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(dealing with ooze section expanded)
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*{{abilities|Unstable Ooze Explosion|Inflicts 9,750 to 10,250 damage to enemies. This is caused by the Big Ooze merging with other oozes 5 times.|range=10|id=69839|image=ability_creature_poison_06}}
 
*{{abilities|Unstable Ooze Explosion|Inflicts 9,750 to 10,250 damage to enemies. This is caused by the Big Ooze merging with other oozes 5 times.|range=10|id=69839|image=ability_creature_poison_06}}
   
==Strategy==
+
==Setup==
 
[[File:Rotfacepwn.jpg|thumb]]
 
[[File:Rotfacepwn.jpg|thumb]]
One tank should keep Rotface in the center of the room. A second tank (or other seasoned kiter) needs to kite the big Oozes in a wide circle along the outer wall. The raid stands behind Rotface.
+
This fight has only one phase. One tank should keep Rotface in the center of the room. A second tank (or other seasoned kiter) needs to kite the big Oozes in a wide circle along the outer wall. The raid stands behind Rotface.
   
=== Slime Spray ===
+
== Slime Spray ==
In regular intervals, Rotface uses Slime Spray. He turns in a random direction (this ability is not targeted on specific players) and sprays slime in a frontal cone, all raiders must quickly move behind him. It is recommended that ranged DPS stand close to Rotface for easier dodging of this ability. Slime spray has a long range, so it can hit a Mutated Infection victim while they are dealing with their Ooze, in which case they need quick healing.
+
In regular intervals, Rotface uses Slime Spray. He turns in a random direction (this ability is not targeted on specific players) and sprays slime in a frontal cone, all raiders must quickly move behind him. It's easier to dodge this ability if everyone stands rather close to him (including ranged). Slime spray has a long range, so it can hit a Mutated Infection victim while they are dealing with their Ooze, in which case they need quick healing.
   
=== Mutated Infection and Oozes ===
+
== Mutated Infection and Oozes ==
Dealing with Mutated Infection is the key to this fight. In decreasing intervals, a random raid member gets Mutated Infection. This debuff ticks for some damage for 12 seconds (or until dispelled), and then spawns a small Ooze with 500k aggro on the formerly infected player. Whenever two Oozes are close enough to each other, they automatically combine into a larger one. The resulting larger Ooze deals high melee damage, moves at half speed and has a normal aggro table, thus it can be kited.
+
Dealing with these two elements is the key to this fight. In decreasing intervals, a random raid member gets Mutated Infection. This debuff ticks for some damage for 12 seconds (or until dispelled), and then spawns a small Ooze with 500k aggro on the formerly infected player. Whenever any two Oozes are within 10" of each other, they automatically combine into a larger one. The resulting larger Ooze deals high melee damage, moves at half speed and has a normal aggro table, thus it can be kited. Since the intervals between Mutated Infections decrease, the number of Oozes in the room increases, sooner or later the number of slime patches and Oozes gets out of control and the raid wipes (= soft enrage).
   
Due to the debuff/small Ooze spawn mechanic, the infected player must bring the newly spawned Ooze to the bigger one which is kited. It's the infected player's responsibility to make sure the small Ooze properly merges, only after the Oozes have merged the infected player may return to the raid.
+
Due to the debuff/small Ooze spawn mechanic, the infected player must bring the newly spawned Ooze to the Big one which is kited. It's the infected player's responsibility to make sure the small Ooze properly merges, only after a succesful merge the infected player may return to the raid.
   
Kiting and merging Oozes is complicated by Professer Putricide randomly flooding a quarter of the room with poison slime. It's possible to run through short distances of poison slime by jumping, but it's a better idea to keep an eye on the pipes leading into the room, to see which quarter gets flooded next. Additionally, the Oozes sometimes leave behind slime patches, which should also be avoided.
+
Kiting and merging Oozes is complicated by Professer Putricide randomly flooding a quarter of the room with poison slime. It's possible to run through short distances of poison slime by jumping, but it's a better idea to keep an eye on the pipes leading into the room, to see which quarter gets flooded next. Additionally, the Oozes randomly create slime patches, which should also be avoided.
   
