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Wowpedia
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m (Space changed to non-breaking space.)
 
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<includeonly><!-- Recipe -->{{#if:{{{recipe|}}}
−
[[Image:BlizzCast-logo.png|center]]
 
  +
|{{item|icon=|{{{recipe}}}}}
−
{{outdated|Up to Episode 15 as of 5-Dec-2010}}
 
  +
|{{#if:{{{glyph|}}}|{{{glyph}}}:&nbsp;}}{{{name}}}
−
'''BlizzCast''' is a series of [[podcast]]s sponsored by [[Blizzard Entertainment]] with transcripts where they interview developers and other folks involved with and working on Blizzard products.
 
  +
}}<!--
  +
Created Item --><br />{{{createquantity|1}}}x {{#if:{{{icon|}}}|{{#if:{{{icon|}}}|[[Image:{{lc:{{{icon}}}}}.png|16px]]&nbsp;}}{{loot|{{{quality|}}}|{{{disambigpage|{{{name}}}}}}|{{#if:{{{arg|}}}|{{{arg}}}|{{{name}}}}}}}}}
   
  +
<!-- Reagents -->| align=center | {{#if:{{{reagent1|}}}|{{{reagent1quantity|1}}}x {{item|icon=|{{{reagent1}}}}}}}<!--
−
:{{elink|type=blizzard|link=http://us.blizzard.com/blizzcast/|site=us.blizzard.com|desc=BlizzCast US home page}}
 
  +
-->{{#if:{{{reagent2|}}}|<br />{{{reagent2quantity|1}}}x {{item|icon=|{{{reagent2}}}}}}}<!--
−
:{{elink|type=blizzard|link=http://eu.blizzard.com/blizzcast/index.xml|site=eu.blizzard.com|desc=BlizzCast EU home page (en)}}
 
  +
-->{{#if:{{{reagent3|}}}|<br />{{{reagent3quantity|1}}}x {{item|icon=|{{{reagent3}}}}}}}<!--
  +
-->{{#if:{{{reagent4|}}}|<br />{{{reagent4quantity|1}}}x {{item|icon=|{{{reagent4}}}}}}}<!--
  +
-->{{#if:{{{reagent5|}}}|<br />{{{reagent5quantity|1}}}x {{item|icon=|{{{reagent5}}}}}}}<!--
  +
-->{{#if:{{{reagent6|}}}|<br />{{{reagent6quantity|1}}}x {{item|icon=|{{{reagent6}}}}}}}
   
  +
<!-- Difficulty -->| {{RecipeTable/Difficulty|{{{createorange|}}}|{{{createyellow|}}}|{{{creategreen|}}}|{{{creategray|}}}}}
−
Send feedback to [mailto:BlizzCast@blizzard.com BlizzCast@blizzard.com].
 
   
  +
<!-- Source -->|{{#if:{{{recipe|}}}
−
== Current episode details ==
 
  +
|{{:{{{recipe}}}|tpl=RecipeTable/RecipeSource}}
−
[[File:Blizzcast-80x42.png|border|right]]
 
  +
|{{#if:{{{learn|}}}|{{{learn}}}|{{{recipesource|}}}}}}}</includeonly><noinclude>
−
{| class="darktable" width="75%"
 
−
|-
 
−
!Region !!align="left" style="width:7em;"|Episode !! !! Time !! Size !! Date !!colspan="2"| Transcript/Download
 
   
  +
== Documentation ==
−
|- valign="top"
 
−
|align="center"| US ||&nbsp; [http://us.blizzard.com/blizzcast/archive/episode8.xml '''Episode 8'''] || ⇒ || 31:36 || 57.8Mb || 3/30/09
 
−
|| [http://us.blizzard.com/blizzcast/archive/episode8.xml '''Transcript''']
 
−
|| [http://us.media.blizzard.com/blizzcast/blizzcast_episode8.mp3 '''Download''']
 
−
|- valign="top" class="alt"
 
−
|align="center"| EU||&nbsp; [http://eu.blizzard.com/blizzcast/archive/episode8.xml '''Episode 8'''] || ⇒ || 31:36 || 57.8Mb || 3/30/09
 
−
|| [http://eu.blizzard.com/blizzcast/archive/episode8.xml '''Transcript''']
 
−
|| [http://media.wow-europe.com/blizzcast/blizzcast_episode8.mp3 '''Download''']
 
−
|}
 
−
<div style="margin-left:18px;">
 
−
Welcome to BlizzCast episode 8! This is Bashiok the Diablo Community Manager and in this episode of BlizzCast I'll be sitting down with our Diablo III Lead Technical Artist Julian Love, as well as Mike Nicholson our Senior Artist on UI design. We’ll explore the special effects that create the visually impressive world of Sanctuary, as well as the latest changes to the UI that are going in to this hotly anticipated sequel.
 
