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{{#data:itemtip
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{{Outdated}}
 
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|name=Resplendent Huge Citrine
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{{Classnav}}
 
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|quality=uncommon
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'''Rogue talents''' are divided into the three trees: assassination, combat, and subtlety. While rogues are always high burst DPSers, the talents for them allow them to choose their own path to DPS. Assassination allows combo points to be gained fast and high burst damage, combat focuses on normal damage every second, and subtlety allows sneak attacks for high amounts of damage.
 
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|gem=orange
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|icon=inv_jewelcrafting_gem_20
  +
|gemattrib=+6 Strength and +6 Resilience Rating
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|ilvl=70
  +
|sellprice=5000
  +
|itemid=39950}}
   
  +
'''Resplendent Huge Citrine''' is a [[gem]] crafted by a [[jewelcrafter]] from a [[Huge Citrine]].
−
Rogue talent points always offer a way to increases damage output and enhance their survivability in some way, talents also increase melee stats for their better future.
 
   
−
== Assassination ==
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== Source ==
  +
This recipe requires 350 [[Jewelcrafting]]. [[Design: Resplendent Huge Citrine]] is sold by {{npc|alliance|Captain O'Neal}} and {{npc|horde|Lady Palanseer}} for {{cost|h=1,250}} [[honor point]]s.
−  
−
"A deadly master of poisons who dispatches victims with vicious dagger strikes."
 
−  
−
This is a tree based on large amounts of burst damage, in contrast to the sustained DPS found in the combat tree. It makes your poisons less resistible and enables you to rack up more combo points in combat, allowing you to unleash more finishing moves. It's very effective end game in both instances and PvP due to larger, more frequent crits and more effective poison applications.
 
   
 
{|
 
{|
  +
|{{itembox|Tools:|Simple Grinder}}
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|+Tree Bonuses
 
  +
|{{itembox|Reagents:|Huge Citrine}}
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|-
 
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|[[Primary Spell]]
 
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|[[Mutilate]]
 
−
|-
 
−
|[[Passive ability]]
 
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|[[Improved Poisons]], [[Assassin's Resolve]]
 
−
|-
 
−
|[[Mastery]]
 
−
|[[Potent Poisons]]
 
 
|}
 
|}
   
  +
== See also ==
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{| class="darktable sortable"
 
  +
* [[Perfect Resplendent Huge Citrine]]
−  
−
!width="100px" | Talent !! width="150px" | Requirements !! width="50px" | Ranks !! Description
 
−  
−
|-
 
−
! [[Deadly Momentum]]
 
−
| align="center" | None || align="center" | 2 || After killing an opponent that yields experience or honor, you have a 50%/100% chance to increase the critical strike chance of your next attack within 10 sec by 40%, and to refresh your Slice and Die and Recuperate abilities to their original duration.
 
−  
−
|- class="alt"
 
−
! [[Coup de Grace]]
 
−
| align="center" | None || align="center" | 3 || Increases the damage caused by your Eviscerate ability by 7/14/20%.
 
−  
−
|-
 
−
! [[Lethality]]
 
−
| align="center" | None || align="center" | 3 || Increases the critical strike damage bonus of your Sinister Strike, Backstab, Mutilate, and Hemorrhage abilities by 10%/20%/30%.
 
−  
−
|- class="alt"
 
−
! [[Ruthlessness (rogue talent)|Ruthlessness]]
 
−
| align="center" | Assassination 5 || align="center" | 3 || Gives your melee finishing moves a 20/40/60% chance to add a combo point to your target.
 
−  
−
|-
 
−
! [[Quickening]]
 
−
| align="center" | Assassination 5 || align="center" | 2 || All healing effects on you are increased by 10/20% and your movement speed is increased by 8%/15%. This does not stack with other movement speed increasing effects.
 
−  
−
|- class="alt"
 
−
! [[Puncturing Wounds]]
 
−
| align="center" | Assassination 5 || align="center" | 3 || Increases the critical strike chance of your Backstab ability by 10/20/30% and the critical strike chance of your Mutilate ability by 5/10/15%.
 
