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== Licensing: ==
{{for|the zone before the [[Shattering]]|Durotar (Original)}}
 
  +
{{Licensing|Zone}}
{{Infobox zone
 
|faction= Horde
 
|name= Durotar
 
|ss= Durotar.jpg
 
|affiliation= [[Horde]]
 
|races= {{Race|Orc}}<br>{{Race|Troll}}<br>{{Race|Tauren}}<br>{{Race|Forsaken}}<br>{{Race|Human}}<br>{{Race|Quilboar }}<br>{{Race|Centaur}}<br>{{Race|Harpy }}
 
|level=1-10
 
|loc= East of the [[Northern Barrens]], [[Kalimdor]]{{coords|58|50|Kalimdor}}
 
|rulers= [[Garrosh Hellscream|Warchief Garrosh Hellscream]];<br>Formerly: [[Thrall|Warchief Thrall]]
 
|major= [[Razor Hill]]<br>
 
[[Echo Isles]]<br>
 
[[Sen'jin Village]]
 
|minor= [[Tiragarde Keep]]<br>
 
[[The Den]]<br>
 
|government= Tribal chiefdom
 
}}
 
 
'''Durotar'''{{coords|58|50|Kalimdor}}, the land named after [[Thrall]]'s father, [[Durotan]],<ref>{{ref book |author= Golden, Christie |authorlink= Christie Golden |title= [[Rise of the Horde]] |isbn= 978-0743471381 |pages= 266}}</ref> lies on the eastern coast of [[Kalimdor]]. It borders the [[Northern Barrens]] to the west and the coastal lands of [[Azshara]] to the north. The land of Durotar is rocky, and the soil is cracked and red, not unlike the [[orcs]]' [[Draenor]]ian homeland. The land has many crags and canyons, where dangerous creatures take residence. It is a harsh land to survive in; it is very dry and hot, and the vegetation is sparse. The orcs, however, see a harsh beauty in the land. Durotar is a proving ground for young orcs, who are sent to the [[Valley of Trials]] to complete several rites of passage before they are considered fit for the challenges that lie ahead. Durotar is the new homeland of the orcs and the site of the orcs' principal city of [[Orgrimmar]]. Since the orcs founded Orgrimmar, Durotar has become something of a haven for all of the [[Horde]] races, especially the [[Darkspear Trolls]], who are mainly settled on the [[Echo Isles]].
 
With the advent of the [[Cataclysm]], Durotar changed greatly. Under [[Horde]] leader [[Garrosh Hellscream]]'s orders, Ogrimmar and the surrounding area of Durotar has been reinforced into a vision of military might. Flooding caused by the [[Shattering]] caused much of western Durotar to be flooded by the [[Southfury River]]. Agitated earth and water elementals clash west of the gates of Orgrimmar.
 
 
== History ==
 
{{RPG-section}}
 
For many years, Durotar was home to the quilboar. Then Thrall, Warchief of the orcs, brought his race to Kalimdor in search of a new homeland. The quilboar were tenacious but ultimately no match for the unified might of the orc clans. The bristled "boar men" were driven back in a series of decisive orc victories along the northern canyons and ultimately pushed to the most remote regions of Durotar and even into the Barrens. The orcs claim the coastal realm as their own, but the quilboar vow to reclaim it someday. The realm of Durotar - named by Warchief Thrall in honor of his father, Durotan - occupies the east coast of Kalimdor, just across the river from the Barrens. The goblin port of Ratchet stands to the south, with the ruined shores of Azshara some distance to the north. The region is warm and rocky, but not as arid as the rest of the Barrens. A fair amount of vegetation grows thanks to the warm easterly winds blowing in from over the ocean, but truly fertile soil is rare, making farmland precious. Sagebrush on the plains and thin pine forests at higher elevations combine with rugged hills and canyons to break up the landscape. Orcs are by far the major inhabitants of Durotar.
 
 
Quilboar cluster in the canyons along the northwestern borders and encroach from the Barrens to the west. Centaur warbands make the occasional foray, and furbolgs and undead have been seen in more than one instance. Herd animals such as deer and goats roam the land, preyed upon by wolves and coyotes.
 
 
A number of Horde settlements have been established throughout the region, but much of the land has yet to be tamed. The cities and towns scattered along the frontier are heavily fortified against attacks from quilboar raiders, centaur warbands, rogue furbolgs, and even sudden appearances by undead and the occasional demon. Caravans are common targets, creating a strong market for caravan guards.
 
