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{{Infobox zone
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{{Battlegroup|US|Reckoning}}
 
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|name=Twilight Highlands
āˆ’
{{Server|Firetree US}}
 
   
  +
|ss=Twilightconcept.jpg
āˆ’
'''Firetree''' is an EST US PvP server founded February of 2005, among the first wave of new servers established after the game was released.
 
  +
|caption=Concept art of Twilight Highlands
  +
|capital=[[Bastion of Twilight]]
  +
|major=[[Grim Batol]]<br/> [[Highbank]]<br/> [[Dragonmaw Port]]
  +
|government=None
  +
|ruler=[[Cho'gall]] the [[Ogre-Mage]]
  +
|level=84-85
  +
|loc=Northeastern [[Khaz Modan]]
  +
|races={{Race|Black Dragonflight}}<br />{{Race|Twilight Dragonflight}}<br />{{Race|Red Dragonflight}}<br />{{Race|Wildhammer Dwarf}}<br />{{RaceIcon|Dragonmaw|Male}}{{RaceIcon|Dragonmaw|Female}} [[Dragonmaw orc]]<br />{{RaceIconExt|Gronn}} [[Gronn]]<br />{{RaceIconExt|Ettin}} [[Ettin]]
  +
|faction=Contested
  +
|affiliation=[[Contested]]
  +
|pop=Unknown
  +
}}
   
  +
The '''Twilight Highlands''' are found in northeastern [[Khaz Modan]], east of the [[Wetlands]]. It is the location of the ancient dwarven fortress, [[Grim Batol]], and also houses a majority of [[Twilight's Hammer clan|Twilight's Hammer]] settlements, working with [[Deathwing]] and his [[black dragonflight]]. There will be boats here for both the [[Alliance]] and [[Horde]] and a small [[red dragonflight]] presence. The story of the [[twilight dragonflight]] will also unfold in this zone.
āˆ’
Firetree consists of a great community, small enough so everyone knows each other, but large enough to house many great guilds.
 
   
āˆ’
== Culture ==
+
== History ==
  +
'''Desciption from the official site:'''
  +
:''[[Azeroth (world)|Azeroth]]'s inhabitants endure a lifetime of struggle and conflict. They're subject to violence from neighboring enemies and rampaging beasts at an early age, and must learn to take up arms to defend themselves against predators. Regularly forced to cope with the deaths of friends, family, and members of their tribes, clans, cities, and guilds, these scarred survivors become stronger by reinforcing their walls, banding together with new allies, and raising sharp, careful, resilient children. They adapt. They change.''
   
  +
Few places on Azeroth exemplify this ever-changing dynamic more than the ''Twilight Highlands'' of the [[Eastern Kingdoms]].
āˆ’
Alliance side, Firetreeā€™s community has maintained an enigmatic appeal that has kept many of the original players on the server for several years. In the very early days, many guilds reshuffled their power structures due to raid loot disputes and personal animosity, but nothing to the severity of Hordeside politics. Even amidst restructuring, PvE progression was still being done at an acceptable rate with a good number of Alliance guilds. Aside from the notable exceptions of the Chosen/Lucky Strikes/Arc three-capital assault (that crashed Kalimdor) and the Chosen/Lucky Strikes assassination of Thrall, Alliance world PvP has been sporadic at best. Alliance has focused on PvE in such detail that many advanced guilds offer pick-up spots for non-guilded members to partake in as well as offering them loot.
 
   
  +
The highlands have undergone constant upheaval throughout their history, with races and factions thriving, collapsing, and changing seemingly without pause. The fortress-city of [[Grim Batol]] has played host to no fewer than three potent factions: the [[Wildhammer dwarves]], who abandoned their home after a [[Dark Iron]] curse left it uninhabitable; the [[red dragonflight]], which was forced to fight for the [[Horde]] in the captivity of the Dragonmaw orcs during the [[Second War]]; and, of course, the [[Dragonmaw]] themselves, who were driven from Grim Batol when the red dragonflight was finally freed from their grasp.
āˆ’
Firetree Horde has, for a long time, struggled to maintain a unified position on almost any front. (With the exception of pre-rushing Alterac Valley in which Horde enjoyed superiority for years at a time) Before the Burning Crusade, Horde PvE was significantly stifled, due to continual spats and disagreements between capable players and capable leaders. While they lacked a unified vision to go after dungeon objectives, they compensated with a fierce continual world and Battleground PvP presence that was never to be underestimated. With the drastic changes to game mechanics brought by the Burning Crusade (specifically 10-man raiding teams), Horde PvE progression has recently accelerated to unprecedented levels.
 
