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{{Stub/Lore}}
 
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|name=Shield Discipline
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[[File:Turtle.png|right]]
 
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|image=spell_holy_powerwordshield
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[[File:Warturtle.jpg|thumb|"War Turtle" concept art]]
 
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|description=Increases the potency of all your damage absorption spells by 20%. Each point of Mastery increases the potency of absorbs by an additional 2.5%.
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'''Turtles''' in ''[[World of Warcraft]]'' are similar in appearance, but much greater in size than their real-life counterparts. They can be found both on land, and in water.
 
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|float=right
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}}
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'''Shield Discipline''' is the [[Priest talents#Discipline|Discipline]] [[priest]] [[Mastery]], becoming available at level 80. It increases the potency of [[Power Word: Shield]] and [[Divine Aegis]].
   
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Shield Discipline increases the potency of the damage absorption 'shields' cast by the priest, significantly improving and encouraging the use of these signature aspects of the Discipline repertoire.
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==Background==
 
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Turtles of different species are found all over Azeroth. One of the most famous species is the [[giant sea turtle]]s used by the goblins during the [[Second War]]. They were originally believed to be native only to the [[South Seas]] but have also been discovered in [[Northrend]].
 
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One of the [[demigod]]s in the [[War of the Ancients]] was a reptilian warrior with a shell reminiscent of a turtle.<ref>{{ref book |author= Knaak, Richard A. |authorlink= Richard A. Knaak |title= [[The Sundering]] |isbn= 978-0-7434-2898-9 |pages=210}}</ref>
 
   
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== Divine Aegis ==
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In the [[Mount Hyjal]] zone, players will encounter the turtle god [[Tortolla]].
 
   
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[[Divine Aegis]] is a Tier 5 talent in the Discipline tree. It causes critical heals to create a protective shield on the target, absorbing up to 30% of the amount healed. By increasing the potency of Divine Aegis's protective shields, Shield Discipline potentially improves every healing spell capable of achieving a crit.
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==Notes==
 
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The most important distinction between the different kinds of turtles is which drop [[Turtle Scale]]s and which do not. In general, turtles of a higher level have a better chance of dropping Turtle Scales. The turtles in [[Dustwallow Marsh]] rarely drop scales, while the ones in [[Tanaris]] may drop two or three at a time. The turtles in [[Thousand Needles]] never drop scales. [[Farming]] Turtle Scales is the primary reason to kill a turtle.
 
   
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[[Prayer of Healing]] in particular benefits from Shield Discipline, as Divine Aegis is guaranteed to proc from its heals. Prayer of Healing crits proc Divine Aegis twice, granting double the expected benefit. This makes Prayer of Healing the only spell other than [[Power Word: Shield]] to specifically benefit from Shield Discipline.
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Along with the previously mentioned [[zones]], turtles can also be found in [[Alterac]], [[Azshara]], [[Blackfathom Deeps]], [[Hillsbrad Foothills]], [[The Hinterlands]], [[Maraudon]], [[The Barrens]] and also at the [[Broken Isles]].
 
   
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As Divine Aegis only procs from critical heals (with the exception of [[Prayer of Healing]]), Shield Discipline is specifically beneficial to the priest's crits, allowing an increased crit chance to effectively maximise the usefulness of this Mastery, and vice versa. As the only other spell benefiting from Shield Discipline is [[Power Word: Shield]], the combination of the priest's crit chance and their reliance upon Power Word: Shield (and to a lesser extent Prayer of Healing) will determine the usefulness of this Mastery.
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Tortoises (land turtles) are pretty much interchangeable with turtles in the game, since they all look the same. You can assume it is a tortoise if it doesn't appear near a large body of water (lake, river, or sea).
 
   
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== Numbers ==
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Some turtles can grow to enormous sizes. During the Second War, the Orcs used them as [[Giant turtle battle sub|submersible war machines]]. Their shells were so large that several Orcs could fit inside them, and they attached goblin-made rockets to the top of their shells.
 
   
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Combined with [[Divine Aegis]], Shield Discipline potentially improves most of the priest's healing repertoire. However the Mastery is of far more benefit to some spells than to others. The numbers below are examples for the purpose of comparing the benefit granted to different spells. However, they reflect only the benefit granted by Shield Discipline, not by Divine Aegis in itself.
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The goblins themselves also seem to have taken up turtles as a mount; a pair of mounted goblins can be seen on turtles in [[Booty Bay]].{{fact}}
 
   
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With a 13% crit chance, and 3 points spent in [[Divine Aegis]], 12 points of Mastery provides:
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==Turtle species==
 
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*[[Power Word: Shield]] with a 30% improvement
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[[File:SeaTurtle.jpg|thumb|right|A sea turtle from ''Warcraft III''.]]
 
