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{{talenttip
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== Suramar (PvE) ==
 
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|name=Shield Discipline
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|image=spell_holy_powerwordshield
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|description=Increases the potency of all your damage absorption spells by 20%. Each point of Mastery increases the potency of absorbs by an additional 2.5%.
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|float=right
 
}}
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'''Shield Discipline''' is the [[Priest talents#Discipline|Discipline]] [[priest]] [[Mastery]], becoming available at level 80. It increases the potency of [[Power Word: Shield]] and [[Divine Aegis]].
   
  +
Shield Discipline increases the potency of the damage absorption 'shields' cast by the priest, significantly improving and encouraging the use of these signature aspects of the Discipline repertoire.
−
Suramar went live on December 30, 2004 and is part of the Cyclone Battlegroup. As one of the oldest WoW servers, it is also considered to be one of the slowest in terms of PvE raid progression. As a whole, Suramar is a casual, friendly server.
 
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<br/>
 
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&nbsp;
 
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<br/>
 
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Suramar is part of the Cyclone [[Battlegroup]].
 
   
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== Suramar Statistics ==
+
== Divine Aegis ==
−
Stats as of 02/26/08
 
−
{| class="darktable"
 
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!colspan="7"|Population
 
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|-
 
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!width="100px"|Alliance
 
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!width="100px"|Horde
 
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!width="100px"|Total
 
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|- align="center"
 
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|8,520 (46%)
 
−
|9,865 (54%)
 
−
|18,385
 
|}
 
   
  +
[[Divine Aegis]] is a Tier 5 talent in the Discipline tree. It causes critical heals to create a protective shield on the target, absorbing up to 30% of the amount healed. By increasing the potency of Divine Aegis's protective shields, Shield Discipline potentially improves every healing spell capable of achieving a crit.
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(Visit [http://Warcraftrealms.com Warcraftrealms.com] for more information about this and other realms)
 
   
  +
[[Prayer of Healing]] in particular benefits from Shield Discipline, as Divine Aegis is guaranteed to proc from its heals. Prayer of Healing crits proc Divine Aegis twice, granting double the expected benefit. This makes Prayer of Healing the only spell other than [[Power Word: Shield]] to specifically benefit from Shield Discipline.
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== Guild List ==
 
   
  +
As Divine Aegis only procs from critical heals (with the exception of [[Prayer of Healing]]), Shield Discipline is specifically beneficial to the priest's crits, allowing an increased crit chance to effectively maximise the usefulness of this Mastery, and vice versa. As the only other spell benefiting from Shield Discipline is [[Power Word: Shield]], the combination of the priest's crit chance and their reliance upon Power Word: Shield (and to a lesser extent Prayer of Healing) will determine the usefulness of this Mastery.
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=== {{Alliance Icon Small}} [[Alliance]] ===
 
   
  +
== Numbers ==
−
*[[Guild:Aces High (Suramar US)|Aces High]]
 
−
*[[Guild:AdventurersLocalTwoONine (Suramar US)|AdventurersLocalTwoONine]]
 
−
*[[Guild:Aeon (Suramar US)|Aeon]] ([http://www.retroverve.com/aeon/ website])
 
−
*[[Guild:Affinity (Suramar US)|Affinity]] ([http://www.affinitysuramar.com/ website])
 
−
*[[Guild:AFK (Suramar US)|AFK]] ([http://www.afkguild.com website])
 
−
*[[Guild:Ancients Eternal (Suramar US)|Ancients Eternal]]
 
−
*[[Guild:Angelina's Kids (Suramar US)|Angelina's Kids]] ([http://www.angelinaskids.net/ website])
 
−
*[[Guild:Argent Dawn (Suramar US)|Argent Dawn]]
 
−
*[[Guild:Avatars of Light (Suramar US)|Avatars of Light]] ([http://shadows20508.yuku.com/ website])
 
−
*[[Guild:Azeroths Alliance (Suramar US)|Azeroths Alliance]]
 
−
*[[Guild:Barely Legal (Suramar US)|Barely Legal]]
 
−
*[[Guild:Beer Nuts (Suramar US)|Beer Nuts]]
 
−
*[[Guild:Blue Angels (Suramar US)|Blue Angels]]
 
−
*[[Gulid:Bushido Blade (Suramar US)|Bushido Blade]] ([http://www.bushidoguild.info/ website])
 
