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(updated ability template)
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{{Infobox ability
 
|name=Seal of Vengeance
 
|image=Spell_Holy_SealOfVengeance.png
 
|description=Fills the Paladin with holy power, granting each melee attack a chance to cause 120 Holy damage over 12 sec. This effect can stack up to 5 times. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
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Unleashing this Seal's energy will judge an enemy, instantly causing 120 Holy damage per application of Holy Vengeance.
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|class=[[Paladin]]
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|type=Offensive
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|school=Holy
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|cast_time=[[Instant]]
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|cooldown=Global
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|improvement=
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|ranks=1
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|cost=250 Mana
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|buff_name=Seal of Vengeance
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|buff_image=Spell_Holy_SealOfVengeance.png
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|buff_desc=Melee attacks have a chance to cause 120 Holy damage over 12 sec.
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|buff_dur=30 seconds.
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|buff_type=Magic
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}}__NOTOC__
 
{{PaladinSealNav}}
 
{{PaladinSealNav}}
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{| colspan="6" style="float: center; border: 1px solid #606060; padding: 0.2em; background: #202020; font-size: 0.9em; width: 30em; text-align: center;"
=Seal of Vengeance=
 
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|-style="background-color: #00476D;"
{{Icon|Spell_Holy_SealOfVengeance}}
 
{{GenericHeader|Ability Name|Rank|Level|Mana Cost|Damage per Stack|Cost|||}}
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! | Rank || Level || Mana Cost || Cost
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|-
{{GenericRow1|Seal of Vengeance|Rank 1|64|250|120|6[[image:gold.gif|gold]] 3[[image:silver.gif|silver]]|||}}
 
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! | 1 || 64 || 210 Mana || {{Cost|g=6|s=3}}
 
|}
 
|}
   
Fills the Paladin with holy power, granting each melee attack a chance to cause 120 Holy damage over 12 sec. This effect can stack up to 5 times. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
 
 
Unleashing this Seal's energy will [[Judgement of Vengeance|judge]] an enemy, instantly causing 120 Holy damage per application of Holy Vengeance. At a max stack of 5, they can do 600 Holy damage.
 
   
 
==Horde Paladin Counterpart==
 
==Horde Paladin Counterpart==
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This seal is '''''Alliance only'''''. The Horde's counterpart is [[Seal of Blood]].
 
This seal is '''''Alliance only'''''. The Horde's counterpart is [[Seal of Blood]].
   
==Functionality==
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==Tips & Tricks==
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*This is the Alliance's equivalent to the Horde's [[Seal of Blood]]. Primarily, it is meant as a tanking and a burst damage seal. It allows the Paladin to put stacking, Damage Over Time threat on a target. This is very useful while tanking, as it allows the Paladin to switch targets while still maintaining aggro, and it allows the Paladin to generate instant threat in the event of a threat wipe. It can also be useful in PVP against [[Rogues]] who use [[Vanish]], as the Damage Over Time component will unstealth them. It combines well with Reckoning, as the extra attacks may also apply it.
   
 
*The debuff will stack up to five times on the target and will last the full twelve seconds, remaining even after a Paladin (or multiple Paladins) [[Judgement of Vengeance|judges]] the Seal. If multiple Paladins attack the same target with this Seal, it will only stack up to five with no further debuffs being applied, however, doing so will keep the stacks up, allowing each of the Paladins to each Judge for the full effect.
This is the Alliance's equivalent to the Horde's [[Seal of Blood]]. Primarily, it is meant as a tanking and a burst damage seal. It allows the Paladin to put stacking, Damage Over Time threat on a target. This is very useful while tanking, as it allows the Paladin to switch targets while still maintaining aggro, and it allows the Paladin to generate instant threat in the event of a threat wipe. It can also be useful in PVP against [[Rogues]] who use [[Vanish]], as the Damage Over Time component will unstealth them. It combines well with Reckoning, as the extra attacks may also apply it.
 
   
 
*The debuff has a proc rate of 20 Procs Per Minute, and will not crit (due to it's damage over time nature). So it will almost always proc if you use a 3.00 or slower attack speed weapon. [http://forums.worldofwarcraft.com/thread.html?topicId=31053701&postId=321181671&sid=1#82 (source)] It can, however, be resisted.
The debuff will stack up to five times on the target and will last the full twelve seconds, remaining even after a Paladin (or multiple Paladins) [[Judgement of Vengeance|judges]] the Seal. If multiple Paladins attack the same target with this Seal, it will only stack up to five with no further debuffs being applied, however, doing so will keep the stacks up, allowing each of the Paladins to each Judge for the full effect.
 
   
The debuff has a proc rate of 20 Procs Per Minute, and will not crit (due to it's damage over time nature). So it will almost always proc if you use a 3.00 or slower attack speed weapon. [http://forums.worldofwarcraft.com/thread.html?topicId=31053701&postId=321181671&sid=1#82 | Source] It can, however, be resisted.
 
   
==See Also==
 
   
*[http://www.worldofwarcraft.com/info/classes/bc-paladin/spells.html The Burning Crusade Talent Preview - Paladin]
 
   
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{{classfooter|Paladin}}
 
[[Category:Holy Spells]]
 
[[Category:Holy Spells]]
 
[[Category:Paladin Abilities]]
 
[[Category:Paladin Abilities]]

Revision as of 12:21, 19 June 2007

Seal of Vengeance
Inv misc questionmark
  • Seal of Vengeance (1 rank)
  • Paladin ability
  • 250 Mana
  • global cooldown
  • Instant sec cast
  • Fills the Paladin with holy power, granting each melee attack a chance to cause 120 Holy damage over 12 sec. This effect can stack up to 5 times. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 120 Holy damage per application of Holy Vengeance.
Properties
Class Paladin
School Holy
Cooldown Global
Related buff
Inv misc questionmark
  • Magic
  • Seal of Vengeance
  • Melee attacks have a chance to cause 120 Holy damage over 12 sec.
  • Duration: 30 seconds.

[[Category:paladin abilities]][[Category:paladin abilities]]

Template:PaladinSealNav

Rank Level Mana Cost Cost
1 64 210 Mana 6g 3s


Horde Paladin Counterpart

This seal is Alliance only. The Horde's counterpart is Spell holy sealofblood [Seal of Blood].

Tips & Tricks

  • This is the Alliance's equivalent to the Horde's Spell holy sealofblood [Seal of Blood]. Primarily, it is meant as a tanking and a burst damage seal. It allows the Paladin to put stacking, Damage Over Time threat on a target. This is very useful while tanking, as it allows the Paladin to switch targets while still maintaining aggro, and it allows the Paladin to generate instant threat in the event of a threat wipe. It can also be useful in PVP against Rogues who use Ability vanish [Vanish], as the Damage Over Time component will unstealth them. It combines well with Reckoning, as the extra attacks may also apply it.
  • The debuff will stack up to five times on the target and will last the full twelve seconds, remaining even after a Paladin (or multiple Paladins) judges the Seal. If multiple Paladins attack the same target with this Seal, it will only stack up to five with no further debuffs being applied, however, doing so will keep the stacks up, allowing each of the Paladins to each Judge for the full effect.
  • The debuff has a proc rate of 20 Procs Per Minute, and will not crit (due to it's damage over time nature). So it will almost always proc if you use a 3.00 or slower attack speed weapon. (source) It can, however, be resisted.