Classes | |||||||||||||
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Class races | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Quests | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Abilities | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Trainers | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Armor sets | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Useful macros | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Class Halls | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Overview
Rogues use a variety of abilities in order to both deal damage and attempt to avoid it.
Opening Moves are used as the first move in an encounter, and require the rogue to be stealthed to use. Combo Moves are intermediate moves, typically used to build up extra combo points. Some may also be used as opening moves, such as [Backstab] - particularly when [Stealth] isn't available. Finishing Moves are moves which use up all of the Rogue's combo points, typically dealing devastating damage or severely debilitating their foe.
In addition to these combat moves, Rogues have a number of other abilities, in particular those in the Subtlety field such as [Stealth] and [Distract].
See Detailed Rogue Abilities for a greater description on all abilities.
Burning Crusade Expansion
Burning Crusade Rogue spell preview
Abilities table
Note for Combo Points:
- +x indicates the move will award x combo points
- 0 indicates the move will reset the combo points back to zero
- - indicates the move doesn't use combo points in any form
The following tables lists all of the Rogue's non-passive abilities, along with the first level at which the ability can be attained.
Rogue Abilities From Trainer
Ability | Level | Type | Combo Pts | Description
Template:RogueAbilityRow1 Template:RogueAbilityRow2. Template:RogueAbilityRow1 Template:RogueAbilityRow2 Template:RogueAbilityRow1 Only works on Humanoids. As of Patch 1.12, can be used when target is in combat. Template:RogueAbilityRow2 Template:RogueAbilityRow1 Template:RogueAbilityRow2 Template:RogueAbilityRow1 Template:RogueAbilityRow2 Template:RogueAbilityRow1 Template:RogueAbilityRow2 Does not stack with a warrior's Sunder Armor ability. Template:RogueAbilityRow1 Template:RogueAbilityRow2 Useful in groups in case the rogue gets the aggro instead of the tank(s). Template:RogueAbilityRow1 Template:RogueAbilityRow2 Template:RogueAbilityRow1 As of Patch 1.11, this is passive. Template:RogueAbilityRow2 Template:RogueAbilityRow1 As of Patch 1.12, this also removes tracking spells such as Hunter's Mark and Mind Vision. Template:RogueAbilityRow2 Template:RogueAbilityRow1 Template:RogueAbilityRow2 Requires the Fadeleaf reagent. Template:RogueAbilityRow1 |
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Rogue Abilities From Talents
Ability | Level | Type | Combo Pts | Description
Template:RogueAbilityRow1 Template:RogueAbilityRow2 Template:RogueAbilityRow1 Template:RogueAbilityRow2 Template:RogueAbilityRow1 Template:RogueAbilityRow2 A cheap way of building up combo points, as it has no cooldown. Template:RogueAbilityRow1 Template:RogueAbilityRow2 Template:RogueAbilityRow1 Template:RogueAbilityRow2 |
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Rogue Poisons
Ability | Level | Type | Combo Pts | Description
Template:RogueAbilityRow1 Template:RogueAbilityRow1 Template:RogueAbilityRow2 Template:RogueAbilityRow1 Template:RogueAbilityRow2 |
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Rogue Abilities In Burning Crusade
Note:The following are from here
Note:The following only show the level which the first rank of the skill is required, with the exception of [Garrote] and [Evasion], since new ranks of them both were added in Burning crusade.
Ability | Level | Type | Combo Pts | Description
Template:RogueAbilityRow1 Template:RogueAbilityRow2. Template:RogueAbilityRow1. Template:RogueAbilityRow2. Template:RogueAbilityRow1. |
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Abilities by type
Opening Moves
Finishing Moves
Other Attacks
Special Abilities
- [Blind]
- [Detect Traps]
- [Disarm Trap]
- [Distract]
- [Feint]
- [Pick Pocket]
- [Pick Lock]
- [Sprint]
- [Stealth]
- [Vanish]
- Poisons