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== Resources ==
 
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Revision as of 13:31, 28 July 2010

Scarlet Monastery
SM - x
File:Scarlet Graphic.jpg
Scarlet Monastery loading graphic
Location Whispering Gardens, Tirisfal Glades
Race(s) Template:Human Race
Template:Undead Race
End boss High Inquisitor Whitemane and Scarlet Commander Mograine
Advised level 33-40
Minimum level 20
Player limit 5
Key [The Scarlet Key] (Cathedral and Armory)

The Scarlet Monastery is one of four strongholds in the world belonging to the fanatical Scarlet Crusade, the others being the Scarlet Bastion within the ruins of Stratholme, the town of Hearthglen, and the town of Tyr's Hand. Located in the northeast corner of the blighted Tirisfal Glades, the Scarlet Monastery was once a cathedral to the Light, now taken over by zealots. The Scarlet Monastery is a complex of four wings, each an instanced dungeon, for both Horde and Alliance characters. The mobs respawn at the same rate in each of them, except for the Cathedral.

Recommended character levels range from 28 to 40 for a group of five. The Graveyard is intended for players between level 28 and 33, and can be done even without a full group, usually with 3-4 people. The Library is for players between level 32 and 36, and requires five people to complete at this level range. The Armory also requires 5 people, although 4 can probably down Herod, and is intended for players between level 35 and 37. The Cathedral is definitely the toughest of the four wings, with multiple rough pulls, and will require 5 people. The two bosses, Scarlet Commander Mograine and High Inquisitor Whitemane, are fought at the same time. The Cathedral is tuned for players between level 36 and 41. All four wings allow anyone level 20 or higher to enter. Due to the large number of low-level blue items, SM is a favorite dungeon for low-level players. High-level players also solo SM in order to get all the blue items, [Silk Cloth], etc., to sell; and SM was a good source of money prior to The Burning Crusade. You can also do experience runs up to level 45, but past that the low amount of experience is not worth the time.

All of the instanced wings of the Scarlet Monastery are stored on the same map. That means, with some wall jumping, you can enter the Cathedral, jump in the right places, and end up in the Graveyard wing.

History

From the World Dungeons page on the official World of Warcraft Community Site:

The Monastery was once a proud bastion of Lordaeron's priesthood - a center for learning and enlightenment. With the rise of the undead Scourge during the Third War, the peaceful Monastery was converted into a stronghold of the fanatical Scarlet Crusade. The Crusaders are intolerant of all non-human races, regardless of alliance or affiliation. They believe that any and all outsiders are potential carriers of the undead plague - and must be destroyed. Reports indicate that adventurers who enter the monastery are forced to contend with Scarlet Commander Mograine - who commands a large garrison of fanatically devoted warriors. However, the monastery's true master is High Inquisitor Whitemane - a fearsome priestess who possesses the ability to resurrect fallen warriors to do battle in her name.

Quest guide

Quests
Faction Quest name Quest giver Zone location Significant wings
Alliance Alliance A [38] Mythology of the Titans IconSmall Dwarf FemaleAlliance Librarian Mae Paledust The Library, Ironforge Library
A [40] In the Name of the Light IconSmall Human MaleAlliance Raleigh the Devout Southshore, Hillsbrad Foothills Armory, Cathedral, Library
Horde Horde H [33] Going, Going, Guano! (Pre-requisite) IconSmall Undead MaleHorde Master Apothecary Faranell The Apothecarium, Undercity All wings
H [33] Hearts of Zeal IconSmall Undead MaleHorde Master Apothecary Faranell The Apothecarium, Undercity All wings
H [33] Vorrel's Revenge IconSmall Undead MaleHorde Vorrel Sengutz Chamber of Atonement, Scarlet Monastery Graveyard
H [26] Test of Faith (Pre-requisite) IconSmall Tauren MaleHorde Dorn Plainstalker Thousand Needles Library
H [30] Test of Endurance (Pre-requisite) IconSmall Tauren MaleHorde Dorn Plainstalker Thousand Needles Library
H [30] Test of Strength (Pre-requisite) IconSmall Tauren MaleHorde Dorn Plainstalker Thousand Needles Library
H [30] Test of Lore (Pre-requisite) IconSmall Tauren MaleHorde Dorn Plainstalker Thousand Needles Library
H [30] Test of Lore (2) (Pre-requisite) IconSmall Tauren MaleHorde Braug Dimspirit Stonetalon Mountains Library
H [30] Test of Lore (3) (Pre-requisite) IconSmall Tauren MaleHorde Braug Dimspirit Stonetalon Mountains Library
H [30] Test of Lore (4) (Pre-requisite) IconSmall Tauren MaleHorde Braug Dimspirit Stonetalon Mountains Library
H [36] Test of Lore (5) IconSmall Undead MaleHorde Parqual Fintallas The Apothecarium, Undercity Library
H [38] Compendium of the Fallen IconSmall Tauren MaleHorde Sage Truthseeker Lower Rise, Thunderbluff Library
H [42] Into The Scarlet Monastery IconSmall Orc MaleHorde Bragor Bloodfist Royal Quarter, Undercity Armory, Cathedral, Library
Neutral Class Template:Questclass IconSmall Human MaleNeutral Magus Tirth Mirage Raceway, Thousand Needles Library

