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(Boss strategies have been moved to their own pages to make the article a lot cleaner.)
m (→‎Boss and Mob Loot: removed, we have thottbot for that)
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''Details of these tokens, quest rewards and reputation levels should go here, organised by class.''
 
''Details of these tokens, quest rewards and reputation levels should go here, organised by class.''
   
==Boss and Mob Loot==
 
''This section should list the phat lewt available from the bosses, organised by item type''
 
 
Cloth:
 
* ''Details including who drops it''
 
Mail
 
* ''Details including who drops it''
 
Plate
 
* ''Details including who drops it''
 
Weapons
 
* ''Details including who drops it''
 
Warrior-only
 
* ''Details including who drops it''
 
Mage-only
 
* ''Details including who drops it''
 
 
''and so on''
 
   
   

Revision as of 17:28, 9 February 2006

Template:Raid Dungeons

General

  • Level: 60+
  • # of Players: 20
  • Location: Southern Silithus, Kalimdor
  • Released: Patch 1.9
  • Abbreviation: AQ20 or RAQ

Notes

The Ruins of Ahn'Qiraj will be an outdoor 20-player raid instance. It will use a similar loot system to Zul'Gurub, via tokens dropped from bosses which used to complete quests that give item rewards. Additionally, the quests can only be completed once a certain reputation has been reach with the Cenarion Hold (called Cenarion Circle in 1.8).

However, the tokens are labelled so players can tell which classes can use it. (In contrast, as of patch 1.8, ZG has unlabelled tokens, called 'paragons').

Also from information derived from WoWguru.com it would seem that there are three piece sets to be gained from the token quests comprised of a ring, a cloak, and a weapon, with a set bonus for having all three.

The entrance to the Temple of Ahn'Qiraj, which is a 40-man raid instance intended to be the step after BWL, is via a separate portal following the right path from the Scarab Wall gate.

History

For history and lore details, see Ahn'Qiraj.

Preparation

This section should explain what kind of equipment is ideal to bring. Would a 20-man with endgame blues be sufficient? What resists are necessary? Any potions particularly useful?

Getting to the Instance Portal

This section should explain how to navigate to the portal. Such as: whether you avoid the trash mobs, whether there multiple entrances or a key, etc.

The Gates of Ahn'Qiraj event is currently underway to open access to this instance (Jan 4, 2006). Once the server has completed gathering the resources needed and the quests relating to the Bronze Dragonflight the gates open and you are free to access Both AQ20 and AQ40.

General Guidelines and Party Structure

This section should outline any thematic strategies that are necessary, including party structure. For example: if most bosses require mana drain before rogues engage, or if they have phase changes at 25/50/75% health, how many warlocks or mages are the minimum, and so on.

Boss Strategy

Loot

The loot in AQ20 comes from:

Loot-quest System

AQ20 loot-quests require tokens which drop from bosses, combined with a certain level of faction with the Cenarion Hold. (Zul'Gurub uses a similar system).

Details of these tokens, quest rewards and reputation levels should go here, organised by class.


Quests

Quests with item rewards should go in the loot section, above.

This section should list:

  • quest chains which should be done before entering the instance, and possibly climax within it
  • quests which are completed within