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{{Stub/Ability}}
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{{Infobox zone
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{{Infobox ability
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|ss=Ss12-hires.jpg
 
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|name=Frostbrand Weapon
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|caption=Concept Art of the Tundra Coast
 
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|image=spell_shaman_unleashweapon_frost
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|name=Borean Tundra
 
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|description=Imbue the Shaman's weapon with frost. Each hit has a chance of causing X additional Frost damage and slowing the target's movement speed by 50% for 8 sec. Lasts 30 minutes.
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|class=[[Shaman]]
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|level=68-72
 
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|type=Offensive
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|school=Frost
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|cost=6% of base mana
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|cast_time=Instant
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|talented=No
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|improvement=
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|ranks=9
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|requirements=Melee Weapon
 
}}
 
}}
   
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'''Frostbrand Weapon''' is a [[shaman]] ability learned at level 26 for {{cost||22}}.<!-- verify cost -->
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'''''UNDER CONSTRUCTION''''' related to [[User:GoldenYak/Spider_Kingdom_Expansion_Concept|Spider Kingdom Expansion Concept]]
 
   
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==Talents==
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Talents that can improve the weapon [[buff]]:
   
 
{| class="darktable"
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[[Image:Borean Tundra art.jpg|thumb|Artwork of the zone.]]
 
 
|-
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! !! Talent Points Needed !! Type !! Description !! Talent Points Available
   
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|- align="left"
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The '''Borean Tundra''' (pronounced ''BOHR-ian'', not ''boh-REHH-an'') is located in the far western edge of [[Northrend]]. [[Coldarra]] is an island just off the coast.
 
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| [[File:Spell Fire BlueCano.png|32px|Frozen Power]] || 25 || Enhancement || [[Frozen Power]] || 2
 
|}
   
 
==Tips==
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With the death of the [[Lich King]], most of the Horde and Alliance forces in the zone have returned to their respective capitals, leaving behind token forces to protect their holdings. While the majority of Scourge forces have vanished from the tundra, the [[kvaldir]] have increased their presence in the region, and the [[naga]] have returned in force, supported by agents of the [[Twilight Hammer]]. Several factions of [[Scourge]] remnants still cling to their holdings, seeking a way to bolster their forces.
 
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* Combat parses after the 1.11 patch have shown that Frostbrand appears to be a proc-per-minute buff. In other words, slower weapons have a higher proc rate, so that the number of procs will be fairly consistent over time, regardless of weapon speed. The proc rate appears to be normalized to roughly 9 procs per minute. You can determine your proc rate with a weapon by dividing 60 by your weapon speed to determine your number of swings per minute. Then you divide 9 by this number, multiply by 100 ( to change the number from 0.xx to xx% ) and the resulting number is the approximate percentage chance to proc Frostbrand on a given swing.
   
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* Frostbrand weapon receives 10% of your spell damage equipment. For example, if you have 200 spell damage on your equipment, each Frostbrand proc will deal 20 additional damage.
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The Cataclysm has wrought several important changes in the region. The shore side Tuskarr capital of [[Kaskala ]] was washed away, forcing the Tuskarr to evacuate, although several of them remain to attempt salvage operations. The [[ley line|ley lines]] of Coldara that were realigned by [[Malygos]] during the [[Nexus War]] have been further damaged by the Cataclysm, and the Kirin Tor have joined forces with the newly peaceful [[blue dragonflight]] to halt the damage. The devastation of the Cataclysm heavily damaged the blue dragon fortress of [[Nexus]], forcing the majority of the blue dragons to withdraw.
 
   
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== History ==
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== Patch changes ==
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* {{Patch 3.2.0|note=Fixed a bug where rank 9 was not scaling properly with a shaman's spell power.}}
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* {{Patch 3.1.0|note=Damage increased by approximately 20%.}}
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===Wrath of the Lich King===
 
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* {{Patch 1.6.0|note=Targets that are immune to movement slowing effects will no longer be affected by Frostbrand Weapon's movement slowing effect. Damage will still be caused.}}
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The [[Horde]] established the settlement of [[Warsong Hold]] under the command of the son of [[Grom]], [[Garrosh Hellscream]]. The Horde created a pact with the local and culturally similar tuskarr, who are under siege from the [[Kvaldir]], a clan of [[Vrykul]]. [[Garrosh]] and his forces have also discovered the enigmatic [[taunka]], an ancient offshoot of the [[tauren]] race thought to be lost forever.
 
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==Cataclysm==
 
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{{cata-section}}
 
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When the corrupted black aspect Deathwing erupted back into the world, the forces he unleashed shattered all of Azeroth. Northrend has not escaped the devastation, and even the sacred Dragonblight has been touched.
 
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Areas affected:
 
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*Warsong Hold is down to a skeleton crew, and they are beseiged by kvaldir, who have entrenched themselves in Mightstone Quarry.
 