Wings

Scarlet Monastery Location

Scarlet Monastery location on the map of Tirisfal Glades.

File:SMbosses.jpg

Scarlet Monastery bosses

Graveyard (29+)

The Graveyard, the left-most entrance, is the easiest and smallest. Like the Library, it does not require [The Scarlet Key] to enter. The mobs are almost entirely undead; and, unlike most instances, most are non-elite.

In the Chamber of Atonement

In the Forlorn Cloister

In Honor's Tomb

Library (31+)

The Library, the right-most entrance, consists of three sections: the Huntsman's Cloister, with Scarlet Beastmasters and the boss Houndmaster Locksey; the Gallery of Treasures; and the Athenaeum with the boss Arcanist Doan and the chest containing [The Scarlet Key] (required to open the Armory and Cathedral doors).

Dungeon Denizens:

The Soldiers

The Priesthood

The Wizards

Bosses

Armory (33+)

The Armory, the second entrance from the right, requires either [The Scarlet Key] from the Library or some other method of unlocking to enter. Like the Library, it starts with a cloister. Lots of humanoid guards block the way to Mob Herod (the main boss and Scarlet Champion). Any mistake may cause the party to pull too many mobs and die. Herod's locked chamber can be opened the same ways as the front door. Once inside, you will fight him, and him alone. The battle is not over, though; as afterward 30 Trainees spawn outside the room, run in, and swarm you. Easy to kill, they will once in a while drop [Tabard of the Scarlet Crusade].

The Armory contains different mobs from the Library:

Training Grounds:

Footman's Armory:

Crusader's Armory:

Hall of Champions:

  • Mob Herod, the Scarlet Champion

The Hall of Champions also has a collection of large statues of the order's most praised heroes:

Cathedral (36+)

Scarlet Monastery

The Cathedral of the Scarlet Monastery.

The Cathedral (the second entrance from the left) is locked like the Armory, requiring the same [The Scarlet Key] or other unlocking method. It also starts with a cloister, the Chapel Gardens; and is followed by the Crusader's Chapel, which houses the three bosses. As in the rest of SM, fleeing humanoids can easily pull lots of other mob groups. Before engaging the final bosses, Mob High Inquisitor Whitemane and Mob Scarlet Commander Mograine, all of the Cathedral's interior must be cleared of any other enemies, or they will come to their aid. Hunters' traps can freeze or slow Morgraine and Whitemane, so you can have more time for ranged attacks. Another approach is to send either 2 tanks or combat pets to take the bosses and have everyone else be ranged and healers. Area attacks and other multi-target spells are useful. After Mograine is killed, Whitemane will come through previously locked doors and resurrect him, and they will heal each other to 100% health. For some classes, the Cathedral is soloable, starting at around level 50. It is a particularly valuable training ground for Hunters, since they can learn much about double-mob pulling and trapping here. Warlocks can use the Succubus to control humans and prevent them from running.