 
The few large cities are distant from one another, with a variety of smaller encampments and villages scattered in between. Given that Durotar is the orcs' new homeland, Horde races and independents are welcome throughout the region. Alliance races risk their lives when they venture into Durotar.<ref>''[[Warcraft: The Roleplaying Game]]'', 196-197</ref>
 
 
[[File:Razor Hill.jpg|thumb|[[Razor Hill]]]]
 
 
The [[orcs]] and the [[Darkspear]] [[trolls]] led by [[Thrall|Warchief Thrall]] landed here after their exodus from the [[Eastern Kingdoms]]. They proceeded to explore the area, helping the [[tauren]] drive out the cruel [[centaur]]s who were harassing [[Cairne]] and his people.
 
 
After the war against the [[Burning Legion]], Durotar was founded as a nation and the new orcish homeland by Thrall. The young warchief named the land after his father, [[Durotan]]. Upon this land, he laid the ground for the orcs' new capital city [[Orgrimmar]], named for the previous warchief and hero of the [[Horde]], [[Orgrim Doomhammer]].
 
 
The capital, [[Orgrimmar]], is host to 14,000 inhabitants. In all, Durotar has a population of 21,000, the majority of which is of orcish blood. 65% of those living here are orcs, 20% are trolls, 15% are tauren, 8% Forsaken, and the smallest, humans, at 2% of the population. It is ruled as a tribal chiefdom by [[Warchief Thrall]]. Major settlements include Orgrimmar, [[Razor Hill]], and [[Sen'jin Village]], with respective populations of 14,000, 3,000, and 2,000. Spoken here are the languages of Orcish, Common, Low Common, Taurahe, and Zandali, otherwise known as Troll.<ref name="LoM34">''[[Lands of Mystery]]'', 34</ref>
 
 
== People and culture ==
 
[[File:Durotar 071010 004144 - harbour - Kirkburn 12319.jpg|thumb|[[Bladefist Bay]], the port of [[Orgrimmar]].]]
 
{{RPG-section}}
 
:''From the journal of [[Brann Bronzebeard]]:''
 
 
Durotar is the most populated of all Horde-controlled regions, as well as their cultural center. Here, young orcs, tauren, and trolls study shamanism and hunting. There is a strong sense of unity here, although a number of Horde members are disturbed by the growing presence of the Forsaken in their lands. I expected this central point for the Horde to also be a major battlefield, and that I would be attacked on sight — I couldn't have been more wrong. Most of the people here are trying to live normal lives, focusing on agriculture and spiritual pursuits. That doesn’t mean their guards didn’t try to rough me up, but after I put the first couple of them on the floor, the rest were smart enough to realize they would be dead if I wanted them to be. After that, most of the people left me alone — a few were even willing to talk to me. I suspect some of them had never seen a dwarf before.
 
 
Beyond the Horde, harpies, centaur and quilboar are prevalent in specific regions of Durotar, attacking caravans and neighboring villages. These prove to be some of the first challenges for young warriors before they move on to bigger battles; these creatures are hardly organized enough to pose a major threat.<ref name="LoM34"/>
 
 
== Geography ==
 
The area is dry, baked red by the sun and littered with cacti and watering holes. The landmass itself is a long expanse separated from mainland [[Kalimdor]] by the [[Southfury River]]. To the south and east of Durotar is the [[Great Sea]]. The center of its eastern coast is littered with sunken ships and considered to be a prime scavenging spot. Near the south eastern tip is [[Sen'jin Village]], a [[Darkspear Troll]] village. Off the southern coast are the [[Echo Isles]], the main settlement of the Darkspear Trolls. The wildlife of the land includes boars, scorpids, raptors, crocolisks, thunder lizards, and makrura.<ref name="LoM34"/>
 
 
There are no [[dungeon]]s, [[raid dungeon]]s, [[micro dungeon]]s, or [[battleground]]s in Durotar. However, [[Ragefire Chasm]], a dungeon for levels 15 - 21, can be found in the Horde capital city, [[Orgrimmar]], which is located at the north side of this zone.
 
 
 
=== Maps and subregions ===
 
[[File:WorldMap-Durotar.jpg|thumb|left|300px|Map of Durotar]]
 
