities or at best scouting tools, are now being outfitted with flak cannons and bombs. Who knows where these advancements will lead? Technology is the system by which an entire society provides for the wants and needs of its population.

Thus, the dwarves of Ironforge are said to be more technologically advanced than the tauren of Mulgore, who are themselves far more advanced than, say, kobolds or troggs.[9] The Alliance views technology as an extension of a new way of thinking. Humans view technology as a powerful tool, as gnomes and dwarves invent new weapons, devices, and vehicles of war that the humans can benefit from.

Dwarves and gnomes are the true masters of steam and brass; for them, forge and artifice has always been a way of life. The ability to craft magnificent weapons of destruction appeals to the dwarven sense of war, and firearms have become a respected aspect of their culture. Dwarven riflemen are feared, and their steam tank crews are also given tremendous respect for their skill in guiding their magnificent weapons of war.

It is clear to all of the Alliance races that the battlefields are changing thanks to technology. Firearms are a tremendous equalizer, and a trained sniper can be as deadly to a knight as a dragon’s breath. The machines of war provide protection and weapons that level the field even against the mightiest of monsters. That the Alliance is aware of this bodes well for their future.[10] Also, with the inclusion of the draenei into the Alliance, the advanced technology of the draenei is now available.

Tactical mastery

Strategy in combat is the first step toward winning, and the Alliance uses to its fullest. They take advantage of their typical numerical advantage, to overwhelm opposition with shield and sword. They posses great Arcane spell casters which can be seen taking out many troops single-handedly from behind the front line. They have some great shock infantry with the dwarves and draenei, who prove very resilient on the battlefield. The Alliance is also known for its heavy cavalry where mounted human knights and paladins have more than once broken through ranks of Orcs, demons and undead. These mounted warriors have long symbolized the strength of the Alliance armies.

Typically they will utilize flanking tactics, night elven and high elven archery, combined with superior technology and maneuvers to turn battles in their favor allowing heavier troops like human knights and dwarven riflemen to finish their enemies off with the blade and shot. The scouts and rogues of organizations within the Alliance such as SI:7 are used to gather intelligence on the enemy forces and can even be used in sabotage tactics behind enemy lines. Their commanders are very smart, studying the art of war from a young age, and are able and adept commanders who will utilize their armies to the fullest, on the battlefield.

Holy magic

Most Alliance races are well-versed in the ways of the Holy Light, making their paladins and priests formidable opponents. The power of the holy light is also advantageous against the Forsaken as well as other forms of undead due to their extreme weakness against the power with spells such as Exorcism.[11] While the Third War witnessed the deaths of many paladins at the hands of the Scourge, the arrival of the Draenei on Azeroth provided a new force of Light-wielding warriors for the Alliance.

Unified

The Alliance has strong unity between its races since its core members have been allied together since the beginning, excluding the night elves and the draenei. The humans, dwarves, high elves, and gnomes have been allies since the Second War and are often tied together. The Alliance has also never truly fallen apart, although there is often disagreements between the Alliance on Kalimdor, led by Jaina Proudmoore and Tyrande Whisperwind, and those traditionally based out of the Eastern Kingdoms, now led by King Varian Wrynn.

Tradition

The Alliance represents older bonds of brotherhood than the Horde, especially between the Humans, Dwarves, High Elves, and Gnomes. And while the Draenei are new to Azeroth, the other races retain ancient holdings. This stands in stark contrast to the Horde, all of whom, with the exception of the Blood Elves, have undergone significant migrations in the past decade. This gives the Alliance more established infrastructure and generally more territorial control, if not a higher level of dedication — Orgrimmar and Thunder Bluff, and the Forsaken squatting in Lordaeron's sewers and ruins, stand in stark contrast to the strong walls of Stormwind and Ironforge.

Weaknesses

Although the Alliance has built an impressive army in the past years, finding strength in its diversity and numbers, weak points still exist that the Alliance’s enemies can take advantage of when fighting. For example, some lackluster commanders exist within the ranks. Though through this they still maintain a very impressive army.[12]

Pride

The Alliance is proud of itself. Their people are sophisticated and learned, and they excel in the intellectual pursuits such as arcane magic and engineering. Even after three bloody wars, they still view themselves as overall smarter than the Horde, and believe that greater brain power wins out over primal force. This is even after they fought alongside the Horde in the Third War and saw how they had changed. They underestimate the Horde, especially the new Horde under Thrall, and could easily be guilty of underestimating their enemies’ abilities.[12]

Arcane magic

Main article: Alliance magic

Though their powerful command of the arcane is a point of strength in the Alliance’s arsenal, it also shows a weakness. The magi are weak and easy to kill, if an enemy can break through their protections.[12] The benefits of these spellslingers in combat are very rich, causing destruction from a distance unchecked by the enemy.

Physical strength

The front lines of the Alliance’s armies are always in danger against the physically stronger Horde, especially the orcs and tauren.[12] Draenei are the strongest Alliance race, and the arrival of the Worgen in Cataclysm will probably add another brute force to Alliance aswell.

Territory

Though the Alliance has a vast amount of territory, its distribution is almost one sided, most of the Alliance territory is in the Eastern Kingdoms. The Alliance presence in Kalimdor is weak, confined mainly to Teldrassil, the islands of Azuremyst and Bloodmyst, and Darkshore (the only mainland Alliance territory in Kalimdor). Though they have also made a strong establishment in Dustmallow Marsh on Theramore Isle. It should be noted that there is a rapidly growing revanchist movement among the Alliance ranks, fueled increasingly now that Varian Wrynn has returned to Stormwind; should the Horde attempt to overwhelm any of the vulnerable Alliance holdings, then it would likely spark all out war, and thus this weakness would prove to be a strength.

References


da:Alliance