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|name=Ruins of Ahn'Qiraj
 
|name=Ruins of Ahn'Qiraj
 
|aka=RQ, RAQ, AQ20
 
|aka=RQ, RAQ, AQ20
|ss=Ruins of Ahn'Qiraj Graphic.jpg
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|ss=Ruins of Ahn'Qiraj loading screen.jpg
 
|caption=Ruins of Ahn'Qiraj loading graphic
 
|caption=Ruins of Ahn'Qiraj loading graphic
 
|loc=[[The Scarab Wall]], [[Silithus]]
 
|loc=[[The Scarab Wall]], [[Silithus]]
|race={{Race Icon Qiraji Male Small}}{{Race Icon Qiraji Female Small}} [[Qiraji]]
+
|race={{Race|Qiraji }}<br />{{Race|Silithid }}
|boss=Ossirian the Unscarred
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|boss={{NPC||Ossirian the Unscarred}}
 
|type=Raid
 
|type=Raid
|level=60
+
|classic=1
  +
|level=60+
 
|players=20
 
|players=20
 
|key=
 
|key=
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|bosses={{Ruins of Ahn'Qiraj}}
  +
|tocright=0
 
}}
 
}}
{{AQ20}}
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{{Ahn'Qiraj wings}}
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[[File:Ruins of Ahn'Qiraj bosses.jpg|thumb|350px|Ruins of Ahn'Qiraj bosses]]
The '''Ruins of Ahn'Qiraj''' is a 20-man outdoor raid dungeon located in southern [[Silithus]]. It was released with Patch 1.9 during a massive server-dependent event called the [[Gates of Ahn'Qiraj]]. It can be found by entering the main [[Ahn'Qiraj]] Gate and continuing on the left path.
+
The '''Ruins of Ahn'Qiraj''' is a 20-man outdoor raid dungeon located in southern [[Silithus]], released with [[Patch 1.9]]. Its release was joined by massive server-dependent event called the [[Gates of Ahn'Qiraj]]. It can be found by entering the main [[Ahn'Qiraj]] Gate and continuing on the left path.
   
 
It uses a similar loot system to [[Zul'Gurub]], via tokens dropped from bosses which are used to complete quests that give item rewards. Additionally, the quests can only be completed once a certain reputation has been reached with the [[Cenarion Circle]]. The rewards are class-specific: a ring at honoured, a cloak at revered and a weapon at exalted. There is a set bonus for all three.
 
It uses a similar loot system to [[Zul'Gurub]], via tokens dropped from bosses which are used to complete quests that give item rewards. Additionally, the quests can only be completed once a certain reputation has been reached with the [[Cenarion Circle]]. The rewards are class-specific: a ring at honoured, a cloak at revered and a weapon at exalted. There is a set bonus for all three.
   
The entrance to the [[Temple of Ahn'Qiraj]], which is a 40-man raid instance intended to be the step after [[Blackwing Lair]], is via a separate portal following the right path from the Scarab Wall gate.
+
The entrance to the [[Temple of Ahn'Qiraj]], which is a 40-player raid instance intended to be the step after [[Blackwing Lair]], is via a separate portal following the right path from the Scarab Wall gate.
   
 
Most of the area is mountable, however, the bug mounts from the [[Temple of Ahn'Qiraj]] do not work here.
 
Most of the area is mountable, however, the bug mounts from the [[Temple of Ahn'Qiraj]] do not work here.
   
If any member of your party is in combat then your entire party is in combat no matter where they are in the instance. However, it is possible for hunters to use Feign Death to briefly leave combat, just long enough to begin eating/drinking during a boss fight.
+
If any member of your party is in combat then your entire party is in combat no matter where they are in the instance.
   
 
== History ==
 
== History ==
  +
{{main|Ahn'Qiraj}}
 
Deep within the deserts of Silithus lies an ancient and powerful race of beings known as the Qiraji. One thousand years ago, the Night Elves and Bronze Dragonflight combined their considerable powers to seal the Qiraji behind the scarab wall with the help of the children of some of the aspects. This is remembered as the "War of the Shifting Sands".
 
