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{{RPG}}
{{Infobox ability
 
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These bombs have no fuse or other apparent triggering mechanism. They look like spheres made of iron, with only a single flat surface to keep them from rolling away if placed on even ground. Although these are usually referred to a "Neevil's bombs," [[Neevil]] himself denies ever inventing such a weapon. Instead of a fuse, the device detonates when it hears a pre-arranged detonation word. To prevent accidents, the word is not "programmed" into the bomb, but set by the owner just prior to use. The owner places the device where he wants it to be, puts his hand atop the smooth surface, and says "Activate Explosives" followed by the word he wants to invoke detonation. The bomb then arms itself and waits to hear that word. It will wait up to a week before its magic runs out. Once activated, that [[bomb]] may not be disarmed, and one must be very careful when moving it, to avoid it being set off. The trigger word must be spoken in the original [[language]] used to arm the bomb.<ref>[[Magic & Mayhem]], 152</ref>
|name=Resurrection
 
|image=Spell_Holy_Resurrection.png
 
|description=Brings a dead player back to life with X health and Y mana. Cannot be cast when in combat.
 
|class=[[Priest]]
 
|type=Utility
 
|school=[[Holy]]
 
|target=Friendly
 
|cost=60% of Base
 
|costunit=Mana
 
|range=30
 
|rangeunit=yd
 
|cast_time=10
 
|cooldown=N/A
 
|improvement=[[Mental Strength]]<br>[[Enlightenment]]<br>[[Meditation]]<br>[[Inner Focus]]
 
|ranks=5
 
}}
 
{{AbilityFlavor|May your second chance end better than your first.|TCGHoA|86}}
 
'''Resurrection''' is the resurrection spell of the [[priest]] class. You must cast this spell out of combat, and you'll probably have to heal and buff the target once they revive. Also, the target will be revived to where the spell is cast, not where their corpse is or where you are after you cast it.
 
   
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==References==
Other [[Class|classes]] have similar spells but usually with slightly different requirements and effects:
 
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{{reflist}}
* [[Druid]]: [[Rebirth]], [[Revive]]
 
 
[[Category:RPG items]]
* [[Paladin]]: [[Redemption]]
 
 
[[Category:Armor]]
* [[Shaman]]: [[Ancestral Spirit (Shaman Spell)|Ancestral Spirit]]
 
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[[Category:Magic & Mayhem]]
 
==Functionality==
 
 
Brings a dead allied player back to life. This spell cannot be cast while the priest is flagged as being in combat.
 
 
Note that there is no way to know if a corpse belongs to the priest's faction or not except by inspecting it visually. If the corpse ''does'' belong to the priest's faction, it is possible to tell whether the player is still online or not by typing "/who playername." A response of "0 players found" indicates that the player has logged off (or is of the wrong faction). A response giving the target's race, level, and class indicates that the player is still online and can be successfully resurrected. Note that landing a resurrection on an offline or cross-faction player's corpses is indistinguishable from landing one on an online player's corpse who simply declines the resurrection. In both cases, the mana is wasted. Note that if the dead character is flagged for PvP (also impossible to determine visually), then the priest will also become flagged.
 
 
There are some common misconceptions involving Resurrection and releasing. Players can be resurrected whether or not they release. If the player has not released, the priest resurrecting can select the body and cast the spell. If they have released, the priest must click the spell and mouse over the corpse since the corpse is not selectable. There are reasons not to release however. If a player releases, they will not see loot on mobs killed while the player is dead. Players who release do not receive credit if a required quest event happens while the player is dead. Players being resurrected will come back at the feet of the priest (or paladin with Redemption) performing the resurrection not at the site of the corpse. Players dead while a kill is made receive reputation but *not* experience (if eligible for experience).
 
 
{| class="sortable darktable"
 
|-
 
! Rank !! Level !! Type !! Mana Cost !! Description !! Cast Time!! Cost
 
|-
 
|| 1 || 10 || Holy|| 60% of [[Base Mana]] ||Brings a dead player back to life with 70 health and 135 mana. || 10 seconds|| {{cost||3}}
 
|-
 
|| 2 || 26 || Holy|| 60% of [[Base Mana]] || Brings a dead player back to life with 160 health and 300 mana. || 10 seconds|| {{cost||40}}
 
|-
 
|| 3 || 42 || Holy|| 60% of [[Base Mana]] || Brings a dead player back to life with 300 health and 520 mana. || 10 seconds|| {{cost|2|20}}
 
|-
 
|| 4 || 58 || Holy|| 60% of [[Base Mana]] || Brings a dead player back to life with 500 health and 750 mana. || 10 seconds|| {{cost|5|30}}
 
|-
 
|| 5 || 68 || Holy|| 60% of [[Base Mana]] || Brings a dead player back to life with 1100 health and 1150 mana. || 10 seconds|| {{cost|9|90}}
 
|-
 
 
|}
 
 
 
{{Classfooter|Priest}}
 
 
[[Category:Priest abilities]]
 
[[Category:Holy spells]]
 

Latest revision as of 00:50, 5 July 2011

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This article contains information from the Warcraft RPG which is considered non-canon.

These bombs have no fuse or other apparent triggering mechanism. They look like spheres made of iron, with only a single flat surface to keep them from rolling away if placed on even ground. Although these are usually referred to a "Neevil's bombs," Neevil himself denies ever inventing such a weapon. Instead of a fuse, the device detonates when it hears a pre-arranged detonation word. To prevent accidents, the word is not "programmed" into the bomb, but set by the owner just prior to use. The owner places the device where he wants it to be, puts his hand atop the smooth surface, and says "Activate Explosives" followed by the word he wants to invoke detonation. The bomb then arms itself and waits to hear that word. It will wait up to a week before its magic runs out. Once activated, that bomb may not be disarmed, and one must be very careful when moving it, to avoid it being set off. The trigger word must be spoken in the original language used to arm the bomb.[1]

References