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*Range: 8-35 yards |
*Range: 8-35 yards |
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*Cooldown: N/A |
*Cooldown: N/A |
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− | *Duration: 20 |
+ | *Duration: 20 seconds. |
*Classification: [[Dispel_Type#Poison|Poison]] |
*Classification: [[Dispel_Type#Poison|Poison]] |
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===Talents=== |
===Talents=== |
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*[[Improved Stings]] |
*[[Improved Stings]] |
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− | *[[Efficiency (Hunter Talent)|Efficiency |
+ | *[[Efficiency (Hunter Talent)|Efficiency]] |
+ | *[[Hawk Eye]] |
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===Rank Table=== |
===Rank Table=== |
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{{GenericHeader|Rank|Level|Mana Cost|Description|Cost||}} |
{{GenericHeader|Rank|Level|Mana Cost|Description|Cost||}} |
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− | {{GenericRow1|1|22|9% of base mana|Reduces chance to hit with |
+ | {{GenericRow1|1|22|9% of base mana|Reduces chance to hit with melee and ranged attacks by 5%.|{{cost||60}}||}} |
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|} |
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==Tips and Tactics== |
==Tips and Tactics== |
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− | *The old version of Scorpid Sting was of dubious utility, and was rarely used. The new version may deserve a second look. |
+ | *The old version of Scorpid Sting was of dubious utility, and was rarely used. The new version may deserve a second look. When used against fast hard-hitting melee mobs, it can make a significant difference to damage taken by a tank. When a mob is dealing several thousand damage per hit, an increased miss rate greatly matters. |
*Scorpid Sting does not apply to spell hit, and is useless against casters. |
*Scorpid Sting does not apply to spell hit, and is useless against casters. |
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*Scorpid Sting does not stack. If there are multiple hunters in the group or raid, designate one to use Scorpid Sting when appropriate. |
*Scorpid Sting does not stack. If there are multiple hunters in the group or raid, designate one to use Scorpid Sting when appropriate. |
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− | *Scorpid Sting doesn't cause damage, and so won't break various crowd control effects (like [[Freezing Trap]] or [[Polymorph]]) unlike [[Serpent Sting]]. Since only one sting can be active at a time, this |
+ | *Scorpid Sting doesn't cause damage, and so won't break various crowd control effects (like [[Freezing Trap]] or [[Polymorph]]) unlike [[Serpent Sting]]. Since only one sting can be active at a time, this can be useful for removing Serpent Sting. |
{{Stings}} |
{{Stings}} |
Revision as of 10:12, 4 June 2007
Template:Tooltip PoisonDebuff
Overview
Scorpid Sting is a ranged ability that reduces the target's chance to hit with melee and ranged attacks by 5%.
Functionality
Use
- Cast Time: Instant
- Tree, School: Marksmanship, Nature
- Type: Single Target Debuff
- Range: 8-35 yards
- Cooldown: N/A
- Duration: 20 seconds.
- Classification: Poison
Notes
- Prior to Patch 2.0, Scorpid Sting was a debuff that reduced the strength and agility of the target, with multiple ranks. It has now been changed to a -5% hit debuff. There is only one rank.
Talents
- [Improved Stings]
- Efficiency
- [Hawk Eye]
Rank Table
Template:GenericHeader Template:GenericRow1 |}
Tips and Tactics
- The old version of Scorpid Sting was of dubious utility, and was rarely used. The new version may deserve a second look. When used against fast hard-hitting melee mobs, it can make a significant difference to damage taken by a tank. When a mob is dealing several thousand damage per hit, an increased miss rate greatly matters.
- Scorpid Sting does not apply to spell hit, and is useless against casters.
- Scorpid Sting does not stack. If there are multiple hunters in the group or raid, designate one to use Scorpid Sting when appropriate.
- Scorpid Sting doesn't cause damage, and so won't break various crowd control effects (like [Freezing Trap] or [Polymorph]) unlike [Serpent Sting]. Since only one sting can be active at a time, this can be useful for removing Serpent Sting.
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