After five merges Rotface emotes, and after a four second delay the big Ooze explodes. This deals heavy AoE damage around the Ooze, and additionally rains small globules of slime at random raiders. It is not confirmed, but it seems the targeting of these small globules takes place prior to the four second delay, so the raid needs to run towards the outer edge of the room during these four seconds. The entire cycle then repeats.
+
After five merges Rotface emotes, and four seconds later the big Ooze explodes. This deals heavy AoE damage around the Ooze, and additionally rains small globules of slime at random raiders. The targeting of these small globules takes place prior to the four second delay, so everyone must move during these four seconds. The entire cycle then repeats.
   
The easiest way to join oozes together is to have the infected person run ahead of the path of the Big Ooze and receive a cleanse, then snare the Little Ooze in place while the Big Ooze catches up. Although oozes pursue their aggro targets, they also exert a "magnetic" influence on each other if they are less than 10 yards apart.
+
The easiest way to join oozes is to have the infected person run ahead of the path of the Big Ooze and receive a cleanse, then snare the Little Ooze in place while the Big Ooze catches up.
   
  +
A major problem in this encounter are accidential merges of small Oozes while another big Ooze is already up. This leads to a "loose" big Ooze, which usually aggros a healer, heads straight into the raid and kills everyone with its aura. Players trailed by small Oozes must take care to avoid this. In the later stages of the fight, when Mutated Infections happen faster, it may become very difficult to avoid accidential merges. The Ooze kiter must be aware of this possibility and quickly taunt surplus big Oozes. Some raids pre-designate a second kiter who takes care of extra big Oozes (and brings them to the primary kiter).
Oozes periodically launch puddles of slime at random raiders, further reducing the amount of room available to the raid. Since the intervals between Mutated Infections decreases, the number of Oozes in the room increases, sooner or later the number of slime patches and Oozes gets out of control and the raid wipes (= soft enrage).
 
  +
  +
The healers' focus should be on the raid and on Mutated Infection targets in particular. 1/2 (10/25 player) healers are enough to keep the tank up. All other healers must watch over the whole raid. Mutated Infection targets may be unable to avoid Slime Spray and/or may be foreced to run through poison slime.
   
 
===Class-specific Tactics===
 
===Class-specific Tactics===

Revision as of 13:37, 11 May 2010

MobRotface
Image of Rotface
Race Flesh beast (Undead)
Level ?? Boss
Location Plagueworks, Icecrown Citadel
Status Killable

Rotface is a boss in the Plagueworks wing of the Icecrown Citadel raid. The fight is a Battle for survival and requires good raid awareness, repositioning and some kiting.

This boss has been available since January 5, 2010 on US servers and January 6 on EU servers.

Abilities

  • Spell shadow plaguecloud Ooze Flood — Inflicts 5,363 to 5,637 damage every second and reduces move speed by 25% for 5 seconds.
  • Spell fire felcano Slime Spray — Raining Green Ooze. Deals 5,363 to 5,637 Nature damage to enemies in cone every second for 5 seconds.
  • Ability creature disease 02 Mutated Infection — Inflicts 3,900 to 4,100 shadow damage every second and reduces healing received by 50% (Heroic: 75%) for 12 seconds. After the Infection is removed, a small ooze is created at the target's location.

Little Ooze

An ooze spawns when Mutated Infection is removed from a player (either by being dispelled or expiring). These merge into a Big Ooze and eventually explode.

  • Spell shadow plaguecloud Sticky Ooze — Inflicts 2,925 to 3,075 damage every second and reduces move speed by 50%.
  • Inv misc slime 01 Weak Radiating Ooze 10 yd range — Inflicts 3,413 to 3,587 damage to enemies every 2 seconds, and also causes the Little Ooze to merge with other nearby Ooze.