   
  +
[[File:Twilight'sHammerTowerGrimBatolByRedKnuckle.jpg|thumb|left|200px|The [[Twilight Citadel]] which holds the entrance to the [[Bastion of Twilight]], the [[Twilight's Hammer]]'s stronghold.]]
āˆ’
== PvE Progression ==
 
   
  +
The Dragonmaw now cling to the edges of the highlands. They're no less wild and difficult to deal with than when they ruled Grim Batol, but their knowledge of dragons and warfare is of unquestionable importance, especially amidst the chaos of the Cataclysm. The Wildhammer dwarves dwell in forested outposts among the highlands' mountains; though long friendly with the [[Alliance]], they have only now begun to consider casting their lot in with [[Stormwind]] and [[Ironforge]] thanks to the entreaties of their cousins, the [[Bronzebeard clan]]. Even the mighty red dragonflight has suffered greatly in recent months: its members have been decimated by a frenzied, newly aggressive [[black dragonflight]] attacking relentlessly from the petrified [[Obsidian Forest]].
āˆ’
==== [[Server:Firetree_US/Wrath_Heroic_Raid | Heroic Raids ]]{{wotlk-inline}} ====
 
āˆ’
==== [[Server:Firetree_US/Wrath_Normal_Raid | Normal Raids ]]{{wotlk-inline}} ====
 
   
  +
Amidst this upheaval, a new power has come to possess the highlands.
āˆ’
==== [[Server:Firetree_US/Burning_Crusade_25_Man|25 Man Raids ]]{{bc-inline}} ====
 
āˆ’
==== [[Server:Firetree_US/Burning_Crusade_10_Man|10 Man Raids ]]{{bc-inline}} ====
 
   
  +
Though the environment has been given many names throughout its history, it's only been dubbed "Twilight" thanks to the dominance of its current masters. The fanatical [[Twilight's Hammer]] cultists appreciate the name, but there are more functional features to the swath of land they've chosen as their headquarters. It's rimmed by massive mountain peaks that scrape at the sky like fingernails, making invasion by land nearly impossible, and the highlands' black-glass beaches ensure that marine assaults are fraught with terror; ships docking on the peninsula risk running aground.
āˆ’
==== [[Server:Firetree_US/Naxxramas|Naxxramas]] ====
 
āˆ’
==== [[Server:Firetree US/Classic 40-Man|40-Man Raids]] ====
 
āˆ’
==== [[Server:Firetree US/Classic 20-Man|20-Man Raids]] ====
 
   
  +
[[File:Twin Peaks loading screen 2.jpg|thumb|300px|right|The Twilight Highlands is inhabited by many [[Wildhammer]] dwarves.]]
==External Links==
 
   
  +
More important to the cult, however, is the promise of worldly extinction and change that permeates the land. In the dimness of the highlands, shadows are deeper. The sun and the rest of Azeroth seem distant. The elements themselves are more pronounced: fires burn hotter; rain forces its way into the ground; and the heaves and shudders of the land call to mind some colossal being stirring beneath the earth. This doesn't frighten the members of the Twilight's Hammer; it lulls them to sleep.
āˆ’
*[http://forums.worldofwarcraft.com/board.html?forumId=11215&sid=1 Realm Forum]
 
āˆ’
*[http://forums.worldofwarcraft.com/thread.html?topicId=12891290398&sid=1 PvE Progression Thread]
 
   
  +
Their dark work is done here in a manner that could never have been realized in [[Silithus]]. The devoted of the Twilight's Hammer train in the halls of mighty fortresses, not tiny compounds and outposts. They summon dangerous, mercurial elementals who loathe each other to the point of outright war but still pause their feuds momentarily to work towards the destruction of the other races. Outside the highlands, the cult is fractious and divided. Here, it is guided on its mission of destruction by some of the cruelest and bloodiest names in history, yet the names associated with this cabal belie the true extent of its leadership.
āˆ’
{{Server_US|PvP|Eastern|Firetree US}}
 
