Evankimori18387@legacy41539171 (talk | contribs) (Added from the 2.3 PTR notes that Riposte will be subject to DR.) |
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* Requires you to have recently parried an enemy's attack, which means that the enemy must be hitting you. |
* Requires you to have recently parried an enemy's attack, which means that the enemy must be hitting you. |
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* The Disarm portion has no effect against unarmed opponents (like [[beasts]]). |
* The Disarm portion has no effect against unarmed opponents (like [[beasts]]). |
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==Tips== |
==Tips== |
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* Riposte is most useful against warriors, hunters, paladins, and other rogues; disabling their weapons takes most of their bite away. |
* Riposte is most useful against warriors, hunters, paladins, and other rogues; disabling their weapons takes most of their bite away. |
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* Riposte isn't "tied" to your target; if you parry one mob's attack you can then use Riposte on a different mob. |
* Riposte isn't "tied" to your target; if you parry one mob's attack you can then use Riposte on a different mob. |
Revision as of 18:04, 17 November 2007
Template:Tooltip Debuff "Here, let me show you how to use that blade."
Riposte (an ability available as a talent in the Combat tree) is a rogue's only offensive disarming ability.
Functionality
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Use
10 Energy
Instant Cast
5 yard range
6 second cooldown
Limitations
- Requires you to have recently parried an enemy's attack, which means that the enemy must be hitting you.
- The Disarm portion has no effect against unarmed opponents (like beasts).
- As of Patch 2.3, Riposte will be subject to Diminishing Returns in PVP.
Tips
- Riposte is most useful against warriors, hunters, paladins, and other rogues; disabling their weapons takes most of their bite away.
- Riposte isn't "tied" to your target; if you parry one mob's attack you can then use Riposte on a different mob.
- You cannot create macros that automatically check for buffs or debuffs on a target and change abilities accordingly, but you can create a macro that will randomly choose between your main attack and Riposte, like so:
/startattack /castrandom Sinister Strike, Riposte
- Useful in solo leveling, since it's pretty cheap (10 Energy) and lets you take advantage of the +5% parry chances, but unluckily no combo points added.
- The Floating Combat Text inteface options can be set to display a message when Riposte becomes usable.
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