−  
−
|-
 
−
! [[Blackjack_(rogue_talent)|Blackjack]]
 
−
| align="center" | Assassination 5 || align="center" | 3 || Even after your Sap wears off, its effects linger on enemies, reducing their damage done by 35%/70% for 8 sec.
 
−  
−
|- class="alt"
 
−
! [[Deadly Brew]]
 
−
| align="center" | Assassination 10 || align="center" | 2 || When you apply Instant, Wound, or Mind-Numbing poison to a target, you have a 50/100% chance to apply Crippling poison.
 
−  
−
|-
 
−
! [[Cold Blood]]
 
−
| align="center" | Assassination 10 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> When activated, generates 25 energy and increases the critical strike chance of your next non-periodic offensive ability by 100%.
 
−  
−
|- class="alt"
 
−
! [[Vile Poisons]]
 
−
| align="center" | Assassination 10 || align="center" | 3 || Increases the damage dealt by your poisons and Envenom ability by 7/14/20% and gives you 33%/67%/100% of the normal chance of applying poisons from your equipped melee weapons when you use the [[Fan of Knives]] ability.
 
−  
−
|-
 
−
! [[Deadened Nerves]]
 
−
| align="center" | Assassination 15 || align="center" | 3 || Reduces all damage taken by 3%/7%/10%.
 
−  
−
|- class="alt"
 
−
! [[Seal Fate]]
 
−
| align="center" | Assassination 15 || align="center" | 2 || Your critical strikes from abilities that add combo points have a 50%/100% chance to add an additional combo point.
 
−  
−
|-
 
−
! [[Murderous Intent]]
 
−
| align="center" | Assassination 20 || align="center" | 2 || When you backstab an enemy that is below <small>35%</small> health, you instantly recover 15/30 Energy.
 
−  
−
|- class="alt"
 
−
! [[Overkill]]
 
−
| align="center" | Assassination 20 || align="center" | 1 || While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy.
 
−  
−
|-
 
−
! [[Master Poisoner]]
 
−
| align="center" | Assassination 20 || align="center" | 1 || Increases the spell damage taken by any target you have poisoned by 8%, causes your [[Envenom]] ability to no longer consume [[Deadly Poison]], and reduces the duration of all [[Poison]] effects applied to you by 50%.
 
−  
−
|- class="alt"
 
−
! [[Improved Expose Armor]]
 
−
| align="center" | Assassination 20 || align="center" | 2 || Gives a 50%/100% chance to refund all combo points used when performing your [[Expose Armor]] ability.
 
−  
−
|-
 
−
! [[Cut to the Chase]]
 
−
| align="center" | Assassination 25 || align="center" | 3 || Your Eviscerate and Envenom abilities have a 33%/67%/100% to refresh your [[Slice and Dice]] duration to its 5 combo point maximum.
 
−  
−
|- class="alt"
 
−
! [[Venomous Wounds]]
 
−
| align="center" | Assassination 25 || align="center" | 2 || Each time your [[Rupture]] or [[Garrote]] deals damage to an enemy that you have poisoned, you have a 30%/60%chance to deal (scales with level) additional Nature damage and to regain 10 Energy. If an enemy dies while afflicted by your [[Rupture]], you regain energy proportional to the remaining [[Rupture]] duration.
 
−  
−
|-
 
−
! [[Vendetta]]
 
−
| align="center" | Assassination 30 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> Marks an enemy for death, increasing all damage you deal to the target by 20% and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 30 sec.
 
−  
−
|}
 
−  
−
== Combat ==
 
−  
−
"A swashbuckler who uses agility and guile to stand toe-to-toe with enemies."
 
−  
−
Whereas the other two trees tend to focus on openers and high burst damage, the
 
−
combat tree focuses on consistent white (auto-attack) damage to provide
 
−
sustained DPS. Rather than requiring stealth and relying on powerful openers,
 
−
you can simply run up to most targets and quickly hack away at them. As such,
 
−
combat tends to be the best tree for fast leveling, since you can move quickly
 
−
from one enemy to the next with very little downtime instead of trying to sneak
 
−
up on enemies.
 
