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{{questbox
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{{Cataclysm/Update}}{{infobox instance
 
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|name=Ruins of Ahn'Qiraj
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| name= Winds in the Desert
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| faction=Neutral
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|aka=RQ, RAQ, AQ20
 
 
| level= 9
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|ss=Ruins of Ahn'Qiraj loading screen.jpg
 
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| levelreq= 7
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|caption=Ruins of Ahn'Qiraj loading graphic
 
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| category = Durotar
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|loc=[[The Scarab Wall]], [[Silithus]]
 
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| start= [[Rezlak]] {{co|46|22|Durotar}}
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|race={{Race|Qiraji }}<br />{{Race|Silithid }}
 
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| experience= 800
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|boss={{NPC||Ossirian the Unscarred}}
 
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| money= {{cost||3}}
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|type=Raid
 
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| reputation = +250 [[Ratchet]]<br />''(if Horde)'' +250 [[Darkspear Trolls]]<br />''(if Horde)'' +250 [[Orgrimmar]]
|level=60+
 
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| id=834
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|players=20
 
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|key=
 
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|bosses={{Ruins of Ahn'Qiraj}}
 
 
}}
 
}}
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{{Ahn'Qiraj wings}}
 
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[[File:Ruins of Ahn'Qiraj bosses.jpg|thumb|350px|Ruins of Ahn'Qiraj bosses]]
 
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The '''Ruins of Ahn'Qiraj''' is a 20-man outdoor raid dungeon located in southern [[Silithus]], released with [[Patch 1.9]]. Its release was joined by massive server-dependent event called the [[Gates of Ahn'Qiraj]]. It can be found by entering the main [[Ahn'Qiraj]] Gate and continuing on the left path.
 
   
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== Objective ==
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It uses a similar loot system to [[Zul'Gurub]], via tokens dropped from bosses which are used to complete quests that give item rewards. Additionally, the quests can only be completed once a certain reputation has been reached with the [[Cenarion Circle]]. The rewards are class-specific: a ring at honoured, a cloak at revered and a weapon at exalted. There is a set bonus for all three.
 
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Retrieve 5 Sacks of Supplies and return them to [[Rezlak]] near [[Orgrimmar]].
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*[[Sack of Supplies]] (5)
   
  +
==Description==
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The entrance to the [[Temple of Ahn'Qiraj]], which is a 40-player raid instance intended to be the step after [[Blackwing Lair]], is via a separate portal following the right path from the Scarab Wall gate.
 
  +
I'm Rezlak, one of [[Gazlowe]]'s boys. Boss sent me to help the [[orc]]s here in [[Durotar]]. Things'd been going good except for the caravans. Can't manage to keep them safe! Makes my job a little harder, you know?
   
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The last shipment, which they PROMISED would get through, was snatched by the [[Dustwind tribe|Dustwind]] [[harpy|harpies]] of... where was it... [[Razorwind Canyon]]?
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Most of the area is mountable, however, the bug mounts from the [[Temple of Ahn'Qiraj]] do not work here.
 
   
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I gotta have those supplies! Follow the big canyon to the south, you'll find the ravine cut right into the west and east sides of the walls.
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If any member of your party is in combat then your entire party is in combat no matter where they are in the instance.
 
   
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== History ==
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== Reward ==
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You will receive: {{cost||3}}
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{{main|Ahn'Qiraj}}
 
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Deep within the deserts of Silithus lies an ancient and powerful race of beings known as the Qiraji. One thousand years ago, the Night Elves and Bronze Dragonflight combined their considerable powers to seal the Qiraji behind the scarab wall with the help of the children of some of the aspects. This is remembered as the "War of the Shifting Sands".
 
   
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==Progress==
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Recently it was discovered that some of the Qiraji were finding ways past the wall. Anachronos, the bronze dragon, helped the adventurers of Azeroth open the Scarab Wall to prevent more incursions. The mortal races have now banded together to confront the evil Qiraji in their own land. A champion has opened the gate and the Horde and Alliance have driven the armies of the Qiraji back into the ruins in retreat. It now falls to heroes to delve into the lair of the Qiraji and put an end to their masters once and for all.{{fact|cited as WoWDC 12, but what is this?}}
 
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I'm great at what I do, don't get me wrong, but this is ridiculous! What am I supposed to do, build sand castles?
   