  +
  +
These dark whisperers chose the highlands as their base of operations for a reason. They can feel the presence of the [[Old Gods]] in the air and see their victory in the darkness. The shifting landscape, battling factions, and wicked elements embody the cult's vision of what its world will become as it is finally purged of life and order. The rest of Azeroth will follow the Twilight Highlands into oblivion, one way or another.
  +
<ref>http://www.worldofwarcraft.com/cataclysm/features/twilighthighlands.html</ref>''
  +
  +
Aside that, the native creatures in the highlands are gryphons, owls, sabreworgs and deer. Notable creatures include the massive spirit wolf [[Karoma]] herself, and the huge lion [[Sambas]].
  +
  +
== Geography ==
  +
[[File:WorldMap-TwilightHighlands terrain1.jpg|thumb|300px|Twilight Highlands map]]
  +
  +
=== Subregions ===
  +
{| class="darktable"
  +
|[[Altar of Ascension]]{{Ā·}} [[Altar of Twilight]]{{Ā·}} [[The Black Breach]]{{Ā·}} [[Bloodgulch]]{{Ā·}} [[Cannon's Inferno]]{{Ā·}} [[Circle of Elements]]{{Ā·}} [[Citadel Gates]]{{Ā·}} [[Crucible of Carnage]]{{Ā·}} [[Crushblow]]{{Ā·}} [[Den of the Disciples]]{{Ā·}} [[The Devouring Breach]]{{Ā·}} [[Dragonmaw Pass]]{{Ā·}} [[Dragonmaw Port]]{{Ā·}} [[Dunwald Hovel]]{{Ā·}} [[Dunwald Ruins]] ([[Dunwald Holdout]]{{Ā·}} [[Dunwald Market Row]]{{Ā·}} [[Dunwald Town Square]]){{Ā·}} [[Elementium Depths]]{{Ā·}} [[Firebeard Abbey]]{{Ā·}} [[Firebeard's Patrol]]{{Ā·}} [[Gorshak War Camp]]{{Ā·}} [[Grim Batol]]{{Ā·}} [[The Gullet|Gullet]]{{Ā·}} [[Highbank]]{{Ā·}} [[Kirthaven]]{{Ā·}} [[The Krazzworks]]{{Ā·}} [[Loch Verrall]]{{Ā·}} [[Maw of Madness]]{{Ā·}} [[Nosebleeds|The Nosebleeds]]{{Ā·}} [[Obsidian Breakers]]{{Ā·}} [[Obsidian Forest]]{{Ā·}} [[Remains of the Fleet]]{{Ā·}} [[Ruins of Drakgor]]{{Ā·}} [[Slithering Cove]]{{Ā·}} [[Thundermar]]{{Ā·}} [[Thundermar Ruins]]{{Ā·}} [[Twilight Citadel|The Twilight Citadel]] ([[Bastion of Twilight|The Bastion of Twilight]]){{Ā·}} [[Twilight Shore (Twilight Highlands)|Twilight Shore]]{{Ā·}} [[Vermillion Redoubt]]{{Ā·}} [[Verrall River]]{{Ā·}} [[Verrall Delta]]{{Ā·}} [[Victor's Point]]{{Ā·}} [[Wyrm's Bend]]
  +
|-
  +
|
  +
----
  +
''WC2''
  +
  +
[[Northeron]]
  +
|-
  +
|
  +
----
  +
''Removed areas''
  +
  +
[[Husk of Sor'getha|The Husk of Sor'getha]]
  +
|}
  +
  +
<gallery>
  +
File:TwilightHighlands.jpg|Concept map of the Twilight Highlands from Blizzcon.
  +
</gallery>
  +
  +
=== Instances ===
  +
{| class="darktable zebra"
  +
! Instance name
  +
! Level range
  +
! Group size
  +
! Approximate run time
  +
|-
  +
| {{portal|Grim Batol (instance)|cata}} || 85
  +
| 5-player
  +
| Unknown
  +
|-
  +
| {{portal|Bastion of Twilight|raid}} || 85+
  +
| 10/25-player
  +
| Unknown
  +
|}
  +
  +
=== Travel hubs ===
  +
==== Flight paths ====
  +
{{Horde Icon Small}} [[Flight path]]s from [[Gullet|The Gullet]]
  +
* {{Horde Icon Small}} [[Bloodgulch]], Twilight Highlands
  +
* {{Horde Icon Small}} [[Crushblow]], Twilight Highlands
  +
* {{Neutral Icon Small}} [[Vermillion Redoubt]], Twilight Highlands
  +
{{Neutral Icon Small}} [[Flight path]]s from [[Vermillion Redoubt]]
  +
* {{Horde Icon Small}} [[Gullet|The Gullet]], Twilight Highlands
  +
* {{Horde Icon Small}} [[Hammerfall]], Arathi Highlands
  +
* {{Alliance Icon Small}} [[Thundermar Ruins]], Twilight Highlands
  +
{{Horde Icon Small}} [[Flight path]]s from [[Crushblow]]
  +