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*[[Prayer of Healing]] with a 8.1% improvement
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*All other heals capable of achieving a crit with a 1.9% improvement
   
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These numbers illustrate the proportional benefit granted to each type of spell by Shield Discipline, but bear in mind that higher crit chance and larger amounts of Mastery will increase the benefit significantly. In addition, abilities and effects such as [[Inner Focus]] and [[Renewed Hope]] can allow certain heals to benefit far more from this Mastery.
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*[[Giant turtle]]
 
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*[[Sea turtle (creature)|Sea turtle]]
 
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*[[Giant sea turtle]]
 
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*[[Dragon turtle]]
 
   
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While the overall improvement to the majority of the priest's spells may seem small, the improvement to the priest's crits is significant. Following the example above, 12 points of Mastery (with 3 points in [[Divine Aegis]]) will boost a Discipline priest's healing crits from the usual 200% effectiveness to 278%. This means that a Discipline priest's crits can offer almost twice the benefit of those of a Holy priest, with 12 points of Mastery increasing the spell's output by 178% instead of simply 100%. This makes critical heals (and the priest's crit chance) far more significant for Discipline priests than for Holy priests.
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* In ''[[Manual of Monsters]]'' [[Manual of Monsters/Appendix Three|Appendix Three]] another type of turtle is described, the [[Manual of Monsters/Appendix Three#Turtle, Giant Snapping|Giant Snapping Turtle]], but the validity of the source is disputed.
 
   
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== Mastery rating vs critical strike rating ==
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==Named turtles==
 
   
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When deciding on secondary stat choices, priests will often have to choose between stats such as [[mastery|mastery rating]] and [[crit#critical strike rating|critical strike rating]]. The two stats are generally available in equal amounts, and the rating has the same relative value; around 179 points of mastery rating are required to provide an additional point of Mastery, while 179 points of crit rating provides an additional 1% crit chance. The question is of course the value of each.
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*[[Cranky Benj]]
 
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*[[Crusty Bob]]
 
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*[[Dalaran Sewer Turtle]]
 
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*[[Gammerita]]
 
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*[[Ghamoo-Ra]]
 
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*[[Gurgll the Tracking Turtle]]
 
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*[[Ironback]]
 
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*[[Kresh]]
 
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*[[Nemesis]] <The Usurper>
 
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*[[Scalebeard]]
 
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*[[Speedy]]
 
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*[[Terrorpene]]
 
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*[[Tooga]]
 
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*[[Torta]]
 
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*[[Tortolla]]
 
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*[[Volcanoth]]
 
   
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Calculating the benefits from increasing these two stats is difficult. In part, this is because of the synergy between the two stats; the more crit chance you have, the more beneficial Mastery becomes, and vice versa. The same increase therefore yields varying benefits, dependent on the current levels of these stats. Also, although the average overall benefits of each stat are closely balanced, the average Discipline priest's crit chance is regularly increased by abilities such as [[Renewed Hope]] and [[Inner Focus]]. The combination of these factors means that when stacked in equal proportion, Mastery tends to offer around a 21% larger overall benefit.
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==Turtle uses==
 
   
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However, the question of which stat is more desirable depends on which abilities you wish to improve the most. The ratios vary depending on levels, but on average around 70% of Mastery's benefits go to Power Word: Shield; around 22.5% to Prayer of Healing; and the remaining 7.5% to all other crit-capable heals. Crit rating provides no improvement to Power Word: Shield, giving around 48% benefit to Prayer of Healing, and 52% to all other crit-capable heals.
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*[[Giant turtle battle sub]]
 
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*[[Turtle boat]] (Tuskarr)
 
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*[[Riding Turtle]]
 
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*[[Sea Turtle (mount)]]
 
   
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Players can use their total absorb/heal ratios (obtained via various [[addon]]s) to see which of these stats more closely matches their playing style. By multiplying the percentages above by the percentages of their total combined absorbs/heals for each of the abilities/ability types, players will be given a number which effectively represents the benefit to their healing over the course of an 'average' healing session. The number for Mastery then needs to be multiplied by 1.21 in order to yield a representation of its benefits. Note that healing from [[Glyph of Power Word: Shield]] should be included in both the count for Power Word: Shield and the count for 'crit-capable heals', as it benefits from both. When using this method, do not include Divine Aegis absorbs in either count.
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==Note==
 
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A few turtles may actually be mobs that have been [[polymorph]]ed. Beware of any unusual turtles in unexpected locations!
 