−
*[[Guild:Carnies Death Squad (Suramar US)|Carnies Death Squad]]
 
−
*[[Guild:Chance for Glory (Suramar US)|Chance for Glory]]
 
−
*[[Guild:Champions Light (Suramar US)|Champions Light]]
 
−
*[[Guild:Circle of Ancients (Suramar US)|Circle of Ancients]] ([http://www.circleofancients.com/ website])
 
−
*[[Guild:Competence (Suramar US)|Competence]] ([http://www.guildportal.com/Guild.aspx?GuildID=217770&TabID=1836365 website])
 
−
*[[Guild:Conspiracy Theroy (Suramar US)|Conspiracy Theory]] ([http://www.phpbbplanet.com/ctguild/ website])
 
−
*[[Guild:Conviction (Suramar US)|Conviction]] ([http://www.convictionofsuramar.com website])
 
−
*[[Guild:Council of the Even Hand (Suramar US)|Council of the Even Hand]] ([http://www.evenhand.guildomatic.com website])
 
−
*[[Guild:Cow Tippers Inc (Suramar US)|Cow Tippers Inc]]
 
−
*[[Guild:Dark Alliance (Suramar US)|Dark Alliance]] ([http://darkalliance.guildportal.com website])
 
−
*[[Guild:Dark Templar (Suramar US)|Dark Templar]]
 
−
*[[Guild:Death by Deuce (Suramar US)|Death by Deuce]]
 
−
*[[Guild:Death Corps (Suramar US)|Death Corps]]
 
−
*[[Guild:Disposable Heros (Suramar US)|Disposable Heros]] ([http://www.disposable-heros.org/ website])
 
−
*[[Guild:Divine Winds (Suramar US)|Divine Winds]] ([http://www.divinewinds.com/ website])
 
−
*[[Guild:Drunken Unicorns (Suramar US)|Drunken Unicorns]]
 
−
*[[Guild:E Vir Bellum (Suramar US)|E Vir Bellum]] ([http://www.evirbellum.com/ website])
 
−
*[[Guild:Edge of Corruption (Suramar US)|Edge of Corruption]] ([http://www.eoc.dkpsystem.com/ website])
 
−
*[[Guild:Elemental Rayne (Suramar US)|Elemental Rayne]]
 
−
*[[Guild:Elites of Honour (Suramar US)|Elites of Honour]]
 
−
*[[Guild:Elysium (Suramar US)|Elysium]] ([http://elysiumweb.guildportal.com website])
 
−
*[[Guild:Empyrial Entity (Suramar US)|Empyrial Entity]] ([http://eeguild.proboards40.com/ website])
 
−
*[[Guild:Evil Bunnies (Suramar US)|Evil Bunnies]]
 
−
*[[Guild:Fellowship (Suramar US)|First Strike]] ([http://wowfellowship.informe.com/forum/ website])
 
−
*[[Guild:First Strike (Suramar US)|First Strike]] ([http://http://www.firststrikeguild.com/ website])
 
−
*[[Guild:Fist of the NorthStar (Suramar US)|Fist of the NorthStar]] ([http://www.guildportal.com/Guild.aspx?GuildID=44522&TabID=392199 website])
 
−
*[[Guild:From the Ashes (Suramar US)|From the Ashes]] ([http://oak.cats.ohiou.edu/~cf204495/FTA/ website])
 
−
*[[Guild:Fully Medicated (Suramar US)|Fully Medicated]]
 
−
*[[Guild:Guardians of Tirisfal (Suramar US)|Guardians of Tirisfal]]
 
−
*[[Guild:Guild of Druids (Suramar US)|Guild of Druids]]
 
−
*[[Guild:Hawt LeMuns (Suramar US)|Hawt LeMuns]] ([http://www.hawtlemuns.com/ website])
 
−
*[[Guild:Homeless Kitchen (Suramar US)|Homeless Kitchen]] ([http://homeless.wowstead.com/ website])
 
−
*[[Guild:Honour and Friendship (Suramar US)|Honour and Friendship]] ([http://handf.esr1.net/ website])
 
−
*[[Guild:House Drogar (Suramar US)|House Drogar]]
 
−
*[[Guild:I'm with Stoopid (Suramar US)|I'm with Stoopid]]
 