Deep within the deserts of Silithus lies an ancient and powerful race of beings known as the Qiraji. One thousand years ago, the Night Elves and Bronze Dragonflight combined their considerable powers to seal the Qiraji behind the scarab wall with the help of the children of some of the aspects. This is remembered as the "War of the Shifting Sands".
   
Recently it was discovered that some of the Qiraji were finding ways past the wall. Anachranos, the bronze dragon, helped the adventurers of Azeroth open the Scarab Wall to prevent more incursions. The mortal races have now banded together to confront the evil Qiraji in their own land. A champion has opened the gate and the Horde and Alliance have driven the armies of the Qiraji back into the ruins in retreat. It now falls to heroes to delve into the lair of the Qiraji and put an end to their masters once and for all.{{Cite|WoWDC|12}}
+
Recently it was discovered that some of the Qiraji were finding ways past the wall. Anachronos, the bronze dragon, helped the adventurers of Azeroth open the Scarab Wall to prevent more incursions. The mortal races have now banded together to confront the evil Qiraji in their own land. A champion has opened the gate and the Horde and Alliance have driven the armies of the Qiraji back into the ruins in retreat. It now falls to heroes to delve into the lair of the Qiraji and put an end to their masters once and for all.{{Cite|WoWDC|12}}
   
''For further history and lore details, see [[Ahn'Qiraj]].''
+
== Map and subregions ==
+
[[File:WorldMap-RuinsofAhnQiraj.jpg|thumb|300px]]
== Geography ==
 
 
=== Maps ===
 
* [[image:aq20.jpg|thumb|left|Map of the Ruins of Ahn'Qiraj]]
 
{{clr}}
 
=== Sub-Regions ===
 
 
{| class="darktable"
 
{| class="darktable"
 
|-
 
|-
||[[The Comb]]||[[General's Terrace]]||[[The Hatchery]]||[[The Reservoir]]
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| [[The Comb]] || [[General's Terrace]] || [[Hatchery|The Hatchery]] || [[Reservoir|The Reservoir]] || [[Scarab Terrace]] || [[Watchers' Terrace]]
|-
 
||[[Scarab Terrace]]||[[Watchers' Terrace]]
 
 
|}
 
|}
  +
{{clr}}
   
 
== Quests ==
 
== Quests ==
Line 41: Line 45:
   
 
== Preparation ==
 
== Preparation ==
 
 
Many of the mobs in the Ruins of Ahn'Qiraj use poison or nature-based attacks, so nature resistance gear would be ideal. However, nature resistance in Ahn'Qiraj seems not to be near as crucial as fire resistance to Molten Core.
 
Many of the mobs in the Ruins of Ahn'Qiraj use poison or nature-based attacks, so nature resistance gear would be ideal. However, nature resistance in Ahn'Qiraj seems not to be near as crucial as fire resistance to Molten Core.
   
Line 54: Line 57:
 
Having at least 1 druid on your raid is not only a good idea, but essential. Entangling Roots, although unreliable, is the only form of Crowd Control that will work in AQ20. A balance Druid will shine in AQ20.
 
Having at least 1 druid on your raid is not only a good idea, but essential. Entangling Roots, although unreliable, is the only form of Crowd Control that will work in AQ20. A balance Druid will shine in AQ20.
   
