Spell nature rejuvenation
  • Rejuvenation
  • 40 yd range
  • 18% Base Mana mana
  • Instant cast
  • Heals the target for X over 12 sec.
Usable by
Casting timeInstant cast
CooldownNone/Global Cooldown
Empowered Rejuvenation, Genesis, Gift of Nature, Gift of the Earthmother, Improved Rejuvenation, Moonglow, Nature's Splendor, Revitalize, Subtlety, Tree of Life
Other information
Related buff
Spell nature rejuvenation
  • Magic
  • Rejuvenation
  • Heals (X/4) damage every 3 seconds.
  • Duration: 12 sec

Rejuvenation is a Heal over Time spell for druids, and is one of the earliest spells to become available to the class. The spell is not very mana efficient when first learned, but it scales very well with talents and spell power, and at higher levels it is a highly efficient healing spell. The spell maintains a 12 second duration from level 4 to 79, but has a 15 second duration at level 80.

Rank table

Rank Level Base Mana Cost Healing Duration (seconds) Cost
1 4 21% 32 12
2 10 21% 56 12
3 16 21% 116 12
4 22 21% 180 12
5 28 21% 244 12
6 34 21% 304 12
7 40 21% 388 12
8 46 21% 488 12
9 52 21% 608 12
10 58 21% 756 12
11 60 21% 888 12
12 63 21% 932 12
13 69 18% 1060 12
14 75 18% 1192 12
15 80 18% 1690 15




Spell nature rejuvenation
  • Glyph of Rejuvenation
  • Major Glyph
  • Classes: Druid
  • Requires level 50
  • "When you have Rejuvenation active on three or more targets, the cast time of your Healing Touch spell is reduced by 10%."

Spell Power

As of patch 3.2.2, Rejuvenation has a spell power coefficient of 37.6% per tick.[1]

How much benefit Rejuvenation gains from your spell power depends on a number of factors, including both talents and the rank of the spell. Multiply with any increases to healing done, such as Improved Rejuvenation and Gift of Nature, to get the final number. At level 80 in Tree of Life Form with all relevant talents, Rejuvenation will thus gain 317.632392% of your spell power over the full duration, before rounding.


  • The real strength of Rejuvenation is how well it scales with spell power, not the base spell itself. Until you start getting gear from Outland with significant amounts of spell power, Rejuvenation will do less healing per mana than both Regrowth and Healing Touch even fully talented.

Under development

Here are some things the development team has been saying about possible Patch 3.3.0 changes to Rejuvenation:

Re: PTR Build 10571: more druid nerfs | 2009-10-14 00:00 | Ghostcrawler
We nerfed [Rejuv] because Rejuv was too good. Druids do have a lot of heals and ideally they would use all of them (and [HT] proponents even crop up from time to time). On the other hand, it's challenging given that when a relic or set bonus props up one spell, that is probably going to be a popular spell. We're fine with that to some extent. It's interesting when certain pieces or tiers of gear lead you to want to change up which spells you favor.

We changed [Gift of the Earthmother] because it was a problematic talent, as I'm sure many of you could agree. It's one thing when class mechanics make a stat less optimal for you. It's another when a talent totally stomps over a stat that shows up on a lot of gear.

We want [Nourish] to be a good spell, yes, but I think it has been for some time. None of these changes will kill Rejuv either.

To be honest, we may revert the Rejuv nerf. This isn't 100% finalized yet, so please don't say we promised anything.

We definitely wanted to nerf Rejuv. However we also wanted to fix Gift of the Earth Mother. That change wasn't necessarily aimed at further nerfing druids, even though that was the outcome. It was aimed at not making haste such a wonky stat for Resto.

In short, we think the GotEM change both nerfed druids and fixed the haste scaling problem so the Rejuv duration nerf may not be necessary. Stay tuned.

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