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==Completion==
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== Map and subregions ==
 
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Hey, now isn't that just the thing! You've got our supplies back for us. That's great. I'll be able to get back to work just as soon as I can find someone to haul these sacks for me.
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[[File:WorldMap-RuinsofAhnQiraj.jpg|thumb|300px]]
 
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{| class="darktable"
 
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|-
 
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| [[The Comb]] || [[General's Terrace]] || [[Hatchery|The Hatchery]] || [[Reservoir|The Reservoir]] || [[Scarab Terrace]] || [[Watchers' Terrace]]
 
|}
 
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{{clr}}
 
   
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== Quests ==
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== Notes ==
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Pick up [[Quest:Securing the Lines]] from {{NPC||Rezlak}} as well and you can kill harpies while you pick up supplies to complete both quests. <!--(Previously, you had to pick up this quest, then do Securing the Lines.-->
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*{{questlong|neutral|60R|The Fall of Ossirian}} ''Starts with the quest item [[Head of Ossirian the Unscarred]]''
 
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*{{questlong|neutral|60R|The Perfect Poison}} ''Given by [[Dirk Thunderwood]] at [[Cenarion Hold]] in [[Silithus]], collect the quest item [[Kurinnaxx's Venom Sac]] from [[Kurinnaxx]] as well as a similar item from [[Zul'Gurub]]''
 
   
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{{Zone Map|zone=Durotar|notes=
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== Preparation ==
 
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{{Zone Map Note|46|22|ActiveQuest|Rezlak}}
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Many of the mobs in the Ruins of Ahn'Qiraj use poison or nature-based attacks, so nature resistance gear would be ideal. However, nature resistance in Ahn'Qiraj seems not to be near as crucial as fire resistance to Molten Core.
 
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{{Zone Map Note|49.8|28.1|Cross|Entrance}}
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{{Zone Map Note|49|23}}
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{{Zone Map Note|51|25}}
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{{Zone Map Note|51|26}}
 
}}
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You will need one inventory spot open to retrieve the 5 {{loot|common|Sack of Supplies|Sacks of Supplies}}, which are required to complete this quest, from [[Razorwind Canyon]].
   
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From the quest-giver, sacks can be found to the east across the road, and then to the south past the harpies.
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Guilds who attempt the Ruins of Ahn'Qiraj should not be required to be decked out in epic-quality equipment. A 20-man raid can be managed with mostly blues, and even some greens.
 
   
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== Quest progression ==
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Likewise to nature resistance gear, Greater Nature Protection potions have some potential use in Ahn'Qiraj. However, the formula for these potions is known to sell for more than Greater Fire Protection potions.
 
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{{Story beyond Razor Hill}}
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Since the progression for the instances of this size is to go from Blackrock Spire to Zul'Gurub to the Ruins of Ahn'Qiraj, the type of gear to have would be ZG-level or above. Those wearing Tier 1 gear and above will find this instance a lot simpler.
 
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Inside the Gates of Ahn'Qiraj there are two portals. The one on the left side is the portal to the Ruins of Ahn'Qiraj. The one on the right is the portal to the [[Temple of Ahn'Qiraj]].
 
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Having at least 1 druid on your raid is not only a good idea, but essential. Entangling Roots, although unreliable, is the only form of Crowd Control that will work in AQ20. A balance Druid will shine in AQ20.
 
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== Dungeon denizens ==
 
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* {{RaceIconExt|Anubisath|Small}} [[Anubisath]]
 
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* {{RaceIconExt|Beetle|Small}} [[Beetle]]s
 
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* {{RaceIconExt|Frenzy|Small}} [[Frenzies]]
 
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* {{RaceIconExt|Horusath|Small}} [[Horusath]] (one, {{NPC||Ossirian the Unscarred}})
 
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* {{RaceIcon|Human|Male|Small}} [[Human]] (one, {{NPC||Lieutenant General Andorov}})
 
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* {{RaceIconExt|Mana|Small}} [[Mana surge]]s
 
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* {{RaceIcon|NightElf|Male|Small}} [[Night elves]]
 
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* {{RaceIconExt|ObsidianDestroyer|Small}} [[Obsidian destroyer]]s
 
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* {{RaceIconExt|Ooze|Small}} [[Ooze]]s
 
