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m (Mentioned that the Icy Veins' guide now includes perspective guides for tanks, healers, and DPS.)
 
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{{Stub/Strategy}}
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==Introduction==
 
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{{for|character biography|Deathwing}}
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Raid timers are the technique implemented by Blizzard to prevent members of large guilds from visiting high-end instances over and over to repeatedly farm bosses in a short period of time.
 
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{{npcbox
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|name=Deathwing
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|image = Spine of Deathwing.jpg
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|race = Black wyrm
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|creature = Dragonkin
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|type = Boss
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|level = ??
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|location = [[Dragon Soul (instance)|The Dragon Soul]]
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|faction = Combat
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|health = ??
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|status = Killable
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|instance = Dragon Soul
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}}
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The '''Spine of Deathwing''' is the first of two confrontations with [[Deathwing]] in the [[Dragon Soul (instance)|Dragon Soul]] raid. The battle begins in [[The Skyfire]] as players leap onto the Destroyer's back, attempting to weaken his armor enough for their allies to attack, and ends when he is defeated and crashes into the [[The Maelstrom (Dragon Soul)|Maelstrom]].
   
  +
==Description==
−
Players re-entering a timer-limited instance will find that they are entering the same place, regardless of whether anyone else is still in the instance; bosses killed in previous visits to the same instance stay killed until the timer resets. The other implication is that the players associated with the instance have a time limit in which to complete their activities before the instance is reset. Bear this in mind if you are revisiting an instance with different raid members, as they might not always be "saved to" (associated with) the same instance as you.
 
  +
[[File:Spine of Deathwing Full Body.jpg|thumb|Deathwing heading toward the Maelstrom.]]
  +
The first stage occurs as players are flying on the airship ''Skyfire'', chasing down Deathwing while his [[Twilight's Hammer]] drake riders are swooping in to harry the pursuit. In the second stage, players paratroop commando-style onto Deathwing’s back and start ripping up his armor, trying to pry a hole big enough to give [[Thrall]] a clean shot with the [[Demon Soul|Dragon Soul]]. During this phase, players are actually riding on Deathwing as he’s swooping around and trying to knock the players off with barrel rolls and such. Players will have to hang on at key points in the fight to avoid falling while also tangling with all kinds of monstrosities that are rising out of Deathwing’s corrupted magma blood. Once the players get enough of Deathwing’s armor off, Thrall blasts Deathwing with the Dragon Soul and sends him crash-landing into the [[Maelstrom]].<ref>http://www.mmo-champion.com/content/2459-Patch-4.3-Interview-with-Greg-Street-(Ghostcrawler)</ref><ref>http://www.mmo-champion.com/content/2467-The-Deathwing-Raid-Interview-with-Scott-Mercer-SPOILERS</ref>
   
  +
==Abilities==
−
Raid timers (or Raid IDs) are the system used to save you to a [[Raid]] [[instance]]. To see which raids you are currently saved for, you can type
 
  +
* {{abilities|Barrel Roll|Throughout the encounter, Deathwing tries to throw players from his back when he senses that they are all standing on the same side of his spine. During a barrel roll, all players and other creatures not attached to his back are thrown off.|type=important|type2=deadly|image=achievement_bg_returnxflags_def_wsg|id=}}
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/raidinfo
 
  +
* {{abilities|Elementium Reinforced Plates|The glancing strike from the Dragon Soul has destroyed one of the large armor plates on Deathwing's back and loosened another three. Players must remove all of these plates to give Thrall a chance to get a clear shot.|type=important}}
−
This will give you a number of IDs, which you can then compare with others to see if you're saved to the same raid.
 