* {{Horde Icon Small}} [[Gullet|The Gullet]], Twilight Highlands
  +
* {{Horde Icon Small}} [[Bloodgulch]], Twilight Highlands
  +
{{Horde Icon Small}} [[Flight path]]s from [[Bloodgulch]]
  +
* {{Horde Icon Small}} [[Gullet|The Gullet]], Twilight Highlands
  +
* {{Horde Icon Small}} [[Crushblow]], Twilight Highlands
  +
* {{Horde Icon Small}} [[Krazzworks|The Krazzworks]], Twilight Highlands
  +
{{Horde Icon Small}} [[Flight path]]s from [[Krazzworks|The Krazzworks]]
  +
* {{Horde Icon Small}} [[Bloodgulch]], Twilight Highlands
  +
  +
=== Regions adjacent to Twilight Highlands ===
  +
{| class="darktable"
  +
! Zone Name !! Faction !! Level Range !! Direction !! Access method
  +
|-
  +
| [[Loch Modan]] || {{Alliance}} || 10-20 || Southwest || By flying mount
  +
|-
  +
| [[Wetlands]] || {{Alliance}} || 20-25 || West || By foot or by flying
  +
|-
  +
| [[Stormwind]] || {{Alliance}} || N/A || N/A || Via portal in [[Highbank]]
  +
|-
  +
| [[Orgrimmar]] || {{Horde}} || N/A || N/A || Via portal in [[Dragonmaw Port]]
  +
|}
  +
  +
===Portals===
  +
The portals to and from Twilight Highlands unlock after players complete a short quest chain after reaching the Twilight Highlands, concluding with {{quest|The Way is Open}} for the Alliance in [[Highbank]] and {{quest|Traitor's Bait}} for the Horde in [[Orgrimmar]].
  +
  +
=== Battlegrounds ===
  +
*[[Twin Peaks]]
  +
  +
== Notable characters ==
  +
*{{RaceIconExt|Alexstrasza}} {{NPC||Alexstrasza||Alexstrasza the Life-Binder}}
  +
*{{RaceIconExt|Cho'gall}} {{NPC||Cho'gall}} the [[Ogre Magi]]
  +
*{{RaceIconExt|Deathwing}} {{NPC||Deathwing||Deathwing the Destroyer}}
  +
*{{RaceIconExt|Garona}} {{NPC||Garona Halforcen}}
  +
*{{RaceIconExt|Goblin|Male}} {{NPC||Gurgthock}}
  +
*{{RaceIconExt|FelOrc|Male}} {{NPC||Mor'ghor}}
  +
*{{RaceIcon|Dragonmaw|Female}} Warlord {{NPC||Zaela}}
  +
*{{RaceIconExt|Kurdran}} {{NPC||Kurdran Wildhammer}}
  +
  +
== Quests ==
  +
See [[Twilight Highlands quests]]
  +
  +
== Resources ==
  +
*Herbalism
  +
**[[Cinderbloom]]
  +
**[[Twilight Jasmine]]
  +
*Mining
  +
**[[Elementium Ore]]
  +
**[[Pyrite Ore]]
  +
  +
== Wild creatures ==
  +
*[[Stag]]s
  +
*[[Worg]]s
  +
*[[Owl]]s
  +
*[[Gryphon]]s
  +
*[[Water Elemental]]s
  +
*Bound Elementals
  +
  +
== Factions ==
  +
*[[Black dragonflight]]
  +
*[[Twilight's Hammer clan]]
  +
*[[Wildhammer clan]]
  +
*[[Dragonmaw clan]]
  +
  +
== Videos ==
  +
<youtube>9meEu4gH6Z8</youtube>
  +
<youtube>cpq7yARcZ0E</youtube>
  +
<youtube>CEGWMJTO93Y</youtube>
  +
<youtube>ojFL-5-3xzY</youtube>
  +
  +
  +
Introduction quests, first quest hub, and an appearance by Deathwing:
  +
{| class="darktable"
  +
|-
  +
! Part 1 !! Part 2
  +
|-
  +
|<youtube>-qd6kfxUylo</youtube>
  +
|<youtube>YjLtTM-LBwI</youtube>
  +
|}
  +
  +
== Gallery ==
  +
<gallery>
  +
File:TwilightHighlands official2.jpg|The [[Vermillion Redoubt]].
  +
File:TwilightHighlands official3.jpg|[[Grim Batol]]
  +
File:TwilightHighlands official1.jpg|[[Remains of the Fleet]]
  +
File:TwilightHighlands official4.jpg|[[Black Breach|The Black Breach]]
  +
File:Cataclysm Twilight Highlands.jpg|[[Kirthaven]]
  +
File:Twilight Highlands Spire.jpg|The Twilight Citadel
  +
File:Twilight Highlands Spire2.jpg|The Twilight Citadel
  +
File:Twighlight highlands before cata.jpg|Entry to the Twilight Highlands before the release of Cataclysm.
  +
</gallery>
  +
  +
== References ==
  +
{{Reflist}}
  +
 
