Frost Armor | |
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Properties | |
Class | Mage |
School | Frost |
Cooldown | None/Global Cooldown |
Improvements | [Permafrost] |
Related buff | |
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Related debuff | |
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[[Category:mage abilities]][[Category:mage abilities]]
Frost Armor is a mage spell that grants a self buff which increases armor, frost resistance and has a chance to snare attackers. Enemies that attack with melee have a chance to become chilled, slowing their movement and attack speed.
It cost 2 40 to learn at level 54.
Rank table
Level | Frost resistance |
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54 | 7 |
85 | 45 |
Talent Improvements
[Permafrost]: At max rank reduces enemy movement speed by a total 40%.
Glyph Improvements
[Glyph of Armors]: Increases the duration of your Armor spells by 30 min.
Tips and tactics
The snare effect means never having to fight aggressive mobs you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away.
Patch changes
- Patch 4.0.6 (2011-02-08): Molten Armor, Frost Armor, and Mage Armor no longer cost mana.
- Patch 4.0.1 (2010-10-12): Frost and Ice Armor merged, now learnt at level 54
- Patch 3.3.0 (2009-12-08): The buff will be stored in a Consolidation Box when received. It will come out when 3 min. is left.
- Patch 1.8.0 (2005-10-10): Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting.
- Patch 1.6.0 (2005-07-12): Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.
- Patch 1.3.0 (2005-03-07): Mana cost reduced.
External links
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