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{{race links}}
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'''Roxi Ramrocket''' is the [[Cold Weather Flying]] Trainer for the City of [[Dalaran]] and can be found at the [[K3]] Base Camp in the southern tip of [[Storm Peaks]]. If you are level 77 or above and have a riding skill of 150 or above he will train you on [[Cold Weather Flying]] for {{cost|1,000}}.
 
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{{this|the playable race of night elves|more information on the night elf race in general|night elf}}
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{{Infobox Playable
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| name = Night elves
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| image = NightElfCrest.jpg
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| caption = [[Night elf crest|Icon of Wisdom]]
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| faction = Alliance
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| character = [[Druid]], [[Hunter]], [[Priest]], [[Rogue]], [[Warrior]], {{wotlk-inline}} [[Death knight]], {{cat-inline}} [[Mage]]
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| language = [[Darnassian]]
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| slang = [[Common (language)|Common]]
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| start = [[Shadowglen]], [[Teldrassil]]
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| capital = [[Darnassus]], [[Teldrassil]]
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| leader = {{RaceIconExt|Tyrande}}[[Tyrande Whisperwind]],{{RaceIconExt|Malfurion}} [[Malfurion Stormrage|Archdruid Malfurion Stormrage]]
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| mount = {{RaceIconExt|Saber|Small}} [[Saber cat]]
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}}
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[[Image:NightElfHuntress.jpg|thumb|A Night Elf Huntress]]
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The '''night elves''' of [[Darnassus]] are a faction of playable [[night elves]] in ''World of Warcraft''. They start in [[Shadowglen]], an area located inside the great tree [[Teldrassil]].
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For the [[Alliance]], the [[druid]] class was exclusive to the night elves until the addition of the [[Worgen (playable)|Worgen]] in [[World of Warcraft: Cataclysm]] expansion.
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==Background==
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For ten thousand years, the immortal night elves cultivated a druidic society within the shadowed recesses of Ashenvale Forest. Then the catastrophic invasion of the Burning Legion shattered the tranquility of their ancient civilization. Led by the Arch-Druid Malfurion Stormrage and the Priestess Tyrande Whisperwind, the mighty night elves rose to challenge the demonic onslaught. Aided by the newly arrived orcs and humans, the night elves succeeded in halting the Legion’s advance and defeating its master, the demonlord Archimonde. Though victorious, the night elves were forced to sacrifice their cherished immortality and watch their beloved forests burn.
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In the aftermath of the horrific conflict, Malfurion and Tyrande helped their people rebuild their shattered villages. Slowly the night elves began to adjust to their mortal existence. Such an adjustment was far from easy, and there were many night elves who could not adjust to the prospects of aging, disease, and frailty. Seeking to regain their immortality, a number of wayward druids conspired to plant a special tree that would reestablish a link between their spirits and the eternal world. When Malfurion heard about this plan, he warned that nature would never bless such a selfish act. Shortly thereafter, Malfurion’s spirit was somehow lost within the depths of the Emerald Dream. Though his
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fellow druids attempted to find his wandering spirit, only his body remained sleeping within his Barrow Den.
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With Malfurion missing, Fandral Staghelm – the leader of those who wished to plant the new World Tree – became the new Arch- Druid. In no time at all, he and his fellow druids had forged ahead and planted the great tree, Teldrassil, off the stormy coasts of northern Kalimdor. Under their care, the tree sprouted up above the clouds. Among the twilight boughs of the colossal tree, the wondrous city of Darnassus took root. However, the tree was not consecrated with nature's blessing and soon fell prey to the corruption of the Burning Legion. Now the wildlife and even the limbs of Teldrassil itself are tainted by a growing darkness.
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As one of the few night elves still left in the world, it is your sworn duty to defend Darnassus and the wild children of nature against the Legion’s encroaching corruption.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[World of Warcraft]] manual |pages=177}}</ref>
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==Character==
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=== Starting attributes ===
