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{{Stub/Location}}
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[[Image:Spell_Fire_SearingTotem.png|left|Searing Totem]] '' Summons a Searing Totem with 5 health at your feet for '''YY''' (see the [[Searing Totem#Rank Table|Duration]] by rank level) that attacks an enemy within 20.0 yards for '''XX''' Fire damage (see [[Searing Totem#Rank Table|Description]] by rank level) every 2 seconds.''
 
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[[File:Malfurion's Breach.jpg|thumb|250px|Malfurion's Breach when first invaded.]]
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[[File:Malfurion's Breach world tree begins.jpg|thumb|250px|The tree begins to grow.]]
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[[File:Malfurion's Breach world tree continues.jpg|thumb|250px|The tree continues to grow.]]
   
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'''Malfurion's Breach''' is the entrance point from where the [[Guardians of Hyjal]] [[Firelands Invasion|invade]] the [[Firelands]] in the area known as the [[Molten Front]]. It's here, after securing the area, that [[Malfurion Stormrage]] plants a seed that would grow into massive tree, known as a Sentinel Tree,<ref>[[General Taldris Moonfall]] dialogue</ref><ref name="MSD">[[Malfurion Stormrage]] dialogue</ref> that will shelter them and allow them to hold their ground. Once grown this outpost will serve as a permanent shelter for the druids that will be maintained here to watch over the realm, making sure that events like that happening now will not happen again.<ref name="MSD" />
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''The Power of Fire is great indeed, only in great times of need is the power of Fire called to the aid of the Shaman. The Totem spits fireballs at his/her enemies burning and causing destruction wherever the Shaman chooses.''
 
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{{clr}}
 
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==Functionality==
 
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The Searing Totem is a reliable source of extra damage, and is useful in situations where the other two damage totems ([[Fire Nova Totem]] and [[Magma Totem]]) aren't.
 
   
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After the tree has grown for a time, the surrounding area starts to fill with life as grass begins to grow. Nearby to the west a [[moonwell]] has been constructed, just needing water from the [[Well of Eternity]]. After completing [[Quest:Filling the Moonwell]], it is filled.
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When dropped, the Searing Totem will randomly select an enemy within 20 yards of it and continuously attack that target until A.) the Searing Totem expires, B.) the target leaves its 20-yard radius, or C.) the target dies. If B or C occur, the totem will randomly choose another target in range and begin attacking it. If there are no targets within range, it will do nothing until an enemy comes in range. Also note that the totem will only engage hostile targets on its own; it will ignore neutral targets, unless you engage them first.
 
   
 
==NPCs==
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It is useful primarily in single-target, prolonged fights. You should avoid using it in situations where it could accidentally hit a target that shouldn't otherwise be hit (such as something that has been [[Crowd Control|CC'd]]).
 
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<!-- Do not remove this DIV: it prevents the Wiki code from inserting an extra linebreak above this table. -->
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{| width="left" border="0" cellspacing="0" cellpadding="0" style="table-layout:fixed;"
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|- valign="top"
 
|
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* {{RaceIconExt|Malfurion}} {{NPC|Neutral|Malfurion Stormrage}}
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* {{RaceIcon|NightElf|Male}} {{NPC|Neutral|Commander Jarod Shadowsong}}
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* {{RaceIcon|NightElf|Female}} {{NPC|Neutral|General Taldris Moonfall}}
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* {{RaceIcon|NightElf|Male}} {{NPC|Neutral|Captain Irontree}}
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* {{RaceIcon|NightElf|Female}} {{NPC|Neutral|Rayne Feathersong}}
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* {{RaceIcon|Cenarian|Male}} {{NPC|Neutral|Keeper Krothis}}
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* {{RaceIconExt|Nymph}} {{NPC|Neutral|Avrilla}}
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* {{RaceIcon|Troll|Male}} {{NPC|Neutral|Zen'Vorka|Favors of the World Tree}}
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* {{RaceIcon|Worgen|Female}} {{NPC|Neutral|Theresa Barkskin}}
   
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;Guards
===Use===
 
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* {{Race|NightElf|notext}} {{NPC|Neutral|Hyjal Enforcer}}
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*Casting Time: Instant Cast
 
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* {{Race|NightElf|notext}}{{Race|Tauren|notext}} {{NPC|Neutral|Hyjal Defender}}
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*Range: 20 yards
 
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* {{Race|NightElf|notext}}{{Race|Tauren|notext}} {{NPC|Neutral|Hyjal Druid}}
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*Cooldown: Global Totem Cooldown
 
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* {{Race|NightElf|notext}} {{NPC|Neutral|Hyjal Marksman}}
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*Scaling: Each shot gains 8% of your spell damage bonus.
 
 
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;Phases in after the quest [[Quest:Druids of the Talon|Druids of the Talon]] is completed
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* {{RaceIcon|NightElf|Male}} {{NPC|Neutral|Skylord Omnuron}}
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* {{RaceIcon|NightElf|Female}} {{NPC|Neutral|Druid of the Talon}}
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* {{RaceIcon|Tauren|Male}} {{NPC|Neutral|Tholo Whitehoof}}
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* {{RaceIcon|NightElf|Male}} {{NPC|Neutral|Anren Shadowseeker}}
   
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;Phases in after the quest [[Quest:The Shadow Wardens|The Shadow Wardens]] is completed
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===Limitations===
 
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* {{RaceIcon|NightElf|Female}} {{NPC|Neutral|Captain Saynna Stormrunner}}
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*The totem of any rank has only 5 hp; it is easily destroyed by mobs and players.
 
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* {{RaceIcon|NightElf|Female}} {{NPC|Neutral|Shalis Darkhunter}}
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*Useless against high [[element|Fire resistant]] players/[[mob|mobs]].
 
