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{{questbox |
{{questbox |
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− | | name |
+ | | name = Zamek's Distraction |
− | | faction= Neutral |
+ | | faction = Neutral |
− | | level= |
+ | | level = 41 |
− | | levelreq = |
+ | | levelreq = 29 |
− | | type= |
+ | | type = |
− | | category = |
+ | | category = Thousand Needles |
+ | | start = {{RaceIcon|Goblin|Male|Small}}{{NPC|Neutral|Zamek}} |
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− | | start = [[Kernobee]] |
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+ | | end = {{RaceIcon|Goblin|Male|Small}}{{NPC|Neutral|Zamek}} |
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− | | end = [[Scooty]] |
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+ | | reputation = |
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− | | experience = 2450 EXP (or {{cost||15|}} at level 70) |
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− | | rewards = |
+ | | rewards = |
+ | | money = {{Cost|||}} |
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− | {{loot|Uncommon|Fairywing Mantle}} |
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+ | | repeatable = |
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+ | | previous = |
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+ | | next = |
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⚫ | |||
⚫ | |||
+ | '''Zamek's Distraction''' is a neutral quest in the contested area [[Thousand Needles]]. It can be obtained while on the quest {{questlong|Neutral|41|Keeping Pace}} and is required to complete said quest. |
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⚫ | |||
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− | == Objectives == |
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− | Escort [[Kernobee]] to the Clockwerk Run exit and then report to [[Scooty]] in [[Booty Bay]]. |
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− | *Kernobee Rescue |
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− | == |
+ | == Completion == |
⚫ | |||
− | <Kernobee groans.> Wha.. What happened? |
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+ | ==Patch changes== |
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− | The last thing I remember is being captured by a group of dark iron dwarves, beaten to within an inch of my life and then thrown in here with these filthy troggs. |
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+ | *{{Patch 1.3.0|note=The Zamek's Distraction quest event in Thousand Needles now causes Rizzle to leave his hut (and leave his Indurium Plans behind). }} |
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⚫ | |||
− | Get me out of here, <name>! |
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− | |||
− | Here's the plan: Lead me to the exit; if we make it out alive, you go to [[Booty Bay]] and let [[Scooty]] know that I went to [[Ratchet]] to warn Tinkerwiz of the dark iron's involvement in the making of that super rig. |
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− | |||
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− | |||
− | == Reward == |
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− | {{Lootbox|You will be able to choose one of these rewards|Fire-welded Bracers|Fairywing Mantle}} |
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− | |||
− | == Completion == |
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− | I suppose you should be rewarded for bringing [[Kernobee]] back to us in one piece, <name>. If you go back to [[Gnomeregan]], these might give you the edge you'll need in defeating that good-for-nothing backstabber, Mekgineer Thermaplugg. |
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− | |||
− | == Gains == |
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− | Upon completion of this quest you will gain: |
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− | *2450 [[XP]] (or {{cost||15|}} at level 70) |
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− | |||
− | == Notes == |
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− | Unlike other escort quests, Kernobee does not follow a preset path; he will follow whoever accepts the quest first. Take him straight back through the Clean Zone to the main entrance, and the quest will complete. If you detour and do the {{npc||Blastmaster Emi Shortfuse}} event with him in tow, you may lose him, and the quest will fail. If this happens, he will not have respawned when you return to the Dormitory. |
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Links that do not conform to the rules will be DELETED. |
Links that do not conform to the rules will be DELETED. |
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Repeat violations may result in a BAN. |
Repeat violations may result in a BAN. |
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Have a nice day. :) --> |
Have a nice day. :) --> |
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− | {{Elinks-quest| |
+ | {{Elinks-quest|1191}} |
− | [[Category:Escort quests]] |
Revision as of 19:48, 2 November 2010
Zamek's Distraction | |
---|---|
Start | Zamek |
End | Zamek |
Level | 41 (Requires 29) |
Category | Thousand Needles |
Rewards |
Zamek's Distraction is a neutral quest in the contested area Thousand Needles. It can be obtained while on the quest [41] Keeping Pace and is required to complete said quest.
Completion
Let's go!
Patch changes
- Patch 1.3.0 (2005-03-07): The Zamek's Distraction quest event in Thousand Needles now causes Rizzle to leave his hut (and leave his Indurium Plans behind).