{| class="darktable"
 
|-
 
|[[Bladefist Bay]] • [[Bloodtalon Shore]] • [[Burning Blade Coven]] • [[Darkspear Hold]] • [[Darkspear Isle]] • [[Darkspear Shore]]
 
|-
 
|[[Darkspear Strand]] • [[Darkspear Training Grounds]] • [[Deadeye Shore]] • [[The Dranosh'ar Blockade]] • [[The Den]] • [[Drygulch Ravine]]
 
|-
 
|[[Dustwind Cave]] • [[Echo Isles]] • [[The Great Sea]] • [[Hidden Path]] • [[Jaggedswine Farm]] • [[Northwatch Foothold]] • [[Orgrimmar]]
 
|-
 
|[[Razor Hill]] • [[Razor Hill Barracks]] • [[Razormane Grounds]] • [[Razorwind Canyon]] • [[Rocktusk Farm]] • [[Scuttle Coast]]
 
|-
 
|[[Sen'jin Village]] • [[Shrine of the Dormant Flame]] • [[Skull Rock]] • [[Southfury River]] • [[Southfury Watershed]] • [[Spirit Rock]]
 
|-
 
|[[Spitscale Cove]] • [[Thunder Ridge]] • [[Tiragarde Keep]] • [[Tor'kren Farm]] • [[Valley of Trials]] • [[Zalazane's Fall (subzone)|Zalazane's Fall]]
 
|-
 
||
 
----
 
'''Other Locations (inaccessible in WoW)'''
 
 
[[Blackblood Gorge]] • [[Gazlowe's Excavation Site]] • [[Orgrimmar Tunnels]] • [[Beast Den]] • [[Bladescar Highlands]]
 
|}
 
{{clrl}}
 
*[http://wow.gamepressure.com/map.asp?ID=8 Topographic map of pre-Shattering Durotar]
 
 
=== Travel hubs ===
 
[[File:DurotarWarcraft3.jpg|thumb|right|Durotar from ''Warcraft III''.]]
 
The Horde capital city, [[Orgrimmar]], is located in this zone, and is a major travel hub for Horde characters. In addition, the [[Zeppelin]] towers inside Orgrimmar can carry players to the [[Eastern Kingdoms]], to either [[Undercity]] or [[Grom'Gol Base Camp]] and also the continent of [[Northrend]], to [[Warsong Hold]].
 
 
==== {{Horde Icon Small}} [[Flight path]]s from [[Orgrimmar]] ====
 
* [[Razor Hill]], Durotar
 
* [[Thunder Bluff]], [[Mulgore]]
 
* [[Crossroads]], [[Northern Barrens]]
 
* [[Nozzlepot's Outpost]], [[Northern Barrens]]
 
* [[Ratchet]], [[Northern Barrens]]
 
* [[Southern Rocketway Terminus]], [[Azshara]]
 
* [[Bilgewater Harbor]], [[Azshara]]
 
* [[Valormok]], [[Azshara]]
 
* [[Mor'shan Rampart]], [[Ashenvale]]
 
* [[Splintertree Post]], [[Ashenvale]]
 
* [[Brackenwall Village]], [[Dustwallow Marsh]]
 
* [[Gadgetzan]], [[Tanaris]]
 
* [[Everlook]], [[Winterspring]]
 
* [[Gates of Sothann]], [[Mount Hyjal]] {{cata-inline}}
 
 
==== {{Horde Icon Small}} [[Flight path]]s from [[Razor Hill]] ====
 
* [[Orgrimmar]], Durotar
 
* [[Sen'jin Village]], Durotar
 
 
==== {{Horde Icon Small}} [[Flight path]]s from [[Sen'jin Village]] ====
 
* [[Razor Hill]], Durotar
 
 
=== Adjacent regions ===
 
 
{| class="darktable"
 
|-
 
! Zone Name
 
! Faction
 
! Level Range
 
! Direction
 
! Access
 
|-
 
| [[Thunder Bluff]] || {{Horde Icon Small}} || N/A
 
| Southwest || By zeppelin from [[Orgrimmar]] to [[Spirit Rise]]. Flightpath from [[Orgrimmar]].
 
|-
 
| [[Tirisfal Glades]] || {{Horde Icon Small}} || 1-12
 
| Northeast across the [[Great Sea]] || By zeppelin from [[Orgrimmar]] to a tower outside the [[Undercity]].
 
|-
 
| [[Northern Barrens]] || {{Horde Icon Small}} || 10-20
 
| West || By foot across the [[Southfury River]]. Flightpaths from [[Orgrimmar]]. Also possible to swim from [[Darkspear Strand]] to [[Ratchet]].
 
|-
 
| [[Azshara]] || {{Horde Icon Small}} || 10-20
 
| North || By foot through northern exit of [[Orgrimmar]]. Flightpaths from [[Orgrimmar]].
 
|-
 
| [[Ashenvale]] || {{Alliance Icon Small}}{{Horde Icon Small}} || 20-25
 
| Northwest || Swim north along the [[Southfury River]] and head west. Flightpaths from [[Orgrimmar]].
 