   
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For example, if Power Word: Shield and Glyph of Power Word: Shield account for 35% of your total heals, Prayer of Healing for 5%, and all crit-capable heals (except Prayer of Healing) for 55%, an extra point of Mastery would grant you 36 'points' of benefit, while an extra 1% crit chance would grant you 31. As stated above, these benefits can vary by a few percent depending on crit and Mastery levels; the numbers produced by this method should be roughly accurate.
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{{Petbox|Turtle}}
 
   
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Of course, the preferred style of play is also a significant factor; priests who rely on particular abilities in emergencies will prefer to strengthen those, and overall success may be determined more by the player's survival in critical moments than on their overall effectiveness. Many factors such as the utility of Power Word: Shield, and the Discipline priest playstyle's reliance upon it, will also sway the decision. Finally, the choice is not too significant to be determined by the enjoyment factor alone. Whether players would rather be able to command powerful heals and unbelievable crits, or summon a constant wall of unbreakable shields, may determine the choice.
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==As a hunter pet==
 
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* Turtles make for notably sturdy tanking pets with their special ability Shell Shield, which reduces damage taken by 50% for 12 seconds.
 
   
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===Patch changes===
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== Patch changes ==
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*{{Patch 4.0.3a|note=[[Power Word: Barrier]] has been redesigned, and consequently no longer benefits from Shield Discipline.}}
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{{Patch 3.0.2|note=Major changes.|comment=Turtles can now eat bread.<br />Armor had a +13% bonus and now has a +5% bonus.<br />Health had no bonus and now has a +10% bonus.<br /> Damage had a -10% penalty and now has no penalty.}}
 
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*{{Patch 4.0.1|note=Added.}}
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{{Patch 3.1.0|note=Bonuses equalized.|comment=Damage had no bonus and now has +5% bonus.<br />Health had a 10% bonus and now has a +5% bonus.}}
 
   
 
== External links ==
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==References==
 
 
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{{Reflist}}
 
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==External links==
 
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{{elinks-pet|21}}
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{{Elinks-spell|77484}}
   
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{{classfooter|Priest}}
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{{Hunter pets}}
 
[[Category:Turtles| ]]
 
[[Category:Tamable beasts]]
 
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[[Category:Tenacity beasts]]
 
   
 
[[Category:Priest talents]]
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[[fr:Tortue]]
 
 
[[Category:Masteries]]

Revision as of 18:14, 9 January 2012

Spell holy powerwordshield
  • Shield Discipline
  • Increases the potency of all your damage absorption spells by 20%. Each point of Mastery increases the potency of absorbs by an additional 2.5%.

Shield Discipline is the Discipline priest Mastery, becoming available at level 80. It increases the potency of Spell holy powerwordshield [Power Word: Shield] and Spell holy devineaegis [Divine Aegis].

Shield Discipline increases the potency of the damage absorption 'shields' cast by the priest, significantly improving and encouraging the use of these signature aspects of the Discipline repertoire.

Divine Aegis

Spell holy devineaegis [Divine Aegis] is a Tier 5 talent in the Discipline tree. It causes critical heals to create a protective shield on the target, absorbing up to 30% of the amount healed. By increasing the potency of Divine Aegis's protective shields, Shield Discipline potentially improves every healing spell capable of achieving a crit.

Spell holy prayerofhealing02 [Prayer of Healing] in particular benefits from Shield Discipline, as Divine Aegis is guaranteed to proc from its heals. Prayer of Healing crits proc Divine Aegis twice, granting double the expected benefit. This makes Prayer of Healing the only spell other than Spell holy powerwordshield [Power Word: Shield] to specifically benefit from Shield Discipline.

As Divine Aegis only procs from critical heals (with the exception of Spell holy prayerofhealing02 [Prayer of Healing]), Shield Discipline is specifically beneficial to the priest's crits, allowing an increased crit chance to effectively maximise the usefulness of this Mastery, and vice versa. As the only other spell benefiting from Shield Discipline is Spell holy powerwordshield [Power Word: Shield], the combination of the priest's crit chance and their reliance upon Power Word: Shield (and to a lesser extent Prayer of Healing) will determine the usefulness of this Mastery.

