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Template:Tooltip PoisonDebuff

Overview

Ability Hunter Quickshot

Serpent Sting stings the target, causing X Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Functionality

Uses

  • Serpent Sting is a fairly weak damage over time spell, in comparison to those of other classes. It doesn't scale with attack power or agility. To get the most of out it, it should be used in fights that will last longer than 15 seconds. On short fights and trash mobs, the hunter may find it is not an efficient use of his or her mana.
  • Its greatest utility in PvP is against Rogues and Druids, to prevent them from entering stealth. (Druids can cleanse it, but will have to shift to caster form to do so.)
  • Be careful using this spell in situations where your group may use crowd control, as damage over time will break it. If you have used Serpent Sting on the wrong target, you can overwrite it quickly by casting Ability hunter criticalshot [Scorpid Sting] on the same target, which does not break CC.

Limitations

  • Only one Sting per hunter can be active on a given target at a time.
  • Can be cleansed by Druids, Paladins, and Shamans, as well as any mob that can cleanse poison. Rogues are also able to dispel it with Spell shadow nethercloak [Cloak of Shadows]. Dwarves' racial Inv gauntlets 03 [Stoneform] ability also dispels it.

Range

  • 8-35 yards

Cooldown

  • None

Casting Time

  • Instant

Upgrades

  • Efficiency (Marksmanship Talent): Reduces the Mana cost of your Shots and Stings by 2% per rank (5 ranks total).
  • Peticon-flying Ability hunter mastermarksman [Hawk Eye] (Survival Talent): Increases the range of your ranged weapon by 2 yards per rank (3 ranks total).
  • Ability hunter quickshot [Improved Stings] (Marksmanship Talent): Increases the damage done by your Serpent Sting and Wyvern Sting by 6% and the mana drained by your Viper Sting by 6%. In addition, reduces the chance your Stings will be dispelled by 30% (5 ranks total).
  • Rank 9 can be trained from a book that drops in Ruins of Ahn'Qiraj, but as of Patch 2.0 it can also be learned from the trainer.

Rank Table

  • Damage is given as: +X/15, meaning: +X Nature damage over 15 sec.
Damage Dealt Level Mana Cost Training Cost
Rank 1 +20/15 4 15 1s
Rank 2 +40/15 10 30 4s
Rank 3 +80/15 18 50 20s
Rank 4 +140/15 24 45 63s
Rank 5 +210/15 34 115 1g 20s
Rank 6 +290/15 42 150 2g 40s
Rank 7 +385/15 50 190 3g 60s
Rank 8 +490/15 58 230 4g 32s
Rank 9 +555/15 60 250 5g 0s
Rank 10 +660/15 67 275 14g 0s

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