−
*[[Guild:Incandescent Dawn (Suramar US)|Incandescent Dawn]]
 
−
*[[Guild:Instant Karma (Suramar US)|Instant Karma]] ([http://www.instantkarma.org.au/ website])
 
−
*[[Guild:Iron Rage (Suramar US)|Iron Rage]]
 
−
*[[Guild:Iron Tower (Suramar US)|Iron Tower]] ([http://www.irontower.net website])
 
−
*[[Guild:Kill Crew (Suramar US)|Kill Crew]]
 
−
*[[Guild:Knights of Lightening (Suramar US)|Knights of Lightening]] ([http://www.geocities.com/knightsoflightening/ website])
 
−
*[[Guild:Knights of NI (Suramar US)|Knights of NI]] ([http://www.geocities.com/wow_knightsofni/ website])
 
−
*[[Guild:Legends of Knightwind (Suramar US)|Legends of Knightwind]] ([http://llkw.ulmb.com/ website])
 
−
*[[Guild:Lodoss (Suramar US)|Lodoss]]
 
−
*[[Guild:Lords of the Blade (Suramar US)|Lords of the Blade]]
 
−
*[[Guild:Magically Malicious (Suramar US)|Magically Malicious]] ([http://magicallymalicious.guildomatic.com/ website])
 
−
*[[Guild:MENACE (Suramar US)|MENACE]] ([http://www.guildportal.com/Guild.aspx?GuildID=120808&TabID=1030339 website])
 
−
*[[Guild:Mercenaries Inc (Suramar US)|Mercenaries Inc]] ([http://www.mercwow.com/ website])
 
−
*[[Guild:Mischief and Mayhem (Suramar US)|Mischief and Mayhem]]
 
−
*[[Guild:Mystic Order (Suramar US)|Mystic Order]] ([http://mystic-order.guildportal.com/Guild.aspx?GuildID=60612&TabID=527192 website])
 
−
*[[Guild:Nameless Legends (Suramar US)|Nameless Legends]]
 
−
*[[Guild:NetherGuard (Suramar US)|NetherGuard]]
 
−
*[[Guild:No Brew Left Behind (Suramar US)|No Brew Left Behind]]
 
−
*[[Guild:No Quarter (Suramar US)|No Quarter]]
 
−
*[[Guild:Not Dead Yet (Suramar US)|Not Dead Yet]] ([http://www.ndyguild.com website])
 
−
*[[Guild:Order of the Jackalope (Suramar US)|Order of the Jackalope]] ([http://ootj.guildomatic.com/ website])
 
−
*[[Guild:Paragon (Suramar US)|Paragon]]
 
−
*[[Guild:Pinkbeard Pirates (Suramar US)|Pinkbeard Pirates]]
 
−
*[[Guild:Revolution (Suramar US)|Revolution]] ([http://www.revolution.dkp4guilds.com/ website])
 
−
*[[Guild:Riders of Muldoon (Suramar US)|Riders of Muldoon]] ([http://pvp.forum2u.org/ website])
 
−
*[[Guild:Ronins (Suramar US)|Ronins]]
 
−
*[[Guild:Running with Daggers (Suramar US)|Running with Daggers]]
 
−
*[[Guild:Sages of Lore (Suramar US)|Sages of Lore]] ([http://sagesoflore.guildportal.com website])
 
−
*[[Guild:Sand Storm (Suramar US)|Sand Storm]] ([http://guildportal.com/Guild.aspx?GuildID=75499&TabID=651960 website])
 
−
*[[Guild:Sigma (Suramar US)|Sigma]] ([http://www.sigmaguild.org/ website])
 
−
*[[Guild:Swords of Death (Suramar US)|Swords of Death]]
 
−
*[[Guild:Tarmon Gaidon (Suramar US)|Tarmon Gaidon]] ([http://tarmongaidon.guildlaunch.com website])
 
−
*[[Guild:The Afflicted (Suramar US)|The Afflicted]]
 
−
*[[Guild:The All Mighty (Suramar US)|The All Mighty]] ([http://www.tamguild.com website])
 
−
*[[Guild:The Alliance Leet (Suramar US)|The Alliance Leet]]
 
−
*[[Guild:The Black Chaos (Suramar US)|The Black Chaos]] ([http://theblackchaos.8.forumer.com/ website])
 