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* {{RaceIcon|Qiraji|Male|Small}}{{RaceIcon|Qiraji|Female|Small}} [[Qiraji]]
 
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* {{RaceIconExt|Roach|Small}} [[Roach]]es (critters)
 
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* {{RaceIconExt|SandReaver|Small}} [[Sand reaver]] (one, {{NPC||Kurinnaxx}})
 
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* {{RaceIconExt|Scorpid|Small}} [[Scorpid]]s
 
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* {{RaceIconExt|SilithidColossus|Small}} [[Silithid colossus]] (one, {{NPC||Buru the Gorger}})
 
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* {{RaceIconExt|Larva|Small}} [[Silithid larva]]e
 
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* {{RaceIconExt|SilithidTank|Small}} [[Silithid tank]]s
 
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* {{RaceIconExt|Silithid|Small}} [[Silithid wasp]]s
 
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* {{RaceIconExt|SilithidWorker|Small}} [[Silithid worker]]s
 
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=== Encounters ===
 
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One of the nice things about AQ20 is that there are only two mandatory boss encounters between the entrance line and Ossirian: Kurinnaxx and General Rajaxx. The raid can then ignore Moam in the Reservoir to skip directly to Ossirian if desired.
 
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{|class=darktable
 
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!Bosses !! Monsters
 
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|-
 
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|
 
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*'''[[Scarab Terrace]]'''
 
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**{{NPC||Kurinnaxx|smallicon=IconSmall SandReaver.gif}}
 
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|
 
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|-
 
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|
 
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*'''[[General's Terrace]]'''
 
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**{{NPC||General Rajaxx|smallicon=IconSmall Qiraji Male.gif}}
 
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|
 
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|-
 
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|
 
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*'''[[Reservoir]]'''
 
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**{{NPC||Moam|smallicon=IconSmall ObsidianDestroyer.gif}}
 
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|
 
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* {{Mob|Canal Frenzy}}
 
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* {{Mob|Obsidian Destroyer}}
 
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|-
 
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|
 
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*'''[[Hatchery]]'''
 
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**{{NPC||Buru the Gorger|smallicon=IconSmall SilithidColossus.gif}}
 
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|
 
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|-
 
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|
 
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*'''[[Comb]]'''
 
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**{{NPC||Ayamiss the Hunter|smallicon=IconSmall Silithid.gif}}
 
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|
 
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|-
 
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|
 
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*'''[[Watchers' Terrace]]'''
 
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**{{NPC||Ossirian the Unscarred|smallicon=IconSmall Horusath.gif}}
 
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|
 
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* {{Mob|Anubisath Guardian}}
 
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|}
 
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* {{NPC||Flesh Hunter}}
 
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* {{NPC||Hive'Zara Collector}}
 
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* {{NPC||Hive'Zara Drone}}
 
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* {{NPC||Hive'Zara Sandstalker}}
 
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* {{NPC||Hive'Zara Soldier}}
 
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* {{NPC||Hive'Zara Stinger}}
 
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* {{NPC||Hive'Zara Tail Lasher}}
 
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* {{NPC||Hive'Zara Wasp}}
 
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* {{NPC||Qiraji Gladiator}}
 
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* {{NPC||Qiraji Swarmguard}}
 
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* {{NPC||Shrieker Scarab}}
 
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* {{NPC||Spitting Scarab}}
 
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== Loot ==
 
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{{main|Ruins of Ahn'Qiraj loot}}
 
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The loot in AQ20 comes from:
 
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* killing [[boss]]es.
 
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* killing [[mob]]s.
 
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* coffer chests in the instance containing scarabs and idols, requiring coffer keys that drop off of mobs. The keys are not soulbound and as of 1.10 no longer disappear when you leave the zone. If you only receive one (1) key it is recommended you use it on the chest near Ossirian.
 
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* If you're in an aq20 group and your group downs at least the second boss then all the mobs up to him do not respawn after a soft reset, aka 30 minutes. But, the scarab coffers do respawn along with the level 55 non-elite scarabs. Typically you get one idol and 11-15 scarabs.
 
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* After killing [[Ossirian the Unscarred]], his head will drop and that will start the quest the {{quest|The Fall of Ossirian}}, which rewards the player with an epic neck piece.
 