  +
** {{abilities|Burning Tendons|Players expose Burning Tendons when they pry up one of Deathwing's armor plates. Destroying these fibrous strands is the key to removing an armor plate.|type=dps}}
  +
*** {{abilities|Seal Armor Breach|After the players pry up an armor plate, the Burning Tendons rapidly pull the plate closed, protecting the tendons from further damage and preventing the plate from flying off.|image=ability_deathwing_sealarmorbreachtga|id=}}
  +
* {{abilities|Deathwing's Immune System|The creatures that comprise Deathwing's Immune System emerge from the holes in his back left by torn off armor plates. Deathwing defends himself with increasing intensity as more plates are torn off.}}
  +
** {{abilities|Grasping Tendrils|These tendrils sprout from holes in Deathwing's back that aren't currently occupied by Corruption tentacles. The Tendrils grasp any player that wander too close, reducing their movement speed by 50% and inflicting 6000<ref group="note">Raid Finder: 6499, 10-man heroic: 12000, 25-man: 6499, 25-man heroic: 13000</ref> Fire damage every 5.20 sec. until they move away. This effect prevents players from being thrown off Deathwing's back.|image=ability_deathwing_grasping_tendrils|id=}}
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** {{abilities|Corruption|These tentacles are dramatic physical manifestations of the Old God Corruption that runs rampant through Deathwing's body. They emerge first from the holes in his back left by armor plates, and they seal the wound completely, preventing any other creatures from emerging from it.}}
  +
*** {{abilities|Searing Plasma|The Corruption coats the victim in the searing blood of Deathwing. The thick blood will absorb up to 200000<ref group="note">10-man heroic: 280000, 25-man: 300000, 25-man heroic: 420000</ref> healing done to the target and causes the victim to cough up blood. The violent coughing periodically inflicts 10000<ref group="note">10/25-man heroic: 12000</ref> Physical damage ever 10 sec.|notes=This ability is not used on Raid Finder difficulty.|type=healer|image=spell_fire_ragnaros_lavabolt|id=}}
  +
*** {{abilities|Fiery Grip|The Corruption grips victims with a whip-like cord of plasma, stunning them for up to 30 sec and inflicting 60000<ref group="note">10/25-man heroic: 90000</ref> Fire damage every 3.50 sec. The corruption must channel to maintain this effect, and players may break by inflicting significant damage to the tentacle. This effect prevents players from being thrown off Deathwing's back.|notes=This ability is not used on Raid Finder difficulty.|image=ability_deathwing_fierygrip|id=}}
  +
** {{abilities|Hideous Amalgamation|These unstable creatures are a patchwork of Elementium Armor fragments and pieces of the former Dragon's body held together by his molten blood.|type=important|type2=tank}}
  +
*** {{abilities|Absorb Blood|The Amalgamation absorbs nearby Corrupted Blood residue. The Amalgamation grows more unstable with each Residue absorbed, increasing its damage by 10% and attack speed by 10%. At 9 stacks it becomes superheated.|image=inv_misc_volatilefire|id=}}
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*** {{abilities|Superheated Nucleus|The core of the Amalgamation becomes critically unstable, causing it to inflict 15000<ref group="note">Raid Finder: 11375, 10-man heroic: 30000, 25-man: 17500, 25-man heroic: 35000</ref> Fire damage to all enemies every 3 sec. If players destroy the Amalgamation in this state, then it will trigger a Nuclear Blast.|image=inv_elemental_primal_fire|id=}}
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*** {{abilities|Nuclear Blast|The superheated nucleus of the Amalgamation triggers a massive explosion, inflicting 375000<ref group="note">Raid Finder: 243750</ref> Fire damage to targets within 10 yds. This powerful blast pries up one of Deathwing's Elementium plates if it is within range.|type=important|type=deadly|image=inv_gizmo_supersappercharge|id=}}
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*** {{abilities|Degradation|Destroyed Amalgamations degrade the maximum health of all enemy targets by 6%. This effect occurs regardless of the state of the nucleus and stacks up to 15 times.|type=heroic|type2=healer|image=ability_warlock_backdraft|id=}}
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*** {{abilities|Blood Corruption: Death|Deathwing's corruption courses through your veins. This corruption takes hold if it is not removed quickly, infecting the player with the Blood of Deathwing. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Earth.|type=magic|type2=heroic|type3=healer|image=ability_deathwing_bloodcorruption_earth|id=}}
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**** {{abilities|Blood of Deathwing|The blood of Deathwing explodes violently from your veins, inflicting 875000 Fire damage to you and several other players.|type=deadly|type=heroic|image=ability_deathwing_bloodcorruption_earth|id=}}
  +
*** {{abilities|Blood Corruption: Earth|A shadow of Neltharion courses through your veins. This corruption takes hold if it is not removed quickly, infecting the player with the Blood of Neltharion. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Death.|type=magic|type2=heroic|type3=healer|image=inv_elemental_mote_nether|id=}}
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**** {{abilities|Blood of Neltharion|The barest hint of a shadow of the former Earth-Warder suffuses your blood. Damage taken from all sources is reduced by 10%. This effect can stack up to 3 times.|type=heroic|image=inv_elemental_mote_nether|id=}}
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** {{abilities|Corrupted Blood|These living globs of Deathwing's blood appear fragile, but leave behind an indestructible residue when killed.|type=tank}}
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*** {{abilities|Burst|Corrupted Blood explodes when destroyed, inflicting 10000<ref group="note">Raid Finder: 13000, 10-man heroic: 14000, 25-man: 20000, 25-man heroic: 28000</ref> Physical damage to nearby enemies within 200 yards.|image=spell_shaman_firenova|id=}}
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*** {{abilities|Residue|Destroying a Corrupted Blood leaves behind an indestructible residue. It slowly creeps toward the nearest hole in Deathwing's Back where it reconstitutes into a new Corrupted Blood.|image=spell_fire_fire|id=105223}}
   