−  
−
It also features a great number of early skills such as [[Precision (rogue talent)|Precision]] and
 
−
[[Improved Slice and Dice]] that can complement other builds. In addition,
 
−
while the two other trees are often limited to use daggers because of their
 
−
dagger-requiring abilities, combat rogues may also utilize fist weapons, maces,
 
−
swords and axes in good favor. Finally, because of the abilities [[Adrenaline Rush]],
 
−
[[Blade Flurry]] and [[Killing Spree]], Combat is the best tree for producing
 
−
[[AoE]]-damage and attacking multiple enemies at the same time.
 
−  
−
{|
 
−
|+Tree Bonuses
 
−
|-
 
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|[[Primary Spell]]
 
−
|[[Blade Flurry]]
 
−
|-
 
−
|[[Passive ability]]
 
−
|[[Vitality (rogue talent)]], [[Ambidexterity]]
 
−
|-
 
−
|[[Mastery]]
 
−
|[[Main Gauche]]
 
−
|}
 
−  
−
{| class="darktable sortable"
 
−  
−
!width="100px" | Talent !! width="150px" | Prereqs !! width="50px" | Ranks !! Description
 
−  
−
|-
 
−
! [[Improved Recuperate]]
 
−
| align="center" | None || align="center" | 2 || Causes your [[Recuperate]] ability to restore an additional <small>1/2</small>% of your maximum health and reduces all damage taken by <small>3/6</small>% while your [[Recuperate]] ability is active.
 
−  
−
|- class="alt"
 
−
! [[Improved Sinister Strike]]
 
−
| align="center" | None || align="center" | 3 || Increases the damage dealt by your [[Sinister Strike]] ability by <small>10/20/30</small>% and reduces its Energy cost by <small>2/4/6</small>.
 
−  
−
|-
 
−
! [[Precision (rogue talent)]]
 
−
| align="center" | None || align="center" | 3 || Increases your chance to hit with weapon and poison attacks by <small>2/4/6</small>%.
 
−  
−
|- class="alt"
 
−
! [[Improved Slice and Dice]]
 
−
| align="center" | Combat 5 || align="center" | 2 || Increases the duration of your [[Slice and Dice]] ability by <small>25/50%</small>.
 
−  
−
|-
 
−
! [[Improved Sprint]]
 
−
| align="center" | Combat 5 || align="center" | 2 || Gives a <small>50/100%</small> chance to remove all movement-impairing effects when you activate your [[Sprint]] ability.
 
−  
−
|- class="alt"
 
−
! [[Aggression]]
 
−
| align="center" | Combat 5 || align="center" | 3 || Increases the damage of your [[Sinister Strike]], [[Backstab]], and [[Eviscerate]] abilities by <small>3/14/20%</small>.
 
−  
−
|-
 
−
! [[Improved Kick]]
 
−
| align="center" | Combat 5 || align="center" | 2 || Causes your [[Kick]] ability to also silence the target for <small>1/3</small> sec.
 
−  
−
|- class="alt"
 
−
! [[Lightning Reflexes]]
 
−
| align="center" | Combat 10 || align="center" | 3 || Increases your chance to dodge enemy attacks by <small>3/6/9</small>% and your attack speed by <small>2/4/6</small>%.
 
−  
−
|-
 
−
! [[Revealing Strike]]
 
−
| align="center" | Combat 10 || align="center" | 1 || <span style="color:lightgreen;"><small>(Active)</small></span>An instant strike that causes 125% of your normal weapon damage and increases the effectiveness of your next offensive finishing move on that target by 20% for 15 sec. Awards 1 combo point.
 
−  
−
|- class="alt"
 
−
! [[Reinforced Leather]]
 
−
| align="center" | Combat 10 || align="center" | 2 || Increases your armor contribution from cloth and leather items by <small>25/50</small>%.
 
−  
−
|-
 
−
! [[Improved Gouge]]
 
−
| align="center" | Combat 10 || align="center" | 5 || Increases the effect duration of your [[Gouge]] ability by <small>1/2</small> sec and reduces its energy cost by <small>15/30</small>.
 
−  
−
|- class="alt"
 
−
! [[Combat Potency]]
 
−
| align="center" | Combat 15 || align="center" | 3 || Gives your successful off-hand melee attacks a 20% chance to generate <small>5/10/15</small> Energy.
 