−
*[[Guild:The Bronze Talon (Suramar US)|The Bronze Talon]]
 
−
*[[Guild:The Burning Legion (Suramar US)|The Burning Legion]] ([http://www.theburninglegion.guildportal.com website])
 
−
*[[Guild:The Crane (Suramar US)|The Crane]]
 
−
*[[Guild:The Death Knights (Suramar US)|The Death Knights]] ([http://deathknights.dkpsystem.com website])
 
−
*[[Guild:The Defiant (Suramar US)|The Defiant]] ([http://defiantguild.com/forum website])
 
−
*[[Guild:The Divine Crusaders (Suramar US)|The Divine Crusaders]] ([http://www.divine.webhob.net website])
 
−
*[[Guild:The Drinkers of Beer (Suramar US)|The Drinkers of Beer]]
 
−
*[[Guild:The Elite Order (Suramar US)|The Elite Order]]
 
−
*[[Guild:The Eternal Night (Suramar US)|The Eternal Night]]
 
−
*[[Guild:The Great One ZEE (Suramar US)|The Great One ZEE]]
 
−
*[[Guild:The Holy Order (Suramar US)|The Holy Order]] ([http://thowow.bravehost.com/ website])
 
−
*[[Guild:The Iron Band (Suramar US)|The Iron Band]]
 
−
*[[Guild:The Legacy of The Hawk (Suramar US)|The Legacy of The Hawk]]
 
−
*[[Guild:The Lost Brigade (Suramar US)|The Lost Brigade]]
 
−
*[[Guild:Three Inches of Blood (Suramar US)|Three Inches of Blood]] ([http://www.3iob.com/ website])
 
−
*[[Guild:Three Libras (Suramar US)|Three Libras]]
 
−
*[[Guild:Too Many Turtles (Suramar US)|Too Many Turtles]] ([http://www.freewebs.com/toomanyturtles website])
 
−
*[[Guild:Usual Suspects (Suramar US)|Usual Suspects]]
 
−
*[[Guild:Variable Starlight (Suramar US)|Variable Starlight]] ([http://www.variablestarlight.org/ website])
 
−
*[[Guild:Venom (Suramar US)|Venom]]
 
−
*[[Guild:Wirt's Leg (Suramar US)|Wirt's Leg]]
 
−
*[[Guild:WOW aholics (Suramar US)|WOW aholics]]
 
−
*[[Guild:Zeal (Suramar US)|Zeal]] ([http://wowzeal.com website])
 
   
  +
Combined with [[Divine Aegis]], Shield Discipline potentially improves most of the priest's healing repertoire. However the Mastery is of far more benefit to some spells than to others. The numbers below are examples for the purpose of comparing the benefit granted to different spells. However, they reflect only the benefit granted by Shield Discipline, not by Divine Aegis in itself.
−
=== {{Horde Icon Small}} [[Horde]] ===
 
−
*[[Guild:Arcturus (Suramar US)|Arcturus]] ([http://www.arcturusguild.org/ website])
 
−
*[[Guild:Bladewind (Suramar US)|Bladewind]] ([http://wow.bladewind.co.nz/ website])
 
−
*[[Guild:Built Horde Tough]] ([http://www.myspace.com/builthordetough])
 
−
*[[Guild:Damage Control (Suramar US)|Damage Control]] ([http://www.damagecontrolguild.com website])
 
−
*[[Guild:Decepticons (Suramar US)|Decepticons]] ([http://deceptiguild.proboards106.com/index.cgi website])
 
−
*[[Guild:Dreadnoughts (Suramar US)|Dreadnoughts]]
 
−
*[[Guild:fear (Suramar US)|fear]] ([http://feartheguild.com website])
 
−
*[[Guild:Hell's Right Hand (Suramar US)|Hell's Right Hand]] ([http://www.hellsrighthand.com/ website])
 
−
*[[Guild:House Of Dagoth (Suramar US)|House Of Dagoth]] ([http://www.houseofdagoth.net/ website])
 
−
*[[Guild:Indomitable (Suramar US)|Indomitable]] ([http://indomitable.co.nr/ website])
 
−
*[[Guild:Last Guardians (Suramar US)|Last Guardians]] ([http://lg.guildlaunch.com/ website])
 
−
*[[Guild:Lazy Brigade (Suramar US)|Lazy Brigade]] ([http://www.ewalu02.com/lazyb/ website])
 
