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=Boss Strategy=
 
=Boss Strategy=
''This section should outline the techniques to beat each boss. Facts and proven details should go here. Ideas, theory and discussion should go on the talk page.''
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''This section should outline the techniques to beat each boss.''
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*''Facts and proven details should go in this section.''
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*''Ideas, theory and discussion should go on the [[Talk:Ruins_of_Ahn'Qiraj]] discussion page.''
   
 
==Boss #1==
 
==Boss #1==
 
''Details on the first mini-boss would go here. Other bosses should have their own subsection too.''
 
''Details on the first mini-boss would go here. Other bosses should have their own subsection too.''
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==Boss#2==
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''Next boss details''
   
 
=Quests=
 
=Quests=

Revision as of 02:56, 30 December 2005

Summary

  • Level: 60+
  • # of Players: 20
  • Location: Southern Silithus, Kalimdor
  • Released: Patch 1.9
  • Abbreviation: AQ20 or RAQ

The Ruins of Ahn'Qiraj will be an outdoor 20-player raid instance. It will use a similar loot system to Zul'Gurub, via tokens dropped from bosses which used to complete quests that give item rewards. Additionally, the quests can only be completed once a certain reputation has been reach with the Cenarion Hold (called Cenarion Circle in 1.8).

However, the tokens are labelled so players can tell which classes can use it. (In contrast, as of patch 1.8, ZG has unlabelled tokens, called 'paragons').

It will also contain the entrance to the Temple of Ahn'Qiraj, which is a 40-man raid instance intended to be the step after BWL.

History

For history and lore details, see Ahn'Qiraj.

Preparation

This section should explain what kind of equipment is ideal to bring. Would a 20-man with endgame blues be sufficient? What resists are necessary? Any potions particularly useful?

Getting to the Instance Portal

This section should explain how to navigate to the portal. Such as: whether you avoid the trash mobs, whether there multiple entrances or a key, etc.

It is known a World Event needs to be completed before the Scarab Wall opens in the first place. This section does not need to deal with that issue.

General Guidelines and Party Structure

This section should outline any thematic strategies that are necessary, including party structure. For example: if most bosses require mana drain before rogues engage, or if they have phase changes at 25/50/75% health, how many warlocks or mages are the minimum, and so on.

Boss Strategy

This section should outline the techniques to beat each boss.

  • Facts and proven details should go in this section.

Boss #1

Details on the first mini-boss would go here. Other bosses should have their own subsection too.

Boss#2

Next boss details

Quests

This section should list both:

  • quest chains which should be done before entering the instance, and possibly climax within it
  • and quests which are completed within.