   
  +
This template creates a standardised row for use in profession recipe and pattern tables.
−
Also in this episode Bornakk will once again sit down with our developers to ask questions our listeners have sent in. This Q&A session features World of Warcraft's Tom Chilton, Diablo III's Jay Wilson, and StarCraft 2's Dustin Browder.
 
   
  +
=== Syntax ===
−
US: [http://us.blizzard.com/blizzcast/archive/episode8.xml#i1 BlizzCast Q&amp;A] &#124; [http://us.blizzard.com/blizzcast/archive/episode8.xml#i2 Diablo III interview]
 
−
EU: [http://eu.blizzard.com/blizzcast/archive/episode8.xml#i1 BlizzCast Q&amp;A] &#124; [http://eu.blizzard.com/blizzcast/archive/episode8.xml#i2 Diablo III interview]
 
−
</div>
 
   
  +
<nowiki>{{:Minor Mana Potion|tpl=RecipeTable/RecipeRow}}</nowiki>
−
== BlizzCasts US ==
 
−
[[File:Blizzcast-80x42.png|border|right]]
 
−
;Subscribe
 
−
[http://us.blizzard.com/blizzcast/_content/en-US/rss.xml Podcast RSS] &nbsp;&nbsp; [http://www.itunes.com/podcast⇒id=271685099 <!--span style="color:gray;"-->via iTunes®<!--/span-->]
 
   
  +
The values to go into the table are determined automatically using the following attributes, which must be defined in the meta data of the tooltip of the item in question.
  +
* name
  +
* icon
  +
* reagent1, reagent2, reagent3, ..., reagent6
  +
* reagent1quantity, reagent2quantity, ..., reagent6quantity
  +
* createorange, createyellow, creategreen, creategray
  +
* recipe (define only if there is an item which is used to learn the recipe
   
  +
=== Output ===
−
;Archive
 
   
  +
<pre>TBD</pre>
−
{| class="darktable collapsible" width="75%"
 
  +
−
|-
 
  +
=== Usage ===
−
!colspan="7"|Episodes 8 - 5
 
−
|-
 
−
!align="left" style="width:7em;"|Episode !! !! Time !! Size !! Date !!colspan="2"| Transcript/Download
 
−
|- valign="top"
 
−
|rowspan="2"|&nbsp; [http://us.blizzard.com/blizzcast/archive/episode8.xml '''Episode 8'''] || ⇒ ||31:36 || 57.8Mb || 3/30/09
 
−
|| [http://us.blizzard.com/blizzcast/archive/episode4.xml '''Transcript''']
 
−
|| [http://us.media.blizzard.com/blizzcast/blizzcast_episode8.mp3 '''Download''']
 
−
|-
 
−
|colspan="6"|Continuing our behind the scenes look at Blizzard games and developers BlizzCast 8 features Q&A sessions with World of Warcraft’s Tom Chilton, Diablo III’s Jay Wilson, and StarCraft 2’s Dustin Browder. We finish with an in-depth Diablo III interview featuring developers Julian Love and Mike Nicholson, discussing the special effects that create the visually impressive world of Sanctuary, as well as the latest changes to the game’s UI.
 
−
|- class="alt"
 
−
|rowspan="2"|&nbsp; [http://us.blizzard.com/blizzcast/archive/episode7.xml '''Episode 7'''] || ⇒ ||39:24 || 72Mb || 1/29/09
 
−
|| [http://us.blizzard.com/blizzcast/archive/episode7.xml '''Transcript''']
 
−
|| [http://us.media.blizzard.com/blizzcast/blizzcast_episode7.mp3 '''Download''']
 
−
|- class="alt"
 
−
|colspan="6"|In the seventh BlizzCast, we take time to wrap up the second World of Warcraft expansion with Production Director J. Allen Brack and Lead Game Designer Jeffrey Kaplan. Also in this episode, Crygil sits down with Senior Vice President of Creative Development Chris Metzen to discuss the lore of Wrath of the Lich King.
 