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*In certain situations, the totem might draw unwanted [[aggro]] from mobs who are not engaged in combat.
 
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*Dangerous to use when it can break a CC effect, or when it may pull an as-yet-unpulled group of creatures.
 
   
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;Phases in after both Wardens and Druids have been recruited
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===Rank Table===
 
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* {{RaceIcon|DarkIron|Male}} {{NPC|Neutral|Damek Bloombeard|Exceptional Equipment}}
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* {{RaceIcon|NightElf|Male}} {{NPC|Neutral|Varlan Highbough|Provisions of the Grove}}
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* {{RaceIcon|NightElf|Female}} {{NPC|Neutral|Ayla Shadowstorm|Treasures of Elune}}
   
 
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{| class="darktable"
 
|-
 
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! Rank !! Level !! Type !! Mana Cost !! Description !! Cost !! Duration
 
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|- align="left"
 
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| 1 || 10 || Elemental || 25 || Summons a totem that attacks an enemy for 9 to 11 Fire damage every 2 seconds. || {{questlong|Neutral|10|Call of Fire}} || 30sec.
 
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|-align="left"
 
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| 2 || 20 || Elemental || 45 || Summons a totem that attacks an enemy for 13 to 17 Fire damage every 2 seconds. || {{cost|S=23}} || 35sec.
 
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|- align="left"
 
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| 3 || 30 || Elemental || 75 || Summons a totem that attacks an enemy for 19 to 25 Fire damage every 2 seconds. || {{cost|S=80}} || 40sec.
 
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|-align="left"
 
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| 4 || 40 || Elemental || 110 || Summons a totem that attacks an enemy for 26 to 34 Fire damage every 2 seconds. || {{cost|G=1|S=35}} || 45sec.
 
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|- align="left"
 
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| 5 || 50 || Elemental || 145 || Summons a totem that attacks an enemy for 33 to 45 Fire damage every 2 seconds. || {{cost|G=2|S=80}} || 50sec.
 
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|-align="left"
 
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| 6 || 60 || Elemental || 170 || Summons a totem that attacks an enemy for 40 to 54 Fire damage every 2 seconds. || {{cost|G=3|S=90}} || 55sec.
 
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|- align="left"
 
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| 7 || 69 || Elemental || 205 || Summons a totem that attacks an enemy for 50 to 66 Fire damage every 2 seconds. || {{cost|G=7|S=11}} || 60sec.
 
 
|}
 
|}
   
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===Talents===
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==Notes==
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* The portal between Azeroth and the elmental plane is found here.
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Talents that can improve the totem:
 
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* This area is considered a [[sanctuary]], preventing Alliance and Horde combating with each other, but only in this area, the rest of Molten Front is free game.
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{| class="darktable"
 
|-
 
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! !! Name !! Tree !! Points !! Effect
 
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|- align="left"
 
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| [[Image:Spell_Nature_MoonGlow.png|32px|Totemic Focus]] || [[Shaman Talents#Totemic Focus|Totemic Focus]] || Restoration || <center>5</center> || Reduces mana cost of your totems by 5/10/15/20/25%.
 
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|- class="alt" align="left"
 
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| [[Image:Spell_Fire_Immolation.png|32px|Call of Flame]] || [[Shaman Talents#Call of Flame|Call of Flame]] || Elemental || <center>3</center> || Increases damage done by fire totems by 5/10/15%
 
|}
 
   
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===Tips===
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==References==
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{{reflist}}
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*Very useful in PvP for an extra bit of consistent damage. Most players will ignore the totem, knowing it will go away when you die and not wanting to take the time to target it.
 
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*Always useful in a boss fight, assuming the boss doesn't have adds which get CCed, the boss is not immune to fire, and you don't need to drop a [[Frost Resistance Totem]].
 
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*Most of the time, if you drop the totem while you are in melee, it will start out attacking the target you have selected. This may be a function of closeness, or may be a function of who you have selected at the time. I suspect that it simply picks the closest target when it doesn't have one.
 
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*It can be used to effectively disrupt spellcasting, especially in conjunction with melee attacks and a fast weapon. When combined with [[Earth Shock]], it can be difficult for an enemy caster to get out a spell.
 
   
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{{TotemsFooter|Shaman}}
 
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{{Shaman Totems}}
 
   
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{{Molten Front}}
[[Category:Shaman Totems]]
 
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[[Category:Fire Spells]]
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[[Category:Outposts]]
 
[[Category:Guardians of Hyjal]]

Revision as of 05:49, 17 July 2011

Malfurion's Breach

Malfurion's Breach when first invaded.

Malfurion's Breach world tree begins

The tree begins to grow.

Malfurion's Breach world tree continues

The tree continues to grow.

Malfurion's Breach is the entrance point from where the Guardians of Hyjal invade the Firelands in the area known as the Molten Front. It's here, after securing the area, that Malfurion Stormrage plants a seed that would grow into massive tree, known as a Sentinel Tree,[1][2] that will shelter them and allow them to hold their ground. Once grown this outpost will serve as a permanent shelter for the druids that will be maintained here to watch over the realm, making sure that events like that happening now will not happen again.[2]

After the tree has grown for a time, the surrounding area starts to fill with life as grass begins to grow. Nearby to the west a moonwell has been constructed, just needing water from the Well of Eternity. After completing Quest:Filling the Moonwell, it is filled.

NPCs

Guards
Phases in after the quest Druids of the Talon is completed
Phases in after the quest The Shadow Wardens is completed
Phases in after both Wardens and Druids have been recruited

Notes

  • The portal between Azeroth and the elmental plane is found here.
  • This area is considered a sanctuary, preventing Alliance and Horde combating with each other, but only in this area, the rest of Molten Front is free game.

References