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Template:Coilfang Reservoir

Quagmirran

Quagmirran in his watery hovel

Third boss of The Slave Pens in Coilfang Reservoir. Quagmirran is a Fungal Giant.

General Information

  • Level (Normal): 64 (Elite)
  • Level (Heroic): 72 (Elite)
  • Type: Giant
  • Health (Normal): about 100,000 health
  • Health (Heroic): about 153,000 health
  • Map Location

Abilities

Acid Geyser - Quagmirran selects one random party member and initiates a channeled cone AoE nature damage attack in the direction of that party member. During the Acid Geyser, the tank may taunt Quagmirran to force the boss to focus the attack on him for the duration of the taunt debuff, but Quagmirran will turn back to his original target when the debuff ends if the Acid Geyser timer has not yet finished. This attack also has an aggro reducing component. What this means for the tank: you should tank him facing away from the rest of the group as you would most dragons. Be prepared to taunt during the Acid Geyser to force him to face you. Spell Reflect can also be used in conjunction with the taunt to mitigate damage as well as further DPS the boss.

Poison Bolt Volley - Standard AoE poison bolt volley hitting for 2.5k nature damage with added dispellable DoT.

Strategy

Prior to engaging this boss remember to unlock and free Naturalist Bite in the cage in the room you are in. When you free him, mobs will spawn. Be prepared! After freeing him you can talk to him and he will buff you with a 30 minute "Mark of the Bite" which grants you 110 Nature Resistance and +5% on all stats. This will help with the Poison DoT and his AoE as they both are Nature based.

Nature resist totems/auras stack with the "Mark of the Bite" buff and should be used if available. Hunters turn on Spell nature protectionformnature [Aspect of the Wild], Shamans drop Nature Resistance Totems.

The fight is primarily a tank and spank fight, with healers concentrating on healing the tank and cleansing the dot from the poison bolt volley.

Heroic Mode

This is a tough fight.

  • You should by all costs try and keep the NPC that gives your group the nature resist buff. It makes the fight a bit less difficult. Be aware, when the adds after talking to the NPC spawn, one of them has a cleave attack that will likely oneshot him if you are not careful. When fighting Quagmirran, make sure ranged DPS stands nowhere near him or he will be killed by Quagmirran. It is recommended to have all players stand in the tunnel where the adds spawn and keep the adds far enough from the NPC for the NPC not to enter combat.
  • This guy hits fairly hard in melee, hitting an average geared tank for ~2.2k.
  • He does a lot of nature damage so wearing some nature resist helps. Don't gimp your other stats too much though.
  • His Poison Bolt Volley has a ~45 yard radius and is very hard to avoid. Patch 2.1 will increase the range and make it ignore line of sight.
  • He has a very nasty cleave (~5.5k). Rogues or other melee DPS should move in and out to avoid this if possible. Being hit by this in combination with his poison bolts or a tick of Acid Geyser is usually enough to kill melee DPS.
  • Make sure that your tank taunts (and spell reflects, if applicable) if he turns during his Acid Geyser ability to take part of the damage it causes. This is an AoE cone that ticks for around ~1000 nature damage and can kill a clothie if it is allowed to repeatedly hit them. The Geyser has a very noticable deaggro component as well. Has a 35 yard range and can be easily outranged by ranged DPS/healers with proper positioning.
  • Make sure all ranged DPS spread out, since the Acid Geyser ability is an AoE attack. If your healers and ranged DPS stay close to eachother then all will get hit with the AoE if one is targeted.
  • The best addition to your group will be a shaman, resto is great but any spec will do. When he poison spit, just recast the poison totem to mass dispel everyone. It makes the fight feel like cake and there is no need for a secondary healer.
  • To make sure quag does not turn around, a combo of taunt, challenging shout, moking blow does a great job for the first 2 acid geysers. After the second, its harder because usually the tank has used all cool down.
  • At least for Paladins, Quagmirran is not tauntable during his Acid Geyser as he was on non-heroic. A viable strategy is to space out your party members so that when one person is targeted by the Acid Geyser, the other members can run away from the victim and thus require significantly less healing.

Loot

Normal drops
Heroic drops
Jewels (Heroic only)

External links

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