−
|-
 
−
|rowspan="2"|&nbsp; [http://us.blizzard.com/blizzcast/archive/episode6.xml '''Episode 6'''] || ⇒ ||66:18 || 121Mb || 11/1/08
 
−
|| [http://us.blizzard.com/blizzcast/archive/episode6.xml '''Transcript''']
 
−
|| [http://us.media.blizzard.com/blizzcast/blizzcast_episode6.mp3 '''Download''']
 
−
|-
 
−
|colspan="6"|In the sixth BlizzCast, we spend a day with a World of Warcraft developer, dig into StarCraft II unit creation, and discuss "bridging the gap" in Diablo character design. The episode wraps with some community Q&A.
 
−
|- class="alt"
 
−
|rowspan="2"|&nbsp; [http://us.blizzard.com/blizzcast/archive/episode5.xml '''Episode 5'''] || ⇒ ||38:37 || 70.9Mb || 08/27/08
 
−
|| [http://us.blizzard.com/blizzcast/archive/episode5.xml '''Transcript''']
 
−
|| [http://us.media.blizzard.com/blizzcast/blizzcast_episode5.mp3 '''Download''']
 
−
|- class="alt"
 
−
|colspan="6"|This special edition of BlizzCast features a brief recap of events at the recent Worldwide Invitational in Paris, along with an in-depth interview with Jay Wilson, lead designer of Diablo III.
 
−
|}
 
   
−
{| class="darktable collapsible autocollapse" width="75%"
+
<pre>{| class=darktable
 
|-
 
|-
  +
! {{RecipeTable/DifficultyHeader}}
−
!colspan="7"|Episodes 4 - 1
 
 
|-
 
|-
  +
| {{:Minor Mana Potion|tpl=RecipeTable/RecipeRow}}
−
!align="left" style="width:7em;"|Episode !! !! Time !! Size !! Date !!colspan="2"| Transcript/Download
 
  +
|}</pre>
−
|- valign="top"
 
−
|rowspan="2"|&nbsp; [http://us.blizzard.com/blizzcast/archive/episode4.xml '''Episode 4'''] || ⇒ ||60:33 || 110Mb || 08/07/08
 
−
|| [http://us.blizzard.com/blizzcast/archive/episode4.xml '''Transcript''']
 
−
|| [http://us.media.blizzard.com/blizzcast/blizzcast_episode4.mp3 '''Download''']
 
−
|-
 
−
|colspan="6"|Episode four covers how the music in World of Warcraft has evolved since the game began and also delves into the current state and future plans for professions. The episode then finishes off with answers to questions from our communities.
 
−
|- valign="top" class="alt"
 
−
|rowspan="2"|&nbsp; [http://us.blizzard.com/blizzcast/archive/episode3.xml '''Episode 3'''] || ⇒ ||57:12 || 104Mb || 06/01/08
 
−
|| [http://us.blizzard.com/blizzcast/archive/episode3.xml '''Transcript''']
 
−
|| [http://us.media.blizzard.com/blizzcast/blizzcast_episode3.mp3 '''Download''']
 
−
|- class="alt"
 
−
|colspan="6"|Learn about the zerg evolution from the original StarCraft to StarCraft II as well as what it is like to design raids for World of Warcraft and its upcoming expansion, Wrath of the Lich King. On top of that, listen in on our machinima interview followed with further community questions and answers from our devs about our under-development titles, StarCraft II and Wrath of the Lich King.
 
−
|- valign="top"
 
−
|rowspan="2"|&nbsp; [http://us.blizzard.com/blizzcast/archive/episode2.xml '''Episode 2'''] || ⇒ ||49:05 || 56Mb || 02/22/08
 
−
|| [http://us.blizzard.com/blizzcast/archive/episode2.xml '''Transcript''']
 
−
|| [http://us.media.blizzard.com/blizzcast/blizzcast_episode2.mp3 '''Download''']
 
−
|-
 
−
|colspan="6"|Our second episode we will take a deeper look into the origins of Warcraft, StarCraft, and Diablo lore, as well as learn about new exciting Magtheridon changes in Patch 2.4. In addition, this episode we have also introduced a new community questions and answers section to get your voice heard.
 
