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PvETerokkar
         

Template:Server

Terokkar is a CST PvE server that was created to coincide with the release of The Burning Crusade on January 16, 2007. Transfers to Terokkar were opened in mid-July.

Demographics

Note: All information in this article is up to date as of 8/17/2007.


According to WarcraftRealms.com, Terokkar contains roughly 13,000 avatars between the levels of 10 and 70. The balance between the factions is relatively even, with recent estimates showing a slight Alliance advantage in terms of populations. A relatively low percentage of this playerbase has reached the maximum level, which is most likely due to the fact that Terokkar is still a new server (and no servers have yet been opened subsequent to Terokkar's release) and transfers have just recently been opened. Terokkar and many of the other servers released with The Burning Crusade also spent a fair amount of time under the 'Recommended' status subsequent to their initial release.

Terokkar also has several dedicated raiding guilds which have made various amounts of progress through endgame content. More information on them is contained below. There are currently no prominent PvP-oriented guilds.

History

TerokkarConcept

Concept art of the Terokkar Forest.

Terokkar was launched on January 16, 2007 to coincide with the release of The Burning Crusade. Unfortunately, early life on the server was somewhat lacking. As had been predicted beforehand, a large proportion of players chose to play as the newly-introduced Blood Elf race, leading to a very significant faction imbalance. After initially constituting more than 50% of all Horde toons and easily outpopulating the entire Alliance, Blood Elves have declined to represent a more modest 20% of the entire Terokkar playerbase, undoubtedly due to many Blood Elf players quitting after sufficiently experiencing the new race.

However, despite the Blood Elf infusion, Terokkar's population, like those of its sister TBC-release realms, remained woefully small. This is most likely due to the fact that several servers were released not long before TBC's release and served to attract away a large portion of the playerbase that would've rolled on Terokkar instead. In the server's first months, the lack of players on Terokkar threatened to become a self-perpetuating phenomena due to players hitting the maximum level, becoming bored due to the lack of options due to the small playerbase, and transferring away. Many of Terokkar's early prominent guilds indirectly failed due to this circumstance (see the 'Dead Guilds' subsection below for noteworthy examples), and many of its first players to hit 70 have left the server.

Eventually Terokkar and several of the other non-transfer TBC-release servers were flagged as "Recommended" destinations for new players, which lead to a substantial population influx. Combined with the advent of several PvE-oriented groups finally making solid progress in Karazhan, the playerbase finally expanded and solidified to the point where its initial problems are largely a memory. Terokkar's population is still somewhat small, and its progress somewhat set back by its early failures, but these problems are gradually being overcome.

Terokkar was originally a member of the Cataclysm battlegroup, which was comprised of the TBC-release PvE servers. Cataclysm was eventually merged with Frenzy (comprised of the TBC-release PvP servers) to form the Ability demonhunter demonspikes2 [Retaliation] battlegroup. The reasons behind this change were twofold: First, both Cataclysm and Frenzy were perceived as being too inactive due to the small number of servers in their compositions and the fact that these servers were generally low-population. Secondly, Frenzy's servers had massive queue times for Horde players due to persistent issues of faction imbalance, and the merge with Frenzy, which featured low queue times for both sides, served to dilute Frenzy's problems among a larger (Horde) population. This change is still the object of resentment by some ex-Cataclysm players.

Environment

Currently, Terokkar is a largely-peaceful server without serious conflict and drama, within and between both factions. This serves as a testament to the server's atmosphere of maturity and amiability. Even the World PvP, where it exists, is generally good-natured.

One weakness of the server is its lack of a serious PvP base. There are no PvP-oriented guilds, and although raids on towns are daily occurrences, the general perception is that Horde has a greater interest and hence tends to dominate World PvP. However, this dominance has been significantly reduced over the months due to the decline of the server's initial faction imbalance. Any lack of World PvP is most likely attributable to Terokkar's small population rather than pacifist attitudes or faction imbalance.

All prominent guilds on the server are PvE-oriented, and several are making steady progress through raid encounters. In terms of PvE, Terokkar is home to all types of guilds of various degrees of dedication to the game.

Terokkar Guilds

See the Guild Progression thread on Terrokar's realm forums for the most reliable source of information on Terokkar's current PvE progress and guild status.


There are also several noteworthy guilds which have disbanded over Terokkar's life:


Anguish Horde - The first prominent endgame guild on the server, Anguish housed a large portion of the Horde's early high-level players. After pushing its level 70 players to quickly attune for Karazhan and then running into great difficulty in the instance, the guild's leadership quietly transferred to the Ysera server, leaving the Horde without a prominent endgame PvE guild and resulting in the departure of many other high-level players from the server. The only server first accomplished by Anguish was their slaying of Attumen the Huntsman.


Worst Case Scenario Horde - Initially a PvP-oriented guild, Worst Case Scenario became something of a refuge for high-level players whose guilds were unstable or had disbanded and wanted a future in PvE or PvP on Terokkar. Although Worst Case Scenario acquired server firsts on Moroes, the Maiden of Virtue, and the Opera Event, the maintenance of an unexpectedly-large raiding guild caused burnout among the guild's officers and the guild subsequently disbanded, its leadership transferring off the server.


Antithesis Horde - Antithesis was one of the first stable PvE-oriented guilds on Terokkar to make progress in Karazhan, and acquired server firsts on the Shade of Aran, the Chess Event and Prince Malchezaar.

Terokkar Players

Stacks - Stacks was the first player to reach level 70 on the Terokkar server, long ahead of any competition. Unsurprisingly, he did so as a Hunter, and he left the server soon after accomplishing his feat.

External links

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