|-
 
| [[Northern Stranglethorn|Stranglethorn Jungle]] || {{Alliance Icon Small}}{{Horde Icon Small}} || 25-30
 
| Southeast across the [[Great Sea]] || By zeppelin from [[Orgrimmar]] to [[Grom'gol Base Camp]], [[Northern Stranglethorn]].
 
|-
 
| [[Northrend]], [[Borean Tundra]] {{wotlk-inline}} || {{Alliance Icon Small}}{{Horde Icon Small}}
 
| 68-72 || Northeast across the [[Great Sea]] || By zeppelin from [[Orgrimmar]] to [[Warsong Hold]], [[Borean Tundra]].
 
|}
 
 
== Notable characters ==
 
{{main|Durotar NPCs}}
 
Durotar is home to several orcs and trolls of status. [[Vol'jin]], chieftan of the [[Darkspear Trolls]], dwells in [[Darkspear Hold]] on the [[Echo Isles]], off the east coast. In nearby Sen'jin Village, [[Master Gadrin]] battles [[Alliance]] efforts to gain a foothold in Durotar. From [[Grommash Hold]] in [[Orgrimmar]], [[Garrosh Hellscream|Warchief Garrosh Hellscream]] leads the [[Horde]].
 
 
== Quests ==
 
[[File:Durotar 071010 004618 - Echo Isles - Kirkburn 12319.jpg|thumb|[[Echo Isles]].]]
 
{{main|Durotar quests}}
 
{{seealso|Durotar questing guide}}
 
 
Durotar is the starting zone for [[troll]]s and [[orc]]s. Orcs start in the [[Valley of Trials]], while the trolls start on the [[Echo Isles]]. The quest range here is levels 1 - 10. Quests in Durotar include a rescue of denizens lost during the [[Shattering]], battles against the human soldiers of [[Tiragarde Keep]], helping to 'tune up' gladiators, and a cautionary tale from a [[Far Seer]].
 
 
===Videos===
 
<youtube>28WicCBKGWo</youtube>
 
<youtube>bCs_Rasr2sc</youtube>
 
<youtube>sFhqBtTp8_Y</youtube>
 
 
==Resources==
 
* [[Cloth]]
 
** [[Linen Cloth]]
 
* Herbalism
 
** [[Peacebloom]]
 
** [[Silverleaf]]
 
** [[Earthroot]]
 
* [[Leather]]
 
** [[Ruined Leather Scraps]]
 
** [[Light Leather]]
 
* Mining
 
** [[Copper Ore]]
 
 
== Wild creatures ==
 
[[File:Razormane Grounds.jpg|thumb|[[Razormane Grounds]]]]
 
*[[Boar]]s
 
*[[Centaur]]s
 
*[[Crab]]s
 
*[[Crocolisk]]s
 
*[[Grell]]s
 
*[[Harpy|Harpies]]
 
*[[Makrura]]s
 
*[[Quilboar]]s
 
*[[Raptor]]s
 
*[[Scorpid]]s
 
*[[Shark]]s
 
*[[Thunder Lizard]]s
 
 
== Gallery ==
 
<gallery>
 
File:Durotar 071010 004805 - Kirkburn 12319.jpg|Alliance ships off the southern coast of Durotar
 
</gallery>
 
 
==Patch changes==
 
*{{Patch 4.0.3a|note=Zone completely renovated for [[Cataclysm]].}}
 
*{{Patch 1.7.0|note=Entering the zeppelin tower at Durotar no longer incorrectly flags you as being in the Valley of Strength.}}
 
*{{Patch 1.6.0|note=
 
**Durotar has been converted over to the new graveyard system. The system will place your character's spirit at the closest allowed graveyard in the zone.
 
**A Horde-only graveyard has been added in the northern section of Durotar, just to the south of Orgrimmar. In addition to serving northern Durotar, Horde characters dying in Orgrimmar, The Hall of Legends and Ragefire Chasm will use this new graveyard. Alliance characters dying in Durotar will continue to only use the Razor Hill graveyard.}}
 
 
== References ==
 
{{reflist}}
 
 
== External links ==
 
{{elinks-zone|14}}
 
 
 
{{Durotar}}
 
{{Kalimdor}}
 
 
[[fr:Durotar]]
 
[[nl:Durotar]]
 
[[ru:Дуротар]]
 
[[Category:Durotar| ]]
 
[[Category:Lore]]
 
[[Category:Orc territories]]
 
[[Category:Troll territories]]
 
[[Category:Starting areas]]
 
[[Category:Deserts]]
 
[[Category:Nations]]
 
[[Category:Phased areas]]
 
[[Category:Warcraft: The Roleplaying Game]]
 
[[Category:Lands of Mystery]]
 

Latest revision as of 17:28, 17 January 2012

Licensing: