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'''Terokkar''' is a CST [[PvE]] server that was created to coincide with the release of [[The Burning Crusade]] on January 16, 2007. Transfers to Terokkar were opened in mid-July.
 
'''Terokkar''' is a CST [[PvE]] server that was created to coincide with the release of [[The Burning Crusade]] on January 16, 2007. Transfers to Terokkar were opened in mid-July.
 
== Demographics ==
 
 
We are the American people of US Central Standard Time (CST): The Cowboys, Cheeseheads, Mr. Bigg, Irish, Poles, Hmongs, Germans, Hoosiers, African, Scansins, Southerns and maybe even some Canadians, eh? You betcha! But they'd be saying, "The cold weather in Lich King is suppose to keep out the riff-raff."
 
 
[http://www.warcraftrealms.com WarcraftRealms.com] in-game UI Mod /census+ command collected the following data from players on Terokkar (03/01/2010).
 
 
Daily average alliance/horde: 1044/789
 
[[File:TerokkarWeekly.jpg]]
 
 
Yearly average alliance/horde: 611/676
 
[[File:TerokkarYearly.jpg]]
 
 
For day to day players under the graph "All US PvE" average alliance/horde: 989/602. This makes Terokkar one of the more populated US PvE servers.
 
[[File:WowWTF.jpg]]Serious! Why do people even play alliance anyway? Boggles the mind to even wonder. :)
 
 
Terokkar opened with the release of the The Burning Crusade and is now under the 'Recommended' status for all new players. Also, in response to player feedback patch changes to include: Need/greed loot based on usable gear to discourage ninja's, Lich King owners leveling their alternate toons faster with {{Quality|Heirloom|Heirloom}} gear, and cross-server instance grouping help provide an increase to this server population even as Blizzard reports a decrease in new subscriptions at the 11 million player total level. Non-Lich King players will also notice a nice default increase to xp in beginning zones.
 
 
PvE Progression: The Cataclysm addon will replace the ASCII text tables in forums, unverified player screenshots, and 3rd party self-appointed authorities to guild achievements and progression (try [http://www.wowjutsu WowJutsu] up until then). This will be the savior of guilds beyond the old boring using the guild bank as your free AH, and DKP loot whoring drops from PuG's & that annoying player in the back that doesn't say anything everytime we meet...who is that anyway? :)
 
 
Warning: Players using the random daily dungeon for blue {{Quality|Rare|Rare}} gear rewards and their xp and damage bonus will be dropped, or people will disconnect on you if you are not geared. The UI Mod GearScore allows a quick mouse over you to find out you didn't even bother to buy vendor gear for your level, and you want to get all your blues from them. Use [http://www.WTFisMyGearScore.com wtfismygearscore] when in doubt and please represent your toon, your guild, and your server repsonsibly.
 
   
 
== History ==
 
== History ==
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Currently, Terokkar is a largely-peaceful server without serious conflict and drama, within and between both factions. This serves as a testament to the server's atmosphere of maturity and amiability. Even the World PvP, where it exists, is generally good-natured.
 
Currently, Terokkar is a largely-peaceful server without serious conflict and drama, within and between both factions. This serves as a testament to the server's atmosphere of maturity and amiability. Even the World PvP, where it exists, is generally good-natured.
   
One weakness of the server is its lack of a serious PvP base. There are no PvP-oriented guilds, and although raids on towns are daily occurrences, the general perception is that Horde has a greater interest and hence tends to dominate World PvP. However, this dominance has been significantly reduced over the months due to the decline of the server's initial faction imbalance. Any lack of World PvP is most likely attributable to Terokkar's small population rather than pacifist attitudes or faction imbalance.
+
One weakness of the server is its lack of a serious PvP base. There are few PvP-oriented guilds, and although raids on towns are daily occurrences, the general perception is that Horde has a greater interest and hence tends to dominate World PvP. However, this dominance has been significantly reduced over the months due to the decline of the server's initial faction imbalance. Any lack of World PvP is most likely attributable to Terokkar's small population rather than pacifist attitudes or faction imbalance.
   
 
All prominent guilds on the server are PvE-oriented, and several are making steady progress through raid encounters. In terms of PvE, Terokkar is home to all types of guilds of various degrees of dedication to the game.
 
All prominent guilds on the server are PvE-oriented, and several are making steady progress through raid encounters. In terms of PvE, Terokkar is home to all types of guilds of various degrees of dedication to the game.
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Terokkar progression can also be found at [[Server:Terokkar US/Progression|Terokkar Progression]].
 
