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*Range: 8-35 yards
 
*Range: 8-35 yards
 
*Cooldown: N/A
 
*Cooldown: N/A
*Duration: 20 sec.
+
*Duration: 20 seconds.
 
*Classification: [[Dispel_Type#Poison|Poison]]
 
*Classification: [[Dispel_Type#Poison|Poison]]
   
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===Talents===
 
===Talents===
 
*[[Improved Stings]]
 
*[[Improved Stings]]
*[[Efficiency (Hunter Talent)|Efficiency]], [[Hawk Eye]]
+
*[[Efficiency (Hunter Talent)|Efficiency]]
  +
*[[Hawk Eye]]
   
 
===Rank Table===
 
===Rank Table===
 
{{GenericHeader|Rank|Level|Mana Cost|Description|Cost||}}
 
{{GenericHeader|Rank|Level|Mana Cost|Description|Cost||}}
{{GenericRow1|1|22|9% of base mana|Reduces chance to hit with physical attacks.|{{cost||60}}||}}
+
{{GenericRow1|1|22|9% of base mana|Reduces chance to hit with melee and ranged attacks by 5%.|{{cost||60}}||}}
 
|}
 
|}
   
 
==Tips and Tactics==
 
==Tips and Tactics==
*The old version of Scorpid Sting was of dubious utility, and was rarely used. The new version may deserve a second look. Used against hard-hitting melee mobs, it can make a significant difference to damage taken by a tank. When a mob is dealing several thousand damage per hit, an increased miss rate matters.
+
*The old version of Scorpid Sting was of dubious utility, and was rarely used. The new version may deserve a second look. When used against fast hard-hitting melee mobs, it can make a significant difference to damage taken by a tank. When a mob is dealing several thousand damage per hit, an increased miss rate greatly matters.
 
*Scorpid Sting does not apply to spell hit, and is useless against casters.
 
*Scorpid Sting does not apply to spell hit, and is useless against casters.
 
*Scorpid Sting does not stack. If there are multiple hunters in the group or raid, designate one to use Scorpid Sting when appropriate.
 
*Scorpid Sting does not stack. If there are multiple hunters in the group or raid, designate one to use Scorpid Sting when appropriate.
*Scorpid Sting doesn't cause damage, and so won't break various crowd control effects (like [[Freezing Trap]] or [[Polymorph]]) unlike [[Serpent Sting]]. Since only one sting can be active at a time, this is useful for removing Serpent Sting.
+
*Scorpid Sting doesn't cause damage, and so won't break various crowd control effects (like [[Freezing Trap]] or [[Polymorph]]) unlike [[Serpent Sting]]. Since only one sting can be active at a time, this can be useful for removing Serpent Sting.
   
 
{{Stings}}
 
{{Stings}}

Revision as of 10:12, 4 June 2007

Template:Tooltip PoisonDebuff

Overview

Scorpid Sting is a ranged ability that reduces the target's chance to hit with melee and ranged attacks by 5%.

Functionality

Use

  • Cast Time: Instant
  • Tree, School: Marksmanship, Nature
  • Type: Single Target Debuff
  • Range: 8-35 yards
  • Cooldown: N/A
  • Duration: 20 seconds.
  • Classification: Poison

Notes

  • Prior to Patch 2.0, Scorpid Sting was a debuff that reduced the strength and agility of the target, with multiple ranks. It has now been changed to a -5% hit debuff. There is only one rank.

Talents

Rank Table

Template:GenericHeader Template:GenericRow1 |}

Tips and Tactics

  • The old version of Scorpid Sting was of dubious utility, and was rarely used. The new version may deserve a second look. When used against fast hard-hitting melee mobs, it can make a significant difference to damage taken by a tank. When a mob is dealing several thousand damage per hit, an increased miss rate greatly matters.
  • Scorpid Sting does not apply to spell hit, and is useless against casters.
  • Scorpid Sting does not stack. If there are multiple hunters in the group or raid, designate one to use Scorpid Sting when appropriate.
  • Scorpid Sting doesn't cause damage, and so won't break various crowd control effects (like Spell frost chainsofice [Freezing Trap] or Spell nature polymorph [Polymorph]) unlike Spell hunter exoticmunitions poisoned [Serpent Sting]. Since only one sting can be active at a time, this can be useful for removing Serpent Sting.

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