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;Notes
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==Implications==
 
  +
{{reflist|group="note"}}
−
If you are organizing a raid, it's best to enter with one other person on the same Raid ID as you, and then send invites from inside the raid instance. There have been problems experienced with raid timers being swapped, and people entering the wrong instances.
 
   
−
==Instance Timers==
+
==Strategy==
  +
*[[File:Stub.png|20px]] ''To be announced...''
−
Since [[Patches|Patch 1.9]], instances are reset according to a fixed calendar. This was decided by Blizzard to be fairest to most and replaces the previous system of resetting raid instances based on the absence from the instance of the raid members.
 
   
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==Quotes==
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Which instances have Raid Timers, and what that time is:
 
  +
;Intro
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*{{text|yell|Your tenacity is admirable, but pointless! You ride into the jaws of the apocalypse!}}
   
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;About to spin
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===Classic Raids===
 
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*{{text|bossemote|Deathwing howls loudly}}
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*'''[[Molten Core]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
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*{{text|bossemote|Deathwing lets loose a gargantuan scream}}
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*'''[[Blackwing Lair]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
−
*'''[[Onyxia's Lair]]:''' Every 5 days at 3:00AM
 
−
*'''[[Zul'Gurub]]:''' Every 3 days at 3:00AM
 
−
*'''[[Ruins of Ahn'Qiraj]]:''' Every 3 days at 3:00AM
 
−
*'''[[Temple of Ahn'Qiraj]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
−
*'''[[Naxxramas]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
   
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;Player is Thrown Off
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===Burning Crusade Raids===
 
  +
*{{text|yell|You're less than dust, fit only to be brushed from my back!}}
−
*'''[[Magtheridon]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
  +
*{{text|yell|Huah! I didn't realize you fools were still there.}}
−
*'''[[Gruul's_Lair|Gruul’s Lair]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
  +
*{{text|yell|Your efforts are insignificant! I carry you to your deaths!}}
−
*'''[[Battle_of_Mount_Hyjal|CoT: Battle for Mount Hyjal]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
  +
*{{text|yell|Cling while you can, heroes! You and [[Azeroth (world)|your world]] [[Hour of Twilight|are doomed]]!}}
−
*'''[[The Eye|Tempest Keep: The Eye]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
−
*'''[[Coilfang Reservoir: Serpentshrine Cavern]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
−
*'''[[Karazhan]]:''' Every Tuesday at 3:00AM or during weekly maintenance
 
−
*'''[[Zul'aman]]:''' Every three days at 8:00AM
 
   
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==Loot==
−
All instances reset according to this schedule regardless of when the player was saved to the instance.
 
   
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Like many final bosses of raid instances, the item levels of the gear from Deathwing are higher than gear from the rest of the instance - in this case, six item levels higher.
−
Notice that on European servers all times are 4:00AM and at Wednesday instead of Tuesday.
 
   
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{| class = darktable
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Heroic Dungeons reset every 12 hours after the first boss has been killed.
 
