Template:Tooltip Debuff
Overview
Finishing move that inflicts a bleeding wound on the target, working as a DoT.
Functionality
Finishing move that causes damage over time, increased by your attack power. Lasts longer per Combo point.
Use
25 Energy
Instant cast
5 yard range
Requires Melee Weapon
Limitations
- Requires Combo Points.
Rank Table
Rank | CP | Damage Over Time | Base | Coefficient | Level | Cost |
1 | 1 | 40 damage / 8 seconds | 4 DPS | 1 | 20 | 30 |
---|---|---|---|---|---|---|
2 | 60 damage / 10 seconds | |||||
3 | 84 damage / 12 seconds | |||||
4 | 112 damage / 14 seconds | |||||
5 | 144 damage / 16 seconds | |||||
2 | 1 | 60 damage / 8 seconds | 6 DPS | 1.5 | 28 | 80 |
2 | 90 damage / 10 seconds | |||||
3 | 126 damage / 12 seconds | |||||
4 | 168 damage / 14 seconds | |||||
5 | 216 damage / 16 seconds | |||||
3 | 1 | 88 damage / 8 seconds | 9 DPS | 2 | 36 | 1 60 |
2 | 130 damage / 10 seconds | |||||
3 | 180 damage / 12 seconds | |||||
4 | 238 damage / 14 seconds | |||||
5 | 304 damage / 16 seconds | |||||
4 | 1 | 138 damage / 8 seconds | 13.5 DPS | 2.5 | 44 | 2 61 |
2 | 185 damage / 10 seconds | |||||
3 | 252 damage / 12 seconds | |||||
4 | 329 damage / 14 seconds | |||||
5 | 416 damage / 16 seconds | |||||
5 | 1 | 176 damage / 8 seconds | 18.5 DPS | 3.5 | 52 | 4 60 |
2 | 255 damage / 10 seconds | |||||
3 | 348 damage / 12 seconds | |||||
4 | 455 damage / 14 seconds | |||||
5 | 576 damage / 16 seconds | |||||
6 | 1 | 272 damage / 8 seconds | 30.5 DPS | 4 | 60 | 5 40 |
2 | 380 damage / 10 seconds | |||||
3 | 504 damage / 12 seconds | |||||
4 | 644 damage / 14 seconds | |||||
5 | 800 damage / 16 seconds |
Related Talents
- [Opportunity] increases the damage of your Rupture by 4%, 8%, 12%, 16%, or 20%.
- [Serrated Blades] increases the damage of your Rupture by 10%, 20%, or 30%.
Related Items
- The 5 piece bonus of the Madcap's Outfit armor set reduces the energy cost of Rupture by 5.
Damage Calculation Formula
The rough formula for rupture damage is:
Modifier = Attack Power * 0.24 Damage Base = Rupture Rank + (Rupture Rank CoEfficent * Combo Points) Duration = (Combo Points * 2) + 6 [Opportunity] = 1 + (0.04 * Opportunity Rank) [Serrated Blades] = 1 + (0.10 * Serrated Blades Rank) Total Damage = ((Damage Base + Modifier) * Duration) * Serrated Blades * Opportunity
Tips
- Save this for longer fights, or fights against highly-armored opponents. Don't waste combo points extending the duration for longer than the fight is likely to last.
- Be careful of using any DoT-type attacks, as it commits you to the fight in that many Crowd Control abilities will be broken by the damage it causes.
- The [Hemorrhage] talent/ability does not stack with Rupture.
- Skeletal undead seem to have an innate immunity to this ability.
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