Big Ooze

These spawn when Little Ooze merges with another.

  • Spell shadow plaguecloud Sticky Ooze — Inflicts 2,925 to 3,075 damage every second and reduces move speed by 50%.
  • Inv misc slime 01 Radiating Ooze 10 yd range — Inflicts 4,388 to 4,612 damage to enemies every 2 seconds, it will also cause the Big Ooze to merge with other nearby Ooze.
    • Spell shadow unstableaffliction 2 Unstable Ooze — Increases damage dealt by 20%. Stacks to 10. Applied each time an ooze merges with Big Ooze.
  • Ability creature poison 06 Unstable Ooze Explosion 10 yd range — Inflicts 9,750 to 10,250 damage to enemies. This is caused by the Big Ooze merging with other oozes 5 times.

Setup

Rotfacepwn

This fight has only one phase. One tank should keep Rotface in the center of the room. A second tank (or other seasoned kiter) needs to kite the big Oozes in a wide circle along the outer wall. The raid stands behind Rotface.

Slime Spray

In regular intervals, Rotface uses Slime Spray. He turns in a random direction (this ability is not targeted on specific players) and sprays slime in a frontal cone, all raiders must quickly move behind him. It's easier to dodge this ability if everyone stands rather close to him (including ranged). Slime spray has a long range, so it can hit a Mutated Infection victim while they are dealing with their Ooze, in which case they need quick healing.

Mutated Infection and Oozes

Dealing with these two elements is the key to this fight. In decreasing intervals, a random raid member gets Mutated Infection. This debuff ticks for some damage for 12 seconds (or until dispelled), and then spawns a small Ooze with 500k aggro on the formerly infected player. Whenever any two Oozes are within 10" of each other, they automatically combine into a larger one. The resulting larger Ooze deals high melee damage, moves at half speed and has a normal aggro table, thus it can be kited. Since the intervals between Mutated Infections decrease, the number of Oozes in the room increases, sooner or later the number of slime patches and Oozes gets out of control and the raid wipes (= soft enrage).

Due to the debuff/small Ooze spawn mechanic, the infected player must bring the newly spawned Ooze to the Big one which is kited. It's the infected player's responsibility to make sure the small Ooze properly merges, only after a succesful merge the infected player may return to the raid.

Kiting and merging Oozes is complicated by Professer Putricide randomly flooding a quarter of the room with poison slime. It's possible to run through short distances of poison slime by jumping, but it's a better idea to keep an eye on the pipes leading into the room, to see which quarter gets flooded next. Additionally, the Oozes randomly create slime patches, which should also be avoided.

After five merges Rotface emotes, and four seconds later the big Ooze explodes. This deals heavy AoE damage around the Ooze, and additionally rains small globules of slime at random raiders. The targeting of these small globules takes place prior to the four second delay, so everyone must move during these four seconds. The entire cycle then repeats.

The easiest way to join oozes is to have the infected person run ahead of the path of the Big Ooze and receive a cleanse, then snare the Little Ooze in place while the Big Ooze catches up.

A major problem in this encounter are accidential merges of small Oozes while another big Ooze is already up. This leads to a "loose" big Ooze, which usually aggros a healer, heads straight into the raid and kills everyone with its aura. Players trailed by small Oozes must take care to avoid this. In the later stages of the fight, when Mutated Infections happen faster, it may become very difficult to avoid accidential merges. The Ooze kiter must be aware of this possibility and quickly taunt surplus big Oozes. Some raids pre-designate a second kiter who takes care of extra big Oozes (and brings them to the primary kiter).

The healers' focus should be on the raid and on Mutated Infection targets in particular. 1/2 (10/25 player) healers are enough to keep the tank up. All other healers must watch over the whole raid. Mutated Infection targets may be unable to avoid Slime Spray and/or may be foreced to run through poison slime.

