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A seal is a short-term self-buff which boost the Paladin's power temporarily for two minutes. Additionally, Paladins can unleash these seals upon an enemy through the use of Judgement. Each type of seal will have a different effect when unleashed. Since patch 3.0.2 the Paladins seal does not disappear when unleashing the seals with a Judgement
The Seals provide the following buffs to the Paladin:
|Seal||Tree||Levels||Seal notes||Judgement notes|
|Righteousness||Holy||1, 10, 18, ...||Each melee attack adds holy damage to your regular weapon damage depending on the speed of your weapon. The seal deals more damage with 2-H weapons for the same attack speed.||Deals instant holy damage to the enemy.|
|Command||Retribution||20, 30, ...||Melee attacks have a good chance to deal additional Holy Damage 70% of the weapon's damage. This is gained by a talent.||Deals instant holy damage, and double damage if the target is stunned or incapacitated.|
|Justice||Protection||22, 48||Melee attacks have a chance to stun for 2 seconds.||This prevents mobs from fleeing (PvE only). Rank 2 also prevents the target from going above normal running speed.|
|Light||Holy||30, 40, 50, 60||Each melee attack has a chance to heal the Paladin for 39/53/76/94/133 HP.||Each melee attack has a chance to heal the attacker for 25/34/49/61/95 HP.|
|Wisdom||Holy||38, 48, 58||Each melee attack has a chance to restore the Paladin's mana for 50/71/90/121 mana.||Each attack (physical or spell) has a chance to restore mana to the attacker for 33/46/59/74 mana.|
|Vengeance||Retribution||64||Each melee attack has a chance to cause 120 Holy damage over 12 sec. This effect can stack up to 5 times.||Instantly causes 120 Holy damage per application of Holy Vengeance.|
|Corruption||Retribution||66||Each melee attack has a chance to cause 120 Holy damage over 12 sec. This effect can stack up to 5 times.||Instantly causes 120 Holy damage per application of Seal of Corruption.|
|Blood||Retribution||64||All melee attacks deal additional Holy damage equal to 35% normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted.||Instantly causes 295 to 325 Holy damage at the cost of health equal to 33% of the damage caused.|
|Martyr||Retribution||66||All melee attacks deal additional Holy damage equal to 35% normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted.||Instantly causes 295 to 325 Holy damage at the cost of health equal to 33% of the damage caused.|
|Wrath||?||70||Harmful spells and effects deal additional holy damage. Not available to players, possessed only by Dawnblade Blood Knight on the Isle of Quel'Danas.||Judgement causes 50 holy damage every three seconds.|
See the Paladin DPS Calculator to see what Seal produces the best results given your gear.
Seals and Judgements Hit/Crit mechanic
The Seals and their Judgements have complex hit/crit mechanics, based on melee or spell type. After Patch 1.9.0 Seals of Command, Justice, Light and Wisdom 'proc per minute' (PPM) and Judgements that place debuffs cannot be resisted.
|Ability||Seal Hit||Seal Crit||Judgement Hit||Judgement Crit|
(*) It is unclear what are the exact PPM (proc per minute) for Seal of Light and Seal of Wisdom (source)
(**) This is a chance of the ability to trigger, not a chance to apply it.
(***) Seal of Vengeance can crit only when the debuff is 5 times stacked in the target.