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{| class="darktable" style="text-align:right;"
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! || ''Base'' || {{Class|Druid}} || {{Class|Hunter}} || {{Class|Priest}} || {{Class|Rogue}} || {{Class|Warrior}} || {{Class|Death Knight}} || {{Class|Mage}}
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|-
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|[[Attributes#Strength|Strength]] || 17 || 18 || 17 || 17 || 18 || 20 || 104 || 17
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|- class="alt"
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|[[Attributes#Agility|Agility]] || 25 || 25 || 28 || 25 || 28 || 25 || 77 || 25
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|-
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|[[Attributes#Stamina|Stamina]] || 19 || 19 || 20 || 19 || 20 || 21 || 99 || 19
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|- class="alt"
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|[[Attributes#Intellect|Intellect]] ||20 || 22 || 20 || 22 || 20 || 20 || 29 || 23
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|-
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|[[Attributes#Spirit|Spirit]] || 20 || 22 || 21 || 23 || 20 || 20 || 42 || 22
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|}
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=== Racial traits ===
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{| class="darktable" style="width: 600px; text-align:left;"
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!style="text-align:left"|[[Shadowmeld]] - instant - 2 min cooldown
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|-
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|Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.||
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|- class="alt"
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!style="text-align:left"|[[Elusiveness (night elf racial)|Elusiveness]] - passive (rogue/druid only)
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|-
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|Reduces the chance enemies have to detect you while shadowmelded and increases your speed while stealthed by 5%.||
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|- class="alt"
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!style="text-align:left"|[[Quickness]] - passive
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|-
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| Reduces the chance that melee and ranged attackers will hit you by 2%.||
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|- class="alt"
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!style="text-align:left"|[[Wisp Spirit]] - passive
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|-
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| Transform into a wisp upon death, increasing speed by 75% (instead of 50%).||
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|- class="alt"
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!style="text-align:left"|Nature Resistance - passive
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|-
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|Increases your resistance to harmful Nature effects by 80.||
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|- class="alt"
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|}
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=== Reasons for racial traits ===
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Surprise is at the heart of kaldorei battle tactics. A typical attack consists of a group of Sentinels staying hidden, melding with the shadows around them, making a rapid strike, and then disappearing before the enemy can respond. This Elusiveness makes rogues and Druids of the Claw even more stealthy than their counterparts of other races. When an enemy does strike at a night elf they will find that her natural reflexes and Quickness make her difficult to hit.
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Night elves live alongside nature rather than pushing it away. This way of life gives them a slight resistance to the elements and to chemical attacks like poisons.
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[[Wisp]] Spirits wander the forests of Kalimdor and sometimes aid the night elves in construction and gathering. According to legend, these forest lights are the ghosts of dead kaldorei.
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==Videos==
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<youtube>jUr6o7NS2mQ</youtube><!--Night elf intro--><!--Could use a better quality video-->
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<youtube>J_Z8EE9PdOE</youtube><!--Night elf intro in Cataclysm-->
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==References==
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{{Reflist}}
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{{races}}
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{{factions}}
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[[pl:Night Elf (playable)]]
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[[Category:Elves]]
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[[Category:Alliance races]]