−
|- valign="top" class="alt"
 
−
|rowspan="2"|&nbsp; [http://us.blizzard.com/blizzcast/archive/episode1.xml '''Episode 1'''] || ⇒ ||21:24 || 24Mb || 01/10/08
 
−
|| [http://us.blizzard.com/blizzcast/archive/episode1.xml '''Transcript''']
 
−
|| [http://us.media.blizzard.com/blizzcast/blizzcast_episode1.mp3 '''Download''']
 
−
|- class="alt"
 
−
|colspan="6"|To kick off our BlizzCast series, we’ve decided to begin where every great Blizzard idea begins, at the concept level.
 
−
|}
 
   
  +
Adding the rowspan property is optional. When left out, it will be defaulted to 1.
−
== BlizzCasts EU ==
 
−
[[File:Blizzcast-80x42.png|border|right]]
 
−
;Subscribe
 
−
[http://eu.blizzard.com/blizzcast/_content/en-GB/rss.xml Podcast RSS] &nbsp;&nbsp; [http://www.itunes.com/podcast?id=271685099 via iTunes®]
 
   
  +
=== Result ===
−
;Archive
 
−
{| class="darktable collapsible" width="75%"
 
−
|-
 
−
!colspan="7"|Episodes 8 - 5
 
−
|-
 
−
!align="left" style="width:7em;"|Episode !! !! Time !! Size !! Date !!colspan="2"| Transcript/Download
 
−
|- valign="top"
 
−
|rowspan="2"|&nbsp; [http://eu.blizzard.com/blizzcast/archive/episode8.xml '''Episode 8'''] || ⇒ ||31:36 || 57.8Mb || 30/03/09
 
−
|| [http://eu.blizzard.com/blizzcast/archive/episode4.xml '''Transcript''']
 
−
|| [http://us.media.blizzard.com/blizzcast/blizzcast_episode8.mp3 '''Download''']
 
−
|-
 
−
|colspan="6"|Continuing our behind the scenes look at Blizzard games and developers BlizzCast 8 features Q&A sessions with World of Warcraft’s Tom Chilton, Diablo III’s Jay Wilson, and StarCraft 2’s Dustin Browder. We finish with an in-depth Diablo III interview featuring developers Julian Love and Mike Nicholson, discussing the special effects that create the visually impressive world of Sanctuary, as well as the latest changes to the game’s UI.
 
−
|- class="alt"
 
−
|rowspan="2"|&nbsp; [http://eu.blizzard.com/blizzcast/archive/episode7.xml '''Episode 7'''] || ⇒ ||39:24 || 72Mb || 29/01/09
 
−
|| [http://eu.blizzard.com/blizzcast/archive/episode7.xml '''Transcript''']
 
−
|| [http://us.media.blizzard.com/blizzcast/blizzcast_episode7.mp3 '''Download''']
 
−
|- class="alt"
 
−
|colspan="6"|In the seventh BlizzCast, we take time to wrap up the second World of Warcraft expansion with Production Director J. Allen Brack and Lead Game Designer Jeffrey Kaplan. Also in this episode, Crygil sits down with Senior Vice President of Creative Development Chris Metzen to discuss the lore of Wrath of the Lich King.
 
−
|-
 
−
|rowspan="2"|&nbsp; [http://eu.blizzard.com/blizzcast/archive/episode6.xml '''Episode 6'''] || ⇒ ||66:18 || 121Mb || 01/11/08
 
−
|| [http://eu.blizzard.com/blizzcast/archive/episode6.xml '''Transcript''']
 
−
|| [http://us.media.blizzard.com/blizzcast/blizzcast_episode6.mp3 '''Download''']
 
−
|-
 
−
|colspan="6"|In the sixth BlizzCast, we spend a day with a World of Warcraft developer, dig into StarCraft II unit creation, and discuss "bridging the gap" in Diablo character design. The episode wraps with some community Q&A.
 
