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== [[Harpy]] ==
 
[[File:Harpy WoW Front.jpg|200px|]]
 
<font color="#AAAAAA">'''''First seen in Warcraft III'''''</font>
 
 
'''<font size="3">General</font>'''
 
 
 
? Harpy have greater than average intelligence.
 
 
? Can fly without mounts.
 
 
? Males in this game do not currently exist.(but the Harpy mate with other races).
 
 
? There could be a possible starting area for the Harpy in [[Stonetalon Mountains].
 
 
'''<font size="3">Join the Alliance?</font>'''
 
 
? They were a group of night elves that betrayed [[Queen Azshara]] the very queen who betrayed the night elves.
 
 
? They know the language of the [[Night Elves]], [[Darnassian]]
 
 
? They were originally night elves before they were punished for betraying Queen Azshara.
 
 
 
{{clr}}
 
   
 
== [[Kobolds]] ==
 
== [[Kobolds]] ==

Revision as of 19:16, 2 July 2009

Future race ideas/Intro

Arakkoa

Karokka

"The Norwegian Blue prefers kippin' on it's back! Remarkable bird, id'nit, squire? Lovely plumage!"

First seen in the Burning Crusade expansion


General

+ They have their own unique language.

+ They have their own unique architectural style.

+ Already wear armors in-game.

+ Have female graphics.

? Arakkoa have greater than average intelligence, they are as smart as gnomes.

? Despite being avian, they do not possess the ability to fly. They are bipedal and otherwise completely humanoid, which provides few technical issues.[citation needed] 

? Most arakkoa are hostile and xenophobic. They are, however, shown to be redeemable and trustworthy on an individual basis, which could presumably also go for a separate group.[citation needed] 

? Arakkoa appear to have little inclination or preference towards either Alliance or Horde, as far as is known.Template:Cite

Nevertheless, the arakkoa were probably friendly with the draenei or orcs at one time or another.

- Arakkoa appear to be strongly tied to Outland, which has already been featured in WoW's first expansion.Template:Cite


Join the Alliance?

? The Skettis Exiles in Shattrath City worship the Light, a practice more common in the Alliance than the Horde.Template:Cite


Centaur

Centaur

Hey, why the long face?

First seen in Warcraft 3


General

+ Maraudon and centaur quest lines (quest lines) indicate that the race may be poised to undergo a reformation and may be willing to join the Horde and Alliance.

? Centaur already have their own unique structures present in-game, although, with the exception of entrance to Maraudon, its limited to rather simplistic tents (most of it does not compare to level of architecture seen within the playable races)Template:Cite. Few provide true crafts of their own. Their establishments tend toward crude mud-and-thatch huts, built to look more like stables than real homes.Template:Cite

? A night elf legend states that some centaur (other than the five clans fathered by Zaetar) were descendants of 'The Centaur', one of three children of Cenarius (the other two being 'the Keeper of the Grove' and 'the Dryad').Template:Cite

A potential source for playable characters, perhaps?

? Considered a creature class in the Warcraft RPG, a category considered naturally more powerful than regular races (which are usually racial classes).

- Hostile and xenophobic.Template:Cite They eat sapient races. [citation needed] 

Although so did trolls and Forsaken

-Centaur tribes have extremely limited numbers. A centaur tribe is only 26–195 individuals (6-45 are non-combatants), plus ten sergeants, five lieutenants, and one khan.Template:Cite

This is far less of a population than even the gnomes or darkspear have. Some interviews imply this would not be enough for a playable race in the MMO.

- Magram have recently started using necromancy and creating undead, but the source of their knowledge is unknown. There is no Scourge presence in the area, so it is believed to be related to the Burning Blade Clan presence in the area. It may be for the purpose of creating a "new" Scourge. This makes the Magram a potential danger to both the Alliance and Horde.Template:Cite

- As they have four legs it could introduce a technical difficulties in reworking the code for the new animations, abilities, mounts, and clothing.


Join the Alliance?

+ "Diplomacy line of quests (Quest:Strange Alliance and Quest:Brutal Politics) line of quests in Desolace shows Alliance as interested in friendship with the centaur.

+ Brann believes Magram and Gelkis are the most open to discussions with outsiders, and he believes that it may be possible to get one or both tribes to side with the Alliance, the only problem they blame each other for their troubles.Template:Cite Brann believes the Gelkis are a better option for an alliance, due to fact that they don't side with the dead like the Magram.Template:Cite

Also, both the draenei and the Gelkis tribe have shamans.

? Closely related to the Children of Cenarius, the elf-allied forest spirits of Ashenvale. However, the five main tribes are also related to earth elementals and were responsible for their Cenarion forefather's death.Template:Cite


Join the Horde?

+ "Diplomacy" line of quests(Quest:Gelkis Alliance and Quest:Magram Alliance) in Desolace shows Horde as interested in an alliance with a centaur tribe in order to defeat all the clans.

+ Rumors speak of one or two tribes, that have given up their evil natures in hopes of joining the Horde.Template:Cite The Gelkis tribe is shamanistic, but bloodthirsty, perhaps comparible to most troll species. Brann Bronzebeard suspects it is possible that the Horde may convince them to give up their bloody sacrifices and join them, like the jungle trolls did, but he admits its pure speculation.Template:Cite

These are likely RPG references to the "Diplomacy" line of quests in World of Warcraft.

? They are one of the races of the Horde Player's Guide. Though they are an independent race and not allies to the Horde, they have qualities that are more common with the Horde. It is also more common for them to interact with members of the Horde on a daily basis, even if the interaction is often negative.

- Most centaur are evil and sadistic creatures, and enemies of the Horde.Template:Cite The Magram may be creating undead, for the purpose of creating a "new" Scourge. This makes the Magram a potential danger the Horde.Template:Cite Another example is the Kolkar centaur who do not like the Horde, and vice-versa. Numerous Horde quests in the Barrens have you kill Kolkar centaur and their generals. Khan Dez'hepah in Desolace is also supposed to be killed by any Horde player.

Even the Magram could join the Horde, as Magram worship the undead (from a lore standpoint). However, the Magram may not like undead they cannot control through their necromancy. Also, the Forsaken may dislike the mindless thralls of the Magram.

- They are ancestral enemies of the tauren.Template:Cite

Still, tauren can do quests to gain reputation with one of two tribes living in Desolace.Template:Cite

Cenarius' Favored Children

Mirkfallon Keeper

"My father was mounted over someone's fireplace."

File:Dryad WoW .png

"Fear the fearsome fury of the forest fawn!"

First seen in Warcraft 3.

Cenarius' Favored Children are: Keepers of the Grove (male), Dryad (female).

General

+ Strong connection to the Emerald Dream (which may be added in an expansion).

? Some dryads leave their forests and become adventurers. For some, encounters with hostile forces spark this desire — they wish to bring the fight to the enemies of nature. Others are curious about the world outside their forests, and wish to experience new environments and meet new beings. Other dryads and night elves see adventuring dryads as a bit less unusual than adventuring ancients - dryads possess an innate streak of curiosity, after all. However, adventuring dryads are still branded as eccentrics who go against the natural tendencies of their kind. Template:Cite

? Keepers of the grove and dryads always become creature classes in the Warcraft RPG, a category considered naturally more powerful than regular races (which are usually racial classes).

? Aspect of the Grove is an RPG ability that allows druids to take the form of a keeper of the grove, and could potentially become a World of Warcraft druid ability. Template:Cite If so, it would be less likely for the favored children of Cenarius to become their own playable race.

? Cenarius', the father and leader of the keepers of the grove, is currently lost in the Emerald Dream. This could be a motive for the keepers and dryads to join a faction.

- As they have four legs it could introduce a technical difficulties in reworking the WoW code for the new animations, abilities and clothing.

- According to lore (as opposed to game mechanics) dryads are immune to magicTemplate:CiteTemplate:Cite. A player race that is immune to both heals and damage spells will have an extremely unfair advantage versus casters.

It may just be a racial ability, like passive or active resistance. In Warcraft III many units that were immune to magic are now vulnerable.

- They are very heavily integrated into night elven infrastructure, and their religion, language, architecture and culture is inextricably imprinted in Kaldorei civilisation. Even their appearance is similar, every favored child of Cenarius bearing the head, arms and torso of a night elfTemplate:CiteTemplate:Cite. Thus, they do not show the independence and diversity seen in previous playable expansion races.


Join the Alliance?

+ Strong Alliance connection, particularly to the night elves. Most are still part of the Alliance.Template:Cite


Join the Horde?

? Those belonging to the Cenarion Circle have proven that it is possible for Keepers to work well with the tauren. Albeit while the Cenarion Circle claims to be unaffiliated, it favors the Alliance more than the Horde, night elves and children of Cenarius make up most of its members.Template:Cite

- Would never side against their night elf brethren, especially since the orcs were responsible for Cenarius' death.

- H [??] Cenarius' Legacy is evidence of hostility between the Horde and the favored children of Cenarius.


Drakonid

File:Lashlayer.jpg

"Sorry, I don't smoke."

First seen in World of Warcraft

General

+ Draconic, though not unique to the drakonids (it is shared with other dragonkin races), is not spoken by any current playable races. Therefore, it would certainly be suitable as a playable drakonid language.

? All Dragonflights (barring Black) have a strong enmity towards Deathwing and the Black Dragonflight and may be eager to aid the mortal races should Deathwing once again pose a threat.

? It is implied that Nefarian has been killed according to The Burning Crusade Manual, which would leave surviving members of the Chromatic Dragonflight without a leader or indeed any discernible purpose. Weakened and under threat from other denizens of Blackrock Mountain, it is possible they could join a player faction.

? Some dragons bred with gryphons (often used by the Alliance) to produce the wyverns (often used by the Horde)Template:Cite. Such links to the major factions could prove fruitful.

