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Overview

http://i72.thottbot.com/en/Interface/Icons/Ability_Warrior_Revenge.jpg
Revenge is a low damage counterattack skill. It is mainly used for tanking due to its high threat generation. It is only usable immediately after blocking, dodging, or parrying an attack.

Functionality

Revenge costs 5 Rage, giving it the same cost, but less damage per rage, as Ability meleedamage [Overpower]. Revenge may not be blocked, dodged, or parried, like Overpower. Unfortunately, this skill is not based on weapon damage.

Use

  • Cast Cost: 5 Rage
  • Cast Time: Instant
  • Duration: Instant
  • School and Damage Type: Physical
  • Targets/Positioning: Single target/front
  • Range: 5 yards (Melee)
  • Cooldown: 5 seconds
  • Stances: Ability warrior defensivestance [Defensive Stance]

Talents

Improved Revenge (chance to stun for 3 seconds)

Notes

Requires Melee Weapon
Requires a Block, Dodge, or Parry before use
Cannot be Blocked, Dodged or Parried

Damage Dealt Level Cost
Rank 1 Deals 12 to 14 Damage 14 12
Rank 2 Deals 18 to 22 Damage 24 53
Rank 3 Deals 25 to 31 Damage 34 Template:Money2
Rank 4 Deals 43 to 53 Damage 44 Template:Money2
Rank 5 Deals 64 to 78 Damage 54 Template:Money2

Tips and Tactics

Use as often as possible while tanking. While it deals low damage, this is the best way to keep a mob's attention.


Revenge seems like the Defensive Stance's Overpower, but there are important differences. First, revenge is used when your warrior blocks, dodges, or parries. Overpower is used when a mob dodges. Second, revenge ignores your weapon damage. Third, Improved Revenge talent gives you a chance to stun the mob, whereas Improved Overpower increases critical hit percentage.

Unfortunately, Revenge is much less useful than Overpower. The damage is paltry, and it's primarily used to stun a mob and generate a large amount of hate. In any case, it needn't be upgraded through ranks as the damage increases are minor.

Edit: Ideal combo is Revenge paired with Shield Block, makes you block which allows you to use Revenge. This in turn keeps the mob trained on you while reducing damage delt to you and a chance for a stun.


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