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Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Overview

Rogues use a variety of abilities in order to both deal damage and attempt to avoid it.

Opening Moves are used as the first move in an encounter, and require the rogue to be stealthed to use. Combo Moves are intermediate moves, typically used to build up extra combo points. Some may also be used as opening moves, such as Ability backstab [Backstab] - particularly when Ability stealth [Stealth] isn't available. Finishing Moves are moves which use up all of the Rogue's combo points, typically dealing devastating damage or severely debilitating their foe.

In addition to these combat moves, Rogues have a number of other abilities, in particular those in the Subtlety field such as Ability stealth [Stealth] and Ability rogue distract [Distract].

See Detailed Rogue Abilities for a greater description on all abilities.

Burning Crusade Expansion

Burning Crusade Rogue spell preview

Abilities table

Note for Combo Points:

  • +x indicates the move will award x combo points
  • 0 indicates the move will reset the combo points back to zero
  • - indicates the move doesn't use combo points in any form

The following tables lists all of the Rogue's non-passive abilities, along with the first level at which the ability can be attained.

Rogue Abilities From Trainer

Ability Level Type Combo Pts Description

Template:RogueAbilityRow1 Template:RogueAbilityRow2. Template:RogueAbilityRow1 Template:RogueAbilityRow2 Template:RogueAbilityRow1 Only works on Humanoids. As of Patch 1.12, can be used when target is in combat. Template:RogueAbilityRow2 Template:RogueAbilityRow1 Template:RogueAbilityRow2 Template:RogueAbilityRow1 Template:RogueAbilityRow2 Template:RogueAbilityRow1 Template:RogueAbilityRow2 Does not stack with a warrior's Sunder Armor ability. Template:RogueAbilityRow1 Template:RogueAbilityRow2 Useful in groups in case the rogue gets the aggro instead of the tank(s). Template:RogueAbilityRow1 Template:RogueAbilityRow2 Template:RogueAbilityRow1 As of Patch 1.11, this is passive. Template:RogueAbilityRow2 Template:RogueAbilityRow1 As of Patch 1.12, this also removes tracking spells such as Hunter's Mark and Mind Vision. Template:RogueAbilityRow2 Template:RogueAbilityRow1 Template:RogueAbilityRow2 Requires the Fadeleaf reagent. Template:RogueAbilityRow1


Rogue Abilities From Talents

Ability Level Type Combo Pts Description

Template:RogueAbilityRow1 Template:RogueAbilityRow2 Template:RogueAbilityRow1 Template:RogueAbilityRow2 Template:RogueAbilityRow1 Template:RogueAbilityRow2 A cheap way of building up combo points, as it has no cooldown. Template:RogueAbilityRow1 Template:RogueAbilityRow2 Template:RogueAbilityRow1 Template:RogueAbilityRow2


Rogue Poisons

Ability Level Type Combo Pts Description

Template:RogueAbilityRow1 Template:RogueAbilityRow1 Template:RogueAbilityRow2 Template:RogueAbilityRow1 Template:RogueAbilityRow2


Rogue Abilities In Burning Crusade

Note:The following are from here

Note:The following only show the level which the first rank of the skill is required, with the exception of Ability rogue garrote [Garrote] and Spell shadow shadowward [Evasion], since new ranks of them both were added in Burning crusade.


Ability Level Type Combo Pts Description

Template:RogueAbilityRow1 Template:RogueAbilityRow2. Template:RogueAbilityRow1. Template:RogueAbilityRow2. Template:RogueAbilityRow1.

Abilities by type

Opening Moves

Finishing Moves

Other Attacks

Special Abilities




Go to Rogue
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