Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec. Players may only have one Hand on them per Paladin at any one time.
Those who walk the path of the righteous need not fear restraint.[1]
Hand of Freedom is a Holy spell learned at level 18 for 35. As of Patch 3.0.2 this ability replaces the former [Blessing of Freedom] and works in the same way, but uses the Hand system to prevent conflicts with Blessings.
[Guardian's Favor] (2 ranks) will increase the duration of by 2/4 seconds.
[Divine Purpose] (2 ranks) will give you a 50/100% chance to also remove any stun effects on a friendly player who is given a Hand of Freedom.
Tips & tactics
This ability will not remove the [Dazed] effect caused by running from mobs. However, this ability has been used to great effect against Hunters, Rogues, Paladins, and more who all have the ability to "daze" other players (especially against those whose use of it is critical to their strategy). Hand of Freedom will remove the effects of Player Daze, but is useless against Creature Daze.
In Warsong Gulch, when protecting the flag carrier, take note of the number of enemy priests or shaman around before casting Hand of Freedom. They can easily dispel it. Also, a level 70 mage can spellsteal it.
Patch changes
Patch 3.1.3 (2009-06-02): The base duration of this buff has been reduced from 10 seconds to 6 seconds.