Revision as of 19:51, 12 January 2011

Core races
Allied races
This article is about the playable race of night elves. For more information on the night elf race in general, see night elf.
AllianceNight elves
NightElfCrest
Character classes Druid, Hunter, Priest, Rogue, Warrior, Wrath-Logo-Small Death knight, Cataclysm Mage
Main language Darnassian
Secondary language Common
Starting zone Shadowglen, Teldrassil
Racial leader IconSmall TyrandeTyrande Whisperwind,IconSmall Malfurion Archdruid Malfurion Stormrage
Capital Darnassus, Teldrassil
Racial mount File:IconSmall Saber Small.gif Saber cat
NightElfHuntress

A Night Elf Huntress

The night elves of Darnassus are a faction of playable night elves in World of Warcraft. They start in Shadowglen, an area located inside the great tree Teldrassil.

For the Alliance, the druid class was exclusive to the night elves until the addition of the Worgen in World of Warcraft: Cataclysm expansion.

Background

For ten thousand years, the immortal night elves cultivated a druidic society within the shadowed recesses of Ashenvale Forest. Then the catastrophic invasion of the Burning Legion shattered the tranquility of their ancient civilization. Led by the Arch-Druid Malfurion Stormrage and the Priestess Tyrande Whisperwind, the mighty night elves rose to challenge the demonic onslaught. Aided by the newly arrived orcs and humans, the night elves succeeded in halting the Legion’s advance and defeating its master, the demonlord Archimonde. Though victorious, the night elves were forced to sacrifice their cherished immortality and watch their beloved forests burn.

In the aftermath of the horrific conflict, Malfurion and Tyrande helped their people rebuild their shattered villages. Slowly the night elves began to adjust to their mortal existence. Such an adjustment was far from easy, and there were many night elves who could not adjust to the prospects of aging, disease, and frailty. Seeking to regain their immortality, a number of wayward druids conspired to plant a special tree that would reestablish a link between their spirits and the eternal world. When Malfurion heard about this plan, he warned that nature would never bless such a selfish act. Shortly thereafter, Malfurion’s spirit was somehow lost within the depths of the Emerald Dream. Though his fellow druids attempted to find his wandering spirit, only his body remained sleeping within his Barrow Den.

With Malfurion missing, Fandral Staghelm – the leader of those who wished to plant the new World Tree – became the new Arch- Druid. In no time at all, he and his fellow druids had forged ahead and planted the great tree, Teldrassil, off the stormy coasts of northern Kalimdor. Under their care, the tree sprouted up above the clouds. Among the twilight boughs of the colossal tree, the wondrous city of Darnassus took root. However, the tree was not consecrated with nature's blessing and soon fell prey to the corruption of the Burning Legion. Now the wildlife and even the limbs of Teldrassil itself are tainted by a growing darkness.

As one of the few night elves still left in the world, it is your sworn duty to defend Darnassus and the wild children of nature against the Legion’s encroaching corruption.[1]

Character

Starting attributes

Base Druid Druid Hunter Hunter Priest Priest Rogue Rogue Warrior Warrior Death Knight Death knight Mage Mage
Strength 17 18 17 17 18 20 104 17
Agility 25 25 28 25 28 25 77 25
Stamina 19 19 20 19 20 21 99 19
Intellect 20 22 20 22 20 20 29 23
Spirit 20 22 21 23 20 20 42 22

Racial traits

Ability ambush [Shadowmeld] - instant - 2 min cooldown
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.
Elusiveness - passive (rogue/druid only)
Reduces the chance enemies have to detect you while shadowmelded and increases your speed while stealthed by 5%.
Ability racial shadowmeld [Quickness] - passive
Reduces the chance that melee and ranged attackers will hit you by 2%.
Spell nature wispsplode [Wisp Spirit] - passive
Transform into a wisp upon death, increasing speed by 75% (instead of 50%).
Nature Resistance - passive
Increases your resistance to harmful Nature effects by 80.

Reasons for racial traits

Surprise is at the heart of kaldorei battle tactics. A typical attack consists of a group of Sentinels staying hidden, melding with the shadows around them, making a rapid strike, and then disappearing before the enemy can respond. This Elusiveness makes rogues and Druids of the Claw even more stealthy than their counterparts of other races. When an enemy does strike at a night elf they will find that her natural reflexes and Quickness make her difficult to hit.

Night elves live alongside nature rather than pushing it away. This way of life gives them a slight resistance to the elements and to chemical attacks like poisons.

Wisp Spirits wander the forests of Kalimdor and sometimes aid the night elves in construction and gathering. According to legend, these forest lights are the ghosts of dead kaldorei.

Videos

References