−  
−
|-
 
−
! [[Blade Twisting]]
 
−
| align="center" | Combat 15 || align="center" | 2 || Gives your damaging melee attacks a <small>20/40</small>% chance to daze the target, reducing movement speed by 70% for <small>4/8</small> sec.
 
−  
−
|- class="alt"
 
−
! [[Throwing Specialization]]
 
−
| align="center" | Combat 20 || align="center" | 2 || Increases the range of [[Throw]] and [[Deadly Throw]] by <small>5/10</small> yards and gives your [[Deadly Throw]] a <small>50/100</small>% chance to interrupt the target for 3 sec.
 
−  
−
|-
 
−
! [[Adrenaline Rush]]
 
−
| align="center" | Combat 20 || align="center" | 1 || <span style="color:lightgreen;"><small>(Active)</small></span> Increases your Energy regeneration rate by 100% for 15 seconds.
 
−  
−
|- class="alt"
 
−
! [[Savage Combat]]
 
−
| align="center" | Combat 20 || align="center" | 2 || Increases your total attack power by <small>2/4</small>% and all physical damage caused to enemies you have poisoned is increased by <small>2/4</small>%.
 
−  
−
|-
 
−
! [[Bandit's Guile]]
 
−
| align="center" | Combat 25 || align="center" | 3 || Your [[Sinister Strike]] and [[Revealing Strike]] abilities have a <small>33/67/100</small>% chance to grant you an evolving insight into an opponent's defenses, increasing damage to that target by up to 30%. Opponents can adapt over time, negating this benefit, and Striking a different opponent will begin the cycle anew.
 
−  
−
|- class="alt"
 
−
! [[Restless Blades]]
 
−
| align="center" | Combat 25 || align="center" | 2 || Your damaging finishing moves reduce the cooldown of your [[Adrenaline Rush]], [[Killing Spree]], and [[Sprint]] abilities by <small>1/1.5/2</small> sec per combo point.
 
−  
−
|-
 
−
! [[Killing Spree]]
 
−
| align="center" | Combat 30<br/>Adrenaline Rush 1 || align="center" | 1 || <span style="color:lightgreen;"><small>(Active)</small></span> Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.
 
−  
−
|}
 
−  
−
== Subtlety ==
 
−
{{redirect|Subtlety|other uses|Subtlety (disambiguation)}}
 
−  
−
"A dark stalker who leaps from the shadows to ambush <his/her> unsuspecting prey."
 
−  
−
The subtlety tree complements rogues who like to stay in the shadows. The tree is based on moving fast and staying hidden while racking up as many combo points in the opening move as possible, and providing more options for escape when things go wrong. With [[Initiative]] and [[Premeditation]] you can open combat with 4 or 5 combo points racked up, giving you an excellent edge at the start of a fight. Patch 1.12 greatly improved the appeal of the subtlety tree with the addition of [[Serrated Blades]] and [[Deadliness]], and the pre-expansion patch 2.01 introduced [[Shadowstep]] as a high level talent.
 
−  
−
The subtlety tree is generally regarded as the optimal PvP and battleground spec for rogues, with many talents designed for sneaking up on players and stacking high opening burst damage to dispatch them before they have a chance to react. However, with the addition of [[Honor Among Thieves]] in 3.0, Subtlety has also become a desirable spec for DPS in dungeons and end-game raids.
 
−  
−
{|
 
−
|+Tree Bonuses
 
−
|-
 
−
|[[Primary Spell]]
 
−
|[[Shadowstep]]
 
−
|-
 
−
|[[Passive ability]]
 
−
|[[Mastery of Subtlety]], [[Sinister Calling]]
 
−
|-
 
−
|[[Mastery]]
 
−
|[[Executioner]]
 
−
|}
 
−  
−  
−
{| class="darktable sortable zebra"
 
−  
−
!width="100px" | Talent !! width="150px" | Prereqs !! width="50px" | Ranks !! Description
 
−  
−
|-
 
−
! [[Nightstalker]]
 
−
| align="center" | None || align="center" | 2 || Increases your speed while stealthed by <small>7/15%</small> and reduces the cooldown of your Stealth ability by <small>3/6</small> sec.
 
