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'''Root''' effects are a form of [[Crowd Control|crowd control]] that cause the victim to be locked in place and unable to move. Root effects are often known as '''immobilize''' effects in-game. A root effect differs from a [[Stun|stun]] effect in that the target is still able to use [[Ability|abilities]], [[Spell|spells]] or [[Melee|melee]]/[[ranged]] attacks, but cannot move from its location as long as the effect is active.
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'''Root''' effects are a form of [[Crowd Control|crowd control]] which cause the victim to be locked in place, unable to move. Root effects are often known as '''immobilize''' effects in-game. A root effect differs from a [[Stun|stun]] effect in that the target is still able to use [[Ability|abilities]], [[Spell|spells]] or [[Melee|melee]]/[[ranged]] attacks, but cannot move from its location as long as the effect is active.
   
 
Examples of abilities and procs that can root opponents:
 
Examples of abilities and procs that can root opponents:
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* Warrior: [[Glyph of Hamstring]], [[Improved Hamstring]]
 
* Warrior: [[Glyph of Hamstring]], [[Improved Hamstring]]
   
Even that Death Knights ability [[Chains of Ice]] may give visualization that it would be a root effect, it however isn't. The ability does slow target by 95%, so there is still 5% movement, proving that ability isn't officially immobilize effect and will not be able to be removed by any root dispels.
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Although the Death Knight's [[Chains of Ice]] ability may look like a root effect, it only acts to slow the target by 95%. This effect may not, then, be removed with root dispels ''(see below)''.
   
A rooted [[mob]] that has no ranged attacks will be unable to attack its current [[aggro]] target. However, if players are standing in melee range, it will attack the player that has the highest [[threat]] level. Thus, it is not wise to stand near a rooted mob. Also, it is not wise to root a mob next to a player that has some threat on it, as it might get him killed.
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If a [[mob]] with no ranged attacks is rooted from range, it will be unable to attack its current [[aggro]] target. However, if players are standing in melee range, it will attack the player that has the highest [[threat]] level. Thus, it is not wise to stand near a rooted mob, or root one within a crowd of players without prior warning.
   
 
== Counters ==
 
== Counters ==
* Items that can dispel root effects:
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* Items which can dispel root effects:
 
** {{loot|uncommon|Ornate Mithril Boots}}
 
** {{loot|uncommon|Ornate Mithril Boots}}
 
** {{loot|uncommon|Spider Belt}}
 
** {{loot|uncommon|Spider Belt}}
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** {{loot|rare|Insignia of the Alliance}}
 
** {{loot|rare|Insignia of the Alliance}}
 
** {{loot|rare|Insignia of the Horde}}
 
** {{loot|rare|Insignia of the Horde}}
* [[Hunter]] [[pet]]s of Hunter with the [[Bestial Wrath]] [[talent]] are immune to root effects. [[Master's Call]] will also remove all roots and snares.
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* [[Hunter]] [[pet]]s under the [[Bestial Wrath]] [[talent]] are immune to root effects. [[Master's Call]] will also remove all roots and snares.
* [[Paladin]]s can apply a [[Blessing of Freedom]] to provide a brief immunity to root effects.
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* [[Paladin]]s can apply a [[Blessing of Freedom]], providing a brief immunity to root effects.
 
* [[Mage]]s can use [[Blink]] to free themselves from root effects.
 
* [[Mage]]s can use [[Blink]] to free themselves from root effects.
 
* [[Rogue]]s with the Tier 9 [[Subtlety]] [[talent]] [[Shadowstep]] can use it to remove root effects.
 
* [[Rogue]]s with the Tier 9 [[Subtlety]] [[talent]] [[Shadowstep]] can use it to remove root effects.

Revision as of 10:36, April 27, 2010

Root effects are a form of crowd control which cause the victim to be locked in place, unable to move. Root effects are often known as immobilize effects in-game. A root effect differs from a stun effect in that the target is still able to use abilities, spells or melee/ranged attacks, but cannot move from its location as long as the effect is active.

Examples of abilities and procs that can root opponents:

Although the Death Knight's Chains of Ice ability may look like a root effect, it only acts to slow the target by 95%. This effect may not, then, be removed with root dispels (see below).

If a mob with no ranged attacks is rooted from range, it will be unable to attack its current aggro target. However, if players are standing in melee range, it will attack the player that has the highest threat level. Thus, it is not wise to stand near a rooted mob, or root one within a crowd of players without prior warning.

Counters

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