  +
! Raid Finder (ilvl 390)!! Normal (ilvl 403) !! Heroic (ilvl 416) !! Description
  +
|-
  +
| [[Backbreaker Spaulders (Raid Finder)]] || [[Backbreaker Spaulders]] || [[Backbreaker Spaulders (heroic)]] ||
  +
|-
  +
| [[Gauntlets of the Golden Thorn (Raid Finder)]] || [[Gauntlets of the Golden Thorn]] || [[Gauntlets of the Golden Thorn (heroic)]] ||
  +
|-
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| [[Gloves of Liquid Smoke (Raid Finder)]] || [[Gloves of Liquid Smoke]] || [[Gloves of Liquid Smoke (heroic)]] ||
  +
|-
  +
| [[Belt of Shattered Elementium (Raid Finder)]] || [[Belt of Shattered Elementium]] || [[Belt of Shattered Elementium (heroic)]] ||
  +
|-
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| [[Molten Blood Footpads (Raid Finder)]] || [[Molten Blood Footpads]] || [[Molten Blood Footpads (heroic)]] ||
  +
|-
  +
| [[Eye of Unmaking (Raid Finder)]] || [[Eye of Unmaking]] || [[Eye of Unmaking (heroic)]] ||
  +
|-
  +
| [[Heart of Unliving (Raid Finder)]] || [[Heart of Unliving]] || [[Heart of Unliving (heroic)]] ||
  +
|-
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| [[Resolve of Undying (Raid Finder)]] || [[Resolve of Undying]] || [[Resolve of Undying (heroic)]] ||
  +
|-
  +
| [[Will of Unbinding (Raid Finder)]] || [[Will of Unbinding]] || [[Will of Unbinding (heroic)]] ||
  +
|-
  +
| [[Wrath of Unchaining (Raid Finder)]] || [[Wrath of Unchaining]] || [[Wrath of Unchaining (heroic)]] ||
  +
|-
  +
| || [[Essence of Destruction]] || [[Essence of Destruction]] ||
  +
|}
   
  +
==Videos==
   
  +
===10-man Normal PTR===
−
;See also:
 
  +
{{Youtubelink|W5uJwZDjANE|desc=[http://www.vagrantcorps.com/ Vagrant Corps] - 1080p}}
−
*[http://www.worldofwarcraft.com/calendar/ World of Warcraft - Offical Calendar]
 
  +
{{Youtubelink|yLu5pWvDpD8|desc=N1kftw}}
−
*[http://www.wow-europe.com/en/info/basics/raidcalendar/index.html WoW Europe - Official Calendar]
 
   
  +
==Patches and hotfixes==
[[Category:Raids| Raid timer]]
 
  +
*{{Hotfix|date=2011-12-02|link=http://us.battle.net/wow/en/blog/4023884|bluenote=Players should no longer get disconnected once they release their spirit after jumping or falling off Deathwing.}}
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*{{Patch 4.3.0|note=Added.}}
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==References==
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{{Reflist}}
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==External links==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elinks-NPC|53879|armory=1}}
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;Guides
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{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/spine-of-deathwing-detailed-strategy|desc=Comprehensive Spine of Deathwing strategy guide (includes perspective guides for tanks, healers, and DPS)}}
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[[Category:Bosses]]
 
[[Category:Black dragons]]
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[[Category:The Dragon Soul mobs| ]]

Revision as of 00:15, 7 December 2011

For character biography, see Deathwing.
MobDeathwing
Image of Deathwing
Race Black wyrm (Dragonkin)
Level ?? Boss
Location The Dragon Soul
Status Killable

The Spine of Deathwing is the first of two confrontations with Deathwing in the Dragon Soul raid. The battle begins in The Skyfire as players leap onto the Destroyer's back, attempting to weaken his armor enough for their allies to attack, and ends when he is defeated and crashes into the Maelstrom.

Description

Spine of Deathwing Full Body

Deathwing heading toward the Maelstrom.

The first stage occurs as players are flying on the airship Skyfire, chasing down Deathwing while his Twilight's Hammer drake riders are swooping in to harry the pursuit. In the second stage, players paratroop commando-style onto Deathwing’s back and start ripping up his armor, trying to pry a hole big enough to give Thrall a clean shot with the Dragon Soul. During this phase, players are actually riding on Deathwing as he’s swooping around and trying to knock the players off with barrel rolls and such. Players will have to hang on at key points in the fight to avoid falling while also tangling with all kinds of monstrosities that are rising out of Deathwing’s corrupted magma blood. Once the players get enough of Deathwing’s armor off, Thrall blasts Deathwing with the Dragon Soul and sends him crash-landing into the Maelstrom.[1][2]