−  
−
|-
 
−
! [[Improved Ambush]]
 
−
| align="center" | None || align="center" | 3 || Increases the critical strike chance of your Ambush ability by <small>20/40%</small> and its damage by <small>5/10%</small>.
 
−  
−
|-
 
−
! [[Relentless Strikes]]
 
−
| align="center" | None || align="center" | 3 || Your finishing moves have a <small>7/14/20%</small> chance per combo point to restore 25 energy.
 
−  
−
|-
 
−
! [[Elusiveness (rogue talent)]]
 
−
| align="center" | Subtlety 5 || align="center" | 2 || Reduces the cooldown of your Vanish and Blind abilities by <small>30/60</small> sec and your Cloak of Shadows ability by <small>15/30</small> sec.
 
−  
−
|-
 
−
! [[Waylay]]
 
−
| align="center" | Subtlety 5<br />Improved Ambush 3 || align="center" | 2 || Your Ambush and Backstab hits have a <small>50/100%</small> chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 sec.
 
−  
−
|-
 
−
! [[Opportunity]]
 
−
| align="center" | Subtlety 5 || align="center" | 3 || Increases the damage dealt with your Backstab, Mutilate, Garrote, and Ambush abilities by <small>10/20/30%</small>.
 
−  
−
|-
 
−
! [[Initiative]]
 
−
| align="center" | Subtlety 5 || align="center" | 2 || Gives you a <small>50/100%</small> chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
 
−  
−
|-
 
−
! [[Energetic Recovery]]
 
−
| align="center" | Subtlety 10 || align="center" | 3 || Empowers your Recuperate ability, causing its periodic effect to also restore <small>4/8/12</small> Energy.
 
−  
−
|-
 
−
! [[Find Weakness]]
 
−
| align="center" | Subtlety 10 || align="center" | 2 || Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass <small>25/50%</small> of that enemy's armor for 10 sec.
 
−  
−
|-
 
−
! [[Hemorrhage]]
 
−
| align="center" | Subtlety 10 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> An instant strike that deals 110% weapon damage (159.5% if a dagger is equipped) and causes the target to take 30% additional damage from bleed effects for 1 min. Awards 1 combo point.
 
−  
−
|-
 
−
! [[Honor Among Thieves]]
 
−
| align="center" | Subtlety 15 || align="center" | 3 || Increases the ranged and melee critical hit chance of all party and raid members by 5%. When any player in your party or raid critically hits with a ranged or melee ability, you have a <small>33/66/100%</small> chance to gain a combo point on your current target. This effect cannot occur more than once every 4 seconds.
 
−  
−
|-
 
−
! [[Premeditation]]
 
−
| align="center" | Subtlety 15 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
 
−  
−
|-
 
−
! [[Enveloping Shadows]]
 
−
| align="center" | Subtlety 15 || align="center" | 3 || Reduces the damage taken by area of effect attacks by <small>10/20%</small> and increases the duration of your Feint ability by <small>1/2</small> sec.
 
−  
−
|-
 
−
! [[Cheat Death]]
 
−
| align="center" | Subtlety 20 || align="center" | 3 || You have a <small>33/66/100%</small> chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by 90% for 3 sec. This effect cannot occur more than once per minute.
 
−  
−
|-
 
−
! [[Preparation]]
 
−
| align="center" | Subtlety 20 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, and Shadowstep abilities.
 
−  
−
|-
 
−
! [[Sanguinary Vein]]
 
−
| align="center" | Subtlety 20 || align="center" | 2 || Increases your damage dealt to targets with a Bleed effect on them by <small>5/10%</small>.
 
−  
−
|-
 
−
! [[Slaughter from the Shadows]]
 
−
| align="center" | Subtlety 20 || align="center" | 3 || Reduces the energy cost of your Backstab and Ambush abilities by <small>7/14/20</small>, and the energy cost of your Hemorrhage and Fan of Knives abilities by <small>2/4/6</small>.
 