−
|- class="alt"
 
−
|rowspan="2"|&nbsp; [http://eu.blizzard.com/blizzcast/archive/episode5.xml '''Episode 5'''] || ⇒ ||38:37 || 70.9Mb || 27/08/08
 
−
|| [http://eu.blizzard.com/blizzcast/archive/episode5.xml '''Transcript''']
 
−
|| [http://us.media.blizzard.com/blizzcast/blizzcast_episode5.mp3 '''Download''']
 
−
|- class="alt"
 
−
|colspan="6"|This special edition of BlizzCast features a brief recap of events at the recent Worldwide Invitational in Paris, along with an in-depth interview with Jay Wilson, lead designer of Diablo III.
 
−
|}
 
   
−
{| class="darktable collapsible autocollapse" width="75%"
+
{| class=darktable
 
|-
 
|-
  +
! Recipe
−
!colspan="7"|Episodes 4 - 1
 
  +
! Reagents
  +
! {{RecipeTable/DifficultyHeader}}
  +
! Source
 
|-
 
|-
  +
| {{:User:Ddcorkum/Sandbox|tpl=RecipeTable/RecipeRow}}
−
!align="left" style="width:7em;"|Episode !! !! Time !! Size !! Date !!colspan="2"| Transcript/Download
 
−
|- valign="top"
 
−
|rowspan="2"|&nbsp; [http://eu.blizzard.com/blizzcast/archive/episode4.xml '''Episode 4'''] || ⇒ ||60:33 || 110Mb || 11/08/08
 
−
|| [http://eu.blizzard.com/blizzcast/archive/episode4.xml '''Transcript''']
 
−
|| [http://media.wow-europe.com/blizzcast/blizzcast_episode4.mp3 '''Download''']
 
−
|-
 
−
|colspan="6"|Episode four covers how the music in World of Warcraft has evolved since the game began and also delves into the current state and future plans for professions. The episode then finishes off with answers to questions from our communities.
 
−
|- valign="top" class="alt"
 
−
|rowspan="2"|&nbsp; [http://eu.blizzard.com/blizzcast/archive/episode3.xml '''Episode 3'''] || ⇒ ||57:12 || 104Mb || 06/01/08
 
−
|| [http://eu.blizzard.com/blizzcast/archive/episode3.xml '''Transcript''']
 
−
|| [http://media.wow-europe.com/blizzcast/blizzcast_episode3.mp3 '''Download''']
 
−
|- class="alt"
 
−
|colspan="6"|Learn about the zerg evolution from the original StarCraft to StarCraft II as well as what it is like to design raids for World of Warcraft and its upcoming expansion, Wrath of the Lich King. On top of that, listen in on our machinima interview followed with further community questions and answers from our devs about our under-development titles, StarCraft II and Wrath of the Lich King.
 
−
|- valign="top"
 
−
|rowspan="2"|&nbsp; [http://eu.blizzard.com/blizzcast/archive/episode2.xml '''Episode 2'''] || ⇒ ||49:05 || 56Mb || 22/02/08
 
−
|| [http://eu.blizzard.com/blizzcast/archive/episode2.xml '''Transcript''']
 
−
|| [http://media.wow-europe.com/blizzcast/blizzcast_episode2.mp3 '''Download''']
 
−
|-
 
−
|colspan="6"|Our second episode we will take a deeper look into the origins of Warcraft, StarCraft, and Diablo lore, as well as learn about new exciting Magtheridon changes in Patch 2.4. In addition, this episode we have also introduced a new community questions and answers section to get your voice heard.
 
−
|- valign="top" class="alt"
 
−
|rowspan="2"|&nbsp; [http://eu.blizzard.com/blizzcast/archive/episode1.xml '''Episode 1'''] || ⇒ ||21:24 || 24Mb || 01/10/08
 
−
|| [http://eu.blizzard.com/blizzcast/archive/episode1.xml '''Transcript''']
 
−
|| [http://media.wow-europe.com/blizzcast/blizzcast_episode1.mp3 '''Download''']
 
−
|- class="alt"
 
−
|colspan="6"|To kick off our BlizzCast series, we’ve decided to begin where every great Blizzard idea begins, at the concept level.
 
 
|}
 
|}
   
−
== Request from Blizzard ==
+
=== See Also ===
  +
This template should be used with {{t2|RecipeTable/DifficultyHeader}}
−
23 February 2008
 
−  
−
We are once again looking for fan-submitted questions to answer in future episodes of BlizzCast. It can be anything related to Blizzard, the company, our games, or the talented people that work here. We do have a Q&A session in the soon-to-be-released episode 2 where we cover a bit of Starcraft lore and several World of Warcraft game play questions. Keep an eye on the BlizzCast home page (http://us.blizzard.com/blizzcast/) for when it is released to get all the details.
 