Terokkar progression can also be found at [[Server:Terokkar US/Progression|Terokkar Progression]].
  +
 
== Demographics ==
  +
 
[http://www.warcraftrealms.com WarcraftRealms.com] in-game UI Mod /census+ command collected the following data from players on Terokkar (03/01/2010).
  +
 
Daily average alliance/horde: 1044/789
  +
 
[[File:TerokkarWeekly.jpg]]
  +
 
Yearly average alliance/horde: 611/676
  +
 
[[File:TerokkarYearly.jpg]]
  +
 
For day to day players under the graph "All US PvE" average alliance/horde: 989/602.
   
   

Revision as of 21:04, 17 August 2010

Ability warrior challangeRetaliation (US) »
                         
PvETerokkar
         

Template:Server

Terokkar is a CST PvE server that was created to coincide with the release of The Burning Crusade on January 16, 2007. Transfers to Terokkar were opened in mid-July.

History

TerokkarConcept

Concept art of the Terokkar Forest.

Terokkar was launched on January 16, 2007 to coincide with the release of The Burning Crusade. Unfortunately, early life on the server was somewhat lacking. As had been predicted beforehand, a large proportion of players chose to play as the newly-introduced Blood Elf race, leading to a very significant faction imbalance. After initially constituting more than 50% of all Horde toons and easily outpopulating the entire Alliance, Blood Elves have declined to represent a more modest 20% of the entire Terokkar playerbase, undoubtedly due to many Blood Elf players quitting after sufficiently experiencing the new race.

However, despite the Blood Elf infusion, Terokkar's population, like those of its sister TBC-release realms, remained woefully small. This is most likely due to the fact that several servers were released not long before TBC's release and served to attract away a large portion of the playerbase that would've rolled on Terokkar instead. In the server's first months, the lack of players on Terokkar threatened to become a self-perpetuating phenomena due to players hitting the maximum level, becoming bored due to the lack of options due to the small playerbase, and transferring away. Many of Terokkar's early prominent guilds indirectly failed due to this circumstance (see the 'Dead Guilds' subsection below for noteworthy examples), and many of its first players to hit 70 have left the server.

Eventually Terokkar and several of the other non-transfer TBC-release servers were flagged as "Recommended" destinations for new players, which lead to a substantial population influx. Combined with the advent of several PvE-oriented groups finally making solid progress in Karazhan, the playerbase finally expanded and solidified to the point where its initial problems are largely a memory. Terokkar's population is still somewhat small, and its progress somewhat set back by its early failures, but these problems are gradually being overcome.

Terokkar was originally a member of the Cataclysm battlegroup, which was comprised of the TBC-release PvE servers. Cataclysm was eventually merged with Frenzy (comprised of the TBC-release PvP servers) to form the Ability demonhunter demonspikes2 [Retaliation] battlegroup. The reasons behind this change were twofold: First, both Cataclysm and Frenzy were perceived as being too inactive due to the small number of servers in their compositions and the fact that these servers were generally low-population. Secondly, Frenzy's servers had massive queue times for Horde players due to persistent issues of faction imbalance, and the merge with Frenzy, which featured low queue times for both sides, served to dilute Frenzy's problems among a larger (Horde) population. This change is still the object of resentment by some ex-Cataclysm players.

Environment

Currently, Terokkar is a largely-peaceful server without serious conflict and drama, within and between both factions. This serves as a testament to the server's atmosphere of maturity and amiability. Even the World PvP, where it exists, is generally good-natured.

One weakness of the server is its lack of a serious PvP base. There are few PvP-oriented guilds, and although raids on towns are daily occurrences, the general perception is that Horde has a greater interest and hence tends to dominate World PvP. However, this dominance has been significantly reduced over the months due to the decline of the server's initial faction imbalance. Any lack of World PvP is most likely attributable to Terokkar's small population rather than pacifist attitudes or faction imbalance.

All prominent guilds on the server are PvE-oriented, and several are making steady progress through raid encounters. In terms of PvE, Terokkar is home to all types of guilds of various degrees of dedication to the game.

Terokkar Guilds

Due to Terokkar's recent "Recommended" status, an influx of new characters has caused a huge number of small, low level guilds. As such, I will list the guilds of note (past and present) and a little bit about each. I need someone Horde side to do the same.

The best place to keep up with the most up-to-date realm progresion information is, of course, the official Terokkar Realm Progression Thread

Terokkar progression can also be found at Terokkar Progression.

Demographics

WarcraftRealms.com in-game UI Mod /census+ command collected the following data from players on Terokkar (03/01/2010).

Daily average alliance/horde: 1044/789

TerokkarWeekly

Yearly average alliance/horde: 611/676

TerokkarYearly

For day to day players under the graph "All US PvE" average alliance/horde: 989/602.


External links