−
*[[Guild:Midnight (Suramar US)|Midnight]] ([http://www.midnightwow.com website])
 
−
*[[Guild:Onus (Suramar US)|Onus]] ([http://www.onusguild.com/ website])
 
−
*[[Guild:Overpowered (Suramar US)|Overpowered]] ([http://op.guildomatic.com/ website])
 
−
*[[Guild:Power Trip (Suramar US)|Power Trip]] ([http://www.guildportal.com/Guild.aspx?GuildID=197817&TabID=1670556 website])
 
−
*[[Guild:Relic (Suramar US)|Relic]] ([http://www.relicwow.com website])
 
−
*[[Guild:Requiem (Suramar US)|Requiem]] ([http://www.guildportal.com/Guild.aspx?GuildID=169065&TabID=1431391 website])
 
−
*[[Guild:Restitution (Suramar US)|Restitution]] ([http://forum.restitutionwow.com website])
 
−
*[[Guild:Sanctuary (Suramar US)|Sanctuary]] ([http://www.sanctuary-guild.org website])
 
−
*[[Guild:Sinner Among Saints (Suramar US)|Sinner Among Saints]] ([http://sas.asleep.net/ website])
 
−
*[[Guild:The Fallen Angels (Suramar)|The Fallen Angels (Suramar US)|]]
 
−
*[[Guild:The ghostbusters (Suramar US)|The ghostbusters]]
 
−
*[[Guild:The Graveyard Shift (Suramar US)|The Graveyard Shift]] ([http://www.tgswow.com website])
 
−
*[[Guild:Thirteen Devils (Suramar US)|Thirteen Devils]] ([http://thirteen.freeforums.org/ website])
 
−
*[[Guild:Who is John Galt (Suramar US)|Who is John Galt]] ([http://johngaltwow.com/ website])
 
−
*[[Guild:Wraith (Suramar US)|Wraith]] ([http://www.guildportal.com/Guild.aspx?GuildID=152589&TabID=1294563 website])
 
   
  +
With a 13% crit chance, and 3 points spent in [[Divine Aegis]], 12 points of Mastery provides:
  +
*[[Power Word: Shield]] with a 30% improvement
  +
*[[Prayer of Healing]] with a 8.1% improvement
  +
*All other heals capable of achieving a crit with a 1.9% improvement
   
  +
These numbers illustrate the proportional benefit granted to each type of spell by Shield Discipline, but bear in mind that higher crit chance and larger amounts of Mastery will increase the benefit significantly. In addition, abilities and effects such as [[Inner Focus]] and [[Renewed Hope]] can allow certain heals to benefit far more from this Mastery.
−
----
 
−
(Guild updates based on [http://forums.worldofwarcraft.com/thread.html?topicId=2288122602&sid=1 Guilds of Suramar].)<br/>
 
−
Updated 02/26/08
 
−
----
 
   
  +
While the overall improvement to the majority of the priest's spells may seem small, the improvement to the priest's crits is significant. Following the example above, 12 points of Mastery (with 3 points in [[Divine Aegis]]) will boost a Discipline priest's healing crits from the usual 200% effectiveness to 278%. This means that a Discipline priest's crits can offer almost twice the benefit of those of a Holy priest, with 12 points of Mastery increasing the spell's output by 178% instead of simply 100%. This makes critical heals (and the priest's crit chance) far more significant for Discipline priests than for Holy priests.
−
{{Server_US|PvE|Pacific|Suramar US}}
 