== Resources ==
+
== Dungeon denizens ==
[http://wow.allakhazam.com/db/zone.html?wzone=94;mid=1183126387268125828;page=1;howmany=50#1183126387268125828 Allakhazam's guide to Ruins of Ahn'Qiraj]
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* {{RaceIconExt|Anubisath|Small}} [[Anubisath]]
  +
* {{RaceIconExt|Beetle|Small}} [[Beetle]]s
  +
* {{RaceIconExt|Frenzy|Small}} [[Frenzies]]
  +
* {{RaceIconExt|Horusath|Small}} [[Horusath]] (one, {{NPC||Ossirian the Unscarred}})
  +
* {{RaceIcon|Human|Male|Small}} [[Human]] (one, {{NPC||Lieutenant General Andorov}})
  +
* {{RaceIconExt|Mana|Small}} [[Mana surge]]s
  +
* {{RaceIcon|NightElf|Male|Small}} [[Night elves]]
  +
* {{RaceIconExt|ObsidianDestroyer|Small}} [[Obsidian destroyer]]s
  +
* {{RaceIconExt|Ooze|Small}} [[Ooze]]s
  +
* {{RaceIcon|Qiraji|Male|Small}}{{RaceIcon|Qiraji|Female|Small}} [[Qiraji]]
  +
* {{RaceIconExt|Roach|Small}} [[Roach]]es (critters)
  +
* {{RaceIconExt|SandReaver|Small}} [[Sand reaver]] (one, {{NPC||Kurinnaxx}})
  +
* {{RaceIconExt|Scorpid|Small}} [[Scorpid]]s
  +
* {{RaceIconExt|SilithidColossus|Small}} [[Silithid colossus]] (one, {{NPC||Buru the Gorger}})
  +
* {{RaceIconExt|Larva|Small}} [[Silithid larva]]e
  +
* {{RaceIconExt|SilithidTank|Small}} [[Silithid tank]]s
  +
* {{RaceIconExt|Silithid|Small}} [[Silithid wasp]]s
  +
* {{RaceIconExt|SilithidWorker|Small}} [[Silithid worker]]s
   
== Dungeon Denizens ==
+
=== Encounters ===
* [[Qiraji]]
+
One of the nice things about AQ20 is that there are only two mandatory boss encounters between the entrance line and Ossirian: Kurinnaxx and General Rajaxx. The raid can then ignore Moam in the Reservoir to skip directly to Ossirian if desired.
* [[Silithid]]s
 
   
=== Trash Mobs ===
+
{|class=darktable
* [[Anubisath Guardian]]
+
!Bosses !! Monsters
* [[Canal Frenzy]]
+
|-
* [[Flesh Hunter]]
+
|
* [[Hive'Zara Collector]]
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*'''[[Scarab Terrace]]'''
* [[Hive'Zara Drone]]
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**{{NPC||Kurinnaxx|smallicon=IconSmall SandReaver.gif}}
* [[Hive'Zara Sandstalker]]
+
|
* [[Hive'Zara Soldier]]
+
|-
* [[Hive'Zara Stinger]]
+
|
* [[Hive'Zara Tail Lasher]]
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*'''[[General's Terrace]]'''
* [[Hive'Zara Wasp]]
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**{{NPC||General Rajaxx|smallicon=IconSmall Qiraji Male.gif}}
* [[Obsidian Destroyer]]
+
|
* [[Qiraji Gladiator]]
+
|-
* [[Qiraji Swarmguard]]
+
|
* [[Shrieker Scarab]]
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*'''[[Reservoir]]'''
* [[Spitting Scarab]]
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**{{NPC||Moam|smallicon=IconSmall ObsidianDestroyer.gif}}
  +
|
  +
* {{Mob|Canal Frenzy}}
  +
* {{Mob|Obsidian Destroyer}}
  +
|-
  +
|
  +
*'''[[Hatchery]]'''
  +
**{{NPC||Buru the Gorger|smallicon=IconSmall SilithidColossus.gif}}
  +
|
  +
|-
  +
|
  +
*'''[[Comb]]'''
  +
**{{NPC||Ayamiss the Hunter|smallicon=IconSmall Silithid.gif}}
  +
|
  +
|-
  +
|
  +
*'''[[Watchers' Terrace]]'''
  +
**{{NPC||Ossirian the Unscarred|smallicon=IconSmall Horusath.gif}}
  +
|
  +
* {{Mob|Anubisath Guardian}}
  +
|}
   
