No edit summary |
mNo edit summary |
||
Line 9: | Line 9: | ||
A rooted [[mob]] that has no ranged attacks will be unable to attack its current [[aggro]] target. However, if players are standing in melee range, it will attack the player that has the highest [[threat]] level. Thus, it is not wise to stand near a rooted mob. Also, it is not wise to root a mob next to a player that has some threat on it, as it might get him killed. |
A rooted [[mob]] that has no ranged attacks will be unable to attack its current [[aggro]] target. However, if players are standing in melee range, it will attack the player that has the highest [[threat]] level. Thus, it is not wise to stand near a rooted mob. Also, it is not wise to root a mob next to a player that has some threat on it, as it might get him killed. |
||
− | |||
− | See also: [[Crowd Control]], [[Charm]], [[Daze]], [[Fear Effect|Fear]], [[Sleep Effect|Sleep]], [[Slow]], [[Snare]], [[Incapacitate]], [[Disorient]] and [[Stun]]. |
||
== Counters == |
== Counters == |
Revision as of 15:02, 28 July 2008
Root effects are a form of crowd control that cause the victim to be locked in place and unable to move. Root effects are often known as immobilize effects in-game. A root effect differs from a stun effect in that the target is still able to use abilities, spells or melee/ranged attacks, but cannot move from its location as long as the effect is active.
Examples of abilities that can root opponents:
- Druid: [Entangling Roots]
- Mage: [Frost Nova]
- Hunter: [Counterattack]
Additionally, talents such as [Frostbite], [Improved Wing Clip] and [Improved Hamstring] give some abilities the potential to root an opponent.
A rooted mob that has no ranged attacks will be unable to attack its current aggro target. However, if players are standing in melee range, it will attack the player that has the highest threat level. Thus, it is not wise to stand near a rooted mob. Also, it is not wise to root a mob next to a player that has some threat on it, as it might get him killed.
Counters
- Items that can dispel root effects:
- Hunter pets of hunter's with the [Bestial Wrath] talent are immune to root effects.
- Paladins can apply a [Blessing of Freedom] to provide a brief immunity to root effects.
- Mages can use [Blink] to free themselves from root effects.
- Rogues with the Tier 9 Subtlety talent [Shadowstep] can use it to remove root effects.
- Gnomes can use [Escape Artist] to free themselves from root effects.
- Druids can Shapeshift to free themselves from root effects.
|