Class-specific Tactics

Mages should avoid using Spell magic lesserinvisibilty [Mirror Image]: this may confuse the little oozes' aggro table, causing them to stop chasing the mage and aggro on a healer. Slow (mage) can be cast on the oozes to help the designated kiter if they are having problems.

Death Knights are arguably the best choice for an ooze kiting tank, due to their many long-range threat generation abilities. Spell frost chainsofice [Chains of Ice] are invaluable for snaring the little oozes in position to be engulfed by the big ooze.

Paladins should be prepared to cast Spell holy sealofvalor [Hand of Freedom] on the offtank, should he need to run through the ooze flood.

Shadow Priests can use Spell shadow dispersion [Dispersion] to run through the big ooze, merging their own ooze in the process.

Heroic Mode

During the heroic version of Rotface Professor Putricide will come to the balcony and cast Vile Gas on random players. This will not be cast on melee if there are at least 8 players in range. (Numbers needed out of melee range to be confirmed). Make sure you always have enough players standing outside of Rotface's melee range, especially when your designated Vile Gas 'soakers' are moving to dodge ooze flood. A vile gas targetted at the tank/melee group can easily wipe the raid.

Mutated Infection — The Mutated Infection inflicts 3,900 to 4,100 shadow damage every second and reduces healing receieved by 75% instead of 50%. Healing is harder, so this disease will slowly kill affected player without heavy heals or dispel.

Ooze Flood - The Ooze Flood inflicts 5363 to 5637 damage every 1 sec and reduces move speed by 10%, stacking up to 10 times for 5 sec. This means players (including the tank kiting the Big Ooze) cannot spend too much time in Ooze Floods or they will eventually get rooted.

Loot

Normal mode

10 man Type Description Slot 25 man Type Description Slot
[Abomination Knuckles] Main hand Melee Fist weapon [Rib Spreader] One hand Melee Dagger
[Lockjaw] Main hand Healer Mace [Trauma] Main hand Healer Mace
[Shaft of Glacial Ice] Two hand Melee Staff [Corpse-Impaling Spike] Wand Caster Ranged
[Gluth's Fetching Knife] Thrown Melee Ranged [Raging Behemoth's Shoulderplates] Plate Melee Shoulders
[Flesh-Shaper's Gurney Strap] Plate Melee Waist [Rot-Resistant Breastplate] Plate Healer Chest
[Taldron's Short-Sighted Helm] Mail Melee Head [Blightborne Warplate] Plate Tank Chest
[Shuffling Shoes] Mail Healer Feet [Dual-Bladed Pauldrons] Mail Melee Shoulders
[Chestguard of the Failed Experiment] Leather Caster Chest [Bloodsunder's Bracers] Mail Caster Wrist
[Ether-Soaked Bracers] Cloth Caster +hit Wrist [Aldriana's Gloves of Secrecy] Leather Melee Hands
[Gloves of Broken Fingers] Cloth Caster Hands [Helm of the Elder Moon] Leather Caster Head
[Rotface's Rupturing Ring] Ring Melee Ring [Death Surgeon's Sleeves] Cloth Caster Wrist
[Choker of Filthy Diamonds] Necklace Healer Neck [Winding Sheet] Cloak Melee Back
[Emblem of Frost] x2 Currency [Seal of Many Mouths] Ring Melee Ring
[Bile-Encrusted Medallion] Necklace Tank Neck
[Dislodged Foreign Object] Trinket Caster Trinket
[Rotface's Acidic Blood] Quest
[Emblem of Frost] x2 Currency
[Primordial Saronite] Ingredient
[Shadowfrost Shard] Quest Item

