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{{Server US|PvE|Eastern|Terokkar US}}
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{{Server US|PvE|Central|Terokkar US}}
 
{{Battlegroup|US|Retaliation}}
 
{{Battlegroup|US|Retaliation}}
 
{{server|Terokkar US}}
 
{{server|Terokkar US}}
   
 
'''Terokkar''' is a CST [[PvE]] server that was created to coincide with the release of [[The Burning Crusade]] on January 16, 2007. Transfers to Terokkar were opened in mid-July.
 
'''Terokkar''' is a CST [[PvE]] server that was created to coincide with the release of [[The Burning Crusade]] on January 16, 2007. Transfers to Terokkar were opened in mid-July.
 
== Demographics ==
 
 
<i>Note: All information in this article is up to date as of 8/17/2007.</i>
 
 
 
According to [http://www.warcraftrealms.com WarcraftRealms.com], Terokkar contains roughly 13,000 avatars between the levels of 10 and 70. The balance between the factions is relatively even, with recent estimates showing a slight Alliance advantage in terms of populations. A relatively low percentage of this playerbase has reached the maximum level, which is most likely due to the fact that Terokkar is still a new server (and no servers have yet been opened subsequent to Terokkar's release) and transfers have just recently been opened. Terokkar and many of the other servers released with The Burning Crusade also spent a fair amount of time under the 'Recommended' status subsequent to their initial release.
 
 
Terokkar also has several dedicated raiding guilds which have made various amounts of progress through endgame content. More information on them is contained below. There are currently no prominent PvP-oriented guilds.
 
 
In terms of PvE progression, as of its 8/12/07 compilation, [http://www.wowjutsu WowJutsu] ranks Terokkar as 209th out of the 222 US servers. However, it should be noted that the algorithm which generates these rankings is not simply determined by which bosses have been killed on the server and hence its validity is subject to debate.
 
   
 
== History ==
 
== History ==
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Currently, Terokkar is a largely-peaceful server without serious conflict and drama, within and between both factions. This serves as a testament to the server's atmosphere of maturity and amiability. Even the World PvP, where it exists, is generally good-natured.
 
Currently, Terokkar is a largely-peaceful server without serious conflict and drama, within and between both factions. This serves as a testament to the server's atmosphere of maturity and amiability. Even the World PvP, where it exists, is generally good-natured.
   
One weakness of the server is its lack of a serious PvP base. There are no PvP-oriented guilds, and although raids on towns are daily occurrences, the general perception is that Horde has a greater interest and hence tends to dominate World PvP. However, this dominance has been significantly reduced over the months due to the decline of the server's initial faction imbalance. Any lack of World PvP is most likely attributable to Terokkar's small population rather than pacifist attitudes or faction imbalance.
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One weakness of the server is its lack of a serious PvP base. There are few PvP-oriented guilds, and although raids on towns are daily occurrences, the general perception is that Horde has a greater interest and hence tends to dominate World PvP. However, this dominance has been significantly reduced over the months due to the decline of the server's initial faction imbalance. Any lack of World PvP is most likely attributable to Terokkar's small population rather than pacifist attitudes or faction imbalance.
   
 
All prominent guilds on the server are PvE-oriented, and several are making steady progress through raid encounters. In terms of PvE, Terokkar is home to all types of guilds of various degrees of dedication to the game.
 
All prominent guilds on the server are PvE-oriented, and several are making steady progress through raid encounters. In terms of PvE, Terokkar is home to all types of guilds of various degrees of dedication to the game.
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Due to Terokkar's recent "Recommended" status, an influx of new characters has caused a huge number of small, low level guilds. As such, I will list the guilds of note (past and present) and a little bit about each. I need someone Horde side to do the same.
 
Due to Terokkar's recent "Recommended" status, an influx of new characters has caused a huge number of small, low level guilds. As such, I will list the guilds of note (past and present) and a little bit about each. I need someone Horde side to do the same.
   
  +
The best place to keep up with the most up-to-date realm progresion information is, of course, the official [http://forums.worldofwarcraft.com/thread.html?topicId=4064461804 Terokkar Realm Progression Thread]
Rad's Edit: Please contact me in game or however you wish to supply more information to the guild descriptions. I also severely edited the list due to the amount of "dead" guilds. Short and simple guys!
 
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Terokkar progression can also be found at [[Server:Terokkar US/Progression|Terokkar Progression]].
  +
 
== Demographics ==
  +
  +
[http://www.warcraftrealms.com WarcraftRealms.com] in-game UI Mod /census+ command collected the following data from players on Terokkar (03/01/2010).
  +
  +
Daily average alliance/horde: 1044/789
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  +
[[File:TerokkarWeekly.jpg]]
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Yearly average alliance/horde: 611/676
   
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[[File:TerokkarYearly.jpg]]
Tarkan'n Edit: Please guys, stop to mass all this page. Lets keep this "format".
 
   
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For day to day players under the graph "All US PvE" average alliance/horde: 989/602.
{| border="0" cellspacing="1" cellpadding="2"
 
|- bgcolor="maroon" style="font-weight: bold"
 
!style="width:300px; text-align:left"|{{Alliance Icon Small}}[[Alliance]]
 
!style="width:300px; text-align:left"|{{Horde Icon Small}} [[Horde]]
 
|- valign=top
 
|
 
* [http://www.guildimperium.com Imperium] - Kara clear, Gruul's Lair clear.
 
* [http://grace.guildportal.com Grace] - Kara clear.
 
* [http://www.gsdkp.com/US/terokkar/prove_it Prove It] - Working on MC/Ony down
 
* [http://www.outbreak.com.br Outbreak] - Last NB to Clear Karazhan.
 