== Boss Encounters ==
+
* {{NPC||Flesh Hunter}}
One of the nice things about AQ20 is that you don't need to kill all the bosses to finish it. The only ones you need to kill to progress are Kurinnaxx and General Rajaxx, and then you can head straight to Ossirian if you like.
+
* {{NPC||Hive'Zara Collector}}
*[[Kurinnaxx]]
+
* {{NPC||Hive'Zara Drone}}
*[[General Rajaxx]]
+
* {{NPC||Hive'Zara Sandstalker}}
*[[Moam]]
+
* {{NPC||Hive'Zara Soldier}}
*[[Buru the Gorger]]
+
* {{NPC||Hive'Zara Stinger}}
*[[Ayamiss the Hunter]]
+
* {{NPC||Hive'Zara Tail Lasher}}
*[[Ossirian the Unscarred]]
+
* {{NPC||Hive'Zara Wasp}}
  +
* {{NPC||Qiraji Gladiator}}
  +
* {{NPC||Qiraji Swarmguard}}
  +
* {{NPC||Shrieker Scarab}}
  +
* {{NPC||Spitting Scarab}}
   
 
== Loot ==
 
== Loot ==
  +
{{main|Ruins of Ahn'Qiraj loot}}
 
The loot in AQ20 comes from:
 
The loot in AQ20 comes from:
* killing [[Boss|bosses]].
+
* killing [[boss]]es.
* killing [[mobs]].
+
* killing [[mob]]s.
 
* coffer chests in the instance containing scarabs and idols, requiring coffer keys that drop off of mobs. The keys are not soulbound and as of 1.10 no longer disappear when you leave the zone. If you only receive one (1) key it is recommended you use it on the chest near Ossirian.
 
* coffer chests in the instance containing scarabs and idols, requiring coffer keys that drop off of mobs. The keys are not soulbound and as of 1.10 no longer disappear when you leave the zone. If you only receive one (1) key it is recommended you use it on the chest near Ossirian.
 
* If you're in an aq20 group and your group downs at least the second boss then all the mobs up to him do not respawn after a soft reset, aka 30 minutes. But, the scarab coffers do respawn along with the level 55 non-elite scarabs. Typically you get one idol and 11-15 scarabs.
 
* If you're in an aq20 group and your group downs at least the second boss then all the mobs up to him do not respawn after a soft reset, aka 30 minutes. But, the scarab coffers do respawn along with the level 55 non-elite scarabs. Typically you get one idol and 11-15 scarabs.
* After killing [[Ossirian the Unscarred]], his head will drop and that will start the quest the [[Quest:The Fall of Ossirian|The Fall of Ossirian]], which rewards the player with an epic neck piece.
+
* After killing [[Ossirian the Unscarred]], his head will drop and that will start the quest the {{quest|The Fall of Ossirian}}, which rewards the player with an epic neck piece.
   
For more details see: [[Ruins of Ahn'Qiraj Loot]]
+
==== Loot-quest system ====
+
{{main|Ruins of Ahn'Qiraj quest loot}}
==== Loot-quest System ====
+
AQ20 loot-quests require scarabs and idols which drop from trash mobs and Qiraji items which drop from bosses, combined with a certain level of faction with the [[Cenarion Circle]].
AQ20 loot-quests require scarabs and idols which drop from trash mobs and Qiraji items which drop from bosses, combined with a certain level of faction with the [[Cenarion Circle]]. ([[Zul'Gurub]] used to use a similar system, but as of Patch 1.11 requires only a Hakkari item and reputation).
 
   
 
Players must collect ten scarab items of two certain types (two lots of five), two stone idols of a certain type, and a single Qiraji item. When a player has the appropriate collection for a particular item and a certain level of reputation with the [[Cenarion Circle]], they can turn them in for the item.
 
Players must collect ten scarab items of two certain types (two lots of five), two stone idols of a certain type, and a single Qiraji item. When a player has the appropriate collection for a particular item and a certain level of reputation with the [[Cenarion Circle]], they can turn them in for the item.
   