Abilities

  • Achievement bg returnxflags def wsg Barrel Roll Important Deadly — Throughout the encounter, Deathwing tries to throw players from his back when he senses that they are all standing on the same side of his spine. During a barrel roll, all players and other creatures not attached to his back are thrown off.
  • Elementium Reinforced Plates Important — The glancing strike from the Dragon Soul has destroyed one of the large armor plates on Deathwing's back and loosened another three. Players must remove all of these plates to give Thrall a chance to get a clear shot.
    • Burning Tendons Damage Dealer Alert — Players expose Burning Tendons when they pry up one of Deathwing's armor plates. Destroying these fibrous strands is the key to removing an armor plate.
      • Ability deathwing sealarmorbreachtga Seal Armor Breach — After the players pry up an armor plate, the Burning Tendons rapidly pull the plate closed, protecting the tendons from further damage and preventing the plate from flying off.
  • Deathwing's Immune System — The creatures that comprise Deathwing's Immune System emerge from the holes in his back left by torn off armor plates. Deathwing defends himself with increasing intensity as more plates are torn off.
    • Ability deathwing grasping tendrils Grasping Tendrils — These tendrils sprout from holes in Deathwing's back that aren't currently occupied by Corruption tentacles. The Tendrils grasp any player that wander too close, reducing their movement speed by 50% and inflicting 6000[note 1] Fire damage every 5.20 sec. until they move away. This effect prevents players from being thrown off Deathwing's back.
    • Corruption — These tentacles are dramatic physical manifestations of the Old God Corruption that runs rampant through Deathwing's body. They emerge first from the holes in his back left by armor plates, and they seal the wound completely, preventing any other creatures from emerging from it.
      • Spell fire ragnaros lavabolt Searing Plasma Healer Alert — The Corruption coats the victim in the searing blood of Deathwing. The thick blood will absorb up to 200000[note 2] healing done to the target and causes the victim to cough up blood. The violent coughing periodically inflicts 10000[note 3] Physical damage ever 10 sec. This ability is not used on Raid Finder difficulty.
      • Ability deathwing fierygrip Fiery Grip — The Corruption grips victims with a whip-like cord of plasma, stunning them for up to 30 sec and inflicting 60000[note 4] Fire damage every 3.50 sec. The corruption must channel to maintain this effect, and players may break by inflicting significant damage to the tentacle. This effect prevents players from being thrown off Deathwing's back. This ability is not used on Raid Finder difficulty.
    • Hideous Amalgamation Important Tank Alert — These unstable creatures are a patchwork of Elementium Armor fragments and pieces of the former Dragon's body held together by his molten blood.
      • Inv misc volatilefire Absorb Blood — The Amalgamation absorbs nearby Corrupted Blood residue. The Amalgamation grows more unstable with each Residue absorbed, increasing its damage by 10% and attack speed by 10%. At 9 stacks it becomes superheated.
      • Inv elemental primal fire Superheated Nucleus — The core of the Amalgamation becomes critically unstable, causing it to inflict 15000[note 5] Fire damage to all enemies every 3 sec. If players destroy the Amalgamation in this state, then it will trigger a Nuclear Blast.
      • Inv gizmo supersappercharge Nuclear Blast Deadly — The superheated nucleus of the Amalgamation triggers a massive explosion, inflicting 375000[note 6] Fire damage to targets within 10 yds. This powerful blast pries up one of Deathwing's Elementium plates if it is within range.
      • Ability warlock backdraft Degradation Heroic Difficulty Healer Alert — Destroyed Amalgamations degrade the maximum health of all enemy targets by 6%. This effect occurs regardless of the state of the nucleus and stacks up to 15 times.
      • Ability deathwing bloodcorruption earth Blood Corruption: Death Magic Effect Heroic Difficulty Healer Alert — Deathwing's corruption courses through your veins. This corruption takes hold if it is not removed quickly, infecting the player with the Blood of Deathwing. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Earth.
        • Ability deathwing bloodcorruption earth Blood of Deathwing Heroic Difficulty — The blood of Deathwing explodes violently from your veins, inflicting 875000 Fire damage to you and several other players.
      • Inv elemental mote nether Blood Corruption: Earth Magic Effect Heroic Difficulty Healer Alert — A shadow of Neltharion courses through your veins. This corruption takes hold if it is not removed quickly, infecting the player with the Blood of Neltharion. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Death.
        • Inv elemental mote nether Blood of Neltharion Heroic Difficulty — The barest hint of a shadow of the former Earth-Warder suffuses your blood. Damage taken from all sources is reduced by 10%. This effect can stack up to 3 times.
    • Corrupted Blood Tank Alert — These living globs of Deathwing's blood appear fragile, but leave behind an indestructible residue when killed.
      • Spell shaman firenova Burst — Corrupted Blood explodes when destroyed, inflicting 10000[note 7] Physical damage to nearby enemies within 200 yards.
      • Spell fire fire Residue — Destroying a Corrupted Blood leaves behind an indestructible residue. It slowly creeps toward the nearest hole in Deathwing's Back where it reconstitutes into a new Corrupted Blood.
Notes
 