* [http://www.theabyssguild.com ABYSS] - submit by Oxidus
 
||
 
   
* [http://eclipse.guildlaunch.com/ Eclipse] - Kara clear, Gruul's Lair clear
 
* [http://novuschalybs.com/ Novus Chalybs] - Two groups w/ Kara cleared,Gruul's Lair cleared
 
* [http://http://immortalis-guild.ca/ Immortalis] Kara clear
 
* [http://pg.mmo-guilds.net/forums/ Peregrine Guard] - Need info
 
* VF - Need info-
 
* [http://carnageofterokkar.guildlaunch.com/ Carnage] - Starting Kara in two weeks
 
   
|}
 
   
 
== External links ==
 
== External links ==
*[http://forums.worldofwarcraft.com/board.html;jsessionid=5C7F1E3C01C8BE1F899EF9854D67967A?forumId=75768&sid=1 Official Terokkar Forum]
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*[http://forums.worldofwarcraft.com/board.html?forumId=75768&sid=1 Official Terokkar Forum]
*[http://www.warcraftrealms.com/census.php?PHPSESSID=1b783c559240ad650b90ee5d0ab7e5c1&serverid=780&factionid=-1&minlevel=10&maxlevel=70&servertypeid=1 Warcraft Realms Census]
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*[http://www.warcraftrealms.com/census.php?serverid=780 WarcraftRealms Census]

Revision as of 21:04, 17 August 2010

Ability warrior challangeRetaliation (US) »
                         
PvETerokkar
         

Template:Server

Terokkar is a CST PvE server that was created to coincide with the release of The Burning Crusade on January 16, 2007. Transfers to Terokkar were opened in mid-July.

History

TerokkarConcept

Concept art of the Terokkar Forest.

Terokkar was launched on January 16, 2007 to coincide with the release of The Burning Crusade. Unfortunately, early life on the server was somewhat lacking. As had been predicted beforehand, a large proportion of players chose to play as the newly-introduced Blood Elf race, leading to a very significant faction imbalance. After initially constituting more than 50% of all Horde toons and easily outpopulating the entire Alliance, Blood Elves have declined to represent a more modest 20% of the entire Terokkar playerbase, undoubtedly due to many Blood Elf players quitting after sufficiently experiencing the new race.

However, despite the Blood Elf infusion, Terokkar's population, like those of its sister TBC-release realms, remained woefully small. This is most likely due to the fact that several servers were released not long before TBC's release and served to attract away a large portion of the playerbase that would've rolled on Terokkar instead. In the server's first months, the lack of players on Terokkar threatened to become a self-perpetuating phenomena due to players hitting the maximum level, becoming bored due to the lack of options due to the small playerbase, and transferring away. Many of Terokkar's early prominent guilds indirectly failed due to this circumstance (see the 'Dead Guilds' subsection below for noteworthy examples), and many of its first players to hit 70 have left the server.

Eventually Terokkar and several of the other non-transfer TBC-release servers were flagged as "Recommended" destinations for new players, which lead to a substantial population influx. Combined with the advent of several PvE-oriented groups finally making solid progress in Karazhan, the playerbase finally expanded and solidified to the point where its initial problems are largely a memory. Terokkar's population is still somewhat small, and its progress somewhat set back by its early failures, but these problems are gradually being overcome.

Terokkar was originally a member of the Cataclysm battlegroup, which was comprised of the TBC-release PvE servers. Cataclysm was eventually merged with Frenzy (comprised of the TBC-release PvP servers) to form the Ability demonhunter demonspikes2 [Retaliation] battlegroup. The reasons behind this change were twofold: First, both Cataclysm and Frenzy were perceived as being too inactive due to the small number of servers in their compositions and the fact that these servers were generally low-population. Secondly, Frenzy's servers had massive queue times for Horde players due to persistent issues of faction imbalance, and the merge with Frenzy, which featured low queue times for both sides, served to dilute Frenzy's problems among a larger (Horde) population. This change is still the object of resentment by some ex-Cataclysm players.

Environment

Currently, Terokkar is a largely-peaceful server without serious conflict and drama, within and between both factions. This serves as a testament to the server's atmosphere of maturity and amiability. Even the World PvP, where it exists, is generally good-natured.

One weakness of the server is its lack of a serious PvP base. There are few PvP-oriented guilds, and although raids on towns are daily occurrences, the general perception is that Horde has a greater interest and hence tends to dominate World PvP. However, this dominance has been significantly reduced over the months due to the decline of the server's initial faction imbalance. Any lack of World PvP is most likely attributable to Terokkar's small population rather than pacifist attitudes or faction imbalance.

All prominent guilds on the server are PvE-oriented, and several are making steady progress through raid encounters. In terms of PvE, Terokkar is home to all types of guilds of various degrees of dedication to the game.

Terokkar Guilds

Due to Terokkar's recent "Recommended" status, an influx of new characters has caused a huge number of small, low level guilds. As such, I will list the guilds of note (past and present) and a little bit about each. I need someone Horde side to do the same.

The best place to keep up with the most up-to-date realm progresion information is, of course, the official Terokkar Realm Progression Thread

Terokkar progression can also be found at Terokkar Progression.

Demographics

WarcraftRealms.com in-game UI Mod /census+ command collected the following data from players on Terokkar (03/01/2010).

Daily average alliance/horde: 1044/789

TerokkarWeekly

Yearly average alliance/horde: 611/676

TerokkarYearly

For day to day players under the graph "All US PvE" average alliance/horde: 989/602.


External links