See : [[Ruins of Ahn'Qiraj Quest Loot]] for a full list.
+
== World of Warcraft: Cataclysm ==
  +
{{cata-section}}
  +
In Cataclysm, The Ruins of Ahn'Qiraj will be retuned as a 10-player raid. With the concurrent removal of [[Zul'Gurub]], this will mean the end of 20-player raids:
   
== Notes, Tips, & Additional Info ==
+
{{Bluepost|poster=Mumper|title=Re: Guild achievements for classic dungeons/r|date=09/13/2010 08:46:19 PM PDT|link=http://forums.worldofwarcraft.com/thread.html?topicId=26560501163&sid=2000#19|body=
* Also known as AQ20 or RAQ.
+
AQ20 has been converted to a 10 player raid.}}
  +
  +
==Patch changes==
  +
* {{Patch 7.0.3|note=Ruins of Ahn'Qiraj now resets daily instead of every 3 days.}}
  +
* {{Patch 1.9.0|note=Added}}
   
 
==External links==
 
==External links==
{{Elinks-zone|3429|al=94|}}
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
  +
Links that do not conform to the rules will be DELETED.
  +
Repeat violations may result in a BAN.
  +
Have a nice day. :) -->
  +
{{elinks-zone|3429|armory=1}}
 
{{Elink|link=http://www.wowgroupings.com/index.html?instance=25|site=WowGroupings|desc=Group & Raid Scheduler|}}
 
{{Elink|link=http://www.wowgroupings.com/index.html?instance=25|site=WowGroupings|desc=Group & Raid Scheduler|}}
  +
*[http://wow.allakhazam.com/db/zone.html?wzone=94;mid=1183126387268125828;page=1;howmany=50#1183126387268125828 Allakhazam's guide to Ruins of Ahn'Qiraj]
   
+
{{Ruins of Ahn'Qiraj Subzones}}
 
 
{{Dungeons}}
 
{{Dungeons}}
   
[[Category:Instances|Ruins of Ahn'Qiraj]]
+
[[es:Ruins of Ahn'Qiraj]]
[[Category:Raids|Ruins of Ahn'Qiraj]]
+
[[ru:Руины Ан'Киража]]
[[Category:Instance:Ruins of Ahn'Qiraj| ]]
+
[[Category:Instances]]
[[Category:Zone:Silithus|Ruins of Ahn'Qiraj]]
+
[[Category:Raids]]
[[Category:Added content|Ruins of Ahn'Qiraj]]
+
[[Category:Ruins of Ahn'Qiraj| ]]
[[Category:Ruins|Ruins of Ahn'Qiraj]]
+
[[Category:Ruins]]
  +
[[Category:Silithus]]

Latest revision as of 10:49, January 22, 2018

Ahn'Qiraj
Ruins of Ahn'Qiraj (20)

Kurinnaxx
General Rajaxx
Moam
Buru the Gorger
Ayamiss the Hunter
Ossirian the Unscarred

Temple of Ahn'Qiraj (40)

The Prophet Skeram
Three Bugs
Battleguard Sartura
Fankriss the Unyielding
Viscidus
Princess Huhuran
Twin Emperors
Ouro
C'Thun

Ruins of Ahn&#039;Qiraj bosses

Ruins of Ahn'Qiraj bosses

The Ruins of Ahn'Qiraj is a 20-man outdoor raid dungeon located in southern Silithus, released with Patch 1.9. Its release was joined by massive server-dependent event called the Gates of Ahn'Qiraj. It can be found by entering the main Ahn'Qiraj Gate and continuing on the left path.

It uses a similar loot system to Zul'Gurub, via tokens dropped from bosses which are used to complete quests that give item rewards. Additionally, the quests can only be completed once a certain reputation has been reached with the Cenarion Circle. The rewards are class-specific: a ring at honoured, a cloak at revered and a weapon at exalted. There is a set bonus for all three.

The entrance to the Temple of Ahn'Qiraj, which is a 40-player raid instance intended to be the step after Blackwing Lair, is via a separate portal following the right path from the Scarab Wall gate.

Most of the area is mountable, however, the bug mounts from the Temple of Ahn'Qiraj do not work here.

If any member of your party is in combat then your entire party is in combat no matter where they are in the instance.

History Edit

Main article: Ahn'Qiraj

Deep within the deserts of Silithus lies an ancient and powerful race of beings known as the Qiraji. One thousand years ago, the Night Elves and Bronze Dragonflight combined their considerable powers to seal the Qiraji behind the scarab wall with the help of the children of some of the aspects. This is remembered as the "War of the Shifting Sands".