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*The Plains of Nasam have become the Nasam Mire, a blighted swamp filled with Scourge ruins and mindless undead.
 
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*At Riplash Strand, the kvaldir have moved inland, but the naga are back and up to no good.
 
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*Naga are laying siege to Valiance Keep, with support from the [[Twilight Hammer]]. Farshire has become a Twilight Hammer camp.
 
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*[[Kaskala]] was destroyed by the Cataclysm. Tuskarr there are salvaging what they can and attempting to hold off hostile naga and murlocs. Submerged quests are accessed similar to quests in [[Vashj'ir]]. Faceless Ones can be found in the deepest areas.
 
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*The Wailing Ziggurat has become an Alliance stronghold with flight path and more quests.
 
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*The [[Temple_City_of_En'kilah|Temple-City of En'kilah]] has partially sunk underground due to the Cataclysm. The Scourge have withdrawn, and the nerubians have moved in. Darkfallen and the Cult of the Damned retain control of [[Naxxanar]] and seek to repel them. Something is stirring underneath the city...
 
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*The [[Geyser Fields]] near [[Fizzcrank Airship]] and [[Taunka'le Village]] have collapsed, exposing a massive sinkhole called the [[Pit of Zothma]] and releasing nerubians and other horrors.
 
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*[[Talramas]] is still a Scourge stronghold, ruled by [[Lichlord Chillwinter]]. But the Twilight Hammer seem to have a presence here as well...
 
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*The [[Nexus War]] is over - blue dragons and the Kirin Tor have an uneasy alliance, and are seeking to repair the damage done by Malygos' realignment of the world's [[ley line|ley lines]]. The Cataclysm has caused them further damage, which threatens all of Northrend.
 
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*Amber Ledge is under attack by the Twilight Hammer, who are trying to worsen the damage to Azeroth's ley lines.
 
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*[[Coldarra]] is menaced by hostile blue dragons driven insane by the Cataclysm, as well as enraged elementals. Transitus Shield has been expanded into a stronghold, [[Cobalt Hold]].
 
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*The blue dragonflight has retreated from the Nexus. The Oculus is no longer an instance and has become an outdoor quest area. The Eye of Eternity raid has been removed.
 
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*The [[Riplash Ruins]] were pushed furthur above the surface by the Cataclysm, exposing the lower regions, where nerubian architecture can be seen. The naga have retaken the ruins with the aid of Faceless Ones. '''The inner ruins form a high level dungeon instance, the [[User:GoldenYak/Riplash Ruins|Riplash Ruins]]'''. Naga there seek to awaken an evil power deep within.
 
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==Geography==
 
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The Borean Tundra is wide, flat, and cold. The landscape varies greatly. Hard but farmable soil in the south lead to nourishing steam pools in the middle. Along the west edge, nasty cliffs rise up and then shear off into the Westrift. The north is home to grasslands and an area of steep hills. The east is snow-covered and the most brutal this area has to offer.
 
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At its northeast edge the tundra runs into the mountain range of [[Wintergrasp]], a vast frozen region that effectively shields it from the [[Dragonblight]] and [[Icecrown]]. The only way to reach these areas overland is across the mountains bordering the Dragonblight or through the [[Sholazar Basin]], neither which are easy. An army would be suicidal to attempt either. Not many plants can survive up here. Without any cover the wind is fierce enough to tear flesh, and people can barely hear themselves when they shout. A few trees manage to hang on, evergreens, but the small twisted kind rather than the tall proud ones out east. Wolves and rabbits and foxes and even bears, roam this area. However, most of the life is in the water. The zone is separated from the [[Dragonblight]] by the [[Borea River]].
 
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To the northwest, one can see the high plateau of Coldarra. It is high enough to be blanketed in snow year round. Lately, rumblings have shaken the earth around the lone island. Geologists are concerned with the appearance of rifts in the crust and worry that a massive earthquake could tear Coldarra apart. This would have massive repercussions on the stability of Borean Tundra and possibly Northrend itself.
 
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Warsong Hold has a zeppelin tower connecting it to [[Durotar]], and [[Valiance Keep]] has a dock connecting it to [[Stormwind City]].
 
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===Map===
 
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[[Image:WorldMap-BoreanTundra.jpg|thumb|left|300px|Borean Tundra Map from WoW.]]
 
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===Quests and Storylines===
 
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The Scourge's defeat has ended their assault on the Horde and Alliance strongholds in this region. Instead, [[Warsong Hold]] is now under heavy assault from kvaldir raiders, while [[Valiance Keep]] has come under attack from naga supported by Twilight's Hammer elementals. The Plains of Nasam near Warsong Hold have become a blighted swamp, the Nasam Mire, after the Scourge plaguespreaders crashed into it. Goblins will send troops in via a hovercraft vehicle to rescue Horde forces and combat the vargul necromancer who is trying to raise the Scourge remnants from the mire and attack Warsong Hold.
 