  +
  +
== Mastery rating vs critical strike rating ==
  +
  +
When deciding on secondary stat choices, priests will often have to choose between stats such as [[mastery|mastery rating]] and [[crit#critical strike rating|critical strike rating]]. The two stats are generally available in equal amounts, and the rating has the same relative value; around 179 points of mastery rating are required to provide an additional point of Mastery, while 179 points of crit rating provides an additional 1% crit chance. The question is of course the value of each.
  +
  +
Calculating the benefits from increasing these two stats is difficult. In part, this is because of the synergy between the two stats; the more crit chance you have, the more beneficial Mastery becomes, and vice versa. The same increase therefore yields varying benefits, dependent on the current levels of these stats. Also, although the average overall benefits of each stat are closely balanced, the average Discipline priest's crit chance is regularly increased by abilities such as [[Renewed Hope]] and [[Inner Focus]]. The combination of these factors means that when stacked in equal proportion, Mastery tends to offer around a 21% larger overall benefit.
  +
  +
However, the question of which stat is more desirable depends on which abilities you wish to improve the most. The ratios vary depending on levels, but on average around 70% of Mastery's benefits go to Power Word: Shield; around 22.5% to Prayer of Healing; and the remaining 7.5% to all other crit-capable heals. Crit rating provides no improvement to Power Word: Shield, giving around 48% benefit to Prayer of Healing, and 52% to all other crit-capable heals.
  +
  +
Players can use their total absorb/heal ratios (obtained via various [[addon]]s) to see which of these stats more closely matches their playing style. By multiplying the percentages above by the percentages of their total combined absorbs/heals for each of the abilities/ability types, players will be given a number which effectively represents the benefit to their healing over the course of an 'average' healing session. The number for Mastery then needs to be multiplied by 1.21 in order to yield a representation of its benefits. Note that healing from [[Glyph of Power Word: Shield]] should be included in both the count for Power Word: Shield and the count for 'crit-capable heals', as it benefits from both. When using this method, do not include Divine Aegis absorbs in either count.
  +
  +
For example, if Power Word: Shield and Glyph of Power Word: Shield account for 35% of your total heals, Prayer of Healing for 5%, and all crit-capable heals (except Prayer of Healing) for 55%, an extra point of Mastery would grant you 36 'points' of benefit, while an extra 1% crit chance would grant you 31. As stated above, these benefits can vary by a few percent depending on crit and Mastery levels; the numbers produced by this method should be roughly accurate.
  +
  +
Of course, the preferred style of play is also a significant factor; priests who rely on particular abilities in emergencies will prefer to strengthen those, and overall success may be determined more by the player's survival in critical moments than on their overall effectiveness. Many factors such as the utility of Power Word: Shield, and the Discipline priest playstyle's reliance upon it, will also sway the decision. Finally, the choice is not too significant to be determined by the enjoyment factor alone. Whether players would rather be able to command powerful heals and unbelievable crits, or summon a constant wall of unbreakable shields, may determine the choice.
  +
  +
== Patch changes ==
  +
*{{Patch 4.0.3a|note=[[Power Word: Barrier]] has been redesigned, and consequently no longer benefits from Shield Discipline.}}
  +
*{{Patch 4.0.1|note=Added.}}
  +
  +
== External links ==
  +
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{{Elinks-spell|77484}}
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{{classfooter|Priest}}
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[[Category:Priest talents]]
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[[Category:Masteries]]

Revision as of 18:14, 9 January 2012

Spell holy powerwordshield
  • Shield Discipline
  • Increases the potency of all your damage absorption spells by 20%. Each point of Mastery increases the potency of absorbs by an additional 2.5%.

Shield Discipline is the Discipline priest Mastery, becoming available at level 80. It increases the potency of Spell holy powerwordshield [Power Word: Shield] and Spell holy devineaegis [Divine Aegis].

Shield Discipline increases the potency of the damage absorption 'shields' cast by the priest, significantly improving and encouraging the use of these signature aspects of the Discipline repertoire.

Divine Aegis

Spell holy devineaegis [Divine Aegis] is a Tier 5 talent in the Discipline tree. It causes critical heals to create a protective shield on the target, absorbing up to 30% of the amount healed. By increasing the potency of Divine Aegis's protective shields, Shield Discipline potentially improves every healing spell capable of achieving a crit.

Spell holy prayerofhealing02 [Prayer of Healing] in particular benefits from Shield Discipline, as Divine Aegis is guaranteed to proc from its heals. Prayer of Healing crits proc Divine Aegis twice, granting double the expected benefit. This makes Prayer of Healing the only spell other than Spell holy powerwordshield [Power Word: Shield] to specifically benefit from Shield Discipline.

As Divine Aegis only procs from critical heals (with the exception of Spell holy prayerofhealing02 [Prayer of Healing]), Shield Discipline is specifically beneficial to the priest's crits, allowing an increased crit chance to effectively maximise the usefulness of this Mastery, and vice versa. As the only other spell benefiting from Shield Discipline is Spell holy powerwordshield [Power Word: Shield], the combination of the priest's crit chance and their reliance upon Power Word: Shield (and to a lesser extent Prayer of Healing) will determine the usefulness of this Mastery.