Heroic mode

10 man Type Description Slot 25 man Type Description Slot
Abomination Knuckles (heroic) Main hand Melee Fist weapon Rib Spreader (heroic) One hand Melee Dagger
Lockjaw (heroic) Main hand Healer Mace Trauma (heroic) Main hand Healer Mace
Shaft of Glacial Ice (heroic) Two hand Melee Staff Corpse-Impaling Spike (heroic) Wand Caster Ranged
Gluth's Fetching Knife (heroic) Thrown Melee Ranged Raging Behemoth's Shoulderplates (heroic) Plate Melee Shoulders
Flesh-Shaper's Gurney Strap (heroic) Plate Melee Waist Rot-Resistant Breastplate (heroic) Plate Healer Chest
Taldron's Short-Sighted Helm (heroic) Mail Melee Head Blightborne Warplate (heroic) Plate Tank Chest
Shuffling Shoes (heroic) Mail Healer Feet Dual-Bladed Pauldrons (heroic) Mail Melee Shoulders
Chestguard of the Failed Experiment (heroic) Leather Caster Chest Bloodsunder's Bracers (heroic) Mail Caster Wrist
Ether-Soaked Bracers (heroic) Cloth Caster +hit Wrist Aldriana's Gloves of Secrecy (heroic) Leather Melee Hands
Gloves of Broken Fingers (heroic) Cloth Caster Caster Helm of the Elder Moon (heroic) Leather Caster Head
Rotface's Rupturing Ring (heroic) Ring Melee Ring Death Surgeon's Sleeves (heroic) Cloth Caster Wrist
Choker of Filthy Diamonds (heroic) Necklace Healer Neck Winding Sheet (heroic) Cloak Melee Back
[Emblem of Frost] x2 Currency Seal of Many Mouths (heroic) Ring Melee Ring
[Primordial Saronite] Ingredient Bile-Encrusted Medallion (heroic) Necklace Tank Neck
Dislodged Foreign Object (heroic) Trinket Caster Trinket
[Rotface's Acidic Blood] Quest
[Emblem of Frost] x2 Currency
[Primordial Saronite] Ingredient
[Shadowfrost Shard] Quest Item

Quotes

Precious dies
  • What? Precious? Noooooooooo!!!
Aggro
  • WEEEEEE!
Slime Spray
  • Icky sticky.
Big Ooze exploding
  • I think I made an angry poo-poo. It gonna blow!
Slime Flow
  • Professor Putricide yells: Great news, everyone! The slime is flowing again!
  • Professor Putricide yells: Good news, everyone! I've fixed the poison slime pipes!
Killing a player
  • Daddy make toys out of you!
  • I brokes-ded it...
Berzerk
  • Sleepy Time!
Death
  • Rotface yells: Bad news daddy.
  • Professor Putricide yells: Terrible news, everyone, Rotface is dead! But great news everyone, he left behind plenty of ooze for me to use! Whaa...? I'm a poet, and I didn't know it? Astounding!

Sound files

See Sound Files of Icecrown Citadel: Rotface

Related achievements

10-player mode 25-player mode Objective
Spell nature acid 01 [Dances with Oozes (10 player)] Spell nature acid 01 [Dances with Oozes (25 player)] Defeat Rotface without a Big Ooze casting Unstable Ooze Explosion
Achievement dungeon plaguewing [The Plagueworks (10 player)] (Money achievement Heroic) Achievement dungeon plaguewing [The Plagueworks (25 player)] (Money achievement Heroic) Defeat the bosses of The Plagueworks

Videos

10-player Normal Encounter

10-player Heroic Encounter

25-player Normal Encounter

25-player Heroic Encounter

Additional Videos

10-Player

25-Player

Patches and Hotfixes

  • Template:Patched
  • Template:Patched
  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): Added.

References

Icecrown Citadel: The Frozen Throne |  Blizzard Entertainment Blizzard Entertainment

The Plagueworks contains the most twisted experiments ever produced by the Scourge. In this wing players will face two new forms of abomination in Festergut and Rotface, who currently protect their devious creator, Professor Putricide.

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External links