−  
−
So if you have a question you want to get to us, please send an email with the subject line "BlizzCast Q&A" to the email address BlizzCast@Blizzard.com and you can include a name/character along with a location/realm if you'd like for us to refer to you during the show if your question is picked.
 
−  
−
While we won't be able to get to every one of them, we want to keep you updated on ours games or the company, whatever aspects are most important to you.
 
   
  +
[[Category:WoW table helper templates|{{PAGENAME}}]]</noinclude>
−
Thanks for your help and be sure to tune into future BlizzCasts (http://us.blizzard.com/blizzcast/) to see if your question was answered!
 
−
[[Category:Blizzard Entertainment]]
 

Revision as of 21:44, 5 December 2010


Documentation

This template creates a standardised row for use in profession recipe and pattern tables.

Syntax

{{:Minor Mana Potion|tpl=RecipeTable/RecipeRow}}

The values to go into the table are determined automatically using the following attributes, which must be defined in the meta data of the tooltip of the item in question.

  • name
  • icon
  • reagent1, reagent2, reagent3, ..., reagent6
  • reagent1quantity, reagent2quantity, ..., reagent6quantity
  • createorange, createyellow, creategreen, creategray
  • recipe (define only if there is an item which is used to learn the recipe

Output

TBD

Usage

{| class=darktable
|-
! {{RecipeTable/DifficultyHeader}}
|-
| {{:Minor Mana Potion|tpl=RecipeTable/RecipeRow}}
|}

Adding the rowspan property is optional. When left out, it will be defaulted to 1.

Result

Recipe Reagents Orange Yellow Green Gray Source
;var1 : <span class="apitype-opt">number</span> - Doesn't really do anything
;var2 : <span class="apitype">string</span> - The most important value in the world!
;frame : <span class="apitype-opt">{{api|t=o|Frame}}</span> - A super duper cool widget.
var1
number - Doesn't really do anything
var2
string - The most important value in the world!
frame
Frame - A super duper cool widget.




{| class="darktable col2-center"
! Key !! Type !! Desc
|-
! Foo
| class="apitype-opt" | function || The class is applied to the whole cell
|-
! Something
|class="apitype" | table || Ditto but this one isn't optional
|-
! Hello
| <span class="apitype-opt">boolean</span> || The class applied to a span inside the cell
|-
! Fourth row
| <span class="apitype-nil">boolean</span> || Ditto, but this one says nilable
|}
Key Type Desc
Foo function The class is applied to the whole cell
Something table Ditto but this one isn't optional
Hello boolean The class applied to a span inside the cell
Fourth row boolean Ditto, but this one says nilable

Desktop CSS

.apitype.opt
{
	position:relative;
	color:var(--wowapi-text-color);
}

.apitype-opt::after
{
	content:"?";
	color:var(--theme-page-text-color);
}

.apitype-opt:hover::after
{
	color:var(--theme-page-text-color--hover);
}

.apitype-opt::before
{
	content:"Optional";
	color:#f0f0f0;
	position:absolute;
	right:0;
	top:100%;
	transform:translateX(50%);
	margin:0.2em;
	padding:0.1em;
	font-size:11px;
	background-color:#101010;
	border:1px #b0b0b0 solid;
	border-radius:0.75ex;
 	text-align:left;
 	z-index:1;
	display:none;
}
.apitype-opt:hover::before
{
	display:block;
}

Mobile CSS

.apitype.opt
{
	color:var(--wowapi-text-color);
}

.apitype-opt::after
{
	content:" (optional)";
	color:var(--theme-page-text-mix-color);
}

See Also

This template should be used with {{RecipeTable/DifficultyHeader}}