  1. ^ Raid Finder: 6499, 10-man heroic: 12000, 25-man: 6499, 25-man heroic: 13000
  2. ^ 10-man heroic: 280000, 25-man: 300000, 25-man heroic: 420000
  3. ^ 10/25-man heroic: 12000
  4. ^ 10/25-man heroic: 90000
  5. ^ Raid Finder: 11375, 10-man heroic: 30000, 25-man: 17500, 25-man heroic: 35000
  6. ^ Raid Finder: 243750
  7. ^ Raid Finder: 13000, 10-man heroic: 14000, 25-man: 20000, 25-man heroic: 28000

Strategy

  • Stub To be announced...

Quotes

Intro
  • Your tenacity is admirable, but pointless! You ride into the jaws of the apocalypse!
About to spin
  • Deathwing howls loudly
  • Deathwing lets loose a gargantuan scream
Player is Thrown Off
  • You're less than dust, fit only to be brushed from my back!
  • Huah! I didn't realize you fools were still there.
  • Your efforts are insignificant! I carry you to your deaths!
  • Cling while you can, heroes! You and your world are doomed!

Loot

Like many final bosses of raid instances, the item levels of the gear from Deathwing are higher than gear from the rest of the instance - in this case, six item levels higher.

Raid Finder (ilvl 390) Normal (ilvl 403) Heroic (ilvl 416) Description
Backbreaker Spaulders (Raid Finder) Inv shoulder plate raiddeathknight k 01 [Backbreaker Spaulders] Backbreaker Spaulders (heroic)
Gauntlets of the Golden Thorn (Raid Finder) Inv gauntlet plate raidpaladin k 01 [Gauntlets of the Golden Thorn] Gauntlets of the Golden Thorn (heroic)
Gloves of Liquid Smoke (Raid Finder) Inv gauntlet pants robe raidpriest k 01 [Gloves of Liquid Smoke] Gloves of Liquid Smoke (heroic)
Belt of Shattered Elementium (Raid Finder) Inv belt mail raidshaman k 01 [Belt of Shattered Elementium] Belt of Shattered Elementium (heroic)
Molten Blood Footpads (Raid Finder) Inv boots leather raidrogue k 01 [Molten Blood Footpads] Molten Blood Footpads (heroic)
Eye of Unmaking (Raid Finder) Spell shadow soulgem [Eye of Unmaking] Eye of Unmaking (heroic)
Heart of Unliving (Raid Finder) Inv misc qirajicrystal 05 [Heart of Unliving] Heart of Unliving (heroic)
Resolve of Undying (Raid Finder) Inv stone sharpeningstone 04 [Resolve of Undying] Resolve of Undying (heroic)
Will of Unbinding (Raid Finder) Inv misc stonetablet 04 [Will of Unbinding] Will of Unbinding (heroic)
Wrath of Unchaining (Raid Finder) Inv misc coin 13 [Wrath of Unchaining] Wrath of Unchaining (heroic)
Spell fire felfirenova [Essence of Destruction] Spell fire felfirenova [Essence of Destruction]

Videos

10-man Normal PTR

Template:Youtubelink Template:Youtubelink

Patches and hotfixes

  • Cataclysm Hotfix (2011-12-02): Players should no longer get disconnected once they release their spirit after jumping or falling off Deathwing.
  • Cataclysm Patch 4.3.0 (2011-11-29): Added.

References

External links

Guides