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=Boss Strategy=
 
=Boss Strategy=

Revision as of 02:59, 27 February 2006

Template:Raid Dungeons

General

  • Level: 60+
  • # of Players: 20
  • Location: Southern Silithus, Kalimdor
  • Released: Patch 1.9
  • Abbreviation: AQ20 or RAQ

Notes

The Ruins of Ahn'Qiraj will be an outdoor 20-player raid instance. It will use a similar loot system to Zul'Gurub, via tokens dropped from bosses which used to complete quests that give item rewards. Additionally, the quests can only be completed once a certain reputation has been reach with the Cenarion Hold (called Cenarion Circle in 1.8).

However, the tokens are labelled so players can tell which classes can use it. (In contrast, as of patch 1.8, Zul'Gurub has unlabelled tokens, called 'paragons').

Also, from information derived from wowguru.com it would seem that there are three piece sets to be gained from the token quests comprised of a ring, a cloak, and a weapon, with a set bonus for having all three.

The entrance to the Temple of Ahn'Qiraj, which is a 40-man raid instance intended to be the step after Blackwing Lair, is via a separate portal following the right path from the Scarab Wall gate.

History

For history and lore details, see Ahn'Qiraj.

Preparation

This section should explain what kind of equipment is ideal to bring. Would a 20-man with endgame blues be sufficient? What resists are necessary? Any potions particularly useful?

Many of the mobs in the Ruins of Ahn'Qiraj use poison or nature-based attacks, so nature resistance gear would be ideal. However, nature ressitance in Ahn'Qiraj seems not to be near as critial as fire resistance ot Molten Core. (This is, of course, based on limited knowledge due to the lack of exploration of Ahn'Qiraj because of its only recent emergence on few realms. Nature resistance later on in the Ruins of Ahn'Qiraj is up to guilds who have progressed far enough to offer this information. 20-man Ahn'Qiraj could take little to none, but 40-man could take a considerable amount, for instance.)

Guilds who attempt the Ruins of Ahn'Qiraj should not be required to be decked out in epic-quality equipment. A 20-man raid can be managed with mostly blues, and even some greens.

Likewise to nature resistance gear, Greater Nature Protection potions have some potential use in Ahn'Qiraj. However, the formula for these potions is known to sell for more than Greater Fire Protection potions on servers with the Gates of Ahn'Qiraj open.

((This is, again, based on minimal experience with Ahn'Qiraj. Players with more experience and have delved further into Ahn'Qiraj should add and revise.))

Getting to the Instance Portal

This section should explain how to navigate to the portal. Such as: whether you avoid the trash mobs, whether there multiple entrances or a key, etc.

The Gates of Ahn'Qiraj event is currently underway to open access to this instance on most servers. Once the server has completed gathering the resources needed and the quests relating to the Bronze Dragonflight, the gates open and you are and both the Ruins and the Temple will be freely accessible.

Inside the Gates of Ahn'Qiraj there are two portals. The one on the left side is the portal to the Ruins of Ahn'Qiraj. The one on the right is the portal to the Temple of Ahn'Qiraj.

Trash Mobs

Boss Strategy


Loot

The loot in AQ20 comes from:

  • killing bosses
  • killing mobs
  • coffer chests in the instance, requiring coffer keys that drop off of mobs
  • quest rewards.


Loot-quest System

AQ20 loot-quests require tokens which drop from bosses, combined with a certain level of faction with the Cenarion Hold. (Zul'Gurub uses a similar system).

Players must collect ten scarab items of a certain type, two stone idols of a certain type, and a single Qiraji item. When a player has the appropriate collection for a particular item and a certain level of reputation with Cenarion Hold, they can turn them in for the item.

See : Ahn'Qiraj Questloot for a full list.

Quests

Quests with item rewards should go in the loot section, above.

This section should list:

  • quest chains which should be done before entering the instance, and possibly climax within it
  • quests which are completed within