== External links ==
  +
{{Elinks-zone|4922}}
  +
  +
{{Twilight Highlands}}
  +
{{Eastern Kingdoms}}
  +
  +
[[Category:Twilight Highlands| ]]
  +
[[Category:Eastern Kingdoms]]
  +
  +
[[es:Tierras Altas Crepusculares]]

Revision as of 12:31, 23 August 2011

NeutralTwilight Highlands
Level: 84-85
Twilightconcept
Concept art of Twilight Highlands
Capital(s) Bastion of Twilight
Population Unknown
Races Black dragon Black dragon
Twilight dragon Twilight dragon
Red dragon Red dragon
Wildhammer dwarfWildhammer dwarf Wildhammer dwarf
IconSmall Dragonmaw MaleIconSmall Dragonmaw Female Dragonmaw orc
IconSmall Gronn Gronn
IconSmall Ettin Ettin
Government None
Ruler(s) Cho'gall the Ogre-Mage
Major settlements Grim Batol
Highbank
Dragonmaw Port
Affiliation Contested
Location Northeastern Khaz Modan

The Twilight Highlands are found in northeastern Khaz Modan, east of the Wetlands. It is the location of the ancient dwarven fortress, Grim Batol, and also houses a majority of Twilight's Hammer settlements, working with Deathwing and his black dragonflight. There will be boats here for both the Alliance and Horde and a small red dragonflight presence. The story of the twilight dragonflight will also unfold in this zone.

History

Desciption from the official site:

Azeroth's inhabitants endure a lifetime of struggle and conflict. They're subject to violence from neighboring enemies and rampaging beasts at an early age, and must learn to take up arms to defend themselves against predators. Regularly forced to cope with the deaths of friends, family, and members of their tribes, clans, cities, and guilds, these scarred survivors become stronger by reinforcing their walls, banding together with new allies, and raising sharp, careful, resilient children. They adapt. They change.

Few places on Azeroth exemplify this ever-changing dynamic more than the Twilight Highlands of the Eastern Kingdoms.

The highlands have undergone constant upheaval throughout their history, with races and factions thriving, collapsing, and changing seemingly without pause. The fortress-city of Grim Batol has played host to no fewer than three potent factions: the Wildhammer dwarves, who abandoned their home after a Dark Iron curse left it uninhabitable; the red dragonflight, which was forced to fight for the Horde in the captivity of the Dragonmaw orcs during the Second War; and, of course, the Dragonmaw themselves, who were driven from Grim Batol when the red dragonflight was finally freed from their grasp.

Twilight'sHammerTowerGrimBatolByRedKnuckle

The Twilight Citadel which holds the entrance to the Bastion of Twilight, the Twilight's Hammer's stronghold.

The Dragonmaw now cling to the edges of the highlands. They're no less wild and difficult to deal with than when they ruled Grim Batol, but their knowledge of dragons and warfare is of unquestionable importance, especially amidst the chaos of the Cataclysm. The Wildhammer dwarves dwell in forested outposts among the highlands' mountains; though long friendly with the Alliance, they have only now begun to consider casting their lot in with Stormwind and Ironforge thanks to the entreaties of their cousins, the Bronzebeard clan. Even the mighty red dragonflight has suffered greatly in recent months: its members have been decimated by a frenzied, newly aggressive black dragonflight attacking relentlessly from the petrified Obsidian Forest.

Amidst this upheaval, a new power has come to possess the highlands.

Though the environment has been given many names throughout its history, it's only been dubbed "Twilight" thanks to the dominance of its current masters. The fanatical Twilight's Hammer cultists appreciate the name, but there are more functional features to the swath of land they've chosen as their headquarters. It's rimmed by massive mountain peaks that scrape at the sky like fingernails, making invasion by land nearly impossible, and the highlands' black-glass beaches ensure that marine assaults are fraught with terror; ships docking on the peninsula risk running aground.