Numbers

Combined with Spell holy devineaegis [Divine Aegis], Shield Discipline potentially improves most of the priest's healing repertoire. However the Mastery is of far more benefit to some spells than to others. The numbers below are examples for the purpose of comparing the benefit granted to different spells. However, they reflect only the benefit granted by Shield Discipline, not by Divine Aegis in itself.

With a 13% crit chance, and 3 points spent in Spell holy devineaegis [Divine Aegis], 12 points of Mastery provides:

These numbers illustrate the proportional benefit granted to each type of spell by Shield Discipline, but bear in mind that higher crit chance and larger amounts of Mastery will increase the benefit significantly. In addition, abilities and effects such as Spell frost windwalkon [Inner Focus] and Spell holy powerwordshield [Renewed Hope] can allow certain heals to benefit far more from this Mastery.

While the overall improvement to the majority of the priest's spells may seem small, the improvement to the priest's crits is significant. Following the example above, 12 points of Mastery (with 3 points in Spell holy devineaegis [Divine Aegis]) will boost a Discipline priest's healing crits from the usual 200% effectiveness to 278%. This means that a Discipline priest's crits can offer almost twice the benefit of those of a Holy priest, with 12 points of Mastery increasing the spell's output by 178% instead of simply 100%. This makes critical heals (and the priest's crit chance) far more significant for Discipline priests than for Holy priests.

Mastery rating vs critical strike rating

When deciding on secondary stat choices, priests will often have to choose between stats such as mastery rating and critical strike rating. The two stats are generally available in equal amounts, and the rating has the same relative value; around 179 points of mastery rating are required to provide an additional point of Mastery, while 179 points of crit rating provides an additional 1% crit chance. The question is of course the value of each.

Calculating the benefits from increasing these two stats is difficult. In part, this is because of the synergy between the two stats; the more crit chance you have, the more beneficial Mastery becomes, and vice versa. The same increase therefore yields varying benefits, dependent on the current levels of these stats. Also, although the average overall benefits of each stat are closely balanced, the average Discipline priest's crit chance is regularly increased by abilities such as Spell holy powerwordshield [Renewed Hope] and Spell frost windwalkon [Inner Focus]. The combination of these factors means that when stacked in equal proportion, Mastery tends to offer around a 21% larger overall benefit.

However, the question of which stat is more desirable depends on which abilities you wish to improve the most. The ratios vary depending on levels, but on average around 70% of Mastery's benefits go to Power Word: Shield; around 22.5% to Prayer of Healing; and the remaining 7.5% to all other crit-capable heals. Crit rating provides no improvement to Power Word: Shield, giving around 48% benefit to Prayer of Healing, and 52% to all other crit-capable heals.

Players can use their total absorb/heal ratios (obtained via various addons) to see which of these stats more closely matches their playing style. By multiplying the percentages above by the percentages of their total combined absorbs/heals for each of the abilities/ability types, players will be given a number which effectively represents the benefit to their healing over the course of an 'average' healing session. The number for Mastery then needs to be multiplied by 1.21 in order to yield a representation of its benefits. Note that healing from Inv glyph majorpriest [Glyph of Power Word: Shield] should be included in both the count for Power Word: Shield and the count for 'crit-capable heals', as it benefits from both. When using this method, do not include Divine Aegis absorbs in either count.

For example, if Power Word: Shield and Glyph of Power Word: Shield account for 35% of your total heals, Prayer of Healing for 5%, and all crit-capable heals (except Prayer of Healing) for 55%, an extra point of Mastery would grant you 36 'points' of benefit, while an extra 1% crit chance would grant you 31. As stated above, these benefits can vary by a few percent depending on crit and Mastery levels; the numbers produced by this method should be roughly accurate.

Of course, the preferred style of play is also a significant factor; priests who rely on particular abilities in emergencies will prefer to strengthen those, and overall success may be determined more by the player's survival in critical moments than on their overall effectiveness. Many factors such as the utility of Power Word: Shield, and the Discipline priest playstyle's reliance upon it, will also sway the decision. Finally, the choice is not too significant to be determined by the enjoyment factor alone. Whether players would rather be able to command powerful heals and unbelievable crits, or summon a constant wall of unbreakable shields, may determine the choice.

Patch changes

External links