−  
−
|-
 
−
! [[Serrated Blades]]
 
−
| align="center" | Subtlety 25 || align="center" | 2 || Your Eviscerate has a <small>10/20%</small> chance per combo point to refresh your Rupture on the target to its original duration.
 
−  
−
|-
 
−
! [[Shadow Dance]]
 
−
| align="center" | Subtlety 25 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed.
 
−  
−
|}
 
−  
−
= PvP =
 
−  
−
== Key talents ==
 
−  
−
This section outlines talents to really look out for. You won't be able to get them all.
 
−  
−
* [[Nightstalker]] ([[Subtlety]], Tier 1) reduces the movement speed penalty for [[Stealth]].
 
−
* [[Seal Fate]] ([[Assassination]], Tier 4) gives you an additional combo point on critical strikes from abilities that give combo points.
 
−
* [[Cold Blood]] ([[Assassination]], Tier 3) guarantees a critical strike on the next offensive ability and grants 25 Energy.
 
−
* [[Preparation]] ([[Subtlety]], Tier 5) resets most ability cooldowns; e.g., enabling the use of [[Vanish]] two times in a single fight.
 
−
* [[Puncturing Wounds]] ([[Assassination]], Tier 2) increases the critical strike chance for [[Backstab]] and [[Mutilate]].
 
−
* [[Improved Sinister Strike]] ([[Combat]], Tier 1) decreases the energy cost of [[Sinister Strike]].
 
−
* [[Improved Slice and Dice]] ([[Combat]], Tier 2) increases the duration of [[Slice and Dice]], allowing rogues to maintain the buff at all times.
 
−
* [[Cut to the Chase]] ([[Assassination]], Tier 6) allows [[Eviscerate]] and [[Envenom]] to refresh the duration of [[Slice and Dice]].
 
−
* [[Improved Ambush]] ([[Subtlety]], Tier 1) grants bonus critical strike chance on [[Ambush]].
 
   
  +
==Patches and hotfixes==
−
== Talent discussion ==
 
  +
*{{Patch 3.0.3|note=Added.}}
−
'' Factual information on specific talents should be added to the specific talent page''<br />
 
−
'' Discussion on Strengths and Weaknesses should be saved for the [[Talk:Rogue talents|talk page]]''
 
   
 
== External links ==
 
== External links ==
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
−
* [http://wowlevelingbuilds.com/index.php?p=rogue Rogue Leveling Builds at WoW Leveling Builds]
 
  +
Links that do not conform to the rules will be DELETED.
−
{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/classes/rogue/talents.html|desc=Rogue Talent Calculator}}
 
  +
Repeat violations may result in a BAN.
−
{{elink|site=WorldofWar.se|link=http://www.worldofwar.se/talents/talents.php?class=Rogue|desc=Rogue Talent Calculator}}
 
  +
Have a nice day. :) -->
−
{{elink|type=wowhead|link=http://www.wowhead.com/?talent=f|desc=Rogue Talent Calculator}}
 
  +
{{elinks-item|39950}}
−
{{elink|site=Merciless Gilde|link=http://talentcalculator.merciless-gilde.com/?class=4&lang=en|desc=Rogue Talent Calculator}}
 
   
  +
[[Category:Uncommon gems]]
−
{{Classfooter|Rogue}}
 
−
[[Category:Rogue talents| ]]
+
[[Category:Orange socketable gems]]
  +
[[Category:World of Warcraft jewelcrafting crafted gems]]

Revision as of 15:32, 4 December 2011

Inv jewelcrafting gem 20
  • Resplendent Huge Citrine
  • +6 Strength and +6 Resilience Rating
  • "Matches any socket."
  • Sell Price: 50s

Resplendent Huge Citrine is a gem crafted by a jewelcrafter from a Inv jewelcrafting gem 09 [Huge Citrine].

Source

This recipe requires 350 Jewelcrafting. Inv scroll 06 [Design: Resplendent Huge Citrine] is sold by Alliance Captain O'Neal and Horde Lady Palanseer for 1,250 Honor Points honor points.

Tools:
Inv stone grindingstone 01 [Simple Grinder]
Reagents:
Inv jewelcrafting gem 09 [Huge Citrine]

See also

Patches and hotfixes

External links