Twin Peaks loading screen 2

The Twilight Highlands is inhabited by many Wildhammer dwarves.

More important to the cult, however, is the promise of worldly extinction and change that permeates the land. In the dimness of the highlands, shadows are deeper. The sun and the rest of Azeroth seem distant. The elements themselves are more pronounced: fires burn hotter; rain forces its way into the ground; and the heaves and shudders of the land call to mind some colossal being stirring beneath the earth. This doesn't frighten the members of the Twilight's Hammer; it lulls them to sleep.

Their dark work is done here in a manner that could never have been realized in Silithus. The devoted of the Twilight's Hammer train in the halls of mighty fortresses, not tiny compounds and outposts. They summon dangerous, mercurial elementals who loathe each other to the point of outright war but still pause their feuds momentarily to work towards the destruction of the other races. Outside the highlands, the cult is fractious and divided. Here, it is guided on its mission of destruction by some of the cruelest and bloodiest names in history, yet the names associated with this cabal belie the true extent of its leadership.

These dark whisperers chose the highlands as their base of operations for a reason. They can feel the presence of the Old Gods in the air and see their victory in the darkness. The shifting landscape, battling factions, and wicked elements embody the cult's vision of what its world will become as it is finally purged of life and order. The rest of Azeroth will follow the Twilight Highlands into oblivion, one way or another. [1]

Aside that, the native creatures in the highlands are gryphons, owls, sabreworgs and deer. Notable creatures include the massive spirit wolf Karoma herself, and the huge lion Sambas.

Geography

File:WorldMap-TwilightHighlands terrain1.jpg

Twilight Highlands map

Subregions

Altar of Ascension Ā· Altar of Twilight Ā· The Black Breach Ā· Bloodgulch Ā· Cannon's Inferno Ā· Circle of Elements Ā· Citadel Gates Ā· Crucible of Carnage Ā· Crushblow Ā· Den of the Disciples Ā· The Devouring Breach Ā· Dragonmaw Pass Ā· Dragonmaw Port Ā· Dunwald Hovel Ā· Dunwald Ruins (Dunwald Holdout Ā· Dunwald Market Row Ā· Dunwald Town Square) Ā· Elementium Depths Ā· Firebeard Abbey Ā· Firebeard's Patrol Ā· Gorshak War Camp Ā· Grim Batol Ā· Gullet Ā· Highbank Ā· Kirthaven Ā· The Krazzworks Ā· Loch Verrall Ā· Maw of Madness Ā· The Nosebleeds Ā· Obsidian Breakers Ā· Obsidian Forest Ā· Remains of the Fleet Ā· Ruins of Drakgor Ā· Slithering Cove Ā· Thundermar Ā· Thundermar Ruins Ā· The Twilight Citadel (The Bastion of Twilight) Ā· Twilight Shore Ā· Vermillion Redoubt Ā· Verrall River Ā· Verrall Delta Ā· Victor's Point Ā· Wyrm's Bend

WC2

Northeron


Removed areas

The Husk of Sor'getha

Instances

Instance name Level range Group size Approximate run time
Instance portal Grim Batol (instance) 85 5-player Unknown
Instance portal Bastion of Twilight 85+ 10/25-player Unknown

Travel hubs

Flight paths

Horde Flight paths from The Gullet

Neutral Flight paths from Vermillion Redoubt

Horde Flight paths from Crushblow

Horde Flight paths from Bloodgulch

Horde Flight paths from The Krazzworks

Regions adjacent to Twilight Highlands

Zone Name Faction Level Range Direction Access method
Loch Modan Alliance 10-20 Southwest By flying mount
Wetlands Alliance 20-25 West By foot or by flying
Stormwind Alliance N/A N/A Via portal in Highbank
Orgrimmar Horde N/A N/A Via portal in Dragonmaw Port

Portals

The portals to and from Twilight Highlands unlock after players complete a short quest chain after reaching the Twilight Highlands, concluding with The Way is Open for the Alliance in Highbank and Traitor's Bait for the Horde in Orgrimmar.

Battlegrounds

Notable characters

Quests

See Twilight Highlands quests

Resources

Wild creatures

Factions

Videos


Introduction quests, first quest hub, and an appearance by Deathwing:

Part 1 Part 2

Gallery

References

External links