? They are a "Dragonkin"-type creature in game, not Humanoid. However, this can be changed in the same way as Forsaken are not Undead.

? There could be a possible starting area for drakonids of the Red Dragonflight in the unused space east of Grim Batol in the Wetlands, which is already surrounded by red dragons (red dragonflight is new faction in wotlk, so this is unlikely). And in burning steppes undiscovered section for chromatics.

? Females of this race do not currently exist in-game. (Though dragons do not show much sexual dimorphism, drakonids appear to have exclusively masculine qualities).

- Dragonspawn are loyal to their specific dragonflights, and to no one else. They side with no other factions.Template:Cite

Are drakonids the same way?
However, if an Aspect joined a faction, its' dragonflight would no doubt honor such an alliance.

- Do not currently possess their own unique style of architecture/buildings.

- Always appear to be gigantic in nature in-game.


Join the Alliance?

? It is believed that they may have evolved from humans. It is true that one was a human, at least: Maxnar the Ashmaw.

? Early Warcraft lore states that Alexstrasza gave an oath of non-aggression to the dwarves, humans and elves of the Alliance as long as she was in power over the Red Dragonflight, and she has a deep hatred for orcs. This suggests a reason for the Red Dragonflight to join the Alliance.

However, whilst red dragons distrust the Horde and their gratitude towards the Alliance has existed into recent timesTemplate:Cite, they are neutral and aid both factions in Wrath of the Lich King.


Join the Horde?

? In the Sunwell trilogy, Krasus and several blue dragons helped the blood elves.

However, in Wrath of the Lich King the Blue Aspect, Malygos, declared war on all mortal magic users on Azeroth. This makes an alliance far less likely.

? The Horde has previously had strong connections with dragons, but these have been through dark deals or use of force. It is unlikely that any of Alexstrasza's red dragon brood (with the exception of Korialstrasz, who was a good friend of Broxigar) will ever forgive the orcs for their enslavement in the Second Great War. However, members of the other broods have no grudges against the Horde.

Dragonspawn

Dragonspawn

"I think a certain finesse is called for here. RAAAARGH!"

First seen in Warcraft 3: The Frozen Throne


General

+ Draconic, though not unique to dragonspawn (it is shared with other dragonkin races), is not spoken by any current playable races. Therefore, it would certainly be suitable as a playable dragonspawn language.

? All Dragonflights (barring Black) have a strong enmity towards Deathwing and the Black Dragonflight and may be eager to aid the mortal races should Deathwing once again pose a threat.

? Some dragons bred with gryphons (often used by the Alliance) to produce the wyverns (often used by the Horde)Template:Cite. Such links to the major factions could prove fruitful.

? Intelligence varies by caste.

? The various dragonflights in World of Warcraft tend to either be entirely hostile, or neutral with both factions, offering the same quests to both.

? They are a "Dragonkin"-type creature in game, not Humanoid. However, this can be changed in the same way as Forsaken are not Undead.

? There could be a possible starting area for drakonids of the Red Dragonflight in the unused space east of Grim Batol in the Wetlands, which is already surrounded by red dragons.

? It is implied that Nefarian has been killed according to The Burning Crusade Manual, which would leave surviving members of the Chromatic Dragonflight without a leader or indeed any discernible purpose. Weakened and under threat from other denizens of Blackrock Mountain, it is possible they could join a player faction.

-Dragonspawn are loyal to their specific dragonflights, and to no one else. They side with no other factions.Template:Cite

However, if an Aspect joined a faction, its' dragonflight would no doubt honor such an alliance.

- Dragonspawn society is limited in scope and is currently known to comprise of the Spell fire flametounge [Flametongue], scalebane, and wyrmkin classesTemplate:Cite. These are individual castes, even distinctive species; and are little more than military units and segregations.Template:Cite Culturally, all are warriors — with surprisingly few having developed magical abilities — and depending on caste they have only a few mages and rogues. This limits class variety lorewise.

Blue dragonspawn apparently have more class variety than the other flight's dragonspawn due to their flight's increased knowledge, including warriors, rogues, hunters, and mages.Template:Cite However, the Blue Dragonflight have declared war on all mortal magic users in Wrath of the Lich King, thus making it unlikely that they will join any faction in the forseeable future.

- Do not currently possess their own unique style of architecture/buildings.

- As they have four legs it could introduce a technical difficulties in reworking the WoW code for the new animations, abilities and clothing.


Join the Alliance?

? It is believed that they may have evolved from humans.

? Early Warcraft lore states that Alexstrasza gave an oath of non-aggression to the dwarves, humans and elves of the Alliance as long as she was in power over the Red Dragonflight, and she has a deep hatred for orcs. This suggests a reason for the Red Dragonflight to join the Alliance.

However, whilst red dragons distrust the Horde and their gratitude towards the Alliance has existed into recent timesTemplate:Cite, they are neutral and aid both factions in Wrath of the Lich King.


Join the Horde?

? In the Sunwell trilogy, Krasus and several blue dragons helped the blood elves.

However, in Wrath of the Lich King the Blue Aspect, Malygos, declared war on all mortal magic users on Azeroth. This makes an alliance far less likely.

? The Horde has previously had strong connections with dragons, but these have been through dark deals or use of force. It is unlikely that any of Alexstrasza's red dragon brood (with the exception of Korialstrasz, who was a good friend of Broxigar) will ever forgive the orcs for their enslavement in the Second Great War. However, members of the other broods have no grudges against the Horde.

Ethereal

Dealer Digriz

(Bandaged)"Damn moths."

File:UBE.jpg

(Unbound) "You know what burns my ass? A flame about this high."

First seen in Burning Crusade expansion.


General

+ Ethereals already have their own unique architecture present in-game.

+ Already shown to be able to wear armor types over a base layer of mummy-like bandages, including armor for the head, shoulders, wrists, hands, chest, legs and feet [1].

They maintain a humanoid shape only when wearing mummy-like cloth bandages, and are affected by spells that affect other humanoids. Also, the cloth acts as base layer of "underwear" upon which armor is placed. Though some players would prefer not to appear constantly concealed beneath bandages, fortunately the true appearance of ethereals would not have to be entirely concealed due to some clever alpha texturing when it comes to the problem of equipping armor.

? Some people may dislike the idea of "intergalactic mummies", having seen the reaction to the similarly themed "alien" draenei.

? Current model lacks face, which eliminates one of major character customization options.

? Like goblins, ethereals have a fragmented society already shown to comprise several factions, some of these neutral or friendly to players and some outright hostile. Any playable ethereals could easily be a new faction, or a new form of the current friendly faction.

? Ethereals have an outstanding conflict with the forces of the Void, which have links the Burning Legion. This conflict might give them reason to seek aid from the Alliance or Horde in a future war.

? Ethereals seem to be tied to the current events in Outland, which would have made the current expansion a good fit for them. Clearly, they were not chosen. Nevertheless, their nomadic nature and ability to travel between worlds using the Nether means they could always show up in a future expansion.

Ethereals have even appeared in Karazhan, for instance.

? Their best bet for acquiring a city and starting zones in Azeroth would be a plot device like the draenei crash landing. Clearly, this idea has already been used, though alternatives may be found (a portal?).

? Females of this race do not currently exist in-game. Whether females of an energy-based race would even exist at all is a subject of much debate.

- Ethereals are largely indifferent towards the conflicts of mortals, and favor no race or faction above another. They currently have no incentive to join the Alliance or the Horde.

- Supposedly possess the ability to change shape or become unconfined masses of pure energy. This would seem to give them an unfair advantage over other races.

- An ethereal's true form is not likely to be playable as it is elemental rather than humanoid. In their true forms they are an insubstantial beings of pure energy, so lack distinguishing features and cannot wear armor (technical difficulty).

Although it could be used as a racial ability. Currently some class abilities allow classes that change the player's cosmetic appearance, and abilities, into "armorless" forms in appearance (angel-like, treants, beasts, demons, etc)


- They are liars and scoundrels who will stop at nothing to pursue their mysterious aims. The ethereals have no care at all for the Burning Crusade. They would even play both sides of the conflict against each other if doing so would serve to further their own goals.Template:Cite

- Ethereals have multi-dimensional abilities. They move oddly through the air as if only part there, sometimes having the ability to blink, resist damage, or call strange weapons to their aid to help them in combat.Template:Cite


Join the Alliance?

? A powerful "technological" race like the draenei or gnomes, which might suggest an affinity. At the same time, however, this similarity might make their coexistence within the same faction seem repetitive and unnecessary. Many draenei would also take issue with the ethereals' amoral attitude regarding the exploitation of draenei and naaru holy sites in Nagrand and Netherstorm.


Join the Horde?

? The Horde appears to be lacking a race with a technological theme. However, technology goes against many of the Horde's principles, and the faction largely views the use of technology with disdain.Template:Cite Some nay-sayers do not appreciate the slow spread of technology. They see this new science as inherently destructive, and believe that left unchecked, technology will eventually lay waste to Azeroth.Template:Cite See Horde technology.

? Ethereals in Netherstorm hold a tenuous friendship with the blood elves in that area. Of course, those blood elves are mostly minions of Kael'thas and do not represent the Horde at all.

Furbolg

Stillpine the Younger

"Any gummy humans?"

First seen in Warcraft 3


General

+ They have their own unique language.

+ They have their own unique architectural style.

+ "Ursa totemics are perhaps more likely than other furbolgs to move beyond their forests' borders and take on a life of adventure...Others make friends with night elf adventurers (or adventurers of other races) and find a common cause."Template:Cite

+ The Barkskin tribe of furbolgs united with the Alliance and the Horde in the Battle of Mount Hyjal.

+ The furbolgs are an incredibly ancient race that existed even before the Titans even set foot on Azeroth Template:Cite

This raises some questions as to their origin, and may work in their favor.

+ Furbolgs are widespread, and can be encountered in various zones across three separate Azerothian landmasses - Kalimdor, Northrend and the Azuremyst Isles.

It is therefore possible that they could be found elsewhere too.

? They have less than average intelligence. "They are not as intelligent as other races..."Template:Cite

? Furbolgs have long been friends of the night elves and regard the tauren with esteem. They are wary of all other races.Template:Cite

? The Barkskin furbolgs are closely tied to Mount Hyjal, which is currently an unused zone. This could be a good starting place for the furbolgs. Thanks to Blizzards' policy of separating of expansion areas from original content, there are few size constraints so dividing the mountain into two ample zones would certainly not be difficult.

? The Alliance and Horde have attempted to get the furbolgs interested in being diplomatic messengers between them, but this rarely happens. Furbolgs are expanding their horizons, but they are less interested in Alliance/Horde relations than in their own problems.Template:Cite

? After the war, emissaries from both the Alliance and the Horde approached the furbolgs and invited them into the affiliations, but they declined both. Perhaps it was their reluctance to choose between their friends, the night elves and the tauren. They do seem to be closer to the night elves, but they don't want to claim themselves the enemies of the tauren simply by association. Template:Cite

Though refusing to join the Alliance or Horde at the present time, future events may lead them to join; or a separate tribe (the Barkskin, for example) may choose to accept the tauren or night elves' invitation.


Join the Alliance?

+ A small band of cave-dwelling furbolgs in the Barrow Deeps pledged their allegiance to Tyrande Whisperwind after she saved their shaman from corruption.

See this reference. This group's fate — unlike the tribe she had previously saved from destruction in Ashenvale but fell to corruption in Felwood anyway — is unknown.

+ The Stillpine Tribe has formed an alliance with the draenei.

+ Furbolgs are historically a peaceful people, close to nature and friends of the night elves. Furbolgs have long been friends of the night elves. They visit the night elves in Ashenvale frequently, seeking guidance, camaraderie, and information.Template:Cite.

+ Furbolgs are one of the main races in the Alliance Player's Guide. They have strong connections to the Alliance although they are not yet members.


Join the Horde?

+ Gorn One Eye of Timbermaw Hold mentions that the Horde is interested in potential furbolg allies and has tried to communicate with them. [1]

+ Furbolgs regard the tauren with esteem.Template:Cite

Gnoll

Hogger

Beware of the HOGGER!

First seen in Warcraft 3


General

? Their primary language is currently Low CommonTemplate:CiteTemplate:Cite, but they could be given their own language (Gnoll).

? They have less than average intelligence. They are not very bright by human standards.Template:Cite Though more intelligent than beasts, they tend to lack the finer reasoning of other sentient races. They are poor planners with little forethought and deficient leadership qualities.Template:Cite

? Sayge, a Gnoll working for the independent Darkmoon Faire, shows some spirituality and even amiability to player characters, like Miblon Snarltooth.

? Gnolls have been seen employed by various organizations, with pirates such as the Bloodsail Buccaneers, and evil corporations such as the Venture Co.

? Undead gnolls (an example of which is the Rot Hide gnolls) could have broken their bonds with the Scourge and have Forsaken-type lore. However, this would only really make them an extension of the Forsaken race...

? Females of this race do not currently exist in-game.

? Do not currently possess their own style of architecture/buildings, though they did in Warcraft III.

- Little evidence of civilization.

- Mostly known as ruthless, cutthroat mercenaries.

- Many Alliance and Horde quests involve killing gnolls.

-They have no love for other races, preferring to eat rather than work with them. Any alliances made will last only as long as the gnolls are well fed or are cowed with displays of force. As carnivores, gnolls consider all creatures as food, including members of their own race. Hunger, not gold or magic, is what motivates them.Template:Cite


Join the Horde?

+ "More often than not...they join the Horde".Template:Cite

- The tauren have a history of conflict with the gnolls, as the Palemane tribe disrespected all attempts of tauren communication in Mulgore (Quest:Sharing the Land), and they declare war or the Woodpaw, as they are a threat to Camp Mojache (Quest:War on the Woodpaw).

Goblin

Goblins

"That guy's nuts! Grab 'em!"

First seen in Warcraft 2


General

+ Already have graphical support for utilizing equipment, armor and weapons, and recently added support for helmets.

+ They have their own unique language.

+ They have their own unique architectural style.

+ Graphics for goblin females already exist in-game.

+ Their home island and capital city have not yet been seen in World of Warcraft, providing a viable new 1-10 starting zone.

However, their city the would also make the most viable neutral hub city in the same role as Shattrath City and Dalaran in a future South Seas expansion.

+ Goblins are widespread, and can be encountered virtually everywhere in Azeroth and Outland.

? Goblins have average intelligence (for example about as smart as dwarves, humans, tauren, and Forsaken undead). They are not as smart as races with above average intelligence such as gnomes, high elves and blood elves, but are smarter than races with below average intelligence such as the orcs and trolls.Template:Cite Long ago goblins didn't have a fraction of their current intelligence. In time goblins unearthed a mineral known as kaja'mite which had some unexpected side effects, it caused the goblins to grow in intelligence. A few thousand years ago the mineral was mined out. Without kaja'mite to strengthen their minds they have since lost intelligence. Goblins are unable to reproduce their previous brilliant technology (rumored to be more advanced than current dwarven technology) or properly maintain it, and their works have rapidly devolved into the crude juryrigged machines of today.Template:Cite.

? Like ethereals, goblins have a fragmented society already shown to comprise several factions, some of these neutral to players and some outright hostile. Some are totally indifferent towards the conflicts of other mortals, and do not wish to ever see an end to the Alliance/Horde feud, as that would bring an end to their profitable war-time sales. Any playable goblins could easily be a new faction, and remain neutral to the cities of the Steamwheedle Cartel.

? Goblins have a similar culture and likely similar class choices to gnomes. They also share gnomes' eccentric personalities and penchant for technology, inventions and explosives. For these reasons, goblins could be seen as too similar to this existing playable race to ever be playable themselves (especially as part of the Alliance).

- The majority of the race went neutral before the Third War, acting as mercenaries to both Horde and Alliance, and they have continued to be independent to the present day (in all sources), with neutral merchant cities located in various hotspots across both Azeroth and Outland. These neutral goblins are totally indifferent towards the conflicts of other mortals, and do not wish to ever see an end to the Alliance/Horde feud, as that would bring an end to their profitable war-time salesTemplate:Cite. Even the small faction which was once allied with the Horde believes it was a mistake to do soTemplate:Cite. Due to the majority of the race having iconic independent and neutral status, working between both factions, they are not likely to become playable any time soon.

However, they could still introduce a subrace or new faction of goblins.
Also, it is well within Blizzard's power to start all Goblins neutral and have players choose Alliance or Horde at a certain level[citation needed] , similar to Magrim/Gelkis, Scryer/Aldor, etc., or introduce goblins as as a Steamwheedle Cartel faction potentially neutral to both Horde and Alliance to open up new styles of gameplay. This would also save them the trouble of having to introduce a second race and save a few more viable ones for future expansions.


Join the Alliance?

? Although many in the Alliance consider goblins to be mercenaries and war profiteers, they are not above using them. If they have no tinkers, or their tinkers have died in previous battles, they sometimes have to go to goblins for repairs or supplies. And the goblins are always ready to help a customer, for the right price.Template:Cite

Goblins offer many of the same kinds of services to other factions. They don't care who it is as long as they are payed. Neutrality has its perks.Template:CiteTemplate:Cite

? Some goblins have joined SI:7 in Stormwind.

? Intense rivalry with the gnomes, though they have been seen working together on occasions.

? Goblins do not exactly have a good rapport with night elves, especially the goblins of the Venture Company, which is are responsible for illegal logging operations in night elf territories.


Join the Horde?

+ There are already a few goblins who are members of the Horde as seen in Northrend (wearing Horde tabards).

Are there enough true members to be playable race however? In addition there are other other goblins, though neutral, have almost exclusive contracts with the Horde, or have opened private businesses in Horde cities (though they are not officially members of the Horde). However, even if some are members, and others only work with the horde, it does not mean that the whole race would want to join with the horde. Also while free neutral trade is allowed, choosing sides is not endorsed by the five trade princes and most of the race.Template:Cite

? They have a great rivalry with Gnomes. This competition has fostered a number of inventions designed specifically to show up the opposition. Whether this rivalry is friendly or brutal depends on the individuals involved.Template:Cite So far, the goblin/gnome rivalry has yet to erupt into fighting, but the possibility exists.Template:Cite

Are there enough true members to be playable race however? However, if some are members, and others only work with the horde, it does not mean that the whole race would want to work with the horde. Its also not endorsed by the five trade princes


- A force of goblins under a trade prince were employed with the Horde as early as the First War, and continued service (in greater numbers) during the Second. Despite this accord, the trade prince believed he had made a terrible mistake in his exclusive allegiance and left the Horde for good shortly before the Third War. The goblin race as a whole is, in fact, neutral.Template:CiteTemplate:Cite

There are five distinct trade princes. One thought it was a mistake after he joined them, the other four never trusted the Horde begin with (and were convinced by the outcome of his mistake that they had made the right descision to remain neutralTemplate:Cite. Though even without the trade princes support, & most of the raceTemplate:Cite, it seems a few goblins have taken on the banner of Horde in Northrend."

? Despite the above, many goblins remember the fun of the Horde and are willing to lower mercenary prices to Thrall and his people. Such goblins (Gazlowe, for example) helped build Orgrimmar - and many never left. Others of the same vein can also be found in Ashenvale and Camp Mojache. They offer almost exclusive transport services for the Horde, whether in their steamboats or zeppelins. It is more likely that a team of goblin sappers, who take great pleasure in the chaos the Horde creates, will be found meshed into Horde forces, rather than those of the Alliance.Template:Cite Perhaps with enough persuasion, goblins could be convinced to rejoin the Horde for the first time since the Second War (although that could be just as harmful as helpful, knowing the goblins)."Template:Cite

It would seem that with the (now-unaligned) trade prince alone having supported the Horde previously, that this number would be low indeed (and likely not enough for a playable race). Additionally, the goblins went onto offering many of the same kinds of services to the Alliance, and other factions as well, and they didn't care who it was as long as they were payed. Neutrality has its perks.Template:CiteTemplate:Cite

? The Horde appears to be lacking a race with a technological theme. However, technology goes against many of the Horde's principles, and the faction largely views the use of technology with disdain.Template:Cite Some nay-sayers do not appreciate the slow spread of technology. They see this new science as inherently destructive, and believe that left unchecked, technology will eventually lay waste to Azeroth.Template:Cite See Horde technology.

However, the Horde was also completely against anything that had to do with the magically corrupted Blood Elves, but they allowed them, and Paladins, to join their ranks as well. It seems as though the Horde may have harsh views on several things, but they do not allow those views to interrupt potential alliances."

? Metzen listed goblins as a Horde race in this art piece. However, with the retcon of the trade prince's "mistake", this may no longer be true.

? Goblins do not exactly have a good rapport with tauren, especially the Venture Company goblins. Goblins also fought against Quel'thalas in the Second War, though as their new orcish allies did too it would seem ridiculous and petty if the blood elves held a grudge against a race with lesser involvement in the conflict.


Kobolds

Kobold

"The same thing we do every night, Pinky — Try to take over the world!"

First seen in Warcraft 3


General

? Kobolds possess less than average intelligence. They are not too bright.Template:Cite

? With very little lore present, there could be a creative way to add kobolds into either side.

? Rare are the exceptional kobolds that leave their tunnels behind, striking out on a life of adventure. Most of these have a wanderlust they cannot otherwise sate; others feel the pull of riches more keenly than their brethren, and realize that adventure may be the best way to get what they need.Template:Cite

? Females of this race do not currently exist in-game.

- Kobolds prefer to remain among their own kind. Many have a fear of the world above ground and of the races that live there. They are comfortable with their existence in the mines, chipping away with their picks and admiring each other’s candles.Template:Cite

- Kobolds are cowardly and pathetic by nature, and considered by most adventurers to be more of a nuisance than a threat.


Join the Alliance?

+ Friendly kobolds have possibly been raised by night elves and other races.Template:Cite Though ruled by fear, heroic kobolds emerge from time to time.Template:Cite

- Kobolds have conflicts with the humans of Stormwind and the dwarves of Khaz Modan. They have infested a number of mines in Elwynn Forest and Loch Modan, and some kobolds conspire with the Defias Brotherhood.


Join the Horde?

- The tauren would be particularly tetchy about letting such verminous burrowers into their fold. Kobolds take a liking to mining, which the tauren find unacceptable as shown by their reaction to dwarven mining at Bael Modan in the Barrens.

Mo'arg

File:Taragaman.jpg

Gigantic, muscular and spikey. And that's only the females.

First seen in Warcraft 3


General

? A raging felguard is reckless, but not stupid. It coordinates well with its allies, and usually obeys orders.Template:Cite

? They do not have a unique language. They share the language of all demons and warlock familiars, Eredun (Demonic).

? Possible Forsaken-type lore - as the downtrodden cannon fodder of the Burning Legion, what if a few felguards or other mo'arg variants threw in their lot with the mortals? This is not unlikely as some demons are already leaving the Legion to join Illidan, mo'arg among them. Alternatively, mo'arg could be revealed to have a history similar to that of the draenei — namely, that they were once a non-demonic race and only a large portion of them joined the Legion. The draenei, after all, are little more than non-demonic eredar; perhaps there are non-demonic mo'arg out there somewhere.

? Females of this race do not currently exist in-game.

? Do not currently possess their own style of architecture/buildings. Then again, as those encountered thus far are only troops within the Burning Legion war machine there is no reason why they should. It is possible that free mo'arg may have a degree of architectural skill.

? They are a "Demon"-type creature in-game, not Humanoid (with Taragaman the Hungerer being the only exception).

However, this could be changed in the same way as Forsaken are not Undead.

? All mo'arg so far encountered are neutral evil.Template:Cite However, many Forsaken undead bear a similar disposition.

? Felguard are not given playable rules in the rpg for being too powerful. They start out about as powerful as a level 9 to level 12 character.

? Felguard range about 8 ft or more. Tauren males, the largest playable character models are 8 ft tall, according to the World of Warcraft manual.

- Felguard are currently functioning as a Warlock pet.

- They are demons, and thus almost every mortal on Azeroth hates them. Also, unlike the Forsaken, it would appear that they joined the Legion of their own free will.


Join the Alliance?

- The draenei would be particularly tetchy about a group of demons joining the Alliance, "friendly" or otherwise, and especially as they are still hostile to the orcs. The night elves would share a similar view on the mo'arg, as they have suffered immensely in the past at the hands of demons.


Join the Horde?

? As a race that has had a similar experience in the past[citation needed] , the orcs may consider accepting repentant or uncorrupted mo'arg (if they exist) into the Horde. In any case, the blood elves and the Forsaken undead may not be so heavily opposed to demons as many other mortal races would be - though as their archenemies were corrupted by demons, they may certainly think twice. After Varimathras turned on the Horde, Thrall will probably be less likely to accept demons into the Horde.

Murloc

Murloc

"Aaaaaughibbrgubugbugrguburgle!"

First seen in Warcraft 3


General

+ Nerglish, though not unique to the murlocs (it is shared with other races of the sea), is not spoken by any current playable races. Therefore, it would certainly be suitable as a playable murloc language.

+ Murlocs are widespread, and can be encountered near virtually every large body of water.

+ They have their own unique architectural style.

? Murlocs have undoubtedly high humorous value in World of Warcraft's pop culture.

? Murlocs have average intelligence.Template:Cite[2]

This is also shown in the orc demo campaign in The Frozen Throne. The murlocs who worshipped the Sea Witch showed intelligence and even had dialogue.

? Are in great need of help, since the mur'guls are running rampant through their habitat. They might just share some of their ancient secrets in exchange for help.

? Trade seems to be important for murlocs. Several people of the Alliance and the Horde have learned to trade with them; using shells as a form of currency.

? Murlocs can breathe underwater indefinitely.Template:Cite Underwater breathing could give murlocs an unfair advantage over other races unless Blizzard gave a water breathing race to both factions; though the undead do have an extended underwater breathing ability.

? Metzen's said "not soon", though this statement was made in 2007. With the second expansion arriving within the year, "soon" may be coming around. [3]

- Females of this race may already exist in game, but it would be difficult to tell as there is a minimal amount of sexual dimorphism (only the length and shape of the head-fin and back-fin indicates gender).Template:Cite

-Murlocs are independent. Murlocs hate all other races, though they occasionally work with powerful aquatic races (like naga) out of fear or misguided religious fervor. Each murloc tribe has its own agenda, though scholars don't agree on whether these agendas are ever more than just existing and killing anyone who comes close. Every once in a while, a murloc leaves the tribe to embark upon adventure, but a murloc joining the Alliance or Horde is unheard of.Template:Cite They hate living above the waves and hate dealing with land people.Template:Cite They are unerringly hostile to all sapient beings they encounter.

- Though murlocs can breathe air, they cannot remain out of water for long. Their skin is scaled like a fish and requires moisture to stay supple. Without daily immersion it dries and cracks, causing intense pain. This is why their villages are built along the shore — every murloc spends part of the day underwater, as much for survival as for enjoyment. Murlocs must immerse themselves in water for at least an hour per day. A murloc who spends a day without immersing itself in water becomes dehydrated.Template:Cite Murlocs dry out if they remain out of water for extended periods of time, they can die if out of water for a week. They must be periodically doused with at least a gallon of water every few hours to prevent damage, or submerge and rest to heal damage received from drying out. The race is not known for stealth, infiltration (apart from the nightcrawlers), or traveling far from shore. The difficulty with dry land requires some effort to circumvent, particularly if the murloc must travel a large distance through desert or dry plains.Template:Cite

However, one murloc nightcrawler - Yshmeel - is as comfortable on land as in water. If his adaptation becomes more widespread across the murloc population, it could solve this issue.Template:Cite

- Murlocs don’t wear much. They do wear armlets and bracers and necklaces and belts, all ornamented with shells and teeth and bits of stone or metal.Template:Cite A murloc’s webbed hands and feet make it impossible for them to wear rings, gloves or boots.Template:Cite Only a few with rank wear cloths draped across a shoulder or wrapped around their neck (below the gills). Headdresses are common — they have no hair to get in the way and often arrange spines and spikes and shells and rocks about their heads, held in place by seaweed or twine or leather straps or even metal wire. The few who trade with people sometimes wear loincloths and shawls as a concession to human modesty.Template:Cite

Technically draenei and tauren don't use boots either.

- Murlocs live in independent tribes, each tribe to its own village of usually six to twelve individuals.Template:CiteTemplate:Cite While there are exceptions and some tribes do live in more than one villageTemplate:Cite, a single tribe would hardly be enough for a playable race.


Join the Alliance?

? The White Shark tribe has more frequent dealings with surface-dwellers than many other murloc clans. They trade with the Alliance town of Valgarde in Northrend, and as such appear to be one of the few tribes that deals with the races of the land. Nevertheless, they may only tolerate Valgarde's presence.Template:Cite Strangers rarely visit their village of K's'litain (or any murloc village) but those who show strength and wisdom are sometimes tolerated. Those who seem weak or foolish are attacked and killed.Template:Cite

A single tribe/village usually has only has 6-12 individuals. The White Shark tribe is exceptional in that it has 130 members (or is hosting more than one tribe, a clan).Template:Cite However, this is still hardly enough to be a playable race. They also seem to be a bit too hostile to other races to be playable, despite allowing trade occasionally.

- Murlocs in the Alliance are unheard of.Template:Cite


Join the Horde?

- Murlocs in the Horde are unheard of.Template:Cite

- Murlocs were responsible for driving the Darkspear trolls from the Echo Isles, and killing their leader Sen'jin.

Naga

Naga female and male

They're very much into watersports, you know...

First seen in Warcraft 3: The Frozen Throne


General

+ They have their own unique language, Nazja.

+ They have their own unique architectural style.

+ Naga already have graphical support for utilizing equipment, most upper and lower body armor (although this doesn't appear to be implemented very well) and weapons (minus helmets).

+ Naga are widespread, and can be encountered on virtually every coastline.

? Male naga have less than average intelligence, and naga women have greater than average intelligence. Naga men are larger and stronger than women, but not as intelligent or mentally forceful. Naga women are more intelligent than men and tend toward leadership, but they are physically weaker.Template:Cite

? In a concept art of Booty Bay, numerous buildings were marked with the word "Naga Entrances".Template:Cite

? Possible Forsaken-type lore. The invention of a new naga tribe against Azshara and the Old Gods is always possible, as Blizzard has made lore adjustments in the past, and we've seen what Metzen can do.

? Being able to breathe underwater for long periods of time would not necessarily be an unfair advantage, especially as the Forsaken already have a similar ability.

- They have a past connection with the Old GodsTemplate:Cite (if they are still connected is unknown) and some have sided with Illidan, notorious enemies of both the Alliance and Horde.

- Naga are dark creatures, evil and cunning. A naga might join forces with a being of another race in order to serve her own ends, however, much as Lady Vashj did with Illidan and his forces. Naga are selfish creatures, though, and think only of their own (and their race’s) dominance. Their minds have little room for charity or kindness. A naga that renounced his or her evil ways would be a unique individual indeed.Template:Cite.

- Naga serve their own purposes and are united in their efforts to return their race to glory. All others — Alliance, Horde, Scourge, Legion and all the rest — are either tools to further this goal or obstacles that must be destroyed.Template:Cite

- Neither the Alliance nor the Horde will welcome them. Neither the Alliance nor the Horde is willing to grant the naga shelter or succor — not that the accursed aquatic elves would seek such boons.Template:Cite

- So far all playable races have been bipedal, as naga have no legs, rather a snake-like limb, it could introduce a technical difficulties in reworking the WoW code for the new animations, abilities and clothing.


Join the Alliance?

? They would sooner accept the night elves as masters than join the Horde.Template:Cite

Their attitude may have changed when blood elves joined the horde.

? The naga were all highborne elves before their transformation at the Sundering.

- The Alliance elicits nothing but rage in the minds of the naga. Their former brethren, the night elves, still thrive on the continent, and have not forgotten their grudges with the naga. Their blatant hatred of the night elves is only rivaled by the night elves’ feelings for them. Tyrande Whisperwind is highly respected within the Alliance, her hatred and distrust of the naga has spread to the other races.Template:Cite

- Blood elves and naga, both cursed descendents of the night elves and both users of arcane magic, are not welcome in Alliance lands.Template:Cite

- Though the Alliance's opinion of the naga was originally entirely shaped by night elf sentiments (hatred mainly, due to the nagas' betrayal of the Kaldorei in the War of the Ancients), aggressive naga behaviour towards the Alliance and subsequent retaliation (as shown in the quest Stormwind Ho!) has certainly solidified a negative opinion within the Alliance.

It is also interesting to note that Brann Bronzebeard has considered the formation of an alliance with the makrura against the naga.Template:Cite


Join the Horde?

? Horde and naga share a common enemy Night elves. This could be used to tie them into Horde.

? The naga mindset and background is similar to the blood elves and Forsaken undead. They also share the same views on the arcane as their fellow Highborne exiles, the blood elves. Blood elves get along well with the naga — with whom they share Highborne ancestry.Template:Cite However, the only naga that have joined with blood elves are those that traveled to Outland.Template:Cite [4]

? They have changed much physically, like the Forsaken, and are also viewed as evil by their former brethren.

? Kael's blood elves are currently allied to Vashj's naga. It would therefore not be too difficult to imagine the blood elves of Azeroth taking a similar course of action, though it may require an amount of retconning or new lore to fit, due the contrasting beliefs of the two blood elven factions.

- The races of the Horde are met with derisiveness from the naga; they would have no part of the Horde even if invited to join. They find the spiritual natures of these races worthy of disrespect. The naga consider the Horde to be nothing more than barbaric, weak-minded fools. They would sooner accept the night elves as masters than join the Horde.Template:Cite

Though this doesn't mean a possible rebel tribe couldn't possess a different opinion on the Horde. Besides the fact, the Blood Elves have since joined the horde after this statement was made. Its not clear what Naga would say about the Horde now that the Blood Elves have joined.

Nerubian

Nerubian2

"What a tangled web we weave."

First seen in Warcraft 3


General

+ They have their own unique language, Nerubian.

+ Had unique architecture.

? Nerubian classes have speciated into dfferent sub races like Nerubian Viziers and Nerubian warriors.

? Brann speculated that if the Lich King could be defeated nerubians could join either side.

? Have not always been evil, but they were corrupted by evil forces and resorted to worshiping the Old Gods. They used to pasific and civilized. Maybe if the corruption would stop they could be redeemed.[citation needed] 

? Fanatic hatred of the Scourge might lead them to join the Horde or the Alliance.

? Nerubians have higher than average intelligence. Nerubians are smart.Template:Cite Nerubians are physically and mentally superior to most humanoids.Template:Cite

? They once had their own unique architectural style. After the War of the Spider the Scourge used this style for their own architecture, so it is no longer unique only to the Nerubians.Template:Cite)

? Considered a creature class in the rpg, a classification considered naturally more powerful than regular races.

- The tuskarr war with the nerubians. As the tuskarr are neutral to both the Horde and Alliance, this could cause problems should nerubians decide to join either group.[citation needed] 

- Many nerubians worship the Old Gods, although this is not their original faith - they were not worshipping them before War of the Spider.[5]

- Nerubians are humongous. The average worker averages 10 feet in height fully standing, with a spider body roughly 8 feet in diameter. Warriors are larger, ranging between 10 feet and 12 feet tall, and 10 feet in diameter. Seers are larger still, reaching almost 15 feet in height and 13 feet in diameter.Template:Cite Spiderlords are 18-20 feet tall.Template:Cite

-Nerubians are cruel and xenophobicTemplate:Cite, and like their silithid relatives are hostile to all racesTemplate:Cite. They are a depleted and embittered people. Most live in Northrend and shun all contact with outsiders — indeed, they attack intruders on sight, viewing all creatures not of their kind with suspicion.Template:Cite

- Nerubians tend toward evil; they have always been ruthless and aggressive, and since the fall of the Spider Kingdom these traits are more pronounced.Template:Cite

- Unlikely to appear even as a non-playable race in any expansion after Wrath of the Lich King.

- As they have six legs it could introduce a technical difficulties in reworking the WoW code for the new animations, abilities and clothing. This could cause a technical difficulty.


Join the Alliance?

? Brann Bronzebeard bought a document written by Hazu'Asnab in Gadgetzan along with some artifacts taken from the scourge. If scourge artifacts were presented along with the document, he was allowed neutrality with any nerubian city for a few days. He was able to use it to "befriend" nerubians of the Sundered Monolith. He believes that the Alliance and nerubians could unite against their mutual enemy: the Scourge. This would only be possible through the use of papers like Brann's document.Template:Cite.

? Even though they had the opportunity to cooperate with Baelgun's dwarves and possibly defeat the weakened King Arthas (and thus the Scourge) when he entered the nerubian Old Kingdom, instead the nerubians decided to take on all the trespassers into their territory, earning the enmity of the dwarven expedition as well as contributing to Arthas' success. Granted Baelgun's dwarves do not have any document that would allow the Nerubians to trust them, as Brann does.


Join the Horde?

? Thematically, the nerubians would fit in well with the Forsaken though it is unlikely that nerubians would get along with the Forsaken due to the latter's undead nature. However, they both share a fanatical hatred of the Scourge as they were both heavily affected by the Lich King's machinations. At least one also works with the Horde.

Ogre

Ogre

"Me not as THINK as you DUMB I am!"

First seen in Warcraft 1


General

+ They have their own architectural style.

+ The King of the Ogres quest in Outland and Brewfest Gordok ogres, proves that both Alliance & Horde can work well with Ogres.

+ Ogres can be found virtually everywhere on Azeroth and Outland, and can survive in many habitats other races would never even consider.

+ Adult ogres can be between 6'5" - 7'5" (males) and 6'2" - 7'2" (females).Template:Cite. Shorter than the ingame tauren males (8 ft tall).

Anything in between that range would be prefect size for a player race.

? Ogres can be found almost anywhere on Azeroth and Outland, and can survive in many habitats other races would never even consider. They could easily fit into almost any expansion.

? Have been in the series since the very beginning.

? Ogres have less than the average intelligence (they are twice as dumb as the least intelligent races) People have a point when they call them slow and stupid. Ogre magi have greater than average intelligence. Ogre magi are much smarter than lesser ogres but are also just as clumsy.Template:Cite A few ogres are intelligent (some Ogre Magi or the Ogri'la for example).

? Considered a creature class in the rpg, a classification considered naturally more powerful than regular races.

? Females of this race do not currently exist in-game and have only been seen in a picture from Warcraft 1.

? Most current ingame ogres cannot fit through doorways. Drokthul, Dec 2005: "This is not Everquest, this is World of Warcraft. Ogres are not a playable race so they have no need of fitting through doorways."


Join the Alliance?

? Ogres, like draenei, humans and night elves, have suffered at the hands of orcs in the past, which could potentially give them reason to unite with the Alliance against the Horde. Nevertheless, the reformation of the Horde into an honorable force of "good" may have dissolved some of the old animosity.

? Historic feud with the Alliance. However, this is interchangeable, as blood elves had a historic feud with the Horde prior to joining them.

? The Laughing Skull Clan, an ogre-led clan, managed to betray the Horde and join the Alliance at one point in Warcraft II. However Mogor the Ogre, their leader, although still alive in Outland, has become hostile to everyone.

- After the Second War, numerous ogres were enslaved by the Alliance and forced to fight one another in gladiatorial arenas.

However, this seems to differ little from their treatment by the orcs of the early Horde.

- The Alliance views all ogres as savages and enemies.Template:Cite

Though like blood elves were allowed into the Horde, it might be possible for the Alliance to allow ogres into the Alliance. Though from a lore stand point not even blood elves are truly liked by most of the Horde even if they are now technically members.


Join the Horde?

+ Stonemaul ogres are already members of the Horde, and contributed greatly to the Horde Navy's current revival, as the builders of Juggernaughts.Template:Cite

They have a population of approximately 480 ogres.Template:Cite Is this enough for a playable race?
In comparison this is considerably less than the Darkspear Tribe who are given a population of approximately 9,580 according to numbers given in RPG.

, + Some orcs treated ogres with respect: Orgrim Doomhammer was rather fond of his ogre bodyguards.Template:Cite. Cho'gall was the leader of an entire orc clan as was Mogor. While the Ogre-Mage Dentarg was one of Ner’zhul closest confidant and an important member of the mostly defunct Shadowmoon clan.

+ People like Lizzarik and Jorb supply weapons to the Horde on a daily basis.

+The Mok'Nathal clan is composed of both Orcs and Ogres.

+ Though most ogres were slaves of the early Horde, some clans became members willingly when they were freed from the GronnTemplate:Cite. Some clans like the Stonemaul, are rejoining the Horde willingly; feeling that there is a bond between the orcs and themselves.Template:Cite

Though his predecessor disliked the Horde, under the leadership of the half-ogre Rexxar the Stonemaul clan joined the Horde and remain allies to the present day.

? It is possible that as both races were enslaved by the Alliance after the Second War that these ogres may consider the orcs punished suitably for their crimes, and that the similar experiences of the orcs could help them to relate to the suffering the ogres have experienced. Others may just remember the fun they had under the horde

? Blood elves and Forsaken undead may protest against ogres who have already joined the Horde, and any who join the Horde later, due to conflicts with them. The Crushridge ogres are targets of Forsaken agents from Tarren Mill because of the ogres' possession of the Inv crown 02 [Crown of Will], and the artifact's effect prevents the banshees from retaking control of the ogres' minds, thereby the Forsaken thus regret the decision of using them in the first place. Ogres fought the blood elves too in the Second War, and numerous blood elves consider the ogres to be savages, useful only for miscellaneous mockery. Still, their opinions of lesser races have always been particularly cruel...[citation needed] 

? Ogres often pledge allegiance to whoever can best their previous leaders, such as the case of the Stonemaul (when Rexxar came), the Gordok (on any Tribute Run of Dire Maul North) or the Bladespire and Bloodmaul (when the Gronn are slain, the player is declared King or Queen of the Ogres). The Horde are based closer to more Ogre Tribes than the Alliance in Azeroth, though position in Outland is debatable.

- "Some orc scholars believe that the ogres were once intelligent and the dominant species of Draenor before the orcs rose to power. Orcs ruthlessly conquered ogre territory, enslaving or killing the ogres as they went; the war between the two races lasted quite a while, fueled by corruption from demonic forces. Soon the ogres were broken, the race either forced into exile or enslaved and used in experiments. To this day, most ogres hate orcs with a passion, remembering the wars they fought against each other."Template:Cite

"One could argue that orcs have more bad blood with Blood elves then ogres.

Pandaren

File:Twopandaren.jpg

"I bring Panda-monium!"

First seen in Warcraft 3: The Frozen Throne


General

+ There are multiple references by Blizzard to the possibility of pandaren appearing in-game as a playable race:

  • Katricia: "Do pandarens exist in World of Warcraft? Maybe they will be found in the beta or retail version of the game and maybe they will be granted a special place in an expansion."
  • Lead Game Designer Jeff Kaplan directly addressed the Pandaren in this xfire video interview. He says the Pandaren were definitely in consideration, are one of Blizzard's favorite races, but were not chosen for the Burning Crusade expansion because they didn't fit well with Outland.
  • It's probably also worth mentioning in passing that other journalists, when mentioning the ex-April-Fools-joke Pandaren Empire to Blizzard staff, got a surprisingly cagey response... Eurogamer.net

+ They have their own unique architectural style made from bambus.

+ They have a unique language, Pandaren.

? Pandaren have less than average intelligence. Their isolated culture has limited their exposure to intellectual stimulation.Template:Cite

? Do not currently exist in World of Warcraft, though there are references to the race in-game.

? They have a settlement in the Stonetalon Mountains, and there is a zone-sized unused area on the map at the west end of the Stonetalon range. Pandaria is said to be located on an island somewhere out at sea (though no specific location is given). (WoW RPG)

? Lore found in the RPG books (over which Chris Metzen holds final approval) states that the pandaren have overall good relations with most races of the Alliance and Horde (with the notable exceptions of the blood elves, trolls, and the Forsaken, whom they believe are evil).Template:Cite

? Their distrust of magic could be an issue, considering most races still practice arcane magic.

- Few pandaren ever leave Pandaria, and those who do are just visiting Kalimdor and have no intentions to stay.Template:Cite Template:Cite

- Pandaren who befriend either Horde or Alliance races will defend their companions against whatever threat, even members of the opposing side, but as a society they are independent and totally neutral. Pandaren encountered outside the Barrens are wanderers and travelers, belonging to no affiliation.Template:Cite The pandaren nation has decided to remain neutral, and they appreciate some of the other independent races' reasons for standing safely in the middle.Template:Cite Though they have aided both Horde and Alliance in matters of great importance,Template:Cite it is unlikely that the pandaren will ever choose to involve themselves in the conflict on more than an individual scale.

Pandaren Brewmasters are one of the "neutral hero" units of Warcraft III: The Frozen Throne. They chose no specific sides, but could be hired as mercenaries (taverns), or by other means (Chen Stormstout), defining the pandaren race's independent status in later lore. Chen Stormstout is a neutral ally in the Warcraft TCG, and can be used by Horde or Alliance, showing his continued neutral status.

- Pandaren as a whole do not join other factions (though they may help other factions out). If other races prove themselves able to follow pandaren ways, the pandaren may allow them into their empire.Template:Cite It's unlikely that the Alliance or Horde would break apart to join an empire. It's also unlikely that individual races would leave their allies to join an empire.

- The killing of a Panda or anything involving the death of a Panda is strictly prohibited in China meaning if Pandaren were implemented into the game Blizzard would lose its Chinese Customers.

- Only a few pandaren have been encountered by Horde and Alliance. These have included the famous brewmasters, and a few warriors, shamans and wardancers. A few feral Pandaren have been seen as well. The rest of the pandaren live in the isolated and insular reaches of Pandaria cut off from the rest of the world. Because these few pandaren move outside of most pandaren's isolated culture, and interact with other races, they walk outside of their culture's normal ways. A race of mostly brewmasters would not be viable as a playable race, and the main empire has not had contact with either faction and remains isolated. The nation remains undiscovered to this day.Template:CiteTemplate:CiteTemplate:Cite

Join the Alliance?

+ Their outlook meshes well with the Alliance, and most of the few pandaren in Kalimdor are found in the company of Alliance races. Several (a small fighting force) helped the Alliance fight the blood elves on their way to Outland and Northrend Template:Cite (this is likely a reference to the pandaren brewmaster and mercenaries of Garithos' Elite Guard in Warcraft III: The Frozen Throne who attempted to stop Kael's blood elves from escaping Dalaran). Of the Alliance races, they are particularly fond of the Ironforge dwarves, and citizens of Theramore (especially half-elvesTemplate:Cite[6], whom they find to be similarly minded and ideal traveling partners). Gnomes and pandaren have the same philosophy when it comes to problem solving.Template:Cite. Pandaren are often found in the company of dwarves in the Eastern KingdomsTemplate:Cite, and many have made journeys to Khaz ModanTemplate:Cite. Being a race that honors their ancestors as well, they aid the dwarves in their search for titan artifacts when they can.Template:Cite Pandaren are also friends with the night elvesTemplate:Cite, and the beliefs of the druidic night elves and pandaren are currently similar. This could allow them to become allies again in the future.Template:CiteTemplate:CiteTemplate:Cite

? Shamanism and druidism - which are both found in the cultures of several Alliance races - mesh well with pandaren philosophy and their practice of geomancy. In many ways their faith mirrors the ancient beliefs of the night elves Template:Cite. Some circles of pandaren culture are similar to shamanism or druidism.

- While the pandaren are old allies of the night elves, and even have friends among themTemplate:Cite, they refused to commit to the Alliance despite their ancient connections.Template:Cite Whatever their relation to the Alliance, it does not seem that the pandaren will join the humans, elves and other Alliance races in their struggle against the Horde.Template:Cite They feel the Alliance gives too much weight to politics, treaties and arcane magic (although apparently its not so much arcane magic they have a problem with, but rather obsession with magic.Template:Cite) The Alliance is unnecessarily complicated for the pandaren. For the pandaren, the internal politics of the Alliance are another noisome formality they must endure while learning all they can of the races that occupy the land.Template:CiteTemplate:Cite


Join the Horde?

? While pandaren are neutral in the affairs of Horde and Alliance, they have aided both sides in matters of great importance. However, most Pandaren are found with the allianceTemplate:CiteTemplate:Cite, learning all they can of the races that occupy the land.Template:Cite Though some feel at home around the HordeTemplate:Cite(at least in the past) Whatever their relation to the Alliance, the pandaren will not join them in their struggle against the Horde.Template:Cite

Note: The reference applies to a period just after The Frozen Throne, Timeline (RPG Books Chronology). There is no mention of any involvement of Pandaren with the Horde in Dark Factions (set just before The Burning Crusade). It only discusses their involvement with the Alliance, and observing other races through their connections to the Alliance. Have things changed? Are there still Pandaren that feel at home around the Horde in the present? Is there enough for a playable race for the Horde?

? The blood elves and Forsaken have too much reliance on arcane magic, as do some orcs and trolls. However, most orcs and tauren shun this type of power, as do the Pandaren.

? Chen Stormstout, an independent and "neutral hero" pandaren brewmaster, assisted the Horde & Jaina Proudmoore against various threats in Durotar. However, it appears this was only temporary, as Chen hasn't been heard from in a long time. He has remained neutral in present times according to the TCG.

-While they have much in common when it comes to spirituality.Template:Cite In many ways the pandaren faith, Geomancy, mirrors the ancient tribal beliefs of the tauren, troll and orc races.Template:Cite However, they are unlikely to join their forces, they believe the Horde is formed of races in the midst of healing. The Horde needs to find themselves before pandaren would be willing to allow anyone else to join their fold...Template:Cite

- Some neutral pandaren have already battled the Horde, sometimes alongside the Alliance.Template:Cite Most pandaren outside of the Pandaren Empire or the Barren's settlement are found in the company of the Alliance, usually in Bael Modan, Theramore, and Khaz Modan.Template:Cite Template:Cite

- Pandaren do not care much for the blood elves or Forsaken.Template:Cite They find all jungle trolls puzzling, as they view them as practicing divine magic, but for evil purposes, which doesn't coincide with the pandaren philosophy (geomancy).Template:Cite They apparently view the troll practise of "voodoo" as evil.

It should also be pointed out that in the Alliance & Horde Compendium, no distinction is made between jungle trolls or the "kinder" tribe of Darkspear trolls by the pandaren. If they have changed their views on jungle trolls or not is unknown.

Quilboar

File:Quilboarpair.jpg

Piggy duo: Babe and Ramboar.

First seen in Warcraft 3


General

+ They have their own unique architectural style.

? The (demi)god of the quilboar, Agamaggan, aided the other demigods and the mortal races against the Burning Legion in ancient times. Could this bring the races together somehow?

? Quilboar have less than average intelligence (somewhere between ogres and other less intelligent races). They are neither quick-witted nor pleasant.Template:Cite Despite their low intelligence, quilboar possess good common sense.Template:Cite

-Quilboar rarely wear clothes or armor on their upper body. They wear mainly tattered pants.Template:Cite

- Almost from birth, young quilboar are indoctrinated with teachings of hatred for other sapient species. Quilboar are fiercely territorial and attack most other species on sight. Their mentality leaves little room for alliance with other races.Template:CiteTemplate:Cite

- The race is usually lawful evil, and does not get along with good-aligned races.Template:Cite

- The quilboar tribes living in Razorfen Kraul and Razorfen Downs are currently allied with The Scourge, Death's Head and Razorfen tribes.


Join the Alliance?

? A chunk of the quilboars' ancestral land was taken from them by the Horde, possibly providing a motive for the quilboar to join the Alliance in opposition to the Horde. However, the same could be said of the Alliance (Bael Modan as an example).

- Quilboar are exclusively found in Horde territory in Central Kalimdor; mostly in the Barrens, with some living in Durotar or MulgoreTemplate:CiteTemplate:Cite Template:Cite and following the game's mechanics it is unlikely that Blizzard would create a starting area for the Alliance within Horde controlled territory.

There is no evidence in lore or in-game of the quilboar existing anywhere near Alliance territories.

- As a race quilboar hate all other sapient races,Template:Cite Template:Cite they are fiercely territorial and attack most species on sight.Template:Cite The quilboar poses a threat to the Alliance, especially at Bael Modan, though are currently more occupied with their skirmishes with the HordeTemplate:Cite.

This discredits the previous theory that their hostility to the Alliance was a mere gameplay mechanic, or strictly limited to the corrupted quilboar of the Death's Head and Razorfen tribe.


Join the Horde?

? Mangletooth is captured quilboar in Camp Taurajo and not actually a Horde member according to the quest lore, however he able to work with players to get revenge on the ones that betrayed him. He is flagged as a Horde PvP NPC for some reason, although he is not technically a member of the Horde.

- Rexxar, half-ogre champion of the Horde killed many quilboar when population numbers became a problem for the Horde. Quilboar have not forgiven the Horde for this transgression, and hold bitter resentment against anyone allied with the HordeTemplate:Cite. They have hatred especially the tauren and the orcs whom they believe to be trespassing on their ancestral lands.

Satyr

Satyr

"Claws, horns, hooves, what are we saying? Is this Diablo?"

First seen in Warcraft 3

General

? They are a fully realized playable race in the RPG in Dark Factions. Although they are aligned with the Burning Legion, and not Horde or Alliance.

? Satyrs have average intelligence. Satyr are possessed of a dark cunning,Template:Cite but their senses are too wild to remain focused for long.Template:Cite They sometimes revert to their bestial nature.

? They do not have a unique language. they share the language of all demons and warlock familiars, Eredun (Demonic) and whatever the language of their native race is.

Player races can already speak Demonic while under the influence of Spell shadow curseoftounges [Curse of Tongues]. Thus the language would probably not be used for any thing else.

? Their architecture style is generally similar to the night elf style. They live in ruins scattered throughout northern Kalimdor and Desolace; satyrs prefer places of corruption to make their homes, such as Felwood and certain areas of Darkshore.Template:Cite They live in ancient night elf ruins, tend tainted moon wells corrupted with demonic energy, have corrupted ancients and corrupted ancient protectors.Template:Cite Template:Cite They have few "unique" buildings of their own.

? Some satyrs seem to have left the Burning Legion, appearing to have turned against it, though such satyr joined other organizations which are opposed to the Horde and Alliance, such as the Illidari. However, even these may still be working to further the Burning Legions goals — knowingly or unknowingly.Template:Cite Template:Cite.

? Due to their lack of backup and resources, they would certainly need help were they to ever intend to make any impact on the world, or to carry out an important quest.

? When you complete Zenn Foulhoof's quest, he says "Who would have ever guessed that I, Zenn Foulhoof, would have a night elf to do my bidding? Certainly not me! But so it goes...this beloved world of ours is full of surprises." An ironic hint by Blizzard?

? Females of this race do not currently exist in-game, though they exist in the RPG.

? Satyr sometimes work with other races to further their own goals (this usually means manipulating their "allies" towards the Burning Legion's goals),Template:Cite) and employ adventurers. Some satyrs care more about causing pain and experiencing dark pleasures than they care about to whom they cause such pain; these chaotic neutral individuals may take up with an adventuring party that could grant them access to such delights, but they are unpredictable and volatile.Template:Cite

? They are "demons" in both loreTemplate:Cite Template:Cite and in-game, not humanoid.

They were formerly humanoids in Manual of Monsters but this was changed in later books. However, this could be changed in the same way as Forsaken are not Undead. Interestingly, few humanoid satyrs appear already in-game.

- Most satyrs venerate Xavius as their creator and patron. They attempt to spread his shadow curse to other races, turning them into more satyrs.Template:Cite While history records that he died, satyrs may still be following the will of the Satyr Lord directly, or merely following his path.Template:Cite Satyrs hope for his return.Template:Cite Satyrs pay homage to Xavius by living gleeful, sinful lives and committing acts of treachery they feel will honor their dark lord. Still, satyrs are evil, sadistic and monstrous demons. Whatever vague loyalty they feel toward Xavius is overshadowed by their devotion to Sargeras.Template:Cite

- Their society is organized into groups called "sects". A sect of satyrs lives in the same geographical region and have specific mission. Satyrs of different sects get along only some of the time. Their sects are small, usually no more than a hundred individuals.Template:Cite

A sect of a hundred individuals would hardly be enough for a playable race.