Numbers

Combined with Spell holy devineaegis [Divine Aegis], Shield Discipline potentially improves most of the priest's healing repertoire. However the Mastery is of far more benefit to some spells than to others. The numbers below are examples for the purpose of comparing the benefit granted to different spells. However, they reflect only the benefit granted by Shield Discipline, not by Divine Aegis in itself.

With a 13% crit chance, and 3 points spent in Spell holy devineaegis [Divine Aegis], 12 points of Mastery provides:

These numbers illustrate the proportional benefit granted to each type of spell by Shield Discipline, but bear in mind that higher crit chance and larger amounts of Mastery will increase the benefit significantly. In addition, abilities and effects such as Spell frost windwalkon [Inner Focus] and Spell holy powerwordshield [Renewed Hope] can allow certain heals to benefit far more from this Mastery.

While the overall improvement to the majority of the priest's spells may seem small, the improvement to the priest's crits is significant. Following the example above, 12 points of Mastery (with 3 points in Spell holy devineaegis [Divine Aegis]) will boost a Discipline priest's healing crits from the usual 200% effectiveness to 278%. This means that a Discipline priest's crits can offer almost twice the benefit of those of a Holy priest, with 12 points of Mastery increasing the spell's output by 178% instead of simply 100%. This makes critical heals (and the priest's crit chance) far more significant for Discipline priests than for Holy priests.

Mastery rating vs critical strike rating

When deciding on secondary stat choices, priests will often have to choose between stats such as mastery rating and critical strike rating. The two stats are generally available in equal amounts, and the rating has the same relative value; around 179 points of mastery rating are required to provide an additional point of Mastery, while 179 points of crit rating provides an additional 1% crit chance. The question is of course the value of each.

Calculating the benefits from increasing these two stats is difficult. In part, this is because of the synergy between the two stats; the more crit chance you have, the more beneficial Mastery becomes, and vice versa. The same increase therefore yields varying benefits, dependent on the current levels of these stats. Also, although the average overall benefits of each stat are closely balanced, the average Discipline priest's crit chance is regularly increased by abilities such as Spell holy powerwordshield [Renewed Hope] and Spell frost windwalkon [Inner Focus]. The combination of these factors means that when stacked in equal proportion, Mastery tends to offer around a 21% larger overall benefit.

However, the question of which stat is more desirable depends on which abilities you wish to improve the most. The ratios vary depending on levels, but on average around 70% of Mastery's benefits go to Power Word: Shield; around 22.5% to Prayer of Healing; and the remaining 7.5% to all other crit-capable heals. Crit rating provides no improvement to Power Word: Shield, giving around 48% benefit to Prayer of Healing, and 52% to all other crit-capable heals.

Players can use their total absorb/heal ratios (obtained via various addons) to see which of these stats more closely matches their playing style. By multiplying the percentages above by the percentages of their total combined absorbs/heals for each of the abilities/ability types, players will be given a number which effectively represents the benefit to their healing over the course of an 'average' healing session. The number for Mastery then needs to be multiplied by 1.21 in order to yield a representation of its benefits. Note that healing from Inv glyph majorpriest [Glyph of Power Word: Shield] should be included in both the count for Power Word: Shield and the count for 'crit-capable heals', as it benefits from both. When using this method, do not include Divine Aegis absorbs in either count.

For example, if Power Word: Shield and Glyph of Power Word: Shield account for 35% of your total heals, Prayer of Healing for 5%, and all crit-capable heals (except Prayer of Healing) for 55%, an extra point of Mastery would grant you 36 'points' of benefit, while an extra 1% crit chance would grant you 31. As stated above, these benefits can vary by a few percent depending on crit and Mastery levels; the numbers produced by this method should be roughly accurate.

Of course, the preferred style of play is also a significant factor; priests who rely on particular abilities in emergencies will prefer to strengthen those, and overall success may be determined more by the player's survival in critical moments than on their overall effectiveness. Many factors such as the utility of Power Word: Shield, and the Discipline priest playstyle's reliance upon it, will also sway the decision. Finally, the choice is not too significant to be determined by the enjoyment factor alone. Whether players would rather be able to command powerful heals and unbelievable crits, or summon a constant wall of unbreakable shields, may determine the choice.

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