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The Nexus War has ended and the blue dragonflight have reconciled with the Kirion Tor in the area. The death of Malygos caused the blue dragons to lose control over their efforts to realign Azeroth's [[ley line|ley lines]], and the Cataclysm has only made things worse. The [[Nexus]] was heavily damaged, causing the Oculus rings to collapse (and incidentally closing off the [[Oculus]] dungeon and [[Eye of Eternity]] raid). Coldarra and the Nexus have become overrun with rampaging mana elementals and insane blue dragons, and the Twilight's Hammer are also poking around intefering with efforts to repair the damaged ley lines. Quests from Amber Ledge and the new neutral fortress of Cobalt Hold will involve stopping the Twilight's Hammer and repairing the magical damage in the region.
 
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Scourge remnants still occupy Necropolis [[Naxxanar]], but the Temple City of En'Kilah has partially collapsed underground due to the Cataclysm. Nerubians and [[Undying Tendrils]] have infested the ruins and are currently engaged in combat with the remaining Scourge. Quest phasing will involve fighting off both factions before sending Naxxanar crashing down.
 
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Other quests in the region involve dealing with the massive sinkhole that has opened in the geyser fields, releasing nerubians onto the surface, and aiding the tuskarr in their salvage operations after Kaskala was sunk by the Cataclysm. The ruins are infested with naga, and they've brought a few Faceless Ones with them.
 
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The Cataclysm caused the Riplash Ruins to be thurst high above the surface of the ocean, exposing more of the mysterious structure. Deep beneath the night elf portion of the ruins, nerubian architecture can be found. The naga are currently fighting the kvaldir to retake this area. Level 70-80 questing involves the lower portions of the ruins, while the upper portions contain an entrance to the high-level [[User:GoldenYak/Riplash Ruins|Riplash Ruins]] dungeon. Once players have reached the appropriate level, a starter quest can be found in any capital city that will teleport them first to Valiance Keep or Warsong Hold, and then fly them over to the dungeon entrance for easy access.
 
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===Instances===
 
{| class="darktable"
 
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! Instance Name
 
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! Level Range
 
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! Group Size
 
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! Approximate Run Time
 
|-
 
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| {{portal|The Nexus|wotlk}} || 71-73 || 5 || 45 min - 1 hour
 
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|-
 
|}
 
   
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== Gallery ==
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==See also==
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*[[Windfury Weapon]]
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More screenshots can be found on the various subzone pages.
 
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*[[Rockbiter Weapon]]
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<gallery>
 
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*[[Flametongue Weapon]]
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Image:OfficialArtworkImageBoreanTundra2.jpg|Another official artwork image.
 
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*[[Earthliving Weapon]]
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</gallery>
 
   
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== External links ==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elinks-spell|8033}}
   
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{{Classfooter|Shaman}}
[[Category:Fan fiction]]
 
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[[Category:Shaman abilities]]
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[[fr:Toundra boréenne]]
 
 
[[Category:Frost spells]]

Revision as of 11:50, 4 April 2011

Frostbrand Weapon
Spell shaman unleashweapon frost
  • Frostbrand Weapon (9 ranks)
  • Shaman ability
  • 6% of base mana
  • Instant
  • Imbue the Shaman's weapon with frost. Each hit has a chance of causing X additional Frost damage and slowing the target's movement speed by 50% for 8 sec. Lasts 30 minutes.
Properties
Class Shaman
School Frost
Cooldown None/Global Cooldown
Other information
Requirements Melee Weapon

[[Category:shaman abilities]][[Category:shaman abilities]]

Frostbrand Weapon is a shaman ability learned at level 26 for 22s.

Talents

Talents that can improve the weapon buff:

Talent Points Needed Type Description Talent Points Available
Frozen Power 25 Enhancement Spell fire bluecano [Frozen Power] 2

Tips

  • Combat parses after the 1.11 patch have shown that Frostbrand appears to be a proc-per-minute buff. In other words, slower weapons have a higher proc rate, so that the number of procs will be fairly consistent over time, regardless of weapon speed. The proc rate appears to be normalized to roughly 9 procs per minute. You can determine your proc rate with a weapon by dividing 60 by your weapon speed to determine your number of swings per minute. Then you divide 9 by this number, multiply by 100 ( to change the number from 0.xx to xx% ) and the resulting number is the approximate percentage chance to proc Frostbrand on a given swing.
  • Frostbrand weapon receives 10% of your spell damage equipment. For example, if you have 200 spell damage on your equipment, each Frostbrand proc will deal 20 additional damage.

Patch changes

  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): Fixed a bug where rank 9 was not scaling properly with a shaman's spell power.
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): Damage increased by approximately 20%.
  • WoW Icon update Patch 1.6.0 (2005-07-12): Targets that are immune to movement slowing effects will no longer be affected by Frostbrand Weapon's movement slowing effect. Damage will still be caused.

See also

External links