- Satyrs are innately hostile and resent intruders.Template:Cite The satyr race is considered a threat to both the Horde and Alliance both. They attack travelers and adventurers from both factions. Their activity has been on the rise in recent times, their threat has increased. Their crazed mindset doe not endear them to others.Template:Cite

- Satyrs hold a particular hatred for Druids of the Wild (the playable druids). They see these defenders of nature as twisted mirrors of themselves, mockeries of the bestial satyrs. Satyrs target Druids of the Wild foremost whenever they are encountered.Template:Cite

- The Satyr race's affiliation is considered the Burning Legion. Satyrs are demons and members of the Burning Legion. However, they are chaotic, and don't necessarily get along with each other; different groups occasionally go to war. Satyrs hate pretty much everyone who doesn't work to further the Legion's goals. They don’t even get along with each other. Satyrs give their allegiance to the Burning Legion unconditionally, they became the Burning Legion’s loyal servants.Template:Cite Like all demons, when the Legion calls, they scramble to obey.Template:Cite A satyr's power is based on the satyrs' legacy as part of the Burning Legion.Template:Cite

Most do not appear to be official members of Burning legion currently, but apparently enjoy doing things that further the Legion's goals.Template:Cite Template:Cite They obey the will of the Legion. Satyr scouts dominate nature for their demonic mastersTemplate:Cite They possess neither the organization nor the numbers of the naga, the Scourge and other threats; but they will fight alongside the other demons when the time comes again. The presence of other demons rouses satyrs against theirs and the Burning Legion's foes.Template:Cite

- Usually chaotic evil.Template:Cite Satyrs are evil,Template:Cite and are corrupt through and through.Template:Cite Satyrs are cruel and sadistic creatures. They enjoy tormenting other creatures, particularly intelligent ones. Satyrs patrol their territory, hoping they can find travelers they can eviscerate in the most bloody manner possible.Template:Cite These twisted mockeries kill for pleasure; they think nothing of torturing victims and leaving bodies behind as grim evidence of their power.Template:Cite Satyrs are bloodthirsty, depraved individuals who enjoy slicing open their opponents with curved blades and flinging entrails everywhere.Template:Cite Their greatest joy is in abandoning themselves to slaughter, tearing their opponents apart and reveling in the spatter of fluids and entrails. Satyrs blend recklessness and patience. They revel in their prey’s terror and sometimes their bloodlust and sadism overtakes them. When combat is joined, they are crazed dervishes. Satyrs embrace the wild depravity characteristic of their kind.Template:Cite Rather than killing those who infringe on their territory outright, satyrs play cat-and-mouse, toying with trespassers for amusement until moving in for the kill at last.Template:Cite They have been corrupted by the Burning Legion, and will not serve the forces of good without an ulterior motive,Template:Cite though occasionally they work with other races to further their own goals — notably, a few satyrs employ adventurers (both Horde and Alliance) on missions to undermine their enemies' societies. (Understandably, neither the Horde nor the Alliance look favorably on adventurers who deal with such dark forces.) As satyrs are twisted and corrupted, violence and depravity are inseparable parts of their nature.Template:Cite

Even the Forsaken undead and blood elves are not as depraved and dishonorable as these satyr. However, the playable satyr could be made up of the less chaotically evil members of the race, just like with the Darkspear trolls (though it is likely that the number of such satyr is extremely small).


Join the Alliance?

- The satyr race is considered an increasing threat to the Alliance.Template:Cite

- Satyrs have a special hatred for night elves, as these creatures handed the demons their first defeat in the War of the Ancients.Template:Cite The satyrs harry their hated night elf cousins, and oppose them at every opportunity. The diabolical satyrs seek to corrupt, kill or harass the kaldorei. They attack the night elves out of jealousy and hereditary animosity.Template:Cite Because satyrs despise night elves, they will attack them first.Template:Cite Their hated night elf cousins fight with bows and use their abilities to tend the forests.Template:Cite Night elf Sentinels work hard to put a stop towards their attacks.Template:Cite

They might be accepted by other Alliance races that had little to do with them so far.

? The satyr Zenn Foulhoof lives in Teldrassil, and is friendly towards Alliance players. Although he is up to no good, the night elves only employ a minor punishment when he causes trouble. This shows that whilst the elves may find him distasteful, they are willing to tolerate his presence. However, this is an isolated incident, and all other satyrs are hostile.


Join the Horde?

-The satyr race is considered an increasing threat to the HordeTemplate:Cite.

? Big numbers of satyrs have joined Kael´thas forces (many of these were likely former high elf satyrsTemplate:Cite, though also include night elf satyrs as well, Illidan's Servitors), proving that bloodelves and satyrs will work together (though these particular ones are probably more loyal to the Burning Legion and Kil'jaeden than Kael and his felsworn). They also share history and common enemy: night elves.

? Should some "traitor" satyrs join Horde, orcs would most likely gladly help them fight against Burning Legion.

? The Horde has had little conflicts with satyrs, but Rexxar and Rokhan killed some satyrs in Dustwallow March during proudmoore´s attacks.

? Would taurens accept satyrs?

Well, they accepted the Forsaken...

Tuskarr

File:TuskarrWoW1.jpg

"They be stealin' my bucket!"

First seen in Warcraft 3: The Frozen Throne

General

The tuskarr have seen their share of difficult times, but with the recent arrivals of the Alliance and Horde, they have found new allies in the ongoing struggle against the hostile forces of Northrend.[2]

+ They have their own unique language, Tuskarr.

+ They have their own unique architectural style.

? Have less than average intelligence. Their simple society does not allow for much intellectual stimulation.Template:Cite

-According to the official site & Dark Factions, they are a neutral faction to both the Horde and the Alliance. The tuskarr’s friendly and peaceable nature allows them to deal with people from both the Alliance and the Horde. Traders offering goods the tuskarr cannot manufacture are especially welcome in their villages. Most tuskarr get along well with dwarves, gnomes and goblins, whom they respect for their ingeniousness. They treat humans and orcs with respect, but are suspicious of elves and trollsTemplate:Cite.

- They are a race of fishermen without an organised society or community figureheads, simply operating out of small villages (the largest being Kaskala).

- Unlikely to appear even as a non-playable race in any expansion after Wrath of the Lich King.


Join the Alliance?

? they have found the Alliance good allies in the ongoing struggle against the hostile forces of Northrend. The tuskarr of Kaskala are on good terms with Brann Bronzebeard, and are good neighbors to the Alliance.Template:Cite The get along well with dwarves, gnomes whom they respect for ingeniousness. They also respect humans.Template:Cite They however remain a neutral faction.


Join the Horde?

?They have found the Horde good allies in the ongoing struggle against the hostile forces of Northrend. The Tuskarr of Kaskala have struck a pact with the Horde forces of Warsong Hold due to their similar outlook[7] They respect orcs, but are suspicious of trolls. They however remain a neutral faction.

Worgen

Worgen

"Hey there, little Red Riding Hood, you sure are looking good..."

First seen in World of Warcraft


General

+They have a unique language, Worgen.

? They are fairly intelligent and possess a cruel bestial cunning that can come as a surprise to the unprepared.Template:Cite They have less than average intelligence, and above average wisdom. They are apparently more intelligent than ogres or quilboar, but not by much.Template:Cite

? Possible Forsaken-type lore. Worgen who don't want to cause so much bloodshed or having obtained free will could join either side. Only known friendly worgens are pyrewoods worgens in human form, but other may still exist.

? There are seemingly two kinds of worgen: the extradimensional ones summoned by the Scythe of Elune from a distant planet; and those cursed by Arugal's magic (though it is possible that there are more Worgen cursed in other ways). The former seems unlikely as a playable race seeing as they are feral, bloodthirsty monsters (see below) whilst the latter, like Forsaken undead, retain a measure of humanity.

? Females of this race do not currently exist in-game (also, all cursed Pyrewood Village inhabitants are male).

? Worgen have a number of emotes and player animations such as salute, kneel, swimming etc.

- They dwell in simple huts and usually wear cured leather scraps as rudimentary armor.Template:Cite

- Ur writes: "For wherever the Worgen tread, they bring terror and bloodshed with them."

- Always neutral evil. These creatures are thoroughly evil, delighting in torturing and devouring intelligent creatures. They enjoy hearing the screams of their victims as they tear them apart piece by piece. Worgen never show mercy or remorse.Template:Cite ((Editorial note: Is this referencing the extradimentional, cursed or both?))

Even the Forsaken undead and Darkspear trolls do not display any similar degree of savagery.
However, the Worgen summoned by Velinde Starsong seemed friendly enough[citation needed] , and possibly felt betrayed when she tried to find a way to get rid of them, contributing to their aggressive nature.

Join the Alliance?

+ The Kirin Tor Archmage, Alphus Wordwill, suggests a method of using "good-hearted" worgen of the "cursed human" variety to fight the Scourge and other evils for the Alliance:

"This begs the question as to what can be done with them. Are we morally correct in eliminating them, as they are a danger to all mortals? I do not believe so; rather, I believe we should find a cure. If possible, this cure would not prevent the transformation, it would do more — it would preserve the afflicted individual’s mindset after the transformation. Such an effect would allow good-hearted worgen to take on fearsome physical abilities and use these against the Forsaken, the Scourge and other evil powers. Given proper funding and support, I believe that I could create such a cure."Template:Cite

+ During Velinde Starsong's vision, she saw the Worgen battling the Burning Legion on the wolfmen's home planet, and when Velinde summoned them using the Scythe of Elune, they agreed to assist her in battling their common foe in Felwood.

? The fate of the human domain of Gilneas is unknown, but it is speculated that the inhabitants became werewolves in a similar way to the inhabitants of Pyrewood Village. Either way, Gilneas has a weak connection to the Alliance despite being a human kingdom.

? The Alliance seems to be friendly with the citizens of Pyrewood village during the day (who sell basic goods to travelers). That they become violent at night may only be down to the powers Arugal possesses over them.

Note that the Pyrewood villagers turn on you when you find Apothecary Berard in a hidden room in the inn.

- They are a direct cause of the devastation of the human land of Duskwood.


Join the Horde?

+ Apothecary Berard, an undead, was affected by the worgen curse — which creates the possibility of a Forsaken worgen playable race.

? Wolves have always been the symbol of the Horde with orcs frequently honoring them and naming themselves after them.

? The Forsaken would likely protest against human-worgen joining the Horde, as they has been much conflict between the two in Silverpine Forest. The Sons of Arugal quest chain, among numerous quests, molds a negative opinion towards worgen from a Horde standpoint.

Notes and other idea pages


References