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==== Loot-quest system ====
 
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{{main|Ruins of Ahn'Qiraj quest loot}}
 
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AQ20 loot-quests require scarabs and idols which drop from trash mobs and Qiraji items which drop from bosses, combined with a certain level of faction with the [[Cenarion Circle]].
 
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Players must collect ten scarab items of two certain types (two lots of five), two stone idols of a certain type, and a single Qiraji item. When a player has the appropriate collection for a particular item and a certain level of reputation with the [[Cenarion Circle]], they can turn them in for the item.
 
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== World of Warcraft: Cataclysm ==
 
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{{cata-section}}
 
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In Cataclysm, The Ruins of Ahn'Qiraj will be retuned as a 10-player raid. With the concurrent removal of [[Zul'Gurub]], this will mean the end of 20-player raids:
 
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{{Bluepost|poster=Mumper|title=Re: Guild achievements for classic dungeons/r|date=09/13/2010 08:46:19 PM PDT|link=http://forums.worldofwarcraft.com/thread.html?topicId=26560501163&sid=2000#19|body=
 
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AQ20 has been converted to a 10 player raid.}}
 
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==Patches and hotfixes==
 
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{{Patch 1.9.0|note=Added}}
 
   
 
==External links==
 
==External links==
Line 159: Line 54:
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
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{{elinks-zone|3429|armory=1}}
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{{elinks-quest|834}}
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{{Elink|link=http://www.wowgroupings.com/index.html?instance=25|site=WowGroupings|desc=Group & Raid Scheduler|}}
 
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*[http://wow.allakhazam.com/db/zone.html?wzone=94;mid=1183126387268125828;page=1;howmany=50#1183126387268125828 Allakhazam's guide to Ruins of Ahn'Qiraj]
 
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{{Ruins of Ahn'Qiraj Subzones}}
 
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{{Instancefooter|World of Warcraft}}
 
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[[es:Ruins of Ahn'Qiraj]]
 
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[[Category:Instances]]
 
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[[Category:Raids]]
 
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[[Category:Ruins of Ahn'Qiraj| ]]
 
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[[Category:Ruins]]
 
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[[Category:Silithus]]
 

Revision as of 15:58, 20 January 2012

NeutralWinds in the Desert
Start Rezlak [46, 22]VZ-DurotarBlip
End Rezlak [46, 22]VZ-DurotarBlip
Level 9 (Requires 7)
Category Durotar
Experience 800
Reputation +250 Ratchet
(if Horde) +250 Darkspear Trolls
(if Horde) +250 Orgrimmar
Rewards 3s

Objective

Retrieve 5 Sacks of Supplies and return them to Rezlak near Orgrimmar.

Description

I'm Rezlak, one of Gazlowe's boys. Boss sent me to help the orcs here in Durotar. Things'd been going good except for the caravans. Can't manage to keep them safe! Makes my job a little harder, you know?

The last shipment, which they PROMISED would get through, was snatched by the Dustwind harpies of... where was it... Razorwind Canyon?

I gotta have those supplies! Follow the big canyon to the south, you'll find the ravine cut right into the west and east sides of the walls.

Reward

You will receive: 3s

Progress

I'm great at what I do, don't get me wrong, but this is ridiculous! What am I supposed to do, build sand castles?

Completion

Hey, now isn't that just the thing! You've got our supplies back for us. That's great. I'll be able to get back to work just as soon as I can find someone to haul these sacks for me.

Notes

Pick up Quest:Securing the Lines from Rezlak as well and you can kill harpies while you pick up supplies to complete both quests.

You will need one inventory spot open to retrieve the 5 [Sacks of Supplies], which are required to complete this quest, from Razorwind Canyon.

From the quest-giver, sacks can be found to the east across the road, and then to the south past the harpies.

Quest progression

Rezlak

Dranosh'ar Blockade

  1. H [1-30] The Burning Blade
  2. H [1-30] The Dranosh'ar Blockade
  3. H [1-30] Fizzled
  4. H [1-30] Margoz
  5. H [1-30] Skull Rock
  6. H [1-30] Arnak Fireblade
  7. H [5-30] Ak'Zeloth - Leads to Northern Barrens

Available at the same time as The Dranosh'ar Blockade:

Deadeye Shore

External links