Enemies:

  • Mob Scarlet Centurion - Melee, hits quite hard, uses Ability Warrior BattleShout [Battle Shout] to raise their attack power.
  • Mob Scarlet Sorcerer - Casts Spell frost icestorm [Blizzard], Spell frost frostbolt02 [Frostbolt], and Spell nature slow [Slow].
  • Mob Scarlet Wizard - Their spells and armor are relatively weak. If it is necessary to engage both a Wizard and Centurion/Myrmidon/Champion (melee) at once, tank the melee mob and kill the Wizard first. Try not to gather around these guys since they use Fire Shield and will spam Spell nature wispsplode [Arcane Explosion] if several party members are close to them.
  • Mob Scarlet Champion - A fairly minimal threat one on one, if you have good armor. However in numbers these can be dangerous, especially if accompanied by an Abbot who can heal them. Try taking them out quickly, preferably after the healers and casters since their Holy Strike is quite a pain.
  • Mob Scarlet Abbot - Priority target that has Spell Holy InnerFire [Inner Fire]. Focus fire and kill these as soon as you see them, before any other mobs. Interrupt their spells if you can, and use mana-drain spells to prevent them from healing with Spell Holy Renew [Renew] and Spell Holy GreaterHeal [Heal]. They don't run, but Enrage at low HP instead.
  • In addition, Library and Armory mobs populate the Cathedral.

Bosses:

Dungeon denizens

Main article: Scarlet Monastery mobs

Loot

Loot
Boss Instance Weapons and Shields Cloth Leather Mail Plate Back Other
Mob Interrogator Vishas Graveyard

[Torturing Poker]
[Bloody Brass Knuckles]

Mob Bloodmage Thalnos Graveyard

[Bloodmage Mantle]

[Orb of the Forgotten Seer]

Mob Fallen Champion (Rare) Graveyard

[Morbid Dawn]

[Embalmed Shroud]

[Ebon Vise]

Mob Azshir the Sleepless (Rare) Graveyard

[Necrotic Wand]

[Blighted Leggings]

[Ghostshard Talisman]

Mob Ironspine (Rare) Graveyard

[Ironspine's Fist]

[Ironspine's Ribcage]

[Ironspine's Eye]

Mob Scorn
(During Scourge Invasion)
Graveyard

[Scorn's Focal Dagger]

[The Frozen Clutch]

[Scorn's Icy Choker]

Mob Headless Horseman
(During Hallow's End)
Graveyard

[The Horseman's Baleful Blade]

[Hallowed Helm]

[The Horseman's Horrific Helm]

[The Horseman's Reins]
[Ring of Ghoulish Glee]
[The Horseman's Seal]
[Wicked Witch's Band]
[Sinister Squashling]
[Magic Broom]
[Weighted Jack-o'-Lantern]

Mob Houndmaster Loksey The Library

[Loksey's Training Stick]

[Dog Training Gloves]

[Dog Whistle]

Mob Arcanist Doan The Library

[Hypnotic Blade]
[Illusionary Rod]

[Mantle of Doan]
[Robe of Doan]

[Deadman's Hand]

Mob Herod Armory

[Ravager]

[Herod's Shoulder]
[Raging Berserker's Helm]
[Scarlet Leggings]

Mob High Inquisitor Fairbanks The Cathedral

[Inquisitor's Shawl]

[Branded Leather Bracers]

[Dusty Mail Boots]

Mob Scarlet Commander Mograine The Cathedral

[Aegis of the Scarlet Commander]
[Mograine's Might]

[Gauntlets of Divinity]
[Scarlet Leggings]

Mob High Inquisitor Whitemane The Cathedral

[Hand of Righteousness]

[Whitemane's Chapeau]

[Triune Amulet]

Trash (BoE loot)
Weapons and Shields Cloth Leather Mail Plate Back Other

[Cobalt Crusher]
[Fight Club]
[The Butcher]

[Beguiler Robes]
[Aurora Cowl]

[Harbinger Boots]
[Watchman Pauldrons]

[Scarlet Boots]
[Scarlet Chestpiece]
[Scarlet Belt]
[Scarlet Gauntlets]
[Scarlet Wristguards]

[Mark of Kern]

Videos

Resources

Patches and hotfixes

  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): NPCs no longer bow to a player with [Corrupted Ashbringer].
  • Bc icon Patch 2.3.0 (2007-11-13): Loot from all bosses greatly improved.
  • WoW Icon update Patch 1.3.0 (2005-03-07):
    • Capped at ten players.
    • Doors requiring the Scarlet Key can now also be opened with a Large Seaforium Charge in addition to the lockpick ability.

External links