Recently it was discovered that some of the Qiraji were finding ways past the wall. Anachronos, the bronze dragon, helped the adventurers of Azeroth open the Scarab Wall to prevent more incursions. The mortal races have now banded together to confront the evil Qiraji in their own land. A champion has opened the gate and the Horde and Alliance have driven the armies of the Qiraji back into the ruins in retreat. It now falls to heroes to delve into the lair of the Qiraji and put an end to their masters once and for all.[1] (WoWDC 12)

Map and subregions Edit

WorldMap-RuinsofAhnQiraj
The Comb General's Terrace The Hatchery The Reservoir Scarab Terrace Watchers' Terrace

Quests Edit

Preparation Edit

Many of the mobs in the Ruins of Ahn'Qiraj use poison or nature-based attacks, so nature resistance gear would be ideal. However, nature resistance in Ahn'Qiraj seems not to be near as crucial as fire resistance to Molten Core.

Guilds who attempt the Ruins of Ahn'Qiraj should not be required to be decked out in epic-quality equipment. A 20-man raid can be managed with mostly blues, and even some greens.

Likewise to nature resistance gear, Greater Nature Protection potions have some potential use in Ahn'Qiraj. However, the formula for these potions is known to sell for more than Greater Fire Protection potions.

Since the progression for the instances of this size is to go from Blackrock Spire to Zul'Gurub to the Ruins of Ahn'Qiraj, the type of gear to have would be ZG-level or above. Those wearing Tier 1 gear and above will find this instance a lot simpler.

Inside the Gates of Ahn'Qiraj there are two portals. The one on the left side is the portal to the Ruins of Ahn'Qiraj. The one on the right is the portal to the Temple of Ahn'Qiraj.

Having at least 1 druid on your raid is not only a good idea, but essential. Entangling Roots, although unreliable, is the only form of Crowd Control that will work in AQ20. A balance Druid will shine in AQ20.

Dungeon denizens Edit

Encounters Edit

One of the nice things about AQ20 is that there are only two mandatory boss encounters between the entrance line and Ossirian: Kurinnaxx and General Rajaxx. The raid can then ignore Moam in the Reservoir to skip directly to Ossirian if desired.

Bosses Monsters

Loot Edit

Main article: Ruins of Ahn'Qiraj loot

The loot in AQ20 comes from:

  • killing bosses.
  • killing mobs.
  • coffer chests in the instance containing scarabs and idols, requiring coffer keys that drop off of mobs. The keys are not soulbound and as of 1.10 no longer disappear when you leave the zone. If you only receive one (1) key it is recommended you use it on the chest near Ossirian.
  • If you're in an aq20 group and your group downs at least the second boss then all the mobs up to him do not respawn after a soft reset, aka 30 minutes. But, the scarab coffers do respawn along with the level 55 non-elite scarabs. Typically you get one idol and 11-15 scarabs.
  • After killing Ossirian the Unscarred, his head will drop and that will start the quest the The Fall of Ossirian, which rewards the player with an epic neck piece.

Loot-quest system Edit

Main article: Ruins of Ahn'Qiraj quest loot

AQ20 loot-quests require scarabs and idols which drop from trash mobs and Qiraji items which drop from bosses, combined with a certain level of faction with the Cenarion Circle.

Players must collect ten scarab items of two certain types (two lots of five), two stone idols of a certain type, and a single Qiraji item. When a player has the appropriate collection for a particular item and a certain level of reputation with the Cenarion Circle, they can turn them in for the item.

World of Warcraft: Cataclysm Edit

Cataclysm-Logo-Small This section concerns content exclusive to Cataclysm.

In Cataclysm, The Ruins of Ahn'Qiraj will be retuned as a 10-player raid. With the concurrent removal of Zul'Gurub, this will mean the end of 20-player raids:

Blizz
Re: Guild achievements for classic dungeons/r | 2010-09-14 03:46 | Mumper
AQ20 has been converted to a 10 player raid.

View original post

Patch changesEdit

  • Legion-Logo-Small Patch 7.0.3 (19-Jul-2016): Ruins of Ahn'Qiraj now resets daily instead of every 3 days.
  • WoW Icon 16x16 Patch